3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
224 lines
6.3 KiB
C++
224 lines
6.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: uiaction.cpp
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// Purpose: wxUIActionSimulator sample
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// Author: Kevin Ollivier
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// Modified by:
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// Created: 04/01/98
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// Copyright: (c) Kevin Ollivier, Steven Lamerton
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWidgets headers)
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if wxUSE_UIACTIONSIMULATOR
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#include "wx/uiaction.h"
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#endif
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// the application icon (under Windows and OS/2 it is in resources and even
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// though we could still include the XPM here it would be unused)
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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#include "../sample.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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RunSimulation = 1,
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SimulateText
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};
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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virtual bool OnInit();
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};
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#if wxUSE_UIACTIONSIMULATOR
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title);
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void OnButtonPressed(wxCommandEvent& event);
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void OnRunSimulation(wxCommandEvent& event);
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void OnSimulateText(wxCommandEvent& event);
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void OnExit(wxCommandEvent& WXUNUSED(event)) { Close(); }
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private:
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wxButton* m_button;
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wxTextCtrl* m_text;
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DECLARE_EVENT_TABLE()
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};
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_BUTTON(wxID_ANY, MyFrame::OnButtonPressed)
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EVT_MENU(RunSimulation, MyFrame::OnRunSimulation)
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EVT_MENU(SimulateText, MyFrame::OnSimulateText)
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EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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END_EVENT_TABLE()
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#endif // wxUSE_UIACTIONSIMULATOR
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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IMPLEMENT_APP(MyApp)
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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#if wxUSE_UIACTIONSIMULATOR
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MyFrame *frame = new MyFrame("wxUIActionSimulator sample application");
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frame->Show(true);
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return true;
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#else // !wxUSE_UIACTIONSIMULATOR
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wxLogError("wxUSE_UIACTIONSIMULATOR must be 1 for this sample");
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return false;
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#endif // wxUSE_UIACTIONSIMULATOR/!wxUSE_UIACTIONSIMULATOR
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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#if wxUSE_UIACTIONSIMULATOR
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// frame constructor
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MyFrame::MyFrame(const wxString& title)
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: wxFrame(NULL, wxID_ANY, title)
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{
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SetIcon(wxICON(sample));
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#if wxUSE_MENUS
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// create a menu bar
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wxMenu *fileMenu = new wxMenu;
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fileMenu->Append(wxID_NEW, "&New File...", "Open a new file");
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fileMenu->Append(RunSimulation, "&Run Simulation",
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"Run predefined UI action simulation");
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fileMenu->Append(SimulateText, "Simulate &text input...",
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"Enter text to simulate");
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fileMenu->AppendSeparator();
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fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(fileMenu, "&File");
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SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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wxPanel *panel = new wxPanel(this);
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wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
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panel->SetSizer(sizer);
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m_button = new wxButton(panel, wxID_ANY, "&Button");
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sizer->Add(m_button, wxSizerFlags().Centre().Border());
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m_text = new wxTextCtrl(panel, wxID_ANY, "",
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wxDefaultPosition, wxDefaultSize,
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wxTE_MULTILINE);
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sizer->Add(m_text, wxSizerFlags(1).Expand().Border());
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}
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// event handlers
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void MyFrame::OnRunSimulation(wxCommandEvent& WXUNUSED(event))
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{
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wxUIActionSimulator sim;
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// Add some extra distance to take account of window decorations
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sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
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sim.MouseClick(wxMOUSE_BTN_LEFT);
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// Process the resulting button event
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wxYield();
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m_text->SetFocus();
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sim.Char('A');
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sim.Char('A', wxMOD_SHIFT);
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sim.Char(WXK_RETURN);
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sim.Char('Z');
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sim.Char('Z', wxMOD_SHIFT);
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sim.Char(WXK_RETURN);
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sim.Text("aAbBcC");
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sim.Char(WXK_RETURN);
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sim.Text("1 234.57e-8");
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sim.Char(WXK_RETURN);
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}
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void MyFrame::OnSimulateText(wxCommandEvent& WXUNUSED(event))
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{
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static wxString s_text;
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const wxString text = wxGetTextFromUser
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(
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"Enter text to simulate: ",
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"wxUIActionSimulator wxWidgets Sample",
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s_text,
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this
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);
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if ( text.empty() )
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return;
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s_text = text;
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wxUIActionSimulator sim;
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m_text->SetFocus();
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sim.Text(s_text.c_str());
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}
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void MyFrame::OnButtonPressed(wxCommandEvent& WXUNUSED(event))
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{
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m_text->AppendText("Button pressed.\n");
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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