d98a58c543
This change prepares the way for using wxGTK under Windows as this would still define __WINDOWS__ but use __WXGTK__ instead of __WXMSW__. Closes #14064. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70796 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
379 lines
13 KiB
C++
379 lines
13 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/private/socket.h
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// Purpose: wxSocketImpl and related declarations
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// Authors: Guilhem Lavaux, Vadim Zeitlin
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// Created: April 1997
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// RCS-ID: $Id$
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// Copyright: (c) 1997 Guilhem Lavaux
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// (c) 2008 Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/*
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Brief overview of different socket classes:
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- wxSocketBase is the public class representing a socket ("Base" here
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refers to the fact that wxSocketClient and wxSocketServer are derived
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from it and predates the convention of using "Base" for common base
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classes for platform-specific classes in wxWidgets) with implementation
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common to all platforms and forwarding methods whose implementation
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differs between platforms to wxSocketImpl which it contains.
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- wxSocketImpl is actually just an abstract base class having only code
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common to all platforms, the concrete implementation classes derive from
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it and are created by wxSocketImpl::Create().
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- Some socket operations have different implementations in console-mode and
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GUI applications. wxSocketManager class exists to abstract this in such
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way that console applications (using wxBase) don't depend on wxNet. An
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object of this class is made available via wxApp and GUI applications set
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up a different kind of global socket manager from console ones.
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TODO: it looks like wxSocketManager could be eliminated by providing
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methods for registering/unregistering sockets directly in
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wxEventLoop.
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*/
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#ifndef _WX_PRIVATE_SOCKET_H_
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#define _WX_PRIVATE_SOCKET_H_
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#include "wx/defs.h"
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#if wxUSE_SOCKETS
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#include "wx/socket.h"
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#include "wx/private/sckaddr.h"
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#include <stddef.h>
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/*
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Including sys/types.h under Cygwin results in the warnings about "fd_set
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having been defined in sys/types.h" when winsock.h is included later and
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doesn't seem to be necessary anyhow. It's not needed under Mac neither.
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*/
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#if !defined(__WXMAC__) && !defined(__CYGWIN__) && !defined(__WXWINCE__)
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#include <sys/types.h>
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#endif
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#ifdef __WXWINCE__
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#include <stdlib.h>
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#endif
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// include the header defining timeval: under Windows this struct is used only
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// with sockets so we need to include winsock.h which we do via windows.h
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#ifdef __WINDOWS__
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#include "wx/msw/wrapwin.h"
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#else
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#include <sys/time.h> // for timeval
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#endif
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// these definitions are for MSW when we don't use configure, otherwise these
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// symbols are defined by configure
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#ifndef WX_SOCKLEN_T
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#define WX_SOCKLEN_T int
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#endif
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#ifndef SOCKOPTLEN_T
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#define SOCKOPTLEN_T int
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#endif
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// define some symbols which winsock.h defines but traditional BSD headers
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// don't
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#ifndef __WINDOWS__
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#define SOCKET int
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#endif
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#ifndef INVALID_SOCKET
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#define INVALID_SOCKET (-1)
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#endif
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#ifndef SOCKET_ERROR
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#define SOCKET_ERROR (-1)
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#endif
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typedef int wxSocketEventFlags;
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class wxSocketImpl;
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/*
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Class providing hooks abstracting the differences between console and GUI
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applications for socket code.
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We also have different implementations of this class for different platforms
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allowing us to keep more things in the common code but the main reason for
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its existence is that we want the same socket code work differently
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depending on whether it's used from a console or a GUI program. This is
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achieved by implementing the virtual methods of this class differently in
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the objects returned by wxConsoleAppTraits::GetSocketManager() and the same
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method in wxGUIAppTraits.
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*/
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class wxSocketManager
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{
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public:
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// set the manager to use, we don't take ownership of it
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//
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// this should be called before creating the first wxSocket object,
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// otherwise the manager returned by wxAppTraits::GetSocketManager() will
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// be used
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static void Set(wxSocketManager *manager);
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// return the manager to use
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//
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// this initializes the manager at first use
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static wxSocketManager *Get()
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{
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if ( !ms_manager )
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Init();
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return ms_manager;
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}
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// called before the first wxSocket is created and should do the
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// initializations needed in order to use the network
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//
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// return true if initialized successfully; if this returns false sockets
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// can't be used at all
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virtual bool OnInit() = 0;
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// undo the initializations of OnInit()
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virtual void OnExit() = 0;
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// create the socket implementation object matching this manager
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virtual wxSocketImpl *CreateSocket(wxSocketBase& wxsocket) = 0;
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// these functions enable or disable monitoring of the given socket for the
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// specified events inside the currently running event loop (but notice
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// that both BSD and Winsock implementations actually use socket->m_server
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// value to determine what exactly should be monitored so it needs to be
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// set before calling these functions)
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//
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// the default event value is used just for the convenience of wxMSW
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// implementation which doesn't use this parameter anyhow, it doesn't make
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// sense to pass wxSOCKET_LOST for the Unix implementation which does use
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// this parameter
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virtual void Install_Callback(wxSocketImpl *socket,
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wxSocketNotify event = wxSOCKET_LOST) = 0;
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virtual void Uninstall_Callback(wxSocketImpl *socket,
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wxSocketNotify event = wxSOCKET_LOST) = 0;
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virtual ~wxSocketManager() { }
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private:
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// get the manager to use if we don't have it yet
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static void Init();
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static wxSocketManager *ms_manager;
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};
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/*
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Base class for all socket implementations providing functionality common to
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BSD and Winsock sockets.
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Objects of this class are not created directly but only via the factory
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function wxSocketManager::CreateSocket().
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*/
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class wxSocketImpl
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{
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public:
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virtual ~wxSocketImpl();
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// set various socket properties: all of those can only be called before
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// creating the socket
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void SetTimeout(unsigned long millisec);
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void SetReusable() { m_reusable = true; }
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void SetBroadcast() { m_broadcast = true; }
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void DontDoBind() { m_dobind = false; }
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void SetInitialSocketBuffers(int recv, int send)
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{
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m_initialRecvBufferSize = recv;
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m_initialSendBufferSize = send;
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}
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wxSocketError SetLocal(const wxSockAddressImpl& address);
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wxSocketError SetPeer(const wxSockAddressImpl& address);
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// accessors
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// ---------
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bool IsServer() const { return m_server; }
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const wxSockAddressImpl& GetLocal(); // non const as may update m_local
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const wxSockAddressImpl& GetPeer() const { return m_peer; }
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wxSocketError GetError() const { return m_error; }
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bool IsOk() const { return m_error == wxSOCKET_NOERROR; }
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// get the error code corresponding to the last operation
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virtual wxSocketError GetLastError() const = 0;
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// creating/closing the socket
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// --------------------------
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// notice that SetLocal() must be called before creating the socket using
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// any of the functions below
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//
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// all of Create() functions return wxSOCKET_NOERROR if the operation
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// completed successfully or one of:
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// wxSOCKET_INVSOCK - the socket is in use.
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// wxSOCKET_INVADDR - the local (server) or peer (client) address has not
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// been set.
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// wxSOCKET_IOERR - any other error.
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// create a socket listening on the local address specified by SetLocal()
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// (notice that DontDoBind() is ignored by this function)
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wxSocketError CreateServer();
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// create a socket connected to the peer address specified by SetPeer()
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// (notice that DontDoBind() is ignored by this function)
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//
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// this function may return wxSOCKET_WOULDBLOCK in addition to the return
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// values listed above if wait is false
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wxSocketError CreateClient(bool wait);
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// create (and bind unless DontDoBind() had been called) an UDP socket
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// associated with the given local address
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wxSocketError CreateUDP();
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// may be called whether the socket was created or not, calls DoClose() if
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// it was indeed created
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void Close();
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// shuts down the writing end of the socket and closes it, this is a more
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// graceful way to close
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//
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// does nothing if the socket wasn't created
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void Shutdown();
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// IO operations
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// -------------
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// basic IO, work for both TCP and UDP sockets
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//
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// return the number of bytes read/written (possibly 0) or -1 on error
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int Read(void *buffer, int size);
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int Write(const void *buffer, int size);
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// basically a wrapper for select(): returns the condition of the socket,
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// blocking for not longer than timeout if it is specified (otherwise just
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// poll without blocking at all)
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//
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// flags defines what kind of conditions we're interested in, the return
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// value is composed of a (possibly empty) subset of the bits set in flags
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wxSocketEventFlags Select(wxSocketEventFlags flags,
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const timeval *timeout = NULL);
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// convenient wrapper calling Select() with our default timeout
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wxSocketEventFlags SelectWithTimeout(wxSocketEventFlags flags)
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{
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return Select(flags, &m_timeout);
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}
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// just a wrapper for accept(): it is called to create a new wxSocketImpl
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// corresponding to a new server connection represented by the given
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// wxSocketBase, returns NULL on error (including immediately if there are
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// no pending connections as our sockets are non-blocking)
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wxSocketImpl *Accept(wxSocketBase& wxsocket);
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// notifications
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// -------------
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// notify m_wxsocket about the given socket event by calling its (inaptly
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// named) OnRequest() method
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void NotifyOnStateChange(wxSocketNotify event);
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// called after reading/writing the data from/to the socket and should
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// enable back the wxSOCKET_INPUT/OUTPUT_FLAG notifications if they were
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// turned off when this data was first detected
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virtual void ReenableEvents(wxSocketEventFlags flags) = 0;
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// TODO: make these fields protected and provide accessors for those of
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// them that wxSocketBase really needs
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//protected:
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SOCKET m_fd;
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int m_initialRecvBufferSize;
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int m_initialSendBufferSize;
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wxSockAddressImpl m_local,
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m_peer;
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wxSocketError m_error;
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bool m_stream;
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bool m_establishing;
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bool m_reusable;
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bool m_broadcast;
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bool m_dobind;
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struct timeval m_timeout;
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protected:
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wxSocketImpl(wxSocketBase& wxsocket);
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// true if we're a listening stream socket
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bool m_server;
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private:
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// called by Close() if we have a valid m_fd
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virtual void DoClose() = 0;
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// put this socket into non-blocking mode and enable monitoring this socket
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// as part of the event loop
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virtual void UnblockAndRegisterWithEventLoop() = 0;
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// check that the socket wasn't created yet and that the given address
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// (either m_local or m_peer depending on the socket kind) is valid and
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// set m_error and return false if this is not the case
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bool PreCreateCheck(const wxSockAddressImpl& addr);
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// set the given socket option: this just wraps setsockopt(SOL_SOCKET)
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int SetSocketOption(int optname, int optval)
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{
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// although modern Unix systems use "const void *" for the 4th
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// parameter here, old systems and Winsock still use "const char *"
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return setsockopt(m_fd, SOL_SOCKET, optname,
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reinterpret_cast<const char *>(&optval),
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sizeof(optval));
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}
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// set the given socket option to true value: this is an even simpler
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// wrapper for setsockopt(SOL_SOCKET) for boolean options
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int EnableSocketOption(int optname)
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{
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return SetSocketOption(optname, 1);
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}
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// apply the options to the (just created) socket and register it with the
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// event loop by calling UnblockAndRegisterWithEventLoop()
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void PostCreation();
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// update local address after binding/connecting
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wxSocketError UpdateLocalAddress();
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// functions used to implement Read/Write()
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int RecvStream(void *buffer, int size);
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int RecvDgram(void *buffer, int size);
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int SendStream(const void *buffer, int size);
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int SendDgram(const void *buffer, int size);
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// set in ctor and never changed except that it's reset to NULL when the
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// socket is shut down
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wxSocketBase *m_wxsocket;
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wxDECLARE_NO_COPY_CLASS(wxSocketImpl);
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};
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#if defined(__WINDOWS__)
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#include "wx/msw/private/sockmsw.h"
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#else
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#include "wx/unix/private/sockunix.h"
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#endif
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#endif /* wxUSE_SOCKETS */
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#endif /* _WX_PRIVATE_SOCKET_H_ */
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