wxWidgets/docs/doxygen/overviews/dc.h
Francesco Montorsi d54cf7ff13 another batch of topic overviews reviewing
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52014 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2008-02-22 22:05:22 +00:00

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C

/////////////////////////////////////////////////////////////////////////////
// Name: dc.h
// Purpose: topic overview
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/*!
@page overview_dc Device context overview
Classes: #wxBufferedDC, #wxBufferedPaintDC, #wxDC, #wxPostScriptDC,
#wxMetafileDC, #wxMemoryDC, #wxPrinterDC, #wxScreenDC, #wxClientDC,
#wxPaintDC, #wxWindowDC.
A wxDC is a @e device context onto which graphics and text can be drawn.
The device context is intended to represent a number of output devices in a
generic way, with the same API being used throughout.
Some device contexts are created temporarily in order to draw on a window.
This is @true of #wxScreenDC, #wxClientDC, #wxPaintDC, and #wxWindowDC.
The following describes the differences between these device contexts and
when you should use them.
@li @b wxScreenDC. Use this to paint on the screen, as opposed to an individual window.
@li @b wxClientDC. Use this to paint on the client area of window (the part without
borders and other decorations), but do not use it from within an #wxPaintEvent.
@li @b wxPaintDC. Use this to paint on the client area of a window, but @e only from
within a #wxPaintEvent.
@li @b wxWindowDC. Use this to paint on the whole area of a window, including decorations.
This may not be available on non-Windows platforms.
To use a client, paint or window device context, create an object on the stack with
the window as argument, for example:
@code
void MyWindow::OnMyCmd(wxCommandEvent& event)
{
wxClientDC dc(window);
DrawMyPicture(dc);
}
@endcode
Try to write code so it is parameterised by wxDC - if you do this, the same piece of code may
write to a number of different devices, by passing a different device context. This doesn't
work for everything (for example not all device contexts support bitmap drawing) but
will work most of the time.
*/