wxWidgets/include/wx/sizer.h
Ilya Sinitsyn 18d56818f5 Fix possible use of dangling window pointer in wxSizer::Insert()
Add the sizer item to the sizers items list only after calling of
wxWindowBase::SetContainingSizer() because it can throw (if it asserts
and the assert handler throws an exception, as happens in our own unit
tests) and then the sizer item would be kept in the sizers items list
but m_containingSizer wouldn't be set for the window.
2020-10-19 13:34:49 +02:00

1343 lines
41 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/sizer.h
// Purpose: provide wxSizer class for layout
// Author: Robert Roebling and Robin Dunn
// Modified by: Ron Lee, Vadim Zeitlin (wxSizerFlags)
// Created:
// Copyright: (c) Robin Dunn, Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WXSIZER_H__
#define __WXSIZER_H__
#include "wx/defs.h"
#include "wx/window.h"
//---------------------------------------------------------------------------
// classes
//---------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_CORE wxButton;
class WXDLLIMPEXP_FWD_CORE wxBoxSizer;
class WXDLLIMPEXP_FWD_CORE wxSizerItem;
class WXDLLIMPEXP_FWD_CORE wxSizer;
#ifndef wxUSE_BORDER_BY_DEFAULT
#define wxUSE_BORDER_BY_DEFAULT 1
#endif
// ----------------------------------------------------------------------------
// wxSizerFlags: flags used for an item in the sizer
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxSizerFlags
{
public:
// construct the flags object initialized with the given proportion (0 by
// default)
wxSizerFlags(int proportion = 0) : m_proportion(proportion)
{
m_flags = 0;
m_borderInPixels = 0;
}
// setters for all sizer flags, they all return the object itself so that
// calls to them can be chained
wxSizerFlags& Proportion(int proportion)
{
m_proportion = proportion;
return *this;
}
wxSizerFlags& Expand()
{
m_flags |= wxEXPAND;
return *this;
}
// notice that Align() replaces the current alignment flags, use specific
// methods below such as Top(), Left() &c if you want to set just the
// vertical or horizontal alignment
wxSizerFlags& Align(int alignment) // combination of wxAlignment values
{
m_flags &= ~wxALIGN_MASK;
m_flags |= alignment;
return *this;
}
// some shortcuts for Align()
wxSizerFlags& Centre() { return Align(wxALIGN_CENTRE); }
wxSizerFlags& Center() { return Centre(); }
wxSizerFlags& CentreVertical() { return Align(wxALIGN_CENTRE_VERTICAL); }
wxSizerFlags& CenterVertical() { return CentreVertical(); }
wxSizerFlags& CentreHorizontal() { return Align(wxALIGN_CENTRE_HORIZONTAL); }
wxSizerFlags& CenterHorizontal() { return CentreHorizontal(); }
wxSizerFlags& Top()
{
m_flags &= ~(wxALIGN_BOTTOM | wxALIGN_CENTRE_VERTICAL);
return *this;
}
wxSizerFlags& Left()
{
m_flags &= ~(wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL);
return *this;
}
wxSizerFlags& Right()
{
m_flags = (m_flags & ~wxALIGN_CENTRE_HORIZONTAL) | wxALIGN_RIGHT;
return *this;
}
wxSizerFlags& Bottom()
{
m_flags = (m_flags & ~wxALIGN_CENTRE_VERTICAL) | wxALIGN_BOTTOM;
return *this;
}
// default border size used by Border() below
static int GetDefaultBorder()
{
return wxRound(GetDefaultBorderFractional());
}
static float GetDefaultBorderFractional()
{
#if wxUSE_BORDER_BY_DEFAULT
#ifdef __WXGTK20__
// GNOME HIG says to use 6px as the base unit:
// http://library.gnome.org/devel/hig-book/stable/design-window.html.en
return 6;
#elif defined(__WXMAC__)
// Not sure if this is really the correct size for the border.
return 5;
#else
// For the other platforms, we need to scale raw pixel values using the
// current DPI, do it once (and cache the result) in another function.
#define wxNEEDS_BORDER_IN_PX
return DoGetDefaultBorderInPx();
#endif
#else
return 0;
#endif
}
wxSizerFlags& Border(int direction, int borderInPixels)
{
wxCHECK_MSG( !(direction & ~wxALL), *this,
wxS("direction must be a combination of wxDirection ")
wxS("enum values.") );
m_flags &= ~wxALL;
m_flags |= direction;
m_borderInPixels = borderInPixels;
return *this;
}
wxSizerFlags& Border(int direction = wxALL)
{
#if wxUSE_BORDER_BY_DEFAULT
return Border(direction, wxRound(GetDefaultBorderFractional()));
#else
// no borders by default on limited size screen
wxUnusedVar(direction);
return *this;
#endif
}
wxSizerFlags& DoubleBorder(int direction = wxALL)
{
#if wxUSE_BORDER_BY_DEFAULT
return Border(direction, wxRound(2 * GetDefaultBorderFractional()));
#else
wxUnusedVar(direction);
return *this;
#endif
}
wxSizerFlags& TripleBorder(int direction = wxALL)
{
#if wxUSE_BORDER_BY_DEFAULT
return Border(direction, wxRound(3 * GetDefaultBorderFractional()));
#else
wxUnusedVar(direction);
return *this;
#endif
}
wxSizerFlags& HorzBorder()
{
#if wxUSE_BORDER_BY_DEFAULT
return Border(wxLEFT | wxRIGHT, wxRound(GetDefaultBorderFractional()));
#else
return *this;
#endif
}
wxSizerFlags& DoubleHorzBorder()
{
#if wxUSE_BORDER_BY_DEFAULT
return Border(wxLEFT | wxRIGHT, wxRound(2 * GetDefaultBorderFractional()));
#else
return *this;
#endif
}
// setters for the others flags
wxSizerFlags& Shaped()
{
m_flags |= wxSHAPED;
return *this;
}
wxSizerFlags& FixedMinSize()
{
m_flags |= wxFIXED_MINSIZE;
return *this;
}
// makes the item ignore window's visibility status
wxSizerFlags& ReserveSpaceEvenIfHidden()
{
m_flags |= wxRESERVE_SPACE_EVEN_IF_HIDDEN;
return *this;
}
// accessors for wxSizer only
int GetProportion() const { return m_proportion; }
int GetFlags() const { return m_flags; }
int GetBorderInPixels() const { return m_borderInPixels; }
private:
#ifdef wxNEEDS_BORDER_IN_PX
static float DoGetDefaultBorderInPx();
#endif // wxNEEDS_BORDER_IN_PX
int m_proportion;
int m_flags;
int m_borderInPixels;
};
// ----------------------------------------------------------------------------
// wxSizerSpacer: used by wxSizerItem to represent a spacer
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxSizerSpacer
{
public:
wxSizerSpacer(const wxSize& size) : m_size(size), m_isShown(true) { }
void SetSize(const wxSize& size) { m_size = size; }
const wxSize& GetSize() const { return m_size; }
void Show(bool show) { m_isShown = show; }
bool IsShown() const { return m_isShown; }
private:
// the size, in pixel
wxSize m_size;
// is the spacer currently shown?
bool m_isShown;
};
// ----------------------------------------------------------------------------
// wxSizerItem
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxSizerItem : public wxObject
{
public:
// window
wxSizerItem( wxWindow *window,
int proportion=0,
int flag=0,
int border=0,
wxObject* userData=NULL );
// window with flags
wxSizerItem(wxWindow *window, const wxSizerFlags& flags)
{
Init(flags);
DoSetWindow(window);
}
// subsizer
wxSizerItem( wxSizer *sizer,
int proportion=0,
int flag=0,
int border=0,
wxObject* userData=NULL );
// sizer with flags
wxSizerItem(wxSizer *sizer, const wxSizerFlags& flags)
{
Init(flags);
DoSetSizer(sizer);
}
// spacer
wxSizerItem( int width,
int height,
int proportion=0,
int flag=0,
int border=0,
wxObject* userData=NULL);
// spacer with flags
wxSizerItem(int width, int height, const wxSizerFlags& flags)
{
Init(flags);
DoSetSpacer(wxSize(width, height));
}
wxSizerItem();
virtual ~wxSizerItem();
virtual void DeleteWindows();
// Enable deleting the SizerItem without destroying the contained sizer.
void DetachSizer() { m_sizer = NULL; }
// Enable deleting the SizerItem without resetting the sizer in the
// contained window.
void DetachWindow() { m_window = NULL; m_kind = Item_None; }
virtual wxSize GetSize() const;
virtual wxSize CalcMin();
virtual void SetDimension( const wxPoint& pos, const wxSize& size );
wxSize GetMinSize() const
{ return m_minSize; }
wxSize GetMinSizeWithBorder() const;
wxSize GetMaxSize() const
{ return IsWindow() ? m_window->GetMaxSize() : wxDefaultSize; }
wxSize GetMaxSizeWithBorder() const;
void SetMinSize(const wxSize& size)
{
if ( IsWindow() )
m_window->SetMinSize(size);
m_minSize = size;
}
void SetMinSize( int x, int y )
{ SetMinSize(wxSize(x, y)); }
void SetInitSize( int x, int y )
{ SetMinSize(wxSize(x, y)); }
// if either of dimensions is zero, ratio is assumed to be 1
// to avoid "divide by zero" errors
void SetRatio(int width, int height)
{ m_ratio = (width && height) ? ((float) width / (float) height) : 1; }
void SetRatio(const wxSize& size)
{ SetRatio(size.x, size.y); }
void SetRatio(float ratio)
{ m_ratio = ratio; }
float GetRatio() const
{ return m_ratio; }
virtual wxRect GetRect() { return m_rect; }
// set a sizer item id (different from a window id, all sizer items,
// including spacers, can have an associated id)
void SetId(int id) { m_id = id; }
int GetId() const { return m_id; }
bool IsWindow() const { return m_kind == Item_Window; }
bool IsSizer() const { return m_kind == Item_Sizer; }
bool IsSpacer() const { return m_kind == Item_Spacer; }
void SetProportion( int proportion )
{ m_proportion = proportion; }
int GetProportion() const
{ return m_proportion; }
void SetFlag( int flag )
{ m_flag = flag; }
int GetFlag() const
{ return m_flag; }
void SetBorder( int border )
{ m_border = border; }
int GetBorder() const
{ return m_border; }
wxWindow *GetWindow() const
{ return m_kind == Item_Window ? m_window : NULL; }
wxSizer *GetSizer() const
{ return m_kind == Item_Sizer ? m_sizer : NULL; }
wxSize GetSpacer() const;
// This function behaves obviously for the windows and spacers but for the
// sizers it returns true if any sizer element is shown and only returns
// false if all of them are hidden. Also, it always returns true if
// wxRESERVE_SPACE_EVEN_IF_HIDDEN flag was used.
bool IsShown() const;
void Show(bool show);
void SetUserData(wxObject* userData)
{ delete m_userData; m_userData = userData; }
wxObject* GetUserData() const
{ return m_userData; }
wxPoint GetPosition() const
{ return m_pos; }
// Called once the first component of an item has been decided. This is
// used in algorithms that depend on knowing the size in one direction
// before the min size in the other direction can be known.
// Returns true if it made use of the information (and min size was changed).
bool InformFirstDirection( int direction, int size, int availableOtherDir=-1 );
// these functions delete the current contents of the item if it's a sizer
// or a spacer but not if it is a window
void AssignWindow(wxWindow *window)
{
Free();
DoSetWindow(window);
}
void AssignSizer(wxSizer *sizer)
{
Free();
DoSetSizer(sizer);
}
void AssignSpacer(const wxSize& size)
{
Free();
DoSetSpacer(size);
}
void AssignSpacer(int w, int h) { AssignSpacer(wxSize(w, h)); }
#if WXWIN_COMPATIBILITY_2_8
// these functions do not free the old sizer/spacer and so can easily
// provoke the memory leaks and so shouldn't be used, use Assign() instead
wxDEPRECATED( void SetWindow(wxWindow *window) );
wxDEPRECATED( void SetSizer(wxSizer *sizer) );
wxDEPRECATED( void SetSpacer(const wxSize& size) );
wxDEPRECATED( void SetSpacer(int width, int height) );
#endif // WXWIN_COMPATIBILITY_2_8
protected:
// common part of several ctors
void Init() { m_userData = NULL; m_kind = Item_None; }
// common part of ctors taking wxSizerFlags
void Init(const wxSizerFlags& flags);
// free current contents
void Free();
// common parts of Set/AssignXXX()
void DoSetWindow(wxWindow *window);
void DoSetSizer(wxSizer *sizer);
void DoSetSpacer(const wxSize& size);
// Add the border specified for this item to the given size
// if it's != wxDefaultSize, just return wxDefaultSize otherwise.
wxSize AddBorderToSize(const wxSize& size) const;
// discriminated union: depending on m_kind one of the fields is valid
enum
{
Item_None,
Item_Window,
Item_Sizer,
Item_Spacer,
Item_Max
} m_kind;
union
{
wxWindow *m_window;
wxSizer *m_sizer;
wxSizerSpacer *m_spacer;
};
wxPoint m_pos;
wxSize m_minSize;
int m_proportion;
int m_border;
int m_flag;
int m_id;
// on screen rectangle of this item (not including borders)
wxRect m_rect;
// Aspect ratio can always be calculated from m_size,
// but this would cause precision loss when the window
// is shrunk. It is safer to preserve the initial value.
float m_ratio;
wxObject *m_userData;
private:
wxDECLARE_CLASS(wxSizerItem);
wxDECLARE_NO_COPY_CLASS(wxSizerItem);
};
WX_DECLARE_EXPORTED_LIST( wxSizerItem, wxSizerItemList );
//---------------------------------------------------------------------------
// wxSizer
//---------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxSizer: public wxObject, public wxClientDataContainer
{
public:
wxSizer() { m_containingWindow = NULL; }
virtual ~wxSizer();
// methods for adding elements to the sizer: there are Add/Insert/Prepend
// overloads for each of window/sizer/spacer/wxSizerItem
wxSizerItem* Add(wxWindow *window,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Add(wxSizer *sizer,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Add(int width,
int height,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Add( wxWindow *window, const wxSizerFlags& flags);
wxSizerItem* Add( wxSizer *sizer, const wxSizerFlags& flags);
wxSizerItem* Add( int width, int height, const wxSizerFlags& flags);
wxSizerItem* Add( wxSizerItem *item);
virtual wxSizerItem *AddSpacer(int size);
wxSizerItem* AddStretchSpacer(int prop = 1);
wxSizerItem* Insert(size_t index,
wxWindow *window,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Insert(size_t index,
wxSizer *sizer,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Insert(size_t index,
int width,
int height,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Insert(size_t index,
wxWindow *window,
const wxSizerFlags& flags);
wxSizerItem* Insert(size_t index,
wxSizer *sizer,
const wxSizerFlags& flags);
wxSizerItem* Insert(size_t index,
int width,
int height,
const wxSizerFlags& flags);
// NB: do _not_ override this function in the derived classes, this one is
// virtual for compatibility reasons only to allow old code overriding
// it to continue to work, override DoInsert() instead in the new code
virtual wxSizerItem* Insert(size_t index, wxSizerItem *item);
wxSizerItem* InsertSpacer(size_t index, int size);
wxSizerItem* InsertStretchSpacer(size_t index, int prop = 1);
wxSizerItem* Prepend(wxWindow *window,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Prepend(wxSizer *sizer,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Prepend(int width,
int height,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Prepend(wxWindow *window, const wxSizerFlags& flags);
wxSizerItem* Prepend(wxSizer *sizer, const wxSizerFlags& flags);
wxSizerItem* Prepend(int width, int height, const wxSizerFlags& flags);
wxSizerItem* Prepend(wxSizerItem *item);
wxSizerItem* PrependSpacer(int size);
wxSizerItem* PrependStretchSpacer(int prop = 1);
// set (or possibly unset if window is NULL) or get the window this sizer
// is used in
void SetContainingWindow(wxWindow *window);
wxWindow *GetContainingWindow() const { return m_containingWindow; }
virtual bool Remove( wxSizer *sizer );
virtual bool Remove( int index );
virtual bool Detach( wxWindow *window );
virtual bool Detach( wxSizer *sizer );
virtual bool Detach( int index );
virtual bool Replace( wxWindow *oldwin, wxWindow *newwin, bool recursive = false );
virtual bool Replace( wxSizer *oldsz, wxSizer *newsz, bool recursive = false );
virtual bool Replace( size_t index, wxSizerItem *newitem );
virtual void Clear( bool delete_windows = false );
virtual void DeleteWindows();
// Inform sizer about the first direction that has been decided (by parent item)
// Returns true if it made use of the information (and recalculated min size)
//
// Note that while this method doesn't do anything by default, it should
// almost always be overridden in the derived classes and should have been
// pure virtual if not for backwards compatibility constraints.
virtual bool InformFirstDirection( int WXUNUSED(direction), int WXUNUSED(size), int WXUNUSED(availableOtherDir) )
{ return false; }
void SetMinSize( int width, int height )
{ DoSetMinSize( width, height ); }
void SetMinSize( const wxSize& size )
{ DoSetMinSize( size.x, size.y ); }
// Searches recursively
bool SetItemMinSize( wxWindow *window, int width, int height )
{ return DoSetItemMinSize( window, width, height ); }
bool SetItemMinSize( wxWindow *window, const wxSize& size )
{ return DoSetItemMinSize( window, size.x, size.y ); }
// Searches recursively
bool SetItemMinSize( wxSizer *sizer, int width, int height )
{ return DoSetItemMinSize( sizer, width, height ); }
bool SetItemMinSize( wxSizer *sizer, const wxSize& size )
{ return DoSetItemMinSize( sizer, size.x, size.y ); }
bool SetItemMinSize( size_t index, int width, int height )
{ return DoSetItemMinSize( index, width, height ); }
bool SetItemMinSize( size_t index, const wxSize& size )
{ return DoSetItemMinSize( index, size.x, size.y ); }
wxSize GetSize() const
{ return m_size; }
wxPoint GetPosition() const
{ return m_position; }
// Calculate the minimal size or return m_minSize if bigger.
wxSize GetMinSize();
// These virtual functions are used by the layout algorithm: first
// CalcMin() is called to calculate the minimal size of the sizer and
// prepare for laying it out and then RepositionChildren() is called with
// this size to really update all the sizer items.
virtual wxSize CalcMin() = 0;
// This method should be overridden but isn't pure virtual for backwards
// compatibility.
virtual void RepositionChildren(const wxSize& WXUNUSED(minSize))
{
RecalcSizes();
}
// This is a deprecated version of RepositionChildren() which doesn't take
// the minimal size parameter which is not needed for very simple sizers
// but typically is for anything more complicated, so prefer to override
// RepositionChildren() in new code.
//
// If RepositionChildren() is not overridden, this method must be
// overridden, calling the base class version results in an assertion
// failure.
virtual void RecalcSizes();
virtual void Layout();
wxSize ComputeFittingClientSize(wxWindow *window);
wxSize ComputeFittingWindowSize(wxWindow *window);
wxSize Fit( wxWindow *window );
void FitInside( wxWindow *window );
void SetSizeHints( wxWindow *window );
#if WXWIN_COMPATIBILITY_2_8
// This only calls FitInside() since 2.9
wxDEPRECATED( void SetVirtualSizeHints( wxWindow *window ) );
#endif
wxSizerItemList& GetChildren()
{ return m_children; }
const wxSizerItemList& GetChildren() const
{ return m_children; }
void SetDimension(const wxPoint& pos, const wxSize& size)
{
m_position = pos;
m_size = size;
Layout();
// This call is required for wxWrapSizer to be able to calculate its
// minimal size correctly.
InformFirstDirection(wxHORIZONTAL, size.x, size.y);
}
void SetDimension(int x, int y, int width, int height)
{ SetDimension(wxPoint(x, y), wxSize(width, height)); }
size_t GetItemCount() const { return m_children.GetCount(); }
bool IsEmpty() const { return m_children.IsEmpty(); }
wxSizerItem* GetItem( wxWindow *window, bool recursive = false );
wxSizerItem* GetItem( wxSizer *sizer, bool recursive = false );
wxSizerItem* GetItem( size_t index );
wxSizerItem* GetItemById( int id, bool recursive = false );
// Manage whether individual scene items are considered
// in the layout calculations or not.
bool Show( wxWindow *window, bool show = true, bool recursive = false );
bool Show( wxSizer *sizer, bool show = true, bool recursive = false );
bool Show( size_t index, bool show = true );
bool Hide( wxSizer *sizer, bool recursive = false )
{ return Show( sizer, false, recursive ); }
bool Hide( wxWindow *window, bool recursive = false )
{ return Show( window, false, recursive ); }
bool Hide( size_t index )
{ return Show( index, false ); }
bool IsShown( wxWindow *window ) const;
bool IsShown( wxSizer *sizer ) const;
bool IsShown( size_t index ) const;
// Recursively call wxWindow::Show () on all sizer items.
virtual void ShowItems (bool show);
void Show(bool show) { ShowItems(show); }
// This is the ShowItems() counterpart and returns true if any of the sizer
// items are shown.
virtual bool AreAnyItemsShown() const;
protected:
wxSize m_size;
wxSize m_minSize;
wxPoint m_position;
wxSizerItemList m_children;
// the window this sizer is used in, can be NULL
wxWindow *m_containingWindow;
wxSize GetMaxClientSize( wxWindow *window ) const;
wxSize GetMinClientSize( wxWindow *window );
wxSize VirtualFitSize( wxWindow *window );
virtual void DoSetMinSize( int width, int height );
virtual bool DoSetItemMinSize( wxWindow *window, int width, int height );
virtual bool DoSetItemMinSize( wxSizer *sizer, int width, int height );
virtual bool DoSetItemMinSize( size_t index, int width, int height );
// insert a new item into m_children at given index and return the item
// itself
virtual wxSizerItem* DoInsert(size_t index, wxSizerItem *item);
private:
wxDECLARE_CLASS(wxSizer);
};
//---------------------------------------------------------------------------
// wxGridSizer
//---------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxGridSizer: public wxSizer
{
public:
// ctors specifying the number of columns only: number of rows will be
// deduced automatically depending on the number of sizer elements
wxGridSizer( int cols, int vgap, int hgap );
wxGridSizer( int cols, const wxSize& gap = wxSize(0, 0) );
// ctors specifying the number of rows and columns
wxGridSizer( int rows, int cols, int vgap, int hgap );
wxGridSizer( int rows, int cols, const wxSize& gap );
virtual void RepositionChildren(const wxSize& minSize) wxOVERRIDE;
virtual wxSize CalcMin() wxOVERRIDE;
void SetCols( int cols )
{
wxASSERT_MSG( cols >= 0, "Number of columns must be non-negative");
m_cols = cols;
}
void SetRows( int rows )
{
wxASSERT_MSG( rows >= 0, "Number of rows must be non-negative");
m_rows = rows;
}
void SetVGap( int gap ) { m_vgap = gap; }
void SetHGap( int gap ) { m_hgap = gap; }
int GetCols() const { return m_cols; }
int GetRows() const { return m_rows; }
int GetVGap() const { return m_vgap; }
int GetHGap() const { return m_hgap; }
int GetEffectiveColsCount() const { return m_cols ? m_cols : CalcCols(); }
int GetEffectiveRowsCount() const { return m_rows ? m_rows : CalcRows(); }
// return the number of total items and the number of columns and rows
// (for internal use only)
int CalcRowsCols(int& rows, int& cols) const;
protected:
// the number of rows/columns in the sizer, if 0 then it is determined
// dynamically depending on the total number of items
int m_rows;
int m_cols;
// gaps between rows and columns
int m_vgap;
int m_hgap;
virtual wxSizerItem *DoInsert(size_t index, wxSizerItem *item) wxOVERRIDE;
void SetItemBounds( wxSizerItem *item, int x, int y, int w, int h );
// returns the number of columns/rows needed for the current total number
// of children (and the fixed number of rows/columns)
int CalcCols() const
{
wxCHECK_MSG
(
m_rows, 0,
"Can't calculate number of cols if number of rows is not specified"
);
return int(m_children.GetCount() + m_rows - 1) / m_rows;
}
int CalcRows() const
{
wxCHECK_MSG
(
m_cols, 0,
"Can't calculate number of cols if number of rows is not specified"
);
return int(m_children.GetCount() + m_cols - 1) / m_cols;
}
private:
wxDECLARE_CLASS(wxGridSizer);
};
//---------------------------------------------------------------------------
// wxFlexGridSizer
//---------------------------------------------------------------------------
// values which define the behaviour for resizing wxFlexGridSizer cells in the
// "non-flexible" direction
enum wxFlexSizerGrowMode
{
// don't resize the cells in non-flexible direction at all
wxFLEX_GROWMODE_NONE,
// uniformly resize only the specified ones (default)
wxFLEX_GROWMODE_SPECIFIED,
// uniformly resize all cells
wxFLEX_GROWMODE_ALL
};
class WXDLLIMPEXP_CORE wxFlexGridSizer: public wxGridSizer
{
public:
// ctors specifying the number of columns only: number of rows will be
// deduced automatically depending on the number of sizer elements
wxFlexGridSizer( int cols, int vgap, int hgap );
wxFlexGridSizer( int cols, const wxSize& gap = wxSize(0, 0) );
// ctors specifying the number of rows and columns
wxFlexGridSizer( int rows, int cols, int vgap, int hgap );
wxFlexGridSizer( int rows, int cols, const wxSize& gap );
// dtor
virtual ~wxFlexGridSizer();
// set the rows/columns which will grow (the others will remain of the
// constant initial size)
void AddGrowableRow( size_t idx, int proportion = 0 );
void RemoveGrowableRow( size_t idx );
void AddGrowableCol( size_t idx, int proportion = 0 );
void RemoveGrowableCol( size_t idx );
bool IsRowGrowable( size_t idx );
bool IsColGrowable( size_t idx );
// the sizer cells may grow in both directions, not grow at all or only
// grow in one direction but not the other
// the direction may be wxVERTICAL, wxHORIZONTAL or wxBOTH (default)
void SetFlexibleDirection(int direction) { m_flexDirection = direction; }
int GetFlexibleDirection() const { return m_flexDirection; }
// note that the grow mode only applies to the direction which is not
// flexible
void SetNonFlexibleGrowMode(wxFlexSizerGrowMode mode) { m_growMode = mode; }
wxFlexSizerGrowMode GetNonFlexibleGrowMode() const { return m_growMode; }
// Read-only access to the row heights and col widths arrays
const wxArrayInt& GetRowHeights() const { return m_rowHeights; }
const wxArrayInt& GetColWidths() const { return m_colWidths; }
// implementation
virtual void RepositionChildren(const wxSize& minSize) wxOVERRIDE;
virtual wxSize CalcMin() wxOVERRIDE;
protected:
void AdjustForFlexDirection();
void AdjustForGrowables(const wxSize& sz, const wxSize& minSize);
wxSize FindWidthsAndHeights(int nrows, int ncols);
// the heights/widths of all rows/columns
wxArrayInt m_rowHeights,
m_colWidths;
// indices of the growable columns and rows
wxArrayInt m_growableRows,
m_growableCols;
// proportion values of the corresponding growable rows and columns
wxArrayInt m_growableRowsProportions,
m_growableColsProportions;
// parameters describing whether the growable cells should be resized in
// both directions or only one
int m_flexDirection;
wxFlexSizerGrowMode m_growMode;
private:
wxDECLARE_CLASS(wxFlexGridSizer);
wxDECLARE_NO_COPY_CLASS(wxFlexGridSizer);
};
//---------------------------------------------------------------------------
// wxBoxSizer
//---------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxBoxSizer: public wxSizer
{
public:
wxBoxSizer(int orient)
{
m_orient = orient;
m_totalProportion = 0;
wxASSERT_MSG( m_orient == wxHORIZONTAL || m_orient == wxVERTICAL,
wxT("invalid value for wxBoxSizer orientation") );
}
virtual wxSizerItem *AddSpacer(int size) wxOVERRIDE;
int GetOrientation() const { return m_orient; }
bool IsVertical() const { return m_orient == wxVERTICAL; }
void SetOrientation(int orient) { m_orient = orient; }
// implementation of our resizing logic
virtual wxSize CalcMin() wxOVERRIDE;
virtual void RepositionChildren(const wxSize& minSize) wxOVERRIDE;
virtual bool InformFirstDirection(int direction,
int size,
int availableOtherDir) wxOVERRIDE;
protected:
// Only overridden to perform extra debugging checks.
virtual wxSizerItem *DoInsert(size_t index, wxSizerItem *item) wxOVERRIDE;
// helpers for our code: this returns the component of the given wxSize in
// the direction of the sizer and in the other direction, respectively
int GetSizeInMajorDir(const wxSize& sz) const
{
return m_orient == wxHORIZONTAL ? sz.x : sz.y;
}
int& SizeInMajorDir(wxSize& sz)
{
return m_orient == wxHORIZONTAL ? sz.x : sz.y;
}
int& PosInMajorDir(wxPoint& pt)
{
return m_orient == wxHORIZONTAL ? pt.x : pt.y;
}
int GetSizeInMinorDir(const wxSize& sz) const
{
return m_orient == wxHORIZONTAL ? sz.y : sz.x;
}
int& SizeInMinorDir(wxSize& sz)
{
return m_orient == wxHORIZONTAL ? sz.y : sz.x;
}
int& PosInMinorDir(wxPoint& pt)
{
return m_orient == wxHORIZONTAL ? pt.y : pt.x;
}
// another helper: creates wxSize from major and minor components
wxSize SizeFromMajorMinor(int major, int minor) const
{
if ( m_orient == wxHORIZONTAL )
{
return wxSize(major, minor);
}
else // wxVERTICAL
{
return wxSize(minor, major);
}
}
// either wxHORIZONTAL or wxVERTICAL
int m_orient;
// the sum of proportion of all of our elements
int m_totalProportion;
private:
wxDECLARE_CLASS(wxBoxSizer);
};
//---------------------------------------------------------------------------
// wxStaticBoxSizer
//---------------------------------------------------------------------------
#if wxUSE_STATBOX
class WXDLLIMPEXP_FWD_CORE wxStaticBox;
class WXDLLIMPEXP_CORE wxStaticBoxSizer: public wxBoxSizer
{
public:
wxStaticBoxSizer(wxStaticBox *box, int orient);
wxStaticBoxSizer(int orient, wxWindow *win, const wxString& label = wxEmptyString);
virtual ~wxStaticBoxSizer();
virtual wxSize CalcMin() wxOVERRIDE;
virtual void RepositionChildren(const wxSize& minSize) wxOVERRIDE;
wxStaticBox *GetStaticBox() const
{ return m_staticBox; }
// override to hide/show the static box as well
virtual void ShowItems (bool show) wxOVERRIDE;
virtual bool AreAnyItemsShown() const wxOVERRIDE;
virtual bool Detach( wxWindow *window ) wxOVERRIDE;
virtual bool Detach( wxSizer *sizer ) wxOVERRIDE { return wxBoxSizer::Detach(sizer); }
virtual bool Detach( int index ) wxOVERRIDE { return wxBoxSizer::Detach(index); }
protected:
wxStaticBox *m_staticBox;
private:
wxDECLARE_CLASS(wxStaticBoxSizer);
wxDECLARE_NO_COPY_CLASS(wxStaticBoxSizer);
};
#endif // wxUSE_STATBOX
//---------------------------------------------------------------------------
// wxStdDialogButtonSizer
//---------------------------------------------------------------------------
#if wxUSE_BUTTON
class WXDLLIMPEXP_CORE wxStdDialogButtonSizer: public wxBoxSizer
{
public:
// Constructor just creates a new wxBoxSizer, not much else.
// Box sizer orientation is automatically determined here:
// vertical for PDAs, horizontal for everything else?
wxStdDialogButtonSizer();
// Checks button ID against system IDs and sets one of the pointers below
// to this button. Does not do any sizer-related things here.
void AddButton(wxButton *button);
// Use these if no standard ID can/should be used
void SetAffirmativeButton( wxButton *button );
void SetNegativeButton( wxButton *button );
void SetCancelButton( wxButton *button );
// All platform-specific code here, checks which buttons exist and add
// them to the sizer accordingly.
// Note - one potential hack on Mac we could use here,
// if m_buttonAffirmative is wxID_SAVE then ensure wxID_SAVE
// is set to _("Save") and m_buttonNegative is set to _("Don't Save")
// I wouldn't add any other hacks like that into here,
// but this one I can see being useful.
void Realize();
wxButton *GetAffirmativeButton() const { return m_buttonAffirmative; }
wxButton *GetApplyButton() const { return m_buttonApply; }
wxButton *GetNegativeButton() const { return m_buttonNegative; }
wxButton *GetCancelButton() const { return m_buttonCancel; }
wxButton *GetHelpButton() const { return m_buttonHelp; }
protected:
wxButton *m_buttonAffirmative; // wxID_OK, wxID_YES, wxID_SAVE go here
wxButton *m_buttonApply; // wxID_APPLY
wxButton *m_buttonNegative; // wxID_NO
wxButton *m_buttonCancel; // wxID_CANCEL, wxID_CLOSE
wxButton *m_buttonHelp; // wxID_HELP, wxID_CONTEXT_HELP
private:
wxDECLARE_CLASS(wxStdDialogButtonSizer);
wxDECLARE_NO_COPY_CLASS(wxStdDialogButtonSizer);
};
#endif // wxUSE_BUTTON
// ----------------------------------------------------------------------------
// inline functions implementation
// ----------------------------------------------------------------------------
#if WXWIN_COMPATIBILITY_2_8
inline void wxSizerItem::SetWindow(wxWindow *window)
{
DoSetWindow(window);
}
inline void wxSizerItem::SetSizer(wxSizer *sizer)
{
DoSetSizer(sizer);
}
inline void wxSizerItem::SetSpacer(const wxSize& size)
{
DoSetSpacer(size);
}
inline void wxSizerItem::SetSpacer(int width, int height)
{
DoSetSpacer(wxSize(width, height));
}
#endif // WXWIN_COMPATIBILITY_2_8
inline wxSizerItem*
wxSizer::Insert(size_t index, wxSizerItem *item)
{
return DoInsert(index, item);
}
inline wxSizerItem*
wxSizer::Add( wxSizerItem *item )
{
return Insert( m_children.GetCount(), item );
}
inline wxSizerItem*
wxSizer::Add( wxWindow *window, int proportion, int flag, int border, wxObject* userData )
{
return Add( new wxSizerItem( window, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Add( wxSizer *sizer, int proportion, int flag, int border, wxObject* userData )
{
return Add( new wxSizerItem( sizer, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Add( int width, int height, int proportion, int flag, int border, wxObject* userData )
{
return Add( new wxSizerItem( width, height, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Add( wxWindow *window, const wxSizerFlags& flags )
{
return Add( new wxSizerItem(window, flags) );
}
inline wxSizerItem*
wxSizer::Add( wxSizer *sizer, const wxSizerFlags& flags )
{
return Add( new wxSizerItem(sizer, flags) );
}
inline wxSizerItem*
wxSizer::Add( int width, int height, const wxSizerFlags& flags )
{
return Add( new wxSizerItem(width, height, flags) );
}
inline wxSizerItem*
wxSizer::AddSpacer(int size)
{
return Add(size, size);
}
inline wxSizerItem*
wxSizer::AddStretchSpacer(int prop)
{
return Add(0, 0, prop);
}
inline wxSizerItem*
wxSizer::Prepend( wxSizerItem *item )
{
return Insert( 0, item );
}
inline wxSizerItem*
wxSizer::Prepend( wxWindow *window, int proportion, int flag, int border, wxObject* userData )
{
return Prepend( new wxSizerItem( window, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Prepend( wxSizer *sizer, int proportion, int flag, int border, wxObject* userData )
{
return Prepend( new wxSizerItem( sizer, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Prepend( int width, int height, int proportion, int flag, int border, wxObject* userData )
{
return Prepend( new wxSizerItem( width, height, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::PrependSpacer(int size)
{
return Prepend(size, size);
}
inline wxSizerItem*
wxSizer::PrependStretchSpacer(int prop)
{
return Prepend(0, 0, prop);
}
inline wxSizerItem*
wxSizer::Prepend( wxWindow *window, const wxSizerFlags& flags )
{
return Prepend( new wxSizerItem(window, flags) );
}
inline wxSizerItem*
wxSizer::Prepend( wxSizer *sizer, const wxSizerFlags& flags )
{
return Prepend( new wxSizerItem(sizer, flags) );
}
inline wxSizerItem*
wxSizer::Prepend( int width, int height, const wxSizerFlags& flags )
{
return Prepend( new wxSizerItem(width, height, flags) );
}
inline wxSizerItem*
wxSizer::Insert( size_t index,
wxWindow *window,
int proportion,
int flag,
int border,
wxObject* userData )
{
return Insert( index, new wxSizerItem( window, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Insert( size_t index,
wxSizer *sizer,
int proportion,
int flag,
int border,
wxObject* userData )
{
return Insert( index, new wxSizerItem( sizer, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Insert( size_t index,
int width,
int height,
int proportion,
int flag,
int border,
wxObject* userData )
{
return Insert( index, new wxSizerItem( width, height, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Insert( size_t index, wxWindow *window, const wxSizerFlags& flags )
{
return Insert( index, new wxSizerItem(window, flags) );
}
inline wxSizerItem*
wxSizer::Insert( size_t index, wxSizer *sizer, const wxSizerFlags& flags )
{
return Insert( index, new wxSizerItem(sizer, flags) );
}
inline wxSizerItem*
wxSizer::Insert( size_t index, int width, int height, const wxSizerFlags& flags )
{
return Insert( index, new wxSizerItem(width, height, flags) );
}
inline wxSizerItem*
wxSizer::InsertSpacer(size_t index, int size)
{
return Insert(index, size, size);
}
inline wxSizerItem*
wxSizer::InsertStretchSpacer(size_t index, int prop)
{
return Insert(index, 0, 0, prop);
}
#endif // __WXSIZER_H__