wxWidgets/include/wx/palmos/glcanvas.h
Vadim Zeitlin dc3065a56f Big wxGL classes refactoring/cleanup:
1. Provide the same API, especially, but not limited to, wxGLCanvas and
   wxCLContext ctors (which were completely different in all ports)
2. Extracted common parts into wxGLCanvas/ContextBase classes
3. Deprecate the old API using implicitly created wxGLContext


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45388 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2007-04-10 17:38:55 +00:00

126 lines
3.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/palmos/glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Palm OS
// Author: William Osborne - minimal working wxPalmOS port
// Modified by:
// Created: 10/13/04
// RCS-ID: $Id$
// Copyright: (c) William Osborne
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
#include "wx/palette.h"
#include "wx/scrolwin.h"
#include "wx/msw/wrapwin.h"
#include <GL/gl.h>
class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
class WXDLLIMPEXP_GL wxGLContext: public wxObject
{
public:
wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
wxGLContext( bool isRGB, wxGLCanvas *win,
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */ );
virtual ~wxGLContext();
void SetCurrent();
void SetColour(const wxChar *colour);
void SwapBuffers();
inline wxWindow* GetWindow() const { return m_window; }
inline WXHDC GetHDC() const { return m_hDC; }
inline HGLRC GetGLRC() const { return m_glContext; }
public:
HGLRC m_glContext;
WXHDC m_hDC;
wxWindow* m_window;
};
class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
{
DECLARE_CLASS(wxGLCanvas)
public:
wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxGLCanvasName, int *attribList = 0,
const wxPalette& palette = wxNullPalette);
wxGLCanvas(wxWindow *parent,
const wxGLContext *shared = (wxGLContext *) NULL,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
int *attribList = (int *) NULL,
const wxPalette& palette = wxNullPalette);
wxGLCanvas(wxWindow *parent,
const wxGLCanvas *shared = (wxGLCanvas *)NULL,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
int *attribList = 0,
const wxPalette& palette = wxNullPalette);
virtual ~wxGLCanvas();
// Replaces wxWindow::Create functionality, since
// we need to use a different window class
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size,
long style, const wxString& name);
void SetCurrent();
#ifdef __WXUNIVERSAL__
virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
#endif
void SetColour(const wxChar *colour);
void SwapBuffers();
void OnSize(wxSizeEvent& event);
void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
void OnPaletteChanged(wxPaletteChangedEvent& event);
inline wxGLContext* GetContext() const { return m_glContext; }
inline WXHDC GetHDC() const { return m_hDC; }
void SetupPixelFormat(int *attribList = (int *) NULL);
void SetupPalette(const wxPalette& palette);
protected:
WXHDC m_hDC;
DECLARE_EVENT_TABLE()
};
#endif
// _WX_GLCANVAS_H_