wxWidgets/samples/dll
2018-07-29 16:29:36 +02:00
..
dll_vc7_my_dll.vcproj
dll_vc7_sdk_exe.vcproj
dll_vc7_wx_exe.vcproj
dll_vc8_my_dll.vcproj
dll_vc8_sdk_exe.vcproj
dll_vc8_wx_exe.vcproj
dll_vc9_my_dll.vcproj
dll_vc9_sdk_exe.vcproj
dll_vc9_wx_exe.vcproj
dll.bkl
makefile.bcc Remove MSW wxUxThemeEngine class 2018-01-22 00:51:11 +01:00
makefile.gcc Remove MSW wxUxThemeEngine class 2018-01-22 00:51:11 +01:00
Makefile.in Update version to 3.1.2 2018-02-20 00:08:01 +01:00
makefile.unx
makefile.vc
my_dll.cpp Replace Connect() with Bind() in all samples and utils too 2018-05-31 16:19:23 +02:00
my_dll.h
README.txt
sdk_exe.cpp Fix type cast and unused parameter warning in dll/sdk sample 2018-07-29 16:29:36 +02:00
wx_exe.cpp

This Windows-specific sample demonstrates how to use wxWidgets-based UI from
within a foreign host application that may be written in any toolkit
(including wxWidgets).

For this to work, you have to overcome two obstacles:


(1) wx's event loop in the DLL must not conflict with the host app's loop
(2) if the host app is written in wx, its copy of wx must not conflict
    with the DLL's one


Number (1) is dealt with by running DLL's event loop in a thread of its own.
DLL's wx library will consider this thread to be the "main thread".

The simplest way to solve number (2) is to share the wxWidgets library between
the DLL and the host, in the form of wxWidgets DLLs build. But this requires
both the host and the DLL to be compiled against exactly same wx version,
which is often impractical.

So we do something else here: the DLL is compiled against *static* build of
wx. This way none of its symbols or variables will leak into the host app.
Win32 runtime conflicts are eliminated by using DLL's HINSTANCE instead of
host app's one and by using unique window class names (automatically done
since wx-2.9).