wxWidgets/samples/thread/thread.cpp
Vadim Zeitlin 44f4afd2da Fix, or at least make less common, deadlock in the thread sample.
Don't always deadlock when "Stop the last spawned thread" menu command is
selected. There is still a problem with a race condition which could result in
a crash when dereferencing an invalid pointer, but at least this doesn't
happen all the time, unlike the current bug.

Of course, the real solution would be to properly rewrite the sample to show
how thread deletion should be handled correctly...

See #14891.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@73568 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-02-24 13:48:57 +00:00

1079 lines
30 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: thread.cpp
// Purpose: wxWidgets thread sample
// Author: Guilhem Lavaux, Vadim Zeitlin
// Modified by:
// Created: 06/16/98
// RCS-ID: $Id$
// Copyright: (c) 1998-2009 wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_THREADS
#error "This sample requires thread support!"
#endif // wxUSE_THREADS
#include "wx/thread.h"
#include "wx/dynarray.h"
#include "wx/numdlg.h"
#include "wx/progdlg.h"
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
#include "../sample.xpm"
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// define this to use wxExecute in the exec tests, otherwise just use system
#define USE_EXECUTE
#ifdef USE_EXECUTE
#define EXEC(cmd) wxExecute((cmd), wxEXEC_SYNC)
#else
#define EXEC(cmd) system(cmd)
#endif
class MyThread;
WX_DEFINE_ARRAY_PTR(wxThread *, wxArrayThread);
// ----------------------------------------------------------------------------
// the application object
// ----------------------------------------------------------------------------
class MyApp : public wxApp
{
public:
MyApp();
virtual ~MyApp(){};
virtual bool OnInit();
// critical section protects access to all of the fields below
wxCriticalSection m_critsect;
// all the threads currently alive - as soon as the thread terminates, it's
// removed from the array
wxArrayThread m_threads;
// semaphore used to wait for the threads to exit, see MyFrame::OnQuit()
wxSemaphore m_semAllDone;
// indicates that we're shutting down and all threads should exit
bool m_shuttingDown;
};
// ----------------------------------------------------------------------------
// the main application frame
// ----------------------------------------------------------------------------
class MyFrame : public wxFrame,
private wxLog
{
public:
// ctor
MyFrame(const wxString& title);
virtual ~MyFrame();
// accessors for MyWorkerThread (called in its context!)
bool Cancelled();
protected:
virtual void DoLogRecord(wxLogLevel level,
const wxString& msg,
const wxLogRecordInfo& info);
private:
// event handlers
// --------------
void OnQuit(wxCommandEvent& event);
void OnClear(wxCommandEvent& event);
void OnStartThread(wxCommandEvent& event);
void OnStartThreads(wxCommandEvent& event);
void OnStopThread(wxCommandEvent& event);
void OnPauseThread(wxCommandEvent& event);
void OnResumeThread(wxCommandEvent& event);
void OnStartWorker(wxCommandEvent& event);
void OnExecMain(wxCommandEvent& event);
void OnStartGUIThread(wxCommandEvent& event);
void OnShowCPUs(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnIdle(wxIdleEvent &event);
void OnWorkerEvent(wxThreadEvent& event);
void OnUpdateWorker(wxUpdateUIEvent& event);
// logging helper
void DoLogLine(wxTextCtrl *text,
const wxString& timestr,
const wxString& threadstr,
const wxString& msg);
// thread helper functions
// -----------------------
// helper function - creates a new thread (but doesn't run it)
MyThread *CreateThread();
// update display in our status bar: called during idle handling
void UpdateThreadStatus();
// internal variables
// ------------------
// just some place to put our messages in
wxTextCtrl *m_txtctrl;
// old log target, we replace it with one using m_txtctrl during this
// frame life time
wxLog *m_oldLogger;
// the array of pending messages to be displayed and the critical section
// protecting it
wxArrayString m_messages;
wxCriticalSection m_csMessages;
// remember the number of running threads and total number of threads
size_t m_nRunning,
m_nCount;
// the progress dialog which we show while worker thread is running
wxProgressDialog *m_dlgProgress;
// was the worker thread cancelled by user?
bool m_cancelled;
wxCriticalSection m_csCancelled; // protects m_cancelled
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// ID for the menu commands
enum
{
THREAD_QUIT = wxID_EXIT,
THREAD_ABOUT = wxID_ABOUT,
THREAD_TEXT = 101,
THREAD_CLEAR,
THREAD_START_THREAD = 201,
THREAD_START_THREADS,
THREAD_STOP_THREAD,
THREAD_PAUSE_THREAD,
THREAD_RESUME_THREAD,
THREAD_START_WORKER,
THREAD_EXEC_MAIN,
THREAD_START_GUI_THREAD,
THREAD_SHOWCPUS,
WORKER_EVENT = wxID_HIGHEST+1, // this one gets sent from MyWorkerThread
GUITHREAD_EVENT // this one gets sent from MyGUIThread
};
// ----------------------------------------------------------------------------
// a simple thread
// ----------------------------------------------------------------------------
class MyThread : public wxThread
{
public:
MyThread();
virtual ~MyThread();
// thread execution starts here
virtual void *Entry();
public:
unsigned m_count;
};
// ----------------------------------------------------------------------------
// a worker thread
// ----------------------------------------------------------------------------
class MyWorkerThread : public wxThread
{
public:
MyWorkerThread(MyFrame *frame);
// thread execution starts here
virtual void *Entry();
// called when the thread exits - whether it terminates normally or is
// stopped with Delete() (but not when it is Kill()ed!)
virtual void OnExit();
public:
MyFrame *m_frame;
unsigned m_count;
};
// ----------------------------------------------------------------------------
// a thread which executes GUI calls using wxMutexGuiEnter/Leave
// ----------------------------------------------------------------------------
#define GUITHREAD_BMP_SIZE 300
#define GUITHREAD_NUM_UPDATES 50
class MyImageDialog;
class MyGUIThread : public wxThread
{
public:
MyGUIThread(MyImageDialog *dlg) : wxThread(wxTHREAD_JOINABLE)
{
m_dlg = dlg;
}
virtual ExitCode Entry();
private:
MyImageDialog *m_dlg;
};
// ----------------------------------------------------------------------------
// an helper dialog used by MyFrame::OnStartGUIThread
// ----------------------------------------------------------------------------
class MyImageDialog: public wxDialog
{
public:
// ctor
MyImageDialog(wxFrame *frame);
~MyImageDialog();
// stuff used by MyGUIThread:
wxBitmap m_bmp; // the bitmap drawn by MyGUIThread
wxCriticalSection m_csBmp; // protects m_bmp
private:
void OnGUIThreadEvent(wxThreadEvent& event);
void OnPaint(wxPaintEvent&);
MyGUIThread m_thread;
int m_nCurrentProgress;
DECLARE_EVENT_TABLE()
};
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// Create a new application object
IMPLEMENT_APP(MyApp)
MyApp::MyApp()
{
m_shuttingDown = false;
}
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
// uncomment this to get some debugging messages from the trace code
// on the console (or just set WXTRACE env variable to include "thread")
wxLog::AddTraceMask("thread");
// Create the main frame window
new MyFrame("wxWidgets threads sample");
return true;
}
// ----------------------------------------------------------------------------
// MyFrame
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(THREAD_QUIT, MyFrame::OnQuit)
EVT_MENU(THREAD_CLEAR, MyFrame::OnClear)
EVT_MENU(THREAD_START_THREAD, MyFrame::OnStartThread)
EVT_MENU(THREAD_START_THREADS, MyFrame::OnStartThreads)
EVT_MENU(THREAD_STOP_THREAD, MyFrame::OnStopThread)
EVT_MENU(THREAD_PAUSE_THREAD, MyFrame::OnPauseThread)
EVT_MENU(THREAD_RESUME_THREAD, MyFrame::OnResumeThread)
EVT_MENU(THREAD_START_WORKER, MyFrame::OnStartWorker)
EVT_MENU(THREAD_EXEC_MAIN, MyFrame::OnExecMain)
EVT_MENU(THREAD_START_GUI_THREAD, MyFrame::OnStartGUIThread)
EVT_MENU(THREAD_SHOWCPUS, MyFrame::OnShowCPUs)
EVT_MENU(THREAD_ABOUT, MyFrame::OnAbout)
EVT_UPDATE_UI(THREAD_START_WORKER, MyFrame::OnUpdateWorker)
EVT_THREAD(WORKER_EVENT, MyFrame::OnWorkerEvent)
EVT_IDLE(MyFrame::OnIdle)
END_EVENT_TABLE()
// My frame constructor
MyFrame::MyFrame(const wxString& title)
: wxFrame(NULL, wxID_ANY, title)
{
m_oldLogger = wxLog::GetActiveTarget();
SetIcon(wxICON(sample));
// Make a menubar
wxMenuBar *menuBar = new wxMenuBar;
wxMenu *menuFile = new wxMenu;
menuFile->Append(THREAD_CLEAR, wxT("&Clear log\tCtrl-L"));
menuFile->AppendSeparator();
menuFile->Append(THREAD_QUIT, wxT("E&xit\tAlt-X"));
menuBar->Append(menuFile, wxT("&File"));
wxMenu *menuThread = new wxMenu;
menuThread->Append(THREAD_START_THREAD, wxT("&Start a new thread\tCtrl-N"));
menuThread->Append(THREAD_START_THREADS, wxT("Start &many threads at once"));
menuThread->Append(THREAD_STOP_THREAD, wxT("S&top the last spawned thread\tCtrl-S"));
menuThread->AppendSeparator();
menuThread->Append(THREAD_PAUSE_THREAD, wxT("&Pause the last spawned running thread\tCtrl-P"));
menuThread->Append(THREAD_RESUME_THREAD, wxT("&Resume the first suspended thread\tCtrl-R"));
menuThread->AppendSeparator();
menuThread->Append(THREAD_START_WORKER, wxT("Start a &worker thread\tCtrl-W"));
menuThread->Append(THREAD_EXEC_MAIN, wxT("&Launch a program from main thread\tF5"));
menuThread->Append(THREAD_START_GUI_THREAD, wxT("Launch a &GUI thread\tF6"));
menuBar->Append(menuThread, wxT("&Thread"));
wxMenu *menuHelp = new wxMenu;
menuHelp->Append(THREAD_SHOWCPUS, wxT("&Show CPU count"));
menuHelp->AppendSeparator();
menuHelp->Append(THREAD_ABOUT, wxT("&About"));
menuBar->Append(menuHelp, wxT("&Help"));
SetMenuBar(menuBar);
m_nRunning = m_nCount = 0;
m_dlgProgress = NULL;
#if wxUSE_STATUSBAR
CreateStatusBar(2);
#endif // wxUSE_STATUSBAR
// create the logging text control and a header showing the meaning of the
// different columns
wxTextCtrl *header = new wxTextCtrl(this, wxID_ANY, "",
wxDefaultPosition, wxDefaultSize,
wxTE_READONLY);
DoLogLine(header, " Time", " Thread", "Message");
m_txtctrl = new wxTextCtrl(this, wxID_ANY, "",
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxTE_READONLY);
wxLog::SetActiveTarget(this);
// use fixed width font to align output in nice columns
wxFont font(wxNORMAL_FONT->GetPointSize(), wxFONTFAMILY_TELETYPE,
wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
header->SetFont(font);
m_txtctrl->SetFont(font);
m_txtctrl->SetFocus();
// layout and show the frame
wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
sizer->Add(header, wxSizerFlags().Expand());
sizer->Add(m_txtctrl, wxSizerFlags(1).Expand());
SetSizer(sizer);
SetSize(600, 350);
Show();
}
MyFrame::~MyFrame()
{
wxLog::SetActiveTarget(m_oldLogger);
// NB: although the OS will terminate all the threads anyhow when the main
// one exits, it's good practice to do it ourselves -- even if it's not
// completely trivial in this example
// tell all the threads to terminate: note that they can't terminate while
// we're deleting them because they will block in their OnExit() -- this is
// important as otherwise we might access invalid array elements
{
wxCriticalSectionLocker locker(wxGetApp().m_critsect);
// check if we have any threads running first
const wxArrayThread& threads = wxGetApp().m_threads;
size_t count = threads.GetCount();
if ( !count )
return;
// set the flag indicating that all threads should exit
wxGetApp().m_shuttingDown = true;
}
// now wait for them to really terminate
wxGetApp().m_semAllDone.Wait();
}
void
MyFrame::DoLogLine(wxTextCtrl *text,
const wxString& timestr,
const wxString& threadstr,
const wxString& msg)
{
text->AppendText(wxString::Format("%9s %10s %s", timestr, threadstr, msg));
}
void
MyFrame::DoLogRecord(wxLogLevel level,
const wxString& msg,
const wxLogRecordInfo& info)
{
// let the default GUI logger treat warnings and errors as they should be
// more noticeable than just another line in the log window and also trace
// messages as there may be too many of them
if ( level <= wxLOG_Warning || level == wxLOG_Trace )
{
m_oldLogger->LogRecord(level, msg, info);
return;
}
DoLogLine
(
m_txtctrl,
wxDateTime(info.timestamp).FormatISOTime(),
info.threadId == wxThread::GetMainId()
? wxString("main")
: wxString::Format("%lx", info.threadId),
msg + "\n"
);
}
MyThread *MyFrame::CreateThread()
{
MyThread *thread = new MyThread;
if ( thread->Create() != wxTHREAD_NO_ERROR )
{
wxLogError(wxT("Can't create thread!"));
}
wxCriticalSectionLocker enter(wxGetApp().m_critsect);
wxGetApp().m_threads.Add(thread);
return thread;
}
void MyFrame::UpdateThreadStatus()
{
wxCriticalSectionLocker enter(wxGetApp().m_critsect);
// update the counts of running/total threads
size_t nRunning = 0,
nCount = wxGetApp().m_threads.Count();
for ( size_t n = 0; n < nCount; n++ )
{
if ( wxGetApp().m_threads[n]->IsRunning() )
nRunning++;
}
if ( nCount != m_nCount || nRunning != m_nRunning )
{
m_nRunning = nRunning;
m_nCount = nCount;
wxLogStatus(this, wxT("%u threads total, %u running."), unsigned(nCount), unsigned(nRunning));
}
//else: avoid flicker - don't print anything
}
bool MyFrame::Cancelled()
{
wxCriticalSectionLocker lock(m_csCancelled);
return m_cancelled;
}
// ----------------------------------------------------------------------------
// MyFrame - event handlers
// ----------------------------------------------------------------------------
void MyFrame::OnStartThreads(wxCommandEvent& WXUNUSED(event) )
{
static long s_num;
s_num = wxGetNumberFromUser(wxT("How many threads to start: "), wxT(""),
wxT("wxThread sample"), s_num, 1, 10000, this);
if ( s_num == -1 )
{
s_num = 10;
return;
}
unsigned count = unsigned(s_num), n;
wxArrayThread threads;
// first create them all...
for ( n = 0; n < count; n++ )
{
wxThread *thr = CreateThread();
// we want to show the effect of SetPriority(): the first thread will
// have the lowest priority, the second - the highest, all the rest
// the normal one
if ( n == 0 )
thr->SetPriority(wxPRIORITY_MIN);
else if ( n == 1 )
thr->SetPriority(wxPRIORITY_MAX);
else
thr->SetPriority(wxPRIORITY_DEFAULT);
threads.Add(thr);
}
#if wxUSE_STATUSBAR
wxString msg;
msg.Printf(wxT("%d new threads created."), count);
SetStatusText(msg, 1);
#endif // wxUSE_STATUSBAR
// ...and then start them
for ( n = 0; n < count; n++ )
{
threads[n]->Run();
}
}
void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
{
MyThread *thread = CreateThread();
if ( thread->Run() != wxTHREAD_NO_ERROR )
{
wxLogError(wxT("Can't start thread!"));
}
#if wxUSE_STATUSBAR
SetStatusText(wxT("New thread started."), 1);
#endif // wxUSE_STATUSBAR
}
void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
{
wxThread* toDelete = NULL;
{
wxCriticalSectionLocker enter(wxGetApp().m_critsect);
// stop the last thread
if ( wxGetApp().m_threads.IsEmpty() )
{
wxLogError(wxT("No thread to stop!"));
}
else
{
toDelete = wxGetApp().m_threads.Last();
}
}
if ( toDelete )
{
// This can still crash if the thread gets to delete itself
// in the mean time.
toDelete->Delete();
#if wxUSE_STATUSBAR
SetStatusText(wxT("Last thread stopped."), 1);
#endif // wxUSE_STATUSBAR
}
}
void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
{
wxCriticalSectionLocker enter(wxGetApp().m_critsect);
// resume first suspended thread
size_t n = 0, count = wxGetApp().m_threads.Count();
while ( n < count && !wxGetApp().m_threads[n]->IsPaused() )
n++;
if ( n == count )
{
wxLogError(wxT("No thread to resume!"));
}
else
{
wxGetApp().m_threads[n]->Resume();
#if wxUSE_STATUSBAR
SetStatusText(wxT("Thread resumed."), 1);
#endif // wxUSE_STATUSBAR
}
}
void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
{
wxCriticalSectionLocker enter(wxGetApp().m_critsect);
// pause last running thread
int n = wxGetApp().m_threads.Count() - 1;
while ( n >= 0 && !wxGetApp().m_threads[n]->IsRunning() )
n--;
if ( n < 0 )
{
wxLogError(wxT("No thread to pause!"));
}
else
{
wxGetApp().m_threads[n]->Pause();
#if wxUSE_STATUSBAR
SetStatusText(wxT("Thread paused."), 1);
#endif // wxUSE_STATUSBAR
}
}
void MyFrame::OnIdle(wxIdleEvent& event)
{
UpdateThreadStatus();
event.Skip();
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
{
Close(true);
}
void MyFrame::OnExecMain(wxCommandEvent& WXUNUSED(event))
{
wxString cmd = wxGetTextFromUser("Please enter the command to execute",
"Enter command",
#ifdef __WXMSW__
"notepad",
#else
"/bin/echo \"Message from another process\"",
#endif
this);
if (cmd.IsEmpty())
return; // user clicked cancel
wxLogMessage(wxT("The exit code from the main program is %ld"),
EXEC(cmd));
}
void MyFrame::OnShowCPUs(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
int nCPUs = wxThread::GetCPUCount();
switch ( nCPUs )
{
case -1:
msg = wxT("Unknown number of CPUs");
break;
case 0:
msg = wxT("WARNING: you're running without any CPUs!");
break;
case 1:
msg = wxT("This system only has one CPU.");
break;
default:
msg.Printf(wxT("This system has %d CPUs"), nCPUs);
}
wxLogMessage(msg);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
{
wxMessageDialog dialog(this,
wxT("wxWidgets multithreaded application sample\n")
wxT("(c) 1998 Julian Smart, Guilhem Lavaux\n")
wxT("(c) 2000 Robert Roebling\n")
wxT("(c) 1999,2009 Vadim Zeitlin"),
wxT("About wxThread sample"),
wxOK | wxICON_INFORMATION);
dialog.ShowModal();
}
void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event))
{
m_txtctrl->Clear();
}
void MyFrame::OnUpdateWorker(wxUpdateUIEvent& event)
{
event.Enable( m_dlgProgress == NULL );
}
void MyFrame::OnStartWorker(wxCommandEvent& WXUNUSED(event))
{
MyWorkerThread *thread = new MyWorkerThread(this);
if ( thread->Create() != wxTHREAD_NO_ERROR )
{
wxLogError(wxT("Can't create thread!"));
return;
}
m_dlgProgress = new wxProgressDialog
(
wxT("Progress dialog"),
wxT("Wait until the thread terminates or press [Cancel]"),
100,
this,
wxPD_CAN_ABORT |
wxPD_APP_MODAL |
wxPD_ELAPSED_TIME |
wxPD_ESTIMATED_TIME |
wxPD_REMAINING_TIME
);
// thread is not running yet, no need for crit sect
m_cancelled = false;
thread->Run();
}
void MyFrame::OnWorkerEvent(wxThreadEvent& event)
{
int n = event.GetInt();
if ( n == -1 )
{
m_dlgProgress->Destroy();
m_dlgProgress = (wxProgressDialog *)NULL;
// the dialog is aborted because the event came from another thread, so
// we may need to wake up the main event loop for the dialog to be
// really closed
wxWakeUpIdle();
}
else
{
if ( !m_dlgProgress->Update(n) )
{
wxCriticalSectionLocker lock(m_csCancelled);
m_cancelled = true;
}
}
}
void MyFrame::OnStartGUIThread(wxCommandEvent& WXUNUSED(event))
{
// we use this to check that disabling logging only affects the main thread
// but the messages from the worker thread will still be logged
wxLogNull noLog;
wxLogMessage("You shouldn't see this message because of wxLogNull");
MyImageDialog dlg(this);
dlg.ShowModal();
}
// ----------------------------------------------------------------------------
// MyImageDialog
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyImageDialog, wxDialog)
EVT_THREAD(GUITHREAD_EVENT, MyImageDialog::OnGUIThreadEvent)
EVT_PAINT(MyImageDialog::OnPaint)
END_EVENT_TABLE()
MyImageDialog::MyImageDialog(wxFrame *parent)
: wxDialog(parent, wxID_ANY, "Image created by a secondary thread",
wxDefaultPosition, wxSize(GUITHREAD_BMP_SIZE,GUITHREAD_BMP_SIZE)*1.5, wxDEFAULT_DIALOG_STYLE),
m_thread(this)
{
m_nCurrentProgress = 0;
CentreOnScreen();
// NOTE: no need to lock m_csBmp until the thread isn't started:
// create the bitmap
if (!m_bmp.Create(GUITHREAD_BMP_SIZE,GUITHREAD_BMP_SIZE) || !m_bmp.IsOk())
{
wxLogError("Couldn't create the bitmap!");
return;
}
// clean it
wxMemoryDC dc(m_bmp);
dc.SetBackground(*wxBLACK_BRUSH);
dc.Clear();
// draw the bitmap from a secondary thread
if ( m_thread.Create() != wxTHREAD_NO_ERROR ||
m_thread.Run() != wxTHREAD_NO_ERROR )
{
wxLogError(wxT("Can't create/run thread!"));
return;
}
}
MyImageDialog::~MyImageDialog()
{
// in case our thread is still running and for some reason we are destroyed,
// do wait for the thread to complete as it assumes that its MyImageDialog
// pointer is always valid
m_thread.Delete();
}
void MyImageDialog::OnGUIThreadEvent(wxThreadEvent& event)
{
m_nCurrentProgress = int(((float)event.GetInt()*100)/GUITHREAD_NUM_UPDATES);
Refresh();
}
void MyImageDialog::OnPaint(wxPaintEvent& WXUNUSED(evt))
{
wxPaintDC dc(this);
const wxSize& sz = dc.GetSize();
{
// paint the bitmap
wxCriticalSectionLocker locker(m_csBmp);
dc.DrawBitmap(m_bmp, (sz.GetWidth()-GUITHREAD_BMP_SIZE)/2,
(sz.GetHeight()-GUITHREAD_BMP_SIZE)/2);
}
// paint a sort of progress bar with a 10px border:
dc.SetBrush(*wxRED_BRUSH);
dc.DrawRectangle(10,10, m_nCurrentProgress*(sz.GetWidth()-20)/100,30);
dc.SetTextForeground(*wxBLUE);
dc.DrawText(wxString::Format("%d%%", m_nCurrentProgress),
(sz.GetWidth()-dc.GetCharWidth()*2)/2,
25-dc.GetCharHeight()/2);
}
// ----------------------------------------------------------------------------
// MyThread
// ----------------------------------------------------------------------------
MyThread::MyThread()
: wxThread()
{
m_count = 0;
}
MyThread::~MyThread()
{
wxCriticalSectionLocker locker(wxGetApp().m_critsect);
wxArrayThread& threads = wxGetApp().m_threads;
threads.Remove(this);
if ( threads.IsEmpty() )
{
// signal the main thread that there are no more threads left if it is
// waiting for us
if ( wxGetApp().m_shuttingDown )
{
wxGetApp().m_shuttingDown = false;
wxGetApp().m_semAllDone.Post();
}
}
}
wxThread::ExitCode MyThread::Entry()
{
wxLogMessage("Thread started (priority = %u).", GetPriority());
for ( m_count = 0; m_count < 10; m_count++ )
{
// check if the application is shutting down: in this case all threads
// should stop a.s.a.p.
{
wxCriticalSectionLocker locker(wxGetApp().m_critsect);
if ( wxGetApp().m_shuttingDown )
return NULL;
}
// check if just this thread was asked to exit
if ( TestDestroy() )
break;
wxLogMessage("Thread progress: %u", m_count);
// wxSleep() can't be called from non-GUI thread!
wxThread::Sleep(1000);
}
wxLogMessage("Thread finished.");
return NULL;
}
// ----------------------------------------------------------------------------
// MyWorkerThread
// ----------------------------------------------------------------------------
// define this symbol to 1 to test if the YieldFor() call in the wxProgressDialog::Update
// function provokes a race condition in which the second wxThreadEvent posted by
// MyWorkerThread::Entry is processed by the YieldFor() call of wxProgressDialog::Update
// and results in the destruction of the progress dialog itself, resulting in a crash later.
#define TEST_YIELD_RACE_CONDITION 0
MyWorkerThread::MyWorkerThread(MyFrame *frame)
: wxThread()
{
m_frame = frame;
m_count = 0;
}
void MyWorkerThread::OnExit()
{
}
wxThread::ExitCode MyWorkerThread::Entry()
{
#if TEST_YIELD_RACE_CONDITION
if ( TestDestroy() )
return NULL;
wxThreadEvent event( wxEVT_THREAD, WORKER_EVENT );
event.SetInt( 50 );
wxQueueEvent( m_frame, event.Clone() );
event.SetInt(-1);
wxQueueEvent( m_frame, event.Clone() );
#else
for ( m_count = 0; !m_frame->Cancelled() && (m_count < 100); m_count++ )
{
// check if we were asked to exit
if ( TestDestroy() )
break;
// create any type of command event here
wxThreadEvent event( wxEVT_THREAD, WORKER_EVENT );
event.SetInt( m_count );
// send in a thread-safe way
wxQueueEvent( m_frame, event.Clone() );
wxMilliSleep(200);
}
wxThreadEvent event( wxEVT_THREAD, WORKER_EVENT );
event.SetInt(-1); // that's all
wxQueueEvent( m_frame, event.Clone() );
#endif
return NULL;
}
// ----------------------------------------------------------------------------
// MyGUIThread
// ----------------------------------------------------------------------------
wxThread::ExitCode MyGUIThread::Entry()
{
// uncomment this to check that disabling logging here does disable it for
// this thread -- but not the main one if you also comment out wxLogNull
// line in MyFrame::OnStartGUIThread()
//wxLogNull noLog;
// this goes to the main window
wxLogMessage("GUI thread starting");
// use a thread-specific log target for this thread to show that its
// messages don't appear in the main window while it runs
wxLogBuffer logBuf;
wxLog::SetThreadActiveTarget(&logBuf);
for (int i=0; i<GUITHREAD_NUM_UPDATES && !TestDestroy(); i++)
{
// inform the GUI toolkit that we're going to use GUI functions
// from a secondary thread:
wxMutexGuiEnter();
{
wxCriticalSectionLocker lock(m_dlg->m_csBmp);
// draw some more stuff on the bitmap
wxMemoryDC dc(m_dlg->m_bmp);
dc.SetBrush((i%2)==0 ? *wxBLUE_BRUSH : *wxGREEN_BRUSH);
dc.DrawRectangle(rand()%GUITHREAD_BMP_SIZE, rand()%GUITHREAD_BMP_SIZE, 30, 30);
// simulate long drawing time:
wxMilliSleep(200);
}
// if we don't release the GUI mutex the MyImageDialog won't be able to refresh
wxMutexGuiLeave();
// notify the dialog that another piece of our masterpiece is complete:
wxThreadEvent event( wxEVT_THREAD, GUITHREAD_EVENT );
event.SetInt(i+1);
wxQueueEvent( m_dlg, event.Clone() );
if ( !((i + 1) % 10) )
{
// this message will go to the buffer
wxLogMessage("Step #%d.", i + 1);
}
// give the main thread the time to refresh before we lock the GUI mutex again
// FIXME: find a better way to do this!
wxMilliSleep(100);
}
// now remove the thread-specific thread target
wxLog::SetThreadActiveTarget(NULL);
// so that this goes to the main window again
wxLogMessage("GUI thread finished.");
return (ExitCode)0;
}