wxWidgets/include/wx/glcanvas.h
Vadim Zeitlin dc3065a56f Big wxGL classes refactoring/cleanup:
1. Provide the same API, especially, but not limited to, wxGLCanvas and
   wxCLContext ctors (which were completely different in all ports)
2. Extracted common parts into wxGLCanvas/ContextBase classes
3. Deprecate the old API using implicitly created wxGLContext


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45388 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2007-04-10 17:38:55 +00:00

191 lines
6.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/glcanvas.h
// Purpose: wxGLCanvas base header
// Author: Julian Smart
// Modified by:
// Created:
// Copyright: (c) Julian Smart
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GLCANVAS_H_BASE_
#define _WX_GLCANVAS_H_BASE_
#include "wx/defs.h"
#if wxUSE_GLCANVAS
#include "wx/app.h"
#include "wx/palette.h"
#include "wx/window.h"
class WXDLLIMPEXP_GL wxGLCanvas;
class WXDLLIMPEXP_GL wxGLContext;
// ----------------------------------------------------------------------------
// Constants for attributes list
// ----------------------------------------------------------------------------
// The generic OpenGL implementation doesn't support most of these options,
// such as stereo, auxiliary buffers, alpha channel, and accumulator buffer.
// Other implementations may actually support them.
enum
{
WX_GL_RGBA=1, /* use true color palette */
WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */
WX_GL_STEREO, /* use stereoscopic display */
WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
WX_GL_MIN_ALPHA, /* use alpha buffer with most bits (> MIN_ALPHA bits) */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
WX_GL_MIN_ACCUM_ALPHA /* use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
#define wxGLCanvasName _T("GLCanvas")
// ----------------------------------------------------------------------------
// wxGLContextBase: OpenGL rendering context
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_GL wxGLContextBase : public wxObject
{
public:
/*
The derived class should provide a ctor with this signature:
wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
*/
// set this context as the current one
virtual void SetCurrent(const wxGLCanvas& win) const = 0;
};
// ----------------------------------------------------------------------------
// wxGLCanvasBase: window which can be used for OpenGL rendering
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_GL wxGLCanvasBase : public wxWindow
{
public:
// default ctor doesn't initialize the window, use Create() later
wxGLCanvasBase()
{
#if WXWIN_COMPATIBILITY_2_8
m_glContext = NULL;
#endif
}
virtual ~wxGLCanvasBase();
/*
The derived class should provide a ctor with this signature:
wxGLCanvas(wxWindow *parent,
wxWindowID id = wxID_ANY,
int* attribList = 0,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const wxPalette& palette = wxNullPalette);
*/
// operations
// ----------
// set the given context associated with this window as the current one
void SetCurrent(const wxGLContext& context) const;
// flush the back buffer (if we have it)
virtual void SwapBuffers() = 0;
// accessors
// ---------
const wxPalette *GetPalette() const { return &m_palette; }
// miscellaneous helper functions
// ------------------------------
// call glcolor() for the colour with the given name, return false if
// colour not found
bool SetColour(const wxChar *colour);
// deprecated methods using the implicit wxGLContext
#if WXWIN_COMPATIBILITY_2_8
wxDEPRECATED( wxGLContext* GetContext() const );
wxDEPRECATED( void SetCurrent() );
wxDEPRECATED( void OnSize(wxSizeEvent& event) );
#endif // WXWIN_COMPATIBILITY_2_8
#ifdef __WXUNIVERSAL__
// resolve the conflict with wxWindowUniv::SetCurrent()
virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
#endif
protected:
// override this to implement SetColour() in GL_INDEX_MODE
// (currently only implemented in wxX11 and wxMotif ports)
virtual int GetColourIndex(const wxColour& WXUNUSED(col)) { return -1; }
// create default palette if we're not using RGBA mode
// (not supported in most ports)
virtual wxPalette CreateDefaultPalette() { return wxNullPalette; }
wxPalette m_palette;
#if WXWIN_COMPATIBILITY_2_8
wxGLContext *m_glContext;
#endif // WXWIN_COMPATIBILITY_2_8
};
#if defined(__WXMSW__)
#include "wx/msw/glcanvas.h"
#elif defined(__WXMOTIF__) || defined(__WXX11__)
#include "wx/x11/glcanvas.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/glcanvas.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/glcanvas.h"
#elif defined(__WXMAC__)
#include "wx/mac/glcanvas.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/glcanvas.h"
#else
#error "wxGLCanvas not supported in this wxWidgets port"
#endif
class WXDLLIMPEXP_GL wxGLApp : public wxApp
{
public:
wxGLApp() : wxApp() { }
// use this in the constructor of the user-derived wxGLApp class to
// determine if an OpenGL rendering context with these attributes
// is available - returns true if so, false if not.
bool InitGLVisual(const int *attribList);
private:
DECLARE_DYNAMIC_CLASS(wxGLApp)
};
#endif // wxUSE_GLCANVAS
#endif // _WX_GLCANVAS_H_BASE_