da32eb53cb
time it's simpler, better, and handles the case where there is a wx calback/event while the GIL has been released by a non-wxPython extension module. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26324 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
291 lines
7.8 KiB
C++
291 lines
7.8 KiB
C++
//----------------------------------------------------------------------
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// Name: embedded.cpp
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// Purpose: To serve as an example of how to use wxPython from
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// within a C++ wxWindows program.
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//
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// Author: Robin Dunn
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//
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// Created: 1-May-2002
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// RCS-ID: $Id$
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// Copyright: (c) 2002 by Total Control Software
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// Licence: wxWindows license
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//----------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include <wx/wxprec.h>
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include <wx/splitter.h>
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#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
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#include "mondrian.xpm"
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#endif
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// Import Python and wxPython headers
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#include <Python.h>
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#include <wxPython.h>
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//----------------------------------------------------------------------
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// Class definitions
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class MyApp : public wxApp
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{
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public:
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virtual bool OnInit();
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virtual ~MyApp();
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void Init_wxPython();
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};
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class MyFrame : public wxFrame
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{
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public:
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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void RedirectStdio();
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wxWindow* DoPythonStuff(wxWindow* parent);
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void OnExit(wxCommandEvent& event);
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void OnPyFrame(wxCommandEvent& event);
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private:
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DECLARE_EVENT_TABLE()
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};
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//----------------------------------------------------------------------
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// MyApp methods
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bool MyApp::OnInit()
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{
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Init_wxPython();
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MyFrame *frame = new MyFrame(_T("Embedded wxPython Test"),
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wxPoint(50, 50), wxSize(700, 600));
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frame->Show(TRUE);
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return TRUE;
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}
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void MyApp::Init_wxPython()
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{
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// Initialize Python
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Py_Initialize();
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PyEval_InitThreads();
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// Load the wxPython core API. Imports the wxPython.wxc
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// module and sets a pointer to a function table located there.
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wxPyCoreAPI_IMPORT();
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// Ensure that the new classes defined in the wxPython wrappers are
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// recognised by the wx RTTI system. (If you don't use wxWindows in
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// your C++ app you won't need to do this.)
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wxClassInfo::CleanUpClasses();
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wxClassInfo::InitializeClasses();
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// Save the current Python thread state and release the
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// Global Interpreter Lock.
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wxPyBeginAllowThreads();
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}
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MyApp::~MyApp()
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{
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// Restore the thread state and tell Python to cleanup after itself.
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wxPyEndAllowThreads(true);
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Py_Finalize();
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}
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IMPLEMENT_APP(MyApp)
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//----------------------------------------------------------------------
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enum
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{
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ID_EXIT=1001,
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ID_PYFRAME
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};
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(ID_EXIT, MyFrame::OnExit)
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EVT_MENU(ID_PYFRAME, MyFrame::OnPyFrame)
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END_EVENT_TABLE()
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame(NULL, -1, title, pos, size,
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wxDEFAULT_FRAME_STYLE|wxNO_FULL_REPAINT_ON_RESIZE)
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{
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SetIcon(wxICON(mondrian));
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wxMenuBar* mbar = new wxMenuBar;
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wxMenu* menu = new wxMenu;
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menu->Append(ID_PYFRAME, "Make wx&Python frame");
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menu->AppendSeparator();
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menu->Append(ID_EXIT, "&Close Frame\tAlt-X");
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mbar->Append(menu, "&File");
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SetMenuBar(mbar);
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CreateStatusBar();
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RedirectStdio();
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// Make some child windows from C++
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wxSplitterWindow* sp = new wxSplitterWindow(this, -1);
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wxPanel* p1 = new wxPanel(sp, -1);
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p1->SetFont(wxFont(12, wxSWISS, wxNORMAL, wxBOLD));
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new wxStaticText(p1, -1,
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wxT("The frame, menu, splitter, this panel and this text were created in C++..."),
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wxPoint(10,10));
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// And get a panel from Python
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wxWindow* p2 = DoPythonStuff(sp);
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sp->SplitHorizontally(p1, p2, GetClientSize().y/4);
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}
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void MyFrame::OnExit(wxCommandEvent& event)
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{
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Close();
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}
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//----------------------------------------------------------------------
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// This is were the fun begins...
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char* python_code1 = "\
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from wxPython.wx import wxFrame\n\
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f = wxFrame(None, -1, 'Hello from wxPython!', size=(250, 150))\n\
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f.Show()\n\
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";
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void MyFrame::OnPyFrame(wxCommandEvent& event)
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{
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// For simple Python code that doesn't have to interact with the
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// C++ code in any way, you can execute it with PyRun_SimpleString.
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// First, whenever you do anyting with Python objects or code, you
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// *MUST* aquire the Global Interpreter Lock and block other
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// Python threads from running.
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bool blocked = wxPyBeginBlockThreads();
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// Execute the code in the __main__ module
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PyRun_SimpleString(python_code1);
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// Finally, release the GIL and let other Python threads run.
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wxPyEndBlockThreads(blocked);
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}
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void MyFrame::RedirectStdio()
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{
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// This is a helpful little tidbit to help debugging and such. It
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// redirects Python's stdout and stderr to a window that will popup
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// only on demand when something is printed, like a traceback.
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char* python_redirect = "\
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import sys\n\
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from wxPython.wx import wxPyOnDemandOutputWindow\n\
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output = wxPyOnDemandOutputWindow()\n\
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sys.stdin = sys.stderr = output\n\
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";
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bool blocked = wxPyBeginBlockThreads();
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PyRun_SimpleString(python_redirect);
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wxPyEndBlockThreads(blocked);
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}
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char* python_code2 = "\
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import embedded_sample\n\
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\n\
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def makeWindow(parent):\n\
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win = embedded_sample.MyPanel(parent)\n\
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return win\n\
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";
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wxWindow* MyFrame::DoPythonStuff(wxWindow* parent)
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{
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// More complex embedded situations will require passing C++ objects to
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// Python and/or returning objects from Python to be used in C++. This
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// sample shows one way to do it. NOTE: The above code could just have
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// easily come from a file, or the whole thing could be in the Python
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// module that is imported and manipulated directly in this C++ code. See
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// the Python API for more details.
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wxWindow* window = NULL;
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PyObject* result;
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// As always, first grab the GIL
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bool blocked = wxPyBeginBlockThreads();
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// Now make a dictionary to serve as the global namespace when the code is
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// executed. Put a reference to the builtins module in it. (Yes, the
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// names are supposed to be different, I don't know why...)
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PyObject* globals = PyDict_New();
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PyObject* builtins = PyImport_ImportModule("__builtin__");
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PyDict_SetItemString(globals, "__builtins__", builtins);
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Py_DECREF(builtins);
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// Execute the code to make the makeWindow function
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result = PyRun_String(python_code2, Py_file_input, globals, globals);
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// Was there an exception?
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if (! result) {
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PyErr_Print();
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wxPyEndBlockThreads();
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return NULL;
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}
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Py_DECREF(result);
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// Now there should be an object named 'makeWindow' in the dictionary that
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// we can grab a pointer to:
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PyObject* func = PyDict_GetItemString(globals, "makeWindow");
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wxASSERT(PyCallable_Check(func));
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// Now build an argument tuple and call the Python function. Notice the
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// use of another wxPython API to take a wxWindows object and build a
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// wxPython object that wraps it.
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PyObject* arg = wxPyMake_wxObject(parent);
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wxASSERT(arg != NULL);
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PyObject* tuple = PyTuple_New(1);
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PyTuple_SET_ITEM(tuple, 0, arg);
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result = PyEval_CallObject(func, tuple);
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// Was there an exception?
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if (! result)
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PyErr_Print();
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else {
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// Otherwise, get the returned window out of Python-land and
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// into C++-ville...
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bool error = SWIG_GetPtrObj(result, (void**)&window, "_wxWindow_p");
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wxASSERT_MSG(!error, wxT("Returned object was not a wxWindow!"));
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Py_DECREF(result);
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}
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// Release the python objects we still have
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Py_DECREF(globals);
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Py_DECREF(tuple);
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// Finally, after all Python stuff is done, release the GIL
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wxPyEndBlockThreads(blocked);
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return window;
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}
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//----------------------------------------------------------------------
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