wxWidgets/include/wx/univ/toplevel.h

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7.7 KiB
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/////////////////////////////////////////////////////////////////////////////
// Name: wx/toplevel.h
// Purpose: Top level window, abstraction of wxFrame and wxDialog
// Author: Vaclav Slavik
// Id: $Id$
// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_UNIV_TOPLEVEL_H__
#define __WX_UNIV_TOPLEVEL_H__
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "univtoplevel.h"
#endif
#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
#include "wx/icon.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// frame decorations type flags used in wxRenderer and wxColourScheme
enum
{
wxTOPLEVEL_ACTIVE = 0x00000001,
wxTOPLEVEL_MAXIMIZED = 0x00000002,
wxTOPLEVEL_TITLEBAR = 0x00000004,
wxTOPLEVEL_ICON = 0x00000008,
wxTOPLEVEL_RESIZEABLE = 0x00000010,
wxTOPLEVEL_BORDER = 0x00000020,
wxTOPLEVEL_BUTTON_CLOSE = 0x01000000,
wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
wxTOPLEVEL_BUTTON_HELP = 0x10000000
};
// frame hit test return values:
enum
{
wxHT_TOPLEVEL_NOWHERE = 0x00000000,
wxHT_TOPLEVEL_CLIENT_AREA = 0x00000001,
wxHT_TOPLEVEL_ICON = 0x00000002,
wxHT_TOPLEVEL_TITLEBAR = 0x00000004,
wxHT_TOPLEVEL_BORDER_N = 0x00000010,
wxHT_TOPLEVEL_BORDER_S = 0x00000020,
wxHT_TOPLEVEL_BORDER_E = 0x00000040,
wxHT_TOPLEVEL_BORDER_W = 0x00000080,
wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0,
wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
wxHT_TOPLEVEL_BUTTON_ICONIZE = /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
wxHT_TOPLEVEL_BUTTON_RESTORE = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
wxHT_TOPLEVEL_BUTTON_HELP = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
};
// Flags for interactive frame manipulation functions (only in wxUniversal):
enum
{
wxINTERACTIVE_MOVE = 0x00000001,
wxINTERACTIVE_RESIZE = 0x00000002,
wxINTERACTIVE_RESIZE_S = 0x00000010,
wxINTERACTIVE_RESIZE_N = 0x00000020,
wxINTERACTIVE_RESIZE_W = 0x00000040,
wxINTERACTIVE_RESIZE_E = 0x00000080,
wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
};
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
#define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn
#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
#define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn
#define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame
#define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame
//-----------------------------------------------------------------------------
// wxTopLevelWindow
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
public wxInputConsumer
{
public:
// construction
wxTopLevelWindow() { Init(); }
wxTopLevelWindow(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr)
{
Init();
Create(parent, id, title, pos, size, style, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
// implement base class pure virtuals
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual wxPoint GetClientAreaOrigin() const;
virtual void DoGetClientSize(int *width, int *height) const;
virtual void DoSetClientSize(int width, int height);
virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); }
virtual void SetIcons(const wxIconBundle& icons);
// implementation from now on
// --------------------------
// tests for frame's part at given point
long HitTest(const wxPoint& pt) const;
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1,
const wxString& strArg = wxEmptyString);
// move/resize the frame interactively, i.e. let the user do it
virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
virtual int GetMinWidth() const;
virtual int GetMinHeight() const;
virtual bool ProvidesBackground() const { return true; }
protected:
// handle titlebar button click event
virtual void ClickTitleBarButton(long button);
virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
// return wxTOPLEVEL_xxx combination based on current state of the frame
long GetDecorationsStyle() const;
// common part of all ctors
void Init();
void RefreshTitleBar();
void OnNcPaint(wxNcPaintEvent& event);
void OnSystemMenu(wxCommandEvent& event);
// true if wxTLW should render decorations (aka titlebar) itself
static int ms_drawDecorations;
// true if wxTLW can be iconized
static int ms_canIconize;
// true for currently active frame
bool m_isActive:1;
// version of icon for titlebar (16x16)
wxIcon m_titlebarIcon;
// saved window style in fullscreen mdoe
long m_fsSavedStyle;
// currently pressed titlebar button
long m_pressedButton;
DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
DECLARE_EVENT_TABLE()
WX_DECLARE_INPUT_CONSUMER()
};
// ----------------------------------------------------------------------------
// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
{
public:
wxStdFrameInputHandler(wxInputHandler *inphand);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
private:
// the window (button) which has capture or NULL and the last hittest result
wxTopLevelWindow *m_winCapture;
long m_winHitTest;
long m_winPressed;
bool m_borderCursorOn;
wxCursor m_origCursor;
};
#endif // __WX_UNIV_TOPLEVEL_H__