1802a91dec
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55870 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
963 lines
33 KiB
C++
963 lines
33 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: property.h
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// Purpose: interface of wxPGProperty
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// Author: wxWidgets team
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// RCS-ID: $Id:
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// -----------------------------------------------------------------------
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/** @class wxPropertyGridInterface
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Most of the shared property manipulation interface shared by wxPropertyGrid,
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wxPropertyGridPage, and wxPropertyGridManager is defined in this class.
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@remarks
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- In separate wxPropertyGrid component this class was known as wxPropertyContainerMethods.
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- wxPropertyGridInterface's property operation member functions all accept
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a special wxPGPropArg id argument, using which you can refer to properties
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either by their pointer (for performance) or by their name (for conveniency).
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@library{wxpropgrid}
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@category{propgrid}
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*/
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class WXDLLIMPEXP_PROPGRID wxPropertyGridInterface
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{
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public:
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/** Destructor */
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virtual ~wxPropertyGridInterface() { }
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/** Appends property to the list. wxPropertyGrid assumes ownership of the object.
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Becomes child of most recently added category.
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@remarks
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- wxPropertyGrid takes the ownership of the property pointer.
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- If appending a category with name identical to a category already in the
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wxPropertyGrid, then newly created category is deleted, and most recently
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added category (under which properties are appended) is set to the one with
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same name. This allows easier adding of items to same categories in multiple
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passes.
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- Does not automatically redraw the control, so you may need to call Refresh
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when calling this function after control has been shown for the first time.
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*/
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wxPGProperty* Append( wxPGProperty* property );
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wxPGProperty* AppendIn( wxPGPropArg id, wxPGProperty* newproperty );
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/** Inorder to add new items into a property with fixed children (for instance, wxFlagsProperty),
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you need to call this method. After populating has been finished, you need to call EndAddChildren.
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*/
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void BeginAddChildren( wxPGPropArg id );
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/** Deletes all properties.
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*/
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virtual void Clear() = 0;
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/** Deselect current selection, if any. Returns true if success
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(ie. validator did not intercept). */
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bool ClearSelection();
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/** Resets modified status of all properties.
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*/
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void ClearModifiedStatus()
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{
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SetPropertyModifiedStatus(m_pState->m_properties, false);
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m_pState->m_anyModified = false;
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}
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/** Collapses given category or property with children.
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Returns true if actually collapses.
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*/
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bool Collapse( wxPGPropArg id );
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/** Collapses all items that can be collapsed.
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@retval
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Return false if failed (may fail if editor value cannot be validated).
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*/
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bool CollapseAll() { return ExpandAll(false); }
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/** Changes value of a property, as if from an editor. Use this instead of SetPropertyValue()
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if you need the value to run through validation process, and also send the property
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change event.
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@retval
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Returns true if value was successfully changed.
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*/
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bool ChangePropertyValue( wxPGPropArg id, wxVariant newValue );
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/** Resets value of a property to its default. */
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bool ClearPropertyValue( wxPGPropArg id )
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(false)
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p->SetValue(p->GetDefaultValue());
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RefreshProperty(p);
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return true;
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}
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/** Deletes a property by id. If category is deleted, all children are automatically deleted as well. */
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void DeleteProperty( wxPGPropArg id );
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/** Disables property. */
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bool DisableProperty( wxPGPropArg id ) { return EnableProperty(id,false); }
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/** Returns true if all property grid data changes have been committed. Usually
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only returns false if value in active editor has been invalidated by a
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wxValidator.
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*/
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bool EditorValidate();
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/** Enables or disables property, depending on whether enable is true or false. */
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bool EnableProperty( wxPGPropArg id, bool enable = true );
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/** Called after population of property with fixed children has finished.
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*/
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void EndAddChildren( wxPGPropArg id );
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/** Expands given category or property with children.
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Returns true if actually expands.
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*/
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bool Expand( wxPGPropArg id );
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/** Expands all items that can be expanded.
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*/
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bool ExpandAll( bool expand = true );
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/** Returns list of expanded properties.
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*/
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wxArrayPGProperty GetExpandedProperties() const
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{
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wxArrayPGProperty array;
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GetPropertiesWithFlag(&array, wxPG_PROP_COLLAPSED, true,
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wxPG_ITERATE_ALL_PARENTS_RECURSIVELY|wxPG_ITERATE_HIDDEN);
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return array;
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}
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/** Returns id of first child of given property.
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@remarks
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Does not return sub-properties!
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*/
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wxPGProperty* GetFirstChild( wxPGPropArg id )
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(wxNullProperty)
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if ( !p->GetChildCount() || p->HasFlag(wxPG_PROP_AGGREGATE) )
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return wxNullProperty;
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return p->Item(0);
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}
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//@{
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/** Returns iterator class instance.
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@param flags
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See @ref propgrid_iterator_flags. Value wxPG_ITERATE_DEFAULT causes
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iteration over everything except private child properties.
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@param firstProp
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Property to start iteration from. If NULL, then first child of root is used.
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@param startPos
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Either wxTOP or wxBOTTOM. wxTOP will indicate that iterations start from
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the first property from the top, and wxBOTTOM means that the iteration will
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instead begin from bottommost valid item.
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<b>wxPython Note:</b> Instead of ++ operator, use Next() method, and instead of
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* operator, use GetProperty() method.
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*/
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wxPropertyGridIterator GetIterator( int flags = wxPG_ITERATE_DEFAULT, wxPGProperty* firstProp = NULL )
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{
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return wxPropertyGridIterator( m_pState, flags, firstProp );
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}
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wxPropertyGridConstIterator GetIterator( int flags = wxPG_ITERATE_DEFAULT, wxPGProperty* firstProp = NULL ) const
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{
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return wxPropertyGridConstIterator( m_pState, flags, firstProp );
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}
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wxPropertyGridIterator GetIterator( int flags, int startPos )
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{
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return wxPropertyGridIterator( m_pState, flags, startPos );
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}
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wxPropertyGridConstIterator GetIterator( int flags, int startPos ) const
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{
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return wxPropertyGridConstIterator( m_pState, flags, startPos );
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}
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//@}
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/** Returns id of first item, whether it is a category or property.
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@param flags
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@link iteratorflags List of iterator flags@endlink
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*/
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wxPGProperty* GetFirst( int flags = wxPG_ITERATE_ALL )
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{
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wxPropertyGridIterator it( m_pState, flags, wxNullProperty, 1 );
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return *it;
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}
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const wxPGProperty* GetFirst( int flags = wxPG_ITERATE_ALL ) const
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{
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return ((wxPropertyGridInterface*)this)->GetFirst(flags);
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}
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/** Returns id of property with given name (case-sensitive). If there is no
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property with such name, returned property id is invalid ( i.e. it will return
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false with IsOk method).
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@remarks
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- Sub-properties (i.e. properties which have parent that is not category or
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root) can not be accessed globally by their name. Instead, use
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"<property>.<subproperty>" in place of "<subproperty>".
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*/
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wxPGProperty* GetProperty( const wxString& name ) const
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{
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return GetPropertyByName(name);
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}
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/** Returns map-like storage of property's attributes.
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@remarks
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Note that if extra style wxPG_EX_WRITEONLY_BUILTIN_ATTRIBUTES is set,
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then builtin-attributes are not included in the storage.
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*/
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const wxPGAttributeStorage& GetPropertyAttributes( wxPGPropArg id ) const
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(*((const wxPGAttributeStorage*)NULL));
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return p->GetAttributes();
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}
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/** Adds to 'targetArr' pointers to properties that have given
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flags 'flags' set. However, if 'inverse' is set to true, then
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only properties without given flags are stored.
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@param flags
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Property flags to use.
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@param iterFlags
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Iterator flags to use. Default is everything expect private children.
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*/
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void GetPropertiesWithFlag( wxArrayPGProperty* targetArr,
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wxPGProperty::FlagType flags,
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bool inverse = false,
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int iterFlags = (wxPG_ITERATE_PROPERTIES|wxPG_ITERATE_HIDDEN|wxPG_ITERATE_CATEGORIES) ) const;
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/** Returns value of given attribute. If none found, returns NULL-variant.
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*/
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wxVariant GetPropertyAttribute( wxPGPropArg id, const wxString& attrName ) const
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(wxNullVariant)
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return p->GetAttribute(attrName);
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}
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/** Returns pointer of property's nearest parent category. If no category
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found, returns NULL.
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*/
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wxPropertyCategory* GetPropertyCategory( wxPGPropArg id ) const
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{
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wxPG_PROP_ID_CONST_CALL_PROLOG_RETVAL(NULL)
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return m_pState->GetPropertyCategory(p);
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}
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/** Returns client data (void*) of a property. */
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void* GetPropertyClientData( wxPGPropArg id ) const
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(NULL)
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return p->GetClientData();
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}
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/** Returns first property which label matches given string. NULL if none found.
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Note that this operation is extremely slow when compared to GetPropertyByName().
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*/
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wxPGProperty* GetPropertyByLabel( const wxString& label ) const;
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/** Returns property with given name. NULL if none found.
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*/
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wxPGProperty* GetPropertyByName( const wxString& name ) const;
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/** Returns child property 'subname' of property 'name'. Same as
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calling GetPropertyByName("name.subname"), albeit slightly faster.
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*/
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wxPGProperty* GetPropertyByName( const wxString& name, const wxString& subname ) const;
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/** Returns property's editor. */
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const wxPGEditor* GetPropertyEditor( wxPGPropArg id ) const
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(NULL)
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return p->GetEditorClass();
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}
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/** Returns help string associated with a property. */
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wxString GetPropertyHelpString( wxPGPropArg id ) const
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(m_emptyString)
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return p->GetHelpString();
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}
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/** Returns property's custom value image (NULL of none). */
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wxBitmap* GetPropertyImage( wxPGPropArg id ) const
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(NULL)
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return p->GetValueImage();
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}
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/** Returns property's position under its parent. */
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unsigned int GetPropertyIndex( wxPGPropArg id )
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(INT_MAX)
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return p->GetIndexInParent();
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}
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/** Returns label of a property. */
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const wxString& GetPropertyLabel( wxPGPropArg id )
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(m_emptyString)
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return p->GetLabel();
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}
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/** Returns name of a property, by which it is globally accessible. */
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wxString GetPropertyName( wxPGPropArg id )
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(m_emptyString)
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return p->GetName();
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}
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/** Returns parent item of a property. */
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wxPGProperty* GetPropertyParent( wxPGPropArg id )
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(wxNullProperty)
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return p->GetParent();
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}
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/** Returns validator of a property as a reference, which you
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can pass to any number of SetPropertyValidator.
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*/
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wxValidator* GetPropertyValidator( wxPGPropArg id )
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(NULL)
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return p->GetValidator();
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}
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/** Returns value as wxVariant.
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If property value is unspecified, Null variant is returned.
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*/
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wxVariant GetPropertyValue( wxPGPropArg id )
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(wxVariant())
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return p->GetValue();
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}
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wxString GetPropertyValueAsString( wxPGPropArg id ) const;
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long GetPropertyValueAsLong( wxPGPropArg id ) const;
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unsigned long GetPropertyValueAsULong( wxPGPropArg id ) const
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{
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return (unsigned long) GetPropertyValueAsLong(id);
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}
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int GetPropertyValueAsInt( wxPGPropArg id ) const { return (int)GetPropertyValueAsLong(id); }
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bool GetPropertyValueAsBool( wxPGPropArg id ) const;
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double GetPropertyValueAsDouble( wxPGPropArg id ) const;
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void* GetPropertyValueAsVoidPtr( wxPGPropArg id ) const;
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wxArrayString GetPropertyValueAsArrayString( wxPGPropArg id ) const
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{
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wxPG_PROP_ID_GETPROPVAL_CALL_PROLOG_RETVAL(wxT("arrstring"), wxArrayString())
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return p->m_value.GetArrayString();
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}
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wxPoint GetPropertyValueAsPoint( wxPGPropArg id ) const
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{
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wxPG_PROP_ID_GETPROPVAL_CALL_PROLOG_RETVAL(wxT("wxPoint"), wxPoint())
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return WX_PG_VARIANT_GETVALUEREF(p->GetValue(), wxPoint);
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}
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wxSize GetPropertyValueAsSize( wxPGPropArg id ) const
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{
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wxPG_PROP_ID_GETPROPVAL_CALL_PROLOG_RETVAL(wxT("wxSize"), wxSize())
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return WX_PG_VARIANT_GETVALUEREF(p->GetValue(), wxSize);
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}
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wxLongLong_t GetPropertyValueAsLongLong( wxPGPropArg id ) const
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{
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wxPG_PROP_ID_GETPROPVAL_CALL_PROLOG_RETVAL_WFALLBACK(wxT("wxLongLong"), (long) GetPropertyValueAsLong(id))
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return WX_PG_VARIANT_GETVALUEREF(p->GetValue(), wxLongLong).GetValue();
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}
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wxULongLong_t GetPropertyValueAsULongLong( wxPGPropArg id ) const
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{
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wxPG_PROP_ID_GETPROPVAL_CALL_PROLOG_RETVAL_WFALLBACK(wxT("wxULongLong"), (unsigned long) GetPropertyValueAsULong(id))
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return WX_PG_VARIANT_GETVALUEREF(p->GetValue(), wxULongLong).GetValue();
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}
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wxArrayInt GetPropertyValueAsArrayInt( wxPGPropArg id ) const
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{
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wxPG_PROP_ID_GETPROPVAL_CALL_PROLOG_RETVAL(wxT("wxArrayInt"), wxArrayInt())
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wxArrayInt arr = WX_PG_VARIANT_GETVALUEREF(p->GetValue(), wxArrayInt);
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return arr;
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}
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wxDateTime GetPropertyValueAsDateTime( wxPGPropArg id ) const
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(wxDateTime())
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if ( wxStrcmp(p->m_value.GetType(), wxT("datetime")) != 0 )
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{
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wxPGGetFailed(p, wxT("datetime"));
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return wxDateTime();
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}
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return p->m_value.GetDateTime();
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}
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/** Returns a wxVariant list containing wxVariant versions of all
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property values. Order is not guaranteed.
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@param flags
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Use wxPG_KEEP_STRUCTURE to retain category structure; each sub
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category will be its own wxVariantList of wxVariant.
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Use wxPG_INC_ATTRIBUTES to include property attributes as well.
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Each attribute will be stored as list variant named "@@<propname>@@attr."
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@remarks
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*/
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wxVariant GetPropertyValues( const wxString& listname = wxEmptyString,
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wxPGProperty* baseparent = NULL, long flags = 0 ) const
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{
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return m_pState->DoGetPropertyValues(listname, baseparent, flags);
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}
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wxString GetPropertyValueType( wxPGPropArg id )
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{
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wxPG_PROP_ARG_CALL_PROLOG_RETVAL(m_emptyString)
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return p->GetValueType();
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}
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/** Returns currently selected property. */
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wxPGProperty* GetSelection() const
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{
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return m_pState->GetSelection();
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}
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/** Similar to GetIterator(), but instead returns wxPGVIterator instance,
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which can be useful for forward-iterating through arbitrary property
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containers.
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@param flags
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See @ref propgrid_iterator_flags.
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<b>wxPython Note:</b> Instead of ++ operator, use Next() method, and instead of
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* operator, use GetProperty() method.
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*/
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virtual wxPGVIterator GetVIterator( int flags ) const;
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/** Hides or reveals a property.
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@param hide
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If true, hides property, otherwise reveals it.
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@param flags
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By default changes are applied recursively. Set this paramter wxPG_DONT_RECURSE to prevent this.
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*/
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bool HideProperty( wxPGPropArg id, bool hide = true, int flags = wxPG_RECURSE );
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/** Initializes *all* property types. Causes references to most object
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files in the library, so calling this may cause significant increase
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in executable size when linking with static library.
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*/
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static void InitAllTypeHandlers();
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//@{
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/** Inserts property to the property container.
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@param priorThis
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New property is inserted just prior to this. Available only
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in the first variant. There are two versions of this function
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to allow this parameter to be either an id or name to
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a property.
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@param newproperty
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Pointer to the inserted property. wxPropertyGrid will take
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ownership of this object.
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@param parent
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New property is inserted under this category. Available only
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in the second variant. There are two versions of this function
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to allow this parameter to be either an id or name to
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a property.
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@param index
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Index under category. Available only in the second variant.
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If index is < 0, property is appended in category.
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@return
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Returns id for the property,
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@remarks
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- wxPropertyGrid takes the ownership of the property pointer.
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- While Append may be faster way to add items, make note that when
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both types of data storage (categoric and
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non-categoric) are active, Insert becomes even more slow. This is
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especially true if current mode is non-categoric.
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Example of use:
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@code
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// append category
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wxPGProperty* my_cat_id = propertygrid->Append( new wxPropertyCategory("My Category") );
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...
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// insert into category - using second variant
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wxPGProperty* my_item_id_1 = propertygrid->Insert( my_cat_id, 0, new wxStringProperty("My String 1") );
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// insert before to first item - using first variant
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wxPGProperty* my_item_id_2 = propertygrid->Insert( my_item_id, new wxStringProperty("My String 2") );
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@endcode
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*/
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wxPGProperty* Insert( wxPGPropArg priorThis, wxPGProperty* newproperty );
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wxPGProperty* Insert( wxPGPropArg parent, int index, wxPGProperty* newproperty );
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//@}
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/** Returns true if property is a category. */
|
|
bool IsPropertyCategory( wxPGPropArg id ) const
|
|
{
|
|
wxPG_PROP_ARG_CALL_PROLOG_RETVAL(false)
|
|
return p->IsCategory();
|
|
}
|
|
|
|
/** Returns true if property is enabled. */
|
|
bool IsPropertyEnabled( wxPGPropArg id ) const
|
|
{
|
|
wxPG_PROP_ARG_CALL_PROLOG_RETVAL(false)
|
|
return (!(p->GetFlags() & wxPG_PROP_DISABLED))?true:false;
|
|
}
|
|
|
|
/** Returns true if given property is expanded. Naturally, always returns false
|
|
for properties that cannot be expanded.
|
|
*/
|
|
bool IsPropertyExpanded( wxPGPropArg id ) const;
|
|
|
|
/** Returns true if property has been modified after value set or modify flag
|
|
clear by software.
|
|
*/
|
|
bool IsPropertyModified( wxPGPropArg id ) const
|
|
{
|
|
wxPG_PROP_ARG_CALL_PROLOG_RETVAL(false)
|
|
return ( (p->GetFlags() & wxPG_PROP_MODIFIED) ? true : false );
|
|
}
|
|
|
|
/** Returns true if property is shown (ie. hideproperty with true not called for it). */
|
|
bool IsPropertyShown( wxPGPropArg id ) const
|
|
{
|
|
wxPG_PROP_ARG_CALL_PROLOG_RETVAL(false)
|
|
return (!(p->GetFlags() & wxPG_PROP_HIDDEN))?true:false;
|
|
}
|
|
|
|
/** Returns true if property value is set to unspecified.
|
|
*/
|
|
bool IsPropertyValueUnspecified( wxPGPropArg id ) const
|
|
{
|
|
wxPG_PROP_ARG_CALL_PROLOG_RETVAL(false)
|
|
return p->IsValueUnspecified();
|
|
}
|
|
|
|
/** Disables (limit = true) or enables (limit = false) wxTextCtrl editor of a property,
|
|
if it is not the sole mean to edit the value.
|
|
*/
|
|
void LimitPropertyEditing( wxPGPropArg id, bool limit = true );
|
|
|
|
/** If state is shown in it's grid, refresh it now.
|
|
*/
|
|
virtual void RefreshGrid();
|
|
|
|
/** Initializes additional property editors (SpinCtrl etc.). Causes references
|
|
to most object files in the library, so calling this may cause significant increase
|
|
in executable size when linking with static library.
|
|
*/
|
|
static void RegisterAdditionalEditors();
|
|
|
|
/** Replaces property with id with newly created property. For example,
|
|
this code replaces existing property named "Flags" with one that
|
|
will have different set of items:
|
|
@code
|
|
pg->ReplaceProperty("Flags",
|
|
wxFlagsProperty("Flags", wxPG_LABEL, newItems))
|
|
@endcode
|
|
For more info, see wxPropertyGrid::Insert.
|
|
*/
|
|
wxPGProperty* ReplaceProperty( wxPGPropArg id, wxPGProperty* property );
|
|
|
|
|
|
/** @anchor propgridinterface_editablestate_flags
|
|
|
|
Flags for wxPropertyGridInterface::SaveEditableState() and
|
|
wxPropertyGridInterface::RestoreEditableState().
|
|
*/
|
|
enum EditableStateFlags
|
|
{
|
|
/** Include selected property. */
|
|
SelectionState = 0x01,
|
|
/** Include expanded/collapsed property information. */
|
|
ExpandedState = 0x02,
|
|
/** Include scrolled position. */
|
|
ScrollPosState = 0x04,
|
|
/** Include selected page information. Only applies to wxPropertyGridManager. */
|
|
PageState = 0x08,
|
|
/** Include splitter position. Stored for each page. */
|
|
SplitterPosState = 0x10,
|
|
|
|
/** Include all supported user editable state information. This is usually the default value. */
|
|
AllStates = SelectionState | ExpandedState | ScrollPosState | PageState | SplitterPosState
|
|
};
|
|
|
|
/** Restores user-editable state. See also wxPropertyGridInterface::SaveEditableState().
|
|
|
|
@param src
|
|
String generated by SaveEditableState.
|
|
|
|
@param restoreStates
|
|
Which parts to restore from source string. See @ref propgridinterface_editablestate_flags
|
|
"list of editable state flags".
|
|
|
|
@return
|
|
False if there was problem reading the string.
|
|
|
|
@remarks
|
|
If some parts of state (such as scrolled or splitter position) fail to restore correctly,
|
|
please make sure that you call this function after wxPropertyGrid size has been set
|
|
(this may sometimes be tricky when sizers are used).
|
|
*/
|
|
bool RestoreEditableState( const wxString& src,
|
|
int restoreStates = AllStates );
|
|
|
|
/** Used to acquire user-editable state (selected property, expanded properties, scrolled position,
|
|
splitter positions).
|
|
|
|
@param includedStates
|
|
Which parts of state to include. See @ref propgridinterface_editablestate_flags
|
|
"list of editable state flags".
|
|
*/
|
|
wxString SaveEditableState( int includedStates = AllStates ) const;
|
|
|
|
/** Lets user to set the strings listed in the choice dropdown of a wxBoolProperty.
|
|
Defaults are "True" and "False", so changing them to, say, "Yes" and "No" may
|
|
be useful in some less technical applications.
|
|
*/
|
|
static void SetBoolChoices( const wxString& trueChoice, const wxString& falseChoice );
|
|
|
|
/** Sets or clears flag(s) of all properties in given array.
|
|
@param flags
|
|
Property flags to set or clear.
|
|
@param inverse
|
|
Set to true if you want to clear flag instead of setting them.
|
|
*/
|
|
void SetPropertiesFlag( const wxArrayPGProperty& srcArr, wxPGProperty::FlagType flags,
|
|
bool inverse = false );
|
|
|
|
/** Sets an attribute for this property.
|
|
@param name
|
|
Text identifier of attribute. See @ref propgrid_property_attributes.
|
|
@param value
|
|
Value of attribute.
|
|
@param argFlags
|
|
Optional. Use wxPG_RECURSE to set the attribute to child properties recursively.
|
|
|
|
@remarks Setting attribute's value to Null variant will simply remove it
|
|
from property's set of attributes.
|
|
*/
|
|
void SetPropertyAttribute( wxPGPropArg id, const wxString& attrName, wxVariant value, long argFlags = 0 )
|
|
{
|
|
DoSetPropertyAttribute(id,attrName,value,argFlags);
|
|
}
|
|
|
|
/** Sets property attribute for all applicapple properties.
|
|
Be sure to use this method only after all properties have been
|
|
added to the grid.
|
|
*/
|
|
void SetPropertyAttributeAll( const wxString& attrName, wxVariant value );
|
|
|
|
/** Sets attributes from a wxPGAttributeStorage.
|
|
*/
|
|
void SetPropertyAttributes( wxPGPropArg id, const wxPGAttributeStorage& attributes )
|
|
{
|
|
wxPG_PROP_ARG_CALL_PROLOG()
|
|
p->SetAttributes(attributes);
|
|
}
|
|
|
|
/** Sets text, bitmap, and colours for given column's cell.
|
|
|
|
@remarks
|
|
- You can set label cell by setting column to 0.
|
|
- You can use wxPG_LABEL as text to use default text for column.
|
|
*/
|
|
void SetPropertyCell( wxPGPropArg id,
|
|
int column,
|
|
const wxString& text = wxEmptyString,
|
|
const wxBitmap& bitmap = wxNullBitmap,
|
|
const wxColour& fgCol = wxNullColour,
|
|
const wxColour& bgCol = wxNullColour )
|
|
{
|
|
wxPG_PROP_ARG_CALL_PROLOG()
|
|
p->SetCell( column, new wxPGCell(text, bitmap, fgCol, bgCol) );
|
|
}
|
|
|
|
/** Sets client data (void*) of a property.
|
|
@remarks
|
|
This untyped client data has to be deleted manually.
|
|
*/
|
|
void SetPropertyClientData( wxPGPropArg id, void* clientData )
|
|
{
|
|
wxPG_PROP_ARG_CALL_PROLOG()
|
|
p->SetClientData(clientData);
|
|
}
|
|
|
|
/** Sets editor for a property.
|
|
|
|
@param editor
|
|
For builtin editors, use wxPGEditor_X, where X is builtin editor's
|
|
name (TextCtrl, Choice, etc. see wxPGEditor documentation for full list).
|
|
|
|
For custom editors, use pointer you received from wxPropertyGrid::RegisterEditorClass().
|
|
*/
|
|
void SetPropertyEditor( wxPGPropArg id, const wxPGEditor* editor )
|
|
{
|
|
wxPG_PROP_ARG_CALL_PROLOG()
|
|
wxCHECK_RET( editor, wxT("unknown/NULL editor") );
|
|
p->SetEditor(editor);
|
|
RefreshProperty(p);
|
|
}
|
|
|
|
/** Sets editor control of a property. As editor argument, use
|
|
editor name string, such as "TextCtrl" or "Choice".
|
|
*/
|
|
void SetPropertyEditor( wxPGPropArg id, const wxString& editorName )
|
|
{
|
|
SetPropertyEditor(id,GetEditorByName(editorName));
|
|
}
|
|
|
|
/** Sets label of a property.
|
|
|
|
@remarks
|
|
- Properties under same parent may have same labels. However,
|
|
property names must still remain unique.
|
|
*/
|
|
void SetPropertyLabel( wxPGPropArg id, const wxString& newproplabel );
|
|
|
|
/** Set modified status of a property and all its children.
|
|
*/
|
|
void SetPropertyModifiedStatus( wxPGPropArg id, bool modified )
|
|
{
|
|
wxPG_PROP_ARG_CALL_PROLOG()
|
|
p->SetModifiedStatus(modified);
|
|
}
|
|
|
|
/** Sets property (and, recursively, its children) to have read-only value. In other words,
|
|
user cannot change the value in the editor, but they can still copy it.
|
|
@remarks
|
|
This is mainly for use with textctrl editor. Not all other editors fully
|
|
support it.
|
|
@param flags
|
|
By default changes are applied recursively. Set this paramter wxPG_DONT_RECURSE to prevent this.
|
|
*/
|
|
void SetPropertyReadOnly( wxPGPropArg id, bool set = true, int flags = wxPG_RECURSE )
|
|
{
|
|
wxPG_PROP_ARG_CALL_PROLOG()
|
|
if ( flags & wxPG_RECURSE )
|
|
p->SetFlagRecursively(wxPG_PROP_READONLY, set);
|
|
else
|
|
p->SetFlag(wxPG_PROP_READONLY);
|
|
}
|
|
|
|
/** Sets property's value to unspecified. If it has children (it may be category),
|
|
then the same thing is done to them.
|
|
*/
|
|
void SetPropertyValueUnspecified( wxPGPropArg id );
|
|
|
|
/** Sets various property values from a list of wxVariants. If property with
|
|
name is missing from the grid, new property is created under given default
|
|
category (or root if omitted).
|
|
*/
|
|
void SetPropertyValues( const wxVariantList& list, wxPGPropArg defaultCategory = wxNullProperty )
|
|
{
|
|
wxPGProperty *p;
|
|
if ( defaultCategory.HasName() ) p = defaultCategory.GetPtr(this);
|
|
else p = defaultCategory.GetPtr0();
|
|
m_pState->DoSetPropertyValues(list, p);
|
|
}
|
|
|
|
void SetPropertyValues( const wxVariant& list, wxPGPropArg defaultCategory = wxNullProperty )
|
|
{
|
|
SetPropertyValues(list.GetList(),defaultCategory);
|
|
}
|
|
|
|
/** Associates the help string with property.
|
|
@remarks
|
|
By default, text is shown either in the manager's "description"
|
|
text box or in the status bar. If extra window style wxPG_EX_HELP_AS_TOOLTIPS
|
|
is used, then the text will appear as a tooltip.
|
|
*/
|
|
void SetPropertyHelpString( wxPGPropArg id, const wxString& helpString )
|
|
{
|
|
wxPG_PROP_ARG_CALL_PROLOG()
|
|
p->SetHelpString(helpString);
|
|
}
|
|
|
|
/** Set wxBitmap in front of the value.
|
|
@remarks
|
|
- Bitmap will be scaled to a size returned by wxPropertyGrid::GetImageSize();
|
|
*/
|
|
void SetPropertyImage( wxPGPropArg id, wxBitmap& bmp )
|
|
{
|
|
wxPG_PROP_ARG_CALL_PROLOG()
|
|
p->SetValueImage(bmp);
|
|
RefreshProperty(p);
|
|
}
|
|
|
|
/** Sets max length of property's text.
|
|
*/
|
|
bool SetPropertyMaxLength( wxPGPropArg id, int maxLen );
|
|
|
|
/** Sets validator of a property.
|
|
*/
|
|
void SetPropertyValidator( wxPGPropArg id, const wxValidator& validator )
|
|
{
|
|
wxPG_PROP_ARG_CALL_PROLOG()
|
|
p->SetValidator(validator);
|
|
}
|
|
|
|
/** Sets value (long integer) of a property.
|
|
*/
|
|
void SetPropertyValue( wxPGPropArg id, long value )
|
|
{
|
|
wxVariant v(value);
|
|
SetPropVal( id, v );
|
|
}
|
|
|
|
/** Sets value (integer) of a property.
|
|
*/
|
|
void SetPropertyValue( wxPGPropArg id, int value )
|
|
{
|
|
wxVariant v((long)value);
|
|
SetPropVal( id, v );
|
|
}
|
|
/** Sets value (floating point) of a property.
|
|
*/
|
|
void SetPropertyValue( wxPGPropArg id, double value )
|
|
{
|
|
wxVariant v(value);
|
|
SetPropVal( id, v );
|
|
}
|
|
/** Sets value (bool) of a property.
|
|
*/
|
|
void SetPropertyValue( wxPGPropArg id, bool value )
|
|
{
|
|
wxVariant v(value);
|
|
SetPropVal( id, v );
|
|
}
|
|
void SetPropertyValue( wxPGPropArg id, const wxChar* value )
|
|
{
|
|
SetPropertyValueString( id, wxString(value) );
|
|
}
|
|
void SetPropertyValue( wxPGPropArg id, const wxString& value )
|
|
{
|
|
SetPropertyValueString( id, value );
|
|
}
|
|
|
|
/** Sets value (wxArrayString) of a property.
|
|
*/
|
|
void SetPropertyValue( wxPGPropArg id, const wxArrayString& value )
|
|
{
|
|
wxVariant v(value);
|
|
SetPropVal( id, v );
|
|
}
|
|
|
|
void SetPropertyValue( wxPGPropArg id, const wxDateTime& value )
|
|
{
|
|
wxVariant v(value);
|
|
SetPropVal( id, v );
|
|
}
|
|
|
|
/** Sets value (wxObject*) of a property.
|
|
*/
|
|
void SetPropertyValue( wxPGPropArg id, wxObject* value )
|
|
{
|
|
wxVariant v(value);
|
|
SetPropVal( id, v );
|
|
}
|
|
|
|
void SetPropertyValue( wxPGPropArg id, wxObject& value )
|
|
{
|
|
wxVariant v(&value);
|
|
SetPropVal( id, v );
|
|
}
|
|
|
|
/** Sets value (wxPoint&) of a property.
|
|
*/
|
|
void SetPropertyValue( wxPGPropArg id, const wxPoint& value )
|
|
{
|
|
wxVariant v = WXVARIANT(value);
|
|
SetPropVal( id, v );
|
|
}
|
|
/** Sets value (wxSize&) of a property.
|
|
*/
|
|
void SetPropertyValue( wxPGPropArg id, const wxSize& value )
|
|
{
|
|
wxVariant v = WXVARIANT(value);
|
|
SetPropVal( id, v );
|
|
}
|
|
/** Sets value (wxLongLong&) of a property.
|
|
*/
|
|
void SetPropertyValue( wxPGPropArg id, wxLongLong_t value )
|
|
{
|
|
wxVariant v = WXVARIANT(wxLongLong(value));
|
|
SetPropVal( id, v );
|
|
}
|
|
/** Sets value (wxULongLong&) of a property.
|
|
*/
|
|
void SetPropertyValue( wxPGPropArg id, wxULongLong_t value )
|
|
{
|
|
wxVariant v = WXVARIANT(wxULongLong(value));
|
|
SetPropVal( id, v );
|
|
}
|
|
/** Sets value (wxArrayInt&) of a property.
|
|
*/
|
|
void SetPropertyValue( wxPGPropArg id, const wxArrayInt& value )
|
|
{
|
|
wxVariant v = WXVARIANT(value);
|
|
SetPropVal( id, v );
|
|
}
|
|
|
|
/** Sets value (wxString) of a property.
|
|
|
|
@remarks
|
|
This method uses wxPGProperty::SetValueFromString, which all properties
|
|
should implement. This means that there should not be a type error,
|
|
and instead the string is converted to property's actual value type.
|
|
*/
|
|
void SetPropertyValueString( wxPGPropArg id, const wxString& value );
|
|
|
|
/** Sets value (wxVariant&) of a property.
|
|
|
|
@remarks
|
|
Use wxPropertyGrid::ChangePropertyValue() instead if you need to run through
|
|
validation process and send property change event.
|
|
*/
|
|
void SetPropertyValue( wxPGPropArg id, wxVariant value )
|
|
{
|
|
SetPropVal( id, value );
|
|
}
|
|
|
|
/** Adjusts how wxPropertyGrid behaves when invalid value is entered
|
|
in a property.
|
|
@param vfbFlags
|
|
See @link vfbflags list of valid flags values@endlink
|
|
*/
|
|
void SetValidationFailureBehavior( int vfbFlags );
|
|
|
|
// GetPropertyByName With nice assertion error message.
|
|
wxPGProperty* GetPropertyByNameA( const wxString& name ) const;
|
|
|
|
static wxPGEditor* GetEditorByName( const wxString& editorName );
|
|
|
|
virtual void RefreshProperty( wxPGProperty* p ) = 0;
|
|
};
|
|
|