dc3065a56f
1. Provide the same API, especially, but not limited to, wxGLCanvas and wxCLContext ctors (which were completely different in all ports) 2. Extracted common parts into wxGLCanvas/ContextBase classes 3. Deprecate the old API using implicitly created wxGLContext git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45388 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
126 lines
3.4 KiB
C++
126 lines
3.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/palmos/glcanvas.h
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// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Palm OS
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// Author: William Osborne - minimal working wxPalmOS port
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// Modified by:
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// Created: 10/13/04
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// RCS-ID: $Id$
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// Copyright: (c) William Osborne
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GLCANVAS_H_
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#define _WX_GLCANVAS_H_
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#include "wx/palette.h"
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#include "wx/scrolwin.h"
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#include "wx/msw/wrapwin.h"
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#include <GL/gl.h>
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class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
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class WXDLLIMPEXP_GL wxGLContext: public wxObject
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{
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public:
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wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
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wxGLContext( bool isRGB, wxGLCanvas *win,
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const wxPalette& WXUNUSED(palette),
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const wxGLContext *other /* for sharing display lists */ );
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virtual ~wxGLContext();
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void SetCurrent();
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void SetColour(const wxChar *colour);
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void SwapBuffers();
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inline wxWindow* GetWindow() const { return m_window; }
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inline WXHDC GetHDC() const { return m_hDC; }
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inline HGLRC GetGLRC() const { return m_glContext; }
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public:
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HGLRC m_glContext;
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WXHDC m_hDC;
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wxWindow* m_window;
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};
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class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
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{
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DECLARE_CLASS(wxGLCanvas)
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public:
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wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxString& name = wxGLCanvasName, int *attribList = 0,
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const wxPalette& palette = wxNullPalette);
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wxGLCanvas(wxWindow *parent,
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const wxGLContext *shared = (wxGLContext *) NULL,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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int *attribList = (int *) NULL,
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const wxPalette& palette = wxNullPalette);
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wxGLCanvas(wxWindow *parent,
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const wxGLCanvas *shared = (wxGLCanvas *)NULL,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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int *attribList = 0,
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const wxPalette& palette = wxNullPalette);
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virtual ~wxGLCanvas();
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// Replaces wxWindow::Create functionality, since
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// we need to use a different window class
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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long style, const wxString& name);
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void SetCurrent();
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#ifdef __WXUNIVERSAL__
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virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
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#endif
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void SetColour(const wxChar *colour);
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void SwapBuffers();
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void OnSize(wxSizeEvent& event);
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void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
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void OnPaletteChanged(wxPaletteChangedEvent& event);
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inline wxGLContext* GetContext() const { return m_glContext; }
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inline WXHDC GetHDC() const { return m_hDC; }
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void SetupPixelFormat(int *attribList = (int *) NULL);
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void SetupPalette(const wxPalette& palette);
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protected:
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WXHDC m_hDC;
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DECLARE_EVENT_TABLE()
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};
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#endif
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// _WX_GLCANVAS_H_
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