896512c732
There doesn't seem to be any compelling reason to use float. Using double is simpler, and avoids otherwise unnecessary float<->double conversions.
91 lines
3.4 KiB
C++
91 lines
3.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/qt/font.h
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// Author: Peter Most, Javier Torres, Mariano Reingart
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// Copyright: (c) 2010 wxWidgets dev team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_QT_FONT_H_
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#define _WX_QT_FONT_H_
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class QFont;
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class WXDLLIMPEXP_CORE wxFont : public wxFontBase
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{
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public:
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wxFont();
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wxFont(const wxFontInfo& info);
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wxFont(const wxString& nativeFontInfoString);
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wxFont(const wxNativeFontInfo& info);
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wxFont(const QFont& font);
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wxFont(int size,
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wxFontFamily family,
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wxFontStyle style,
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wxFontWeight weight,
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bool underlined = false,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
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wxFont(const wxSize& pixelSize,
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wxFontFamily family,
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wxFontStyle style,
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wxFontWeight weight,
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bool underlined = false,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
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wxDEPRECATED_MSG("use wxFONT{FAMILY,STYLE,WEIGHT}_XXX constants")
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wxFont(int size,
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int family,
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int style,
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int weight,
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bool underlined = false,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
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bool Create(wxSize size,
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wxFontFamily family,
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wxFontStyle style,
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wxFontWeight weight,
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bool underlined = false,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
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// accessors: get the font characteristics
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virtual int GetPointSize() const wxOVERRIDE;
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virtual double GetFractionalPointSize() const wxOVERRIDE;
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virtual wxSize GetPixelSize() const wxOVERRIDE;
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virtual wxFontStyle GetStyle() const wxOVERRIDE;
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virtual int GetNumericWeight() const wxOVERRIDE;
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virtual bool GetUnderlined() const wxOVERRIDE;
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virtual wxString GetFaceName() const wxOVERRIDE;
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virtual wxFontEncoding GetEncoding() const wxOVERRIDE;
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virtual const wxNativeFontInfo *GetNativeFontInfo() const wxOVERRIDE;
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virtual bool GetStrikethrough() const wxOVERRIDE;
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// change the font characteristics
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virtual void SetFractionalPointSize(double pointSize) wxOVERRIDE;
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virtual void SetPixelSize(const wxSize& pixelSize) wxOVERRIDE;
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virtual void SetFamily( wxFontFamily family ) wxOVERRIDE;
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virtual void SetStyle( wxFontStyle style ) wxOVERRIDE;
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virtual void SetNumericWeight(int weight) wxOVERRIDE;
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virtual bool SetFaceName(const wxString& facename) wxOVERRIDE;
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virtual void SetUnderlined( bool underlined ) wxOVERRIDE;
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virtual void SetStrikethrough(bool strikethrough) wxOVERRIDE;
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virtual void SetEncoding(wxFontEncoding encoding) wxOVERRIDE;
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wxDECLARE_COMMON_FONT_METHODS();
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virtual QFont GetHandle() const;
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protected:
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virtual wxGDIRefData *CreateGDIRefData() const wxOVERRIDE;
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virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const wxOVERRIDE;
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virtual wxFontFamily DoGetFamily() const wxOVERRIDE;
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virtual void DoSetNativeFontInfo(const wxNativeFontInfo& info) wxOVERRIDE;
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wxDECLARE_DYNAMIC_CLASS(wxFont);
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};
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#endif // _WX_QT_FONT_H_
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