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text in the demo for more details of what this means, but in a nutshell methods such as wxWindow.GetParent or FindWindowById will now return a shadow object of the proper type if it can. By "proper type" I mean that if the wxWindow pointer returned from FindWindowById really points to a wxButton then the Python object constructed will be of a wxButtonPtr class instead of wxWindowPtr as before. This should reduce or eliminiate the need for wxPyTypeCast. (Woo Hoo!) The objects returned are still not the original Python object, but that is the next step. (Although it will probably only work on Python 2.1 and beyond because it will use weak references.) A few other minor tweaks and fixes and additions for things found while doing the OOR stuff. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10197 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
126 lines
2.9 KiB
OpenEdge ABL
126 lines
2.9 KiB
OpenEdge ABL
/////////////////////////////////////////////////////////////////////////////
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// Name: glcanvas.i
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// Purpose: SWIG definitions for the OpenGL wxWindows classes
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//
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// Author: Robin Dunn
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//
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// Created: 15-Mar-1999
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// RCS-ID: $Id$
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// Copyright: (c) 1998 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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%module glcanvas
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%{
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#include "export.h"
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#ifdef __WXMSW__
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#include "myglcanvas.h"
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#else
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#include <wx/glcanvas.h>
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#endif
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%}
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//---------------------------------------------------------------------------
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%include typemaps.i
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%include my_typemaps.i
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%extern wx.i
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%extern windows.i
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%extern windows2.i
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%extern windows3.i
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%extern frames.i
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%extern _defs.i
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%extern misc.i
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%extern gdi.i
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%extern controls.i
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%extern events.i
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%pragma(python) code = "import wx"
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//---------------------------------------------------------------------------
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class wxPalette;
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class wxWindow;
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class wxSize;
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class wxPoint;
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class wxGLCanvas;
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//---------------------------------------------------------------------------
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class wxGLContext : public wxObject {
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public:
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wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
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~wxGLContext();
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void SetCurrent();
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void SetColour(const char *colour);
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void SwapBuffers();
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#ifdef __WXGTK__
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void SetupPixelFormat();
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void SetupPalette(const wxPalette& palette);
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wxPalette CreateDefaultPalette();
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wxPalette* GetPalette();
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#endif
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wxWindow* GetWindow();
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};
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//---------------------------------------------------------------------------
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%typemap(python, in) int *attribList (int *temp) {
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int i;
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if (PySequence_Check($source)) {
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int size = PyObject_Length($source);
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temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int));
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for (i = 0; i < size; i++) {
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temp[i] = PyInt_AsLong(PySequence_GetItem($source, i));
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}
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temp[size] = 0;
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$target = temp;
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}
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}
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%typemap(python, freearg) int *attribList
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{
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delete [] $source;
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}
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class wxGLCanvas : public wxScrolledWindow {
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public:
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wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const char* name = "GLCanvas",
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int *attribList = NULL,
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const wxPalette& palette = wxNullPalette);
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%pragma(python) addtomethod = "__init__:#wx._StdWindowCallbacks(self)"
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void SetCurrent();
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void SetColour(const char *colour);
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void SwapBuffers();
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wxGLContext* GetContext();
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};
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//---------------------------------------------------------------------------
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%init %{
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wxClassInfo::CleanUpClasses();
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wxClassInfo::InitializeClasses();
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%}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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