wxWidgets/include/wx/generic/dragimgg.h

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C++

//////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/dragimgg.h
// Purpose: wxDragImage class: a kind of a cursor, that can cope
// with more sophisticated images
// Author: Julian Smart
// Modified by:
// Created: 29/2/2000
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DRAGIMGG_H_
#define _WX_DRAGIMGG_H_
#include "wx/bitmap.h"
#include "wx/icon.h"
#include "wx/cursor.h"
#include "wx/treectrl.h"
#include "wx/listctrl.h"
#include "wx/log.h"
#include "wx/overlay.h"
/*
To use this class, create a wxDragImage when you start dragging, for example:
void MyTreeCtrl::OnBeginDrag(wxTreeEvent& event)
{
#ifdef __WXMSW__
::UpdateWindow((HWND) GetHWND()); // We need to implement this in wxWidgets
#endif
CaptureMouse();
m_dragImage = new wxDragImage(* this, itemId);
m_dragImage->BeginDrag(wxPoint(0, 0), this);
m_dragImage->Move(pt, this);
m_dragImage->Show(this);
...
}
In your OnMouseMove function, hide the image, do any display updating required,
then move and show the image again:
void MyTreeCtrl::OnMouseMove(wxMouseEvent& event)
{
if (m_dragMode == MY_TREE_DRAG_NONE)
{
event.Skip();
return;
}
// Prevent screen corruption by hiding the image
if (m_dragImage)
m_dragImage->Hide(this);
// Do some updating of the window, such as highlighting the drop target
...
#ifdef __WXMSW__
if (updateWindow)
::UpdateWindow((HWND) GetHWND());
#endif
// Move and show the image again
m_dragImage->Move(event.GetPosition(), this);
m_dragImage->Show(this);
}
Eventually we end the drag and delete the drag image.
void MyTreeCtrl::OnLeftUp(wxMouseEvent& event)
{
...
// End the drag and delete the drag image
if (m_dragImage)
{
m_dragImage->EndDrag(this);
delete m_dragImage;
m_dragImage = NULL;
}
ReleaseMouse();
}
*/
/*
* wxGenericDragImage
*/
class WXDLLIMPEXP_CORE wxGenericDragImage: public wxObject
{
public:
// Ctors & dtor
////////////////////////////////////////////////////////////////////////////
wxGenericDragImage(const wxCursor& cursor = wxNullCursor)
{
Init();
Create(cursor);
}
wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor)
{
Init();
Create(image, cursor);
}
wxGenericDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor)
{
Init();
Create(image, cursor);
}
wxGenericDragImage(const wxString& str, const wxCursor& cursor = wxNullCursor)
{
Init();
Create(str, cursor);
}
#if wxUSE_TREECTRL
wxGenericDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id)
{
Init();
Create(treeCtrl, id);
}
#endif
#if wxUSE_LISTCTRL
wxGenericDragImage(const wxListCtrl& listCtrl, long id)
{
Init();
Create(listCtrl, id);
}
#endif
virtual ~wxGenericDragImage();
// Attributes
////////////////////////////////////////////////////////////////////////////
// For efficiency, tell wxGenericDragImage to use a bitmap that's already
// created (e.g. from last drag)
void SetBackingBitmap(wxBitmap* bitmap) { m_pBackingBitmap = bitmap; }
// Operations
////////////////////////////////////////////////////////////////////////////
// Create a drag image with a virtual image (need to override DoDrawImage, GetImageRect)
bool Create(const wxCursor& cursor = wxNullCursor);
// Create a drag image from a bitmap and optional cursor
bool Create(const wxBitmap& image, const wxCursor& cursor = wxNullCursor);
// Create a drag image from an icon and optional cursor
bool Create(const wxIcon& image, const wxCursor& cursor = wxNullCursor);
// Create a drag image from a string and optional cursor
bool Create(const wxString& str, const wxCursor& cursor = wxNullCursor);
#if wxUSE_TREECTRL
// Create a drag image for the given tree control item
bool Create(const wxTreeCtrl& treeCtrl, wxTreeItemId& id);
#endif
#if wxUSE_LISTCTRL
// Create a drag image for the given list control item
bool Create(const wxListCtrl& listCtrl, long id);
#endif
// Begin drag. hotspot is the location of the drag position relative to the upper-left
// corner of the image.
bool BeginDrag(const wxPoint& hotspot, wxWindow* window, bool fullScreen = false, wxRect* rect = NULL);
// Begin drag. hotspot is the location of the drag position relative to the upper-left
// corner of the image. This is full screen only. fullScreenRect gives the
// position of the window on the screen, to restrict the drag to.
bool BeginDrag(const wxPoint& hotspot, wxWindow* window, wxWindow* fullScreenRect);
// End drag
bool EndDrag();
// Move the image: call from OnMouseMove. Pt is in window client coordinates if window
// is non-NULL, or in screen coordinates if NULL.
bool Move(const wxPoint& pt);
// Show the image
bool Show();
// Hide the image
bool Hide();
// Implementation
////////////////////////////////////////////////////////////////////////////
void Init();
// Override this if you are using a virtual image (drawing your own image)
virtual wxRect GetImageRect(const wxPoint& pos) const;
// Override this if you are using a virtual image (drawing your own image)
virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos) const;
// Override this if you wish to draw the window contents to the backing bitmap
// yourself. This can be desirable if you wish to avoid flicker by not having to
// redraw the window itself before dragging in order to be graphic-minus-dragged-objects.
// Instead, paint the drag image's backing bitmap to be correct, and leave the window
// to be updated only when dragging the objects away (thus giving a smoother appearance).
virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
const wxRect& sourceRect, const wxRect& destRect) const;
// Erase and redraw simultaneously if possible
virtual bool RedrawImage(const wxPoint& oldPos, const wxPoint& newPos, bool eraseOld, bool drawNew);
protected:
wxBitmap m_bitmap;
wxIcon m_icon;
wxCursor m_cursor;
wxCursor m_oldCursor;
// wxPoint m_hotspot;
wxPoint m_offset; // The hostpot value passed to BeginDrag
wxPoint m_position;
bool m_isDirty;
bool m_isShown;
wxWindow* m_window;
wxDC* m_windowDC;
wxOverlay m_overlay;
// Stores the window contents while we're dragging the image around
wxBitmap m_backingBitmap;
wxBitmap* m_pBackingBitmap; // Pointer to existing backing bitmap
// (pass to wxGenericDragImage as an efficiency measure)
// A temporary bitmap for repairing/redrawing
wxBitmap m_repairBitmap;
wxRect m_boundingRect;
bool m_fullScreen;
private:
wxDECLARE_DYNAMIC_CLASS(wxGenericDragImage);
wxDECLARE_NO_COPY_CLASS(wxGenericDragImage);
};
#endif
// _WX_DRAGIMGG_H_