wxWidgets/wxPython/contrib/ogl
2002-07-06 04:14:52 +00:00
..
_ogldefs.i Changes needed to solve wxPython's OOR problem for the wxOGL shapes. 2001-11-27 02:56:59 +00:00
_oglextras.py Implemented the first phase of OOR (Original Object Return). See the 2001-05-17 22:47:09 +00:00
.cvsignore
ogl.cpp Changed the name of export.h to wxPython.h so it wouldn't be so 2002-05-02 02:46:14 +00:00
ogl.i Changed the name of export.h to wxPython.h so it wouldn't be so 2002-05-02 02:46:14 +00:00
ogl.py Move font and encoding related classes to a new module. Added 2002-04-03 18:15:21 +00:00
oglbasic.cpp Changed the name of export.h to wxPython.h so it wouldn't be so 2002-05-02 02:46:14 +00:00
oglbasic.i Changed the name of export.h to wxPython.h so it wouldn't be so 2002-05-02 02:46:14 +00:00
oglbasic.py Move font and encoding related classes to a new module. Added 2002-04-03 18:15:21 +00:00
oglcanvas.cpp Added name to wxShapeCanvas ctor for consistency 2002-07-06 04:14:52 +00:00
oglcanvas.i Added name to wxShapeCanvas ctor for consistency 2002-07-06 04:14:52 +00:00
oglcanvas.py Fixed GetShapeList and similar methods to use OOR. 2002-04-11 23:12:02 +00:00
oglhelpers.h Added name to wxShapeCanvas ctor for consistency 2002-07-06 04:14:52 +00:00
oglshapes2.cpp Changed the name of export.h to wxPython.h so it wouldn't be so 2002-05-02 02:46:14 +00:00
oglshapes2.i Changed the name of export.h to wxPython.h so it wouldn't be so 2002-05-02 02:46:14 +00:00
oglshapes2.py Move font and encoding related classes to a new module. Added 2002-04-03 18:15:21 +00:00
oglshapes.cpp Changed the name of export.h to wxPython.h so it wouldn't be so 2002-05-02 02:46:14 +00:00
oglshapes.i Changed the name of export.h to wxPython.h so it wouldn't be so 2002-05-02 02:46:14 +00:00
oglshapes.py Move font and encoding related classes to a new module. Added 2002-04-03 18:15:21 +00:00
README.txt

Since OGL is not always bundled with distributions of wxWindows, in
order for it to be a standard part of wxPython I need to bundle it
here.  The contents of the contrib directory are copies of the
relevant parts of the main contrib directory in wxWindows.  The
build.py script in this directory will also build the needed files
from there, so you no longer have to worry about aquiring and building
additional libraries beyond wxWindows itself.