5a9f61010b
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45304 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
619 lines
22 KiB
TeX
619 lines
22 KiB
TeX
% Note: -e/C++ header generation documentation added by
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% Eduardo Marques <edrdo@netcabo.pt>
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%
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\section{XML-based resource system overview}\label{xrcoverview}
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Classes: \helpref{wxXmlResource}{wxxmlresource}, \helpref{wxXmlResourceHandler}{wxxmlresourcehandler}
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The XML-based resource system, known as XRC, allows user interface elements such as
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dialogs, menu bars and toolbars, to be stored in text files and loaded into
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the application at run-time. XRC files can also be compiled into binary XRS files or C++
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code (the former makes it possible to store all resources in a single file and the latter
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is useful when you want to embed the resources into the executable).
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There are several advantages to using XRC resources.
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\begin{itemize}\itemsep=0pt
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\item Recompiling and linking an application is not necessary if the
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resources change.
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\item If you use a dialog designer that generates C++ code, it can be hard
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to reintegrate this into existing C++ code. Separation of resources and code
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is a more elegant solution.
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\item You can choose between different alternative resource files at run time, if necessary.
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\item The XRC format uses sizers for flexibility, allowing dialogs to be resizable
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and highly portable.
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\item The XRC format is a wxWidgets standard,
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and can be generated or postprocessed by any program that understands it. As it is based
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on the XML standard, existing XML editors can be used for simple editing purposes.
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\end{itemize}
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XRC was written by Vaclav Slavik.
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\subsection{XRC concepts}\label{xrcconcepts}
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These are the typical steps for using XRC files in your application.
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\begin{itemize}\itemsep=0pt
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\item Include the appropriate headers: normally "wx/xrc/xmlres.h" will suffice;
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\item If you are going to use \helpref{XRS files}{binaryresourcefiles}, install
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wxFileSystem archive handler first with {\tt wxFileSystem::AddHandler(new wxArchiveFSHandler);}
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\item call {\tt wxXmlResource::Get()->InitAllHandlers()} from your wxApp::OnInit function,
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and then call {\tt wxXmlResource::Get()->Load("myfile.xrc")} to load the resource file;
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\item to create a dialog from a resource, create it using the default constructor, and then
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load it using for example {\tt wxXmlResource::Get()->LoadDialog(\&dlg, this, "dlg1");}
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\item set up event tables as usual but use the {\tt XRCID(str)} macro to translate from XRC string names
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to a suitable integer identifier, for example {\tt EVT\_MENU(XRCID("quit"), MyFrame::OnQuit)}.
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\end{itemize}
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To create an XRC file, you can use one of the following methods.
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\begin{itemize}\itemsep=0pt
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\item Create the file by hand;
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\item use \urlref{wxDesigner}{http://www.roebling.de}, a commercial dialog designer/RAD tool;
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\item use \urlref{DialogBlocks}{http://www.anthemion.co.uk/dialogblocks}, a commercial dialog editor;
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\item use \urlref{XRCed}{http://xrced.sf.net}, a wxPython-based
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dialog editor that you can find in the {\tt wxPython/tools} subdirectory of the wxWidgets
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CVS archive;
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\item use \urlref{wxGlade}{http://wxglade.sf.net}, a GUI designer written in wxPython. At the moment it can generate Python, C++ and XRC;
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\item convert WIN32 RC files to XRC with the tool in {\tt contrib/utils/convertrc}.
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\end{itemize}
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A complete list of third-party tools that write to XRC can be found at \urlref{www.wxwidgets.org/lnk\_tool.htm}{http://www.wxwidgets.org/lnk\_tool.htm}.
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It is highly recommended that you use a resource editing tool, since it's fiddly writing
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XRC files by hand.
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You can use \helpref{wxXmlResource::Load}{wxxmlresourceload} in a number of ways.
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You can pass an XRC file (XML-based text resource file)
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or a \helpref{zip-compressed file}{binaryresourcefiles} (extension ZIP or XRS) containing other XRC.
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You can also use \helpref{embedded C++ resources}{embeddedresource}
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\subsection{Using binary resource files}\label{binaryresourcefiles}
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To compile binary resource files, use the command-line wxrc utility. It takes one or more file parameters
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(the input XRC files) and the following switches and options:
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\begin{itemize}\itemsep=0pt
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\item -h (--help): show a help message
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\item -v (--verbose): show verbose logging information
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\item -c (--cpp-code): write C++ source rather than a XRS file
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\item -e (--extra-cpp-code): if used together with -c, generates C++ header file
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containing class definitions for the windows defined by the XRC file (see special subsection)
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\item -u (--uncompressed): do not compress XML files (C++ only)
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\item -g (--gettext): output underscore-wrapped strings that poEdit or gettext can scan. Outputs to stdout, or a file if -o is used
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\item -n (--function) <name>: specify C++ function name (use with -c)
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\item -o (--output) <filename>: specify the output file, such as resource.xrs or resource.cpp
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\item -l (--list-of-handlers) <filename>: output a list of necessary handlers to this file
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\end{itemize}
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For example:
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\begin{verbatim}
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% wxrc resource.xrc
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% wxrc resource.xrc -o resource.xrs
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% wxrc resource.xrc -v -c -o resource.cpp
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\end{verbatim}
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\wxheading{Note}
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XRS file is essentially a renamed ZIP archive which means that you can manipulate
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it with standard ZIP tools. Note that if you are using XRS files, you have
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to initialize the \helpref{wxFileSystem}{wxfilesystem} archive handler first! It is a simple
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thing to do:
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\begin{verbatim}
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#include <wx/filesys.h>
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#include <wx/fs_arc.h>
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...
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wxFileSystem::AddHandler(new wxArchiveFSHandler);
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\end{verbatim}
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\subsection{Using embedded resources}\label{embeddedresource}
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It is sometimes useful to embed resources in the executable itself instead
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of loading an external file (e.g. when your app is small and consists only of one
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exe file). XRC provides means to convert resources into regular C++ file that
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can be compiled and included in the executable.
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Use the {\tt -c} switch to
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{\tt wxrc} utility to produce C++ file with embedded resources. This file will
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contain a function called {\it InitXmlResource} (unless you override this with
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a command line switch). Use it to load the resource:
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\begin{verbatim}
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extern void InitXmlResource(); // defined in generated file
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...
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wxXmlResource::Get()->InitAllHandlers();
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InitXmlResource();
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...
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\end{verbatim}
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\subsection{XRC C++ sample}\label{xrccppsample}
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This is the C++ source file (xrcdemo.cpp) for the XRC sample.
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\begin{verbatim}
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#include "wx/wx.h"
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#include "wx/image.h"
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#include "wx/xrc/xmlres.h"
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// the application icon
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#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
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#include "rc/appicon.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnDlg1(wxCommandEvent& event);
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void OnDlg2(wxCommandEvent& event);
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private:
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(XRCID("menu_quit"), MyFrame::OnQuit)
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EVT_MENU(XRCID("menu_about"), MyFrame::OnAbout)
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EVT_MENU(XRCID("menu_dlg1"), MyFrame::OnDlg1)
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EVT_MENU(XRCID("menu_dlg2"), MyFrame::OnDlg2)
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END_EVENT_TABLE()
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IMPLEMENT_APP(MyApp)
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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wxImage::AddHandler(new wxGIFHandler);
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wxXmlResource::Get()->InitAllHandlers();
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wxXmlResource::Get()->Load("rc/resource.xrc");
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MyFrame *frame = new MyFrame("XML resources demo",
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wxPoint(50, 50), wxSize(450, 340));
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frame->Show(true);
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return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame((wxFrame *)NULL, -1, title, pos, size)
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{
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SetIcon(wxICON(appicon));
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SetMenuBar(wxXmlResource::Get()->LoadMenuBar("mainmenu"));
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SetToolBar(wxXmlResource::Get()->LoadToolBar(this, "toolbar"));
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// true is to force the frame to close
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Close(true);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxString msg;
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msg.Printf( _T("This is the about dialog of XML resources demo.\n")
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_T("Welcome to %s"), wxVERSION_STRING);
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wxMessageBox(msg, "About XML resources demo", wxOK | wxICON_INFORMATION, this);
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}
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void MyFrame::OnDlg1(wxCommandEvent& WXUNUSED(event))
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{
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wxDialog dlg;
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wxXmlResource::Get()->LoadDialog(&dlg, this, "dlg1");
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dlg.ShowModal();
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}
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void MyFrame::OnDlg2(wxCommandEvent& WXUNUSED(event))
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{
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wxDialog dlg;
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wxXmlResource::Get()->LoadDialog(&dlg, this, "dlg2");
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dlg.ShowModal();
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}
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\end{verbatim}
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\subsection{XRC resource file sample}\label{xrcsample}
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This is the XML file (resource.xrc) for the XRC sample.
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\begin{verbatim}
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<?xml version="1.0"?>
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<resource version="2.3.0.1">
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<object class="wxMenuBar" name="mainmenu">
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<style>wxMB_DOCKABLE</style>
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<object class="wxMenu" name="menu_file">
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<label>_File</label>
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<style>wxMENU_TEAROFF</style>
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<object class="wxMenuItem" name="menu_about">
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<label>_About...</label>
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<bitmap>filesave.gif</bitmap>
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</object>
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<object class="separator"/>
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<object class="wxMenuItem" name="menu_dlg1">
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<label>Dialog 1</label>
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</object>
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<object class="wxMenuItem" name="menu_dlg2">
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<label>Dialog 2</label>
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</object>
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<object class="separator"/>
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<object class="wxMenuItem" name="menu_quit">
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<label>E_xit\tAlt-X</label>
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</object>
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</object>
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</object>
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<object class="wxToolBar" name="toolbar">
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<style>wxTB_FLAT|wxTB_DOCKABLE</style>
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<margins>2,2</margins>
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<object class="tool" name="menu_open">
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<bitmap>fileopen.gif</bitmap>
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<tooltip>Open catalog</tooltip>
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</object>
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<object class="tool" name="menu_save">
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<bitmap>filesave.gif</bitmap>
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<tooltip>Save catalog</tooltip>
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</object>
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<object class="tool" name="menu_update">
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<bitmap>update.gif</bitmap>
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<tooltip>Update catalog - synchronize it with sources</tooltip>
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</object>
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<separator/>
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<object class="tool" name="menu_quotes">
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<bitmap>quotes.gif</bitmap>
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<toggle>1</toggle>
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<tooltip>Display quotes around the string?</tooltip>
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</object>
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<object class="separator"/>
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<object class="tool" name="menu_fuzzy">
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<bitmap>fuzzy.gif</bitmap>
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<tooltip>Toggled if selected string is fuzzy translation</tooltip>
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<toggle>1</toggle>
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</object>
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</object>
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<object class="wxDialog" name="dlg1">
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<object class="wxBoxSizer">
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<object class="sizeritem">
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<object class="wxBitmapButton">
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<bitmap>fuzzy.gif</bitmap>
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<focus>fileopen.gif</focus>
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</object>
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</object>
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<object class="sizeritem">
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<object class="wxPanel">
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<object class="wxStaticText">
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<label>fdgdfgdfgdfg</label>
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</object>
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<style>wxSUNKEN_BORDER</style>
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</object>
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<flag>wxALIGN_CENTER</flag>
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</object>
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<object class="sizeritem">
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<object class="wxButton">
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<label>Buttonek</label>
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</object>
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<border>10d</border>
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<flag>wxALL</flag>
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</object>
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<object class="sizeritem">
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<object class="wxHtmlWindow">
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<htmlcode><h1>Hi,</h1>man</htmlcode>
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<size>100,45d</size>
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</object>
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</object>
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<object class="sizeritem">
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<object class="wxNotebook">
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<object class="notebookpage">
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<object class="wxPanel">
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<object class="wxBoxSizer">
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<object class="sizeritem">
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<object class="wxHtmlWindow">
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<htmlcode>Hello, we are inside a <u>NOTEBOOK</u>...</htmlcode>
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<size>50,50d</size>
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</object>
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<option>1</option>
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</object>
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</object>
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</object>
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<label>Page</label>
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</object>
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<object class="notebookpage">
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<object class="wxPanel">
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<object class="wxBoxSizer">
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<object class="sizeritem">
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<object class="wxHtmlWindow">
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<htmlcode>Hello, we are inside a <u>NOTEBOOK</u>...</htmlcode>
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<size>50,50d</size>
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</object>
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</object>
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</object>
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</object>
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<label>Page 2</label>
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</object>
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<usenotebooksizer>1</usenotebooksizer>
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</object>
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<flag>wxEXPAND</flag>
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</object>
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<orient>wxVERTICAL</orient>
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</object>
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</object>
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<object class="wxDialog" name="dlg2">
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<object class="wxBoxSizer">
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<orient>wxVERTICAL</orient>
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<object class="sizeritem" name="dfgdfg">
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<object class="wxTextCtrl">
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<size>200,200d</size>
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<style>wxTE_MULTILINE|wxSUNKEN_BORDER</style>
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<value>Hello, this is an ordinary multiline\n textctrl....</value>
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</object>
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<option>1</option>
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<flag>wxEXPAND|wxALL</flag>
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<border>10</border>
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</object>
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<object class="sizeritem">
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<object class="wxBoxSizer">
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<object class="sizeritem">
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<object class="wxButton" name="wxID_OK">
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<label>Ok</label>
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<default>1</default>
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</object>
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</object>
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<object class="sizeritem">
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<object class="wxButton" name="wxID_CANCEL">
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<label>Cancel</label>
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</object>
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<border>10</border>
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<flag>wxLEFT</flag>
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</object>
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</object>
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<flag>wxLEFT|wxRIGHT|wxBOTTOM|wxALIGN_RIGHT</flag>
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<border>10</border>
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</object>
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</object>
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<title>Second testing dialog</title>
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</object>
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</resource>
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\end{verbatim}
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\subsection{XRC file format}\label{xrcfileformat}
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Please see Technical Note 14 (docs/tech/tn0014.txt) in your wxWidgets
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distribution.
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\subsection{C++ header file generation}\label{xrccppheader}
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Using the {\tt -e} switch together with {\tt -c}, a C++ header file is written
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containing class definitions for the GUI windows defined in the XRC file.
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This code generation can make it easier to use XRC and automate program
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development.
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The classes can be used as basis for development, freeing the
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programmer from dealing with most of the XRC specifics (e.g. {\tt XRCCTRL}).
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For each top level window defined in the XRC file a C++ class definition is
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generated, containing as class members the named widgets of the window.
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A default constructor for each class is also generated. Inside the constructor
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all XRC loading is done and all class members representing widgets are initialized.
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A simple example will help understand how the scheme works. Suppose you have
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a XRC file defining a top level window {\tt TestWnd\_Base}, which subclasses {\tt wxFrame} (any
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other class like {\tt wxDialog} will do also), and has subwidgets {\tt wxTextCtrl} A and {\tt wxButton} B.
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The XRC file and corresponding class definition in the header file will be something like:
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\begin{verbatim}
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<?xml version="1.0"?>
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<resource version="2.3.0.1">
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<object class="wxFrame" name="TestWnd_Base">
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<size>-1,-1</size>
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<title>Test</title>
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<object class="wxBoxSizer">
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<orient>wxHORIZONTAL</orient>
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<object class="sizeritem">
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<object class="wxTextCtrl" name="A">
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<label>Test label</label>
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</object>
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</object>
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<object class="sizeritem">
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<object class="wxButton" name="B">
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<label>Test button</label>
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</object>
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</object>
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</object>
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</object>
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</resource>
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class TestWnd_Base : public wxFrame {
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protected:
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wxTextCtrl* A;
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wxButton* B;
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private:
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void InitWidgetsFromXRC(){
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wxXmlResource::Get()->LoadObject(this,NULL,"TestWnd","wxFrame");
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A = XRCCTRL(*this,"A",wxTextCtrl);
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B = XRCCTRL(*this,"B",wxButton);
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}
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public:
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TestWnd::TestWnd(){
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InitWidgetsFromXRC();
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}
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};
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|
\end{verbatim}
|
|
|
|
The generated window class can be used as basis for the full window class. The
|
|
class members which represent widgets may be accessed by name instead of using
|
|
{\tt XRCCTRL} every time you wish to reference them (note that they are {\tt protected} class members),
|
|
though you must still use {\tt XRCID} to refer to widget IDs in the event
|
|
table.
|
|
|
|
Example:
|
|
|
|
\begin{verbatim}
|
|
#include "resource.h"
|
|
|
|
class TestWnd : public TestWnd_Base {
|
|
public:
|
|
TestWnd(){
|
|
// A, B already initialised at this point
|
|
A->SetValue("Updated in TestWnd::TestWnd");
|
|
B->SetValue("Nice :)");
|
|
}
|
|
void OnBPressed(wxEvent& event){
|
|
Close();
|
|
}
|
|
DECLARE_EVENT_TABLE();
|
|
};
|
|
|
|
BEGIN_EVENT_TABLE(TestWnd,TestWnd_Base)
|
|
EVT_BUTTON(XRCID("B"),TestWnd::OnBPressed)
|
|
END_EVENT_TABLE()
|
|
|
|
\end{verbatim}
|
|
|
|
|
|
|
|
\subsection{Adding new resource handlers}\label{newresourcehandlers}
|
|
|
|
Adding a new resource handler is pretty easy.
|
|
Typically, to add an handler for the {\tt MyControl} class, you'll want to create
|
|
the {\tt xh_mycontrol.h} {\tt xh_mycontrol.cpp} files.
|
|
|
|
The header needs to contains the {\tt MyControlXmlHandler} class definition:
|
|
|
|
\begin{verbatim}
|
|
class MyControlXmlHandler : public wxXmlResourceHandler
|
|
{
|
|
public:
|
|
|
|
// Constructor.
|
|
MyControlXmlHandler();
|
|
|
|
// Creates the control and returns a pointer to it.
|
|
virtual wxObject *DoCreateResource();
|
|
|
|
// Returns true if we know how to create a control for the given node.
|
|
virtual bool CanHandle(wxXmlNode *node);
|
|
|
|
// Register with wxWidgets' dynamic class subsystem.
|
|
DECLARE_DYNAMIC_CLASS(MyControlXmlHandler)
|
|
};
|
|
\end{verbatim}
|
|
|
|
The implementation of your custom XML handler will typically look as:
|
|
|
|
\begin{verbatim}
|
|
// Register with wxWidgets' dynamic class subsystem.
|
|
IMPLEMENT_DYNAMIC_CLASS(MyControlXmlHandler, wxXmlResourceHandler)
|
|
|
|
MyControlXmlHandler::MyControlXmlHandler()
|
|
{
|
|
// this call adds support for all wxWindows class styles
|
|
// (e.g. wxSIMPLE_BORDER, wxSUNKEN_BORDER, wxWS_EX_* etc etc)
|
|
AddWindowStyles();
|
|
|
|
// if MyControl class supports e.g. MYCONTROL_DEFAULT_STYLE
|
|
// you should use:
|
|
// XRC_ADD_STYLE(MYCONTROL_DEFAULT_STYLE);
|
|
}
|
|
|
|
wxObject *MyControlXmlHandler::DoCreateResource()
|
|
{
|
|
// the following macro will init a pointer named "control"
|
|
// with a new instance of the MyControl class, but will NOT
|
|
// Create() it!
|
|
XRC_MAKE_INSTANCE(control, MyControl)
|
|
|
|
// this is the point where you'll typically need to do the most
|
|
// important changes: here the control is created and initialized.
|
|
// You'll want to use the wxXmlResourceHandler's getters to
|
|
// do most of your work.
|
|
// If e.g. the MyControl::Create function looks like:
|
|
//
|
|
// bool MyControl::Create(wxWindow *parent, int id,
|
|
// const wxBitmap &first, const wxPoint &posFirst,
|
|
// const wxBitmap &second, const wxPoint &posSecond,
|
|
// const wxString &theTitle, const wxFont &titleFont,
|
|
// const wxPoint &pos, const wxSize &size,
|
|
// long style = MYCONTROL_DEFAULT_STYLE,
|
|
// const wxString &name = wxT("MyControl"));
|
|
//
|
|
// then the XRC for your component should look like:
|
|
//
|
|
// <object class="MyControl" name="some_name">
|
|
// <first-bitmap>first.xpm</first-bitmap>
|
|
// <second-bitmap>text.xpm</second-bitmap>
|
|
// <first-pos>3,3</first-pos>
|
|
// <second-pos>4,4</second-pos>
|
|
// <the-title>a title</the-title>
|
|
// <title-font>
|
|
// <!-- the standard XRC tags for describing a font: <size>, <style>, <weight>, etc -->
|
|
// </title-font>
|
|
// <!-- XRC also accepts other usual tags for wxWindow-derived classes:
|
|
// like e.g. <name>, <style>, <size>, <position>, etc -->
|
|
// </object>
|
|
//
|
|
// and the code to read your custom tags from the XRC file is just:
|
|
control->Create(m_parentAsWindow, GetID(),
|
|
GetBitmap(wxT("first-bitmap")),
|
|
GetPosition(wxT("first-pos")),
|
|
GetBitmap(wxT("second-bitmap")),
|
|
GetPosition(wxT("second-pos")),
|
|
GetText(wxT("the-title")),
|
|
GetFont(wxT("title-font")),
|
|
GetPosition(), GetSize(), GetStyle(), GetName());
|
|
|
|
SetupWindow(control);
|
|
|
|
return control;
|
|
}
|
|
|
|
bool MyControlXmlHandler::CanHandle(wxXmlNode *node)
|
|
{
|
|
// this function tells XRC system that this handler can parse
|
|
// the <object class="MyControl"> tags
|
|
return IsOfClass(node, wxT("MyControl"));
|
|
}
|
|
\end{verbatim}
|
|
|
|
You may want to check the \helpref{wxXmlResourceHandler}{wxxmlresourcehandler} documentation
|
|
to see how many built-in getters it contains. It's very easy to retrieve also complex structures
|
|
out of XRC files using them.
|
|
|