4e5d2d97e2
Take wxBitmapBundle in wxButton::SetBitmapLabel() and related functions in order to be able to associate several bitmaps to be used in different resolutions with the button, instead of just a single bitmap.
148 lines
4.7 KiB
C++
148 lines
4.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/bmpbuttn.h
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// Purpose: wxBitmapButton class interface
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 25.08.00
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// Copyright: (c) 2000 Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BMPBUTTON_H_BASE_
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#define _WX_BMPBUTTON_H_BASE_
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#include "wx/defs.h"
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#if wxUSE_BMPBUTTON
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#include "wx/button.h"
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// FIXME: right now only wxMSW, wxGTK and wxOSX implement bitmap support in wxButton
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// itself, this shouldn't be used for the other platforms neither
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// when all of them do it
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#if (defined(__WXMSW__) || defined(__WXGTK20__) || defined(__WXOSX__) || defined(__WXQT__)) && !defined(__WXUNIVERSAL__)
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#define wxHAS_BUTTON_BITMAP
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#endif
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class WXDLLIMPEXP_FWD_CORE wxBitmapButton;
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// ----------------------------------------------------------------------------
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// wxBitmapButton: a button which shows bitmaps instead of the usual string.
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// It has different bitmaps for different states (focused/disabled/pressed)
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBitmapButtonBase : public wxButton
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{
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public:
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wxBitmapButtonBase()
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{
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#ifndef wxHAS_BUTTON_BITMAP
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m_marginX =
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m_marginY = 0;
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#endif // wxHAS_BUTTON_BITMAP
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}
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bool Create(wxWindow *parent,
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wxWindowID winid,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxValidator& validator,
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const wxString& name)
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{
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// We use wxBU_NOTEXT to let the base class Create() know that we are
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// not going to show the label: this is a hack needed for wxGTK where
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// we can show both label and bitmap only with GTK 2.6+ but we always
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// can show just one of them and this style allows us to choose which
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// one we need.
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//
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// And we also use wxBU_EXACTFIT to avoid being resized up to the
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// standard button size as this doesn't make sense for bitmap buttons
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// which are not standard anyhow and should fit their bitmap size.
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return wxButton::Create(parent, winid, wxString(),
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pos, size,
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style | wxBU_NOTEXT | wxBU_EXACTFIT,
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validator, name);
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}
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/*
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Derived classes also need to declare, but not define, as it's done in
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common code in bmpbtncmn.cpp, the following function:
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bool CreateCloseButton(wxWindow* parent,
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wxWindowID winid,
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const wxString& name = wxString());
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which is used by NewCloseButton(), and, as Create(), must be
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called on default-constructed wxBitmapButton object.
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*/
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// Special creation function for a standard "Close" bitmap. It allows to
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// simply create a close button with the image appropriate for the current
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// platform.
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static wxBitmapButton*
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NewCloseButton(wxWindow* parent,
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wxWindowID winid,
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const wxString& name = wxString());
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// set/get the margins around the button
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virtual void SetMargins(int x, int y)
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{
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DoSetBitmapMargins(x, y);
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}
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int GetMarginX() const { return DoGetBitmapMargins().x; }
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int GetMarginY() const { return DoGetBitmapMargins().y; }
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protected:
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#ifndef wxHAS_BUTTON_BITMAP
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// function called when any of the bitmaps changes
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virtual void OnSetBitmap() { InvalidateBestSize(); Refresh(); }
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virtual wxBitmap DoGetBitmap(State which) const
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{ return m_bitmaps[which].GetBitmap(wxDefaultSize); }
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virtual void DoSetBitmap(const wxBitmapBundle& bitmap, State which)
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{ m_bitmaps[which] = bitmap; OnSetBitmap(); }
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virtual wxSize DoGetBitmapMargins() const
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{
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return wxSize(m_marginX, m_marginY);
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}
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virtual void DoSetBitmapMargins(int x, int y)
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{
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m_marginX = x;
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m_marginY = y;
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}
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// the bitmap bundles for various states
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wxBitmapBundle m_bitmaps[State_Max];
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// the margins around the bitmap
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int m_marginX,
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m_marginY;
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#endif // !wxHAS_BUTTON_BITMAP
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wxDECLARE_NO_COPY_CLASS(wxBitmapButtonBase);
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};
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#if defined(__WXUNIVERSAL__)
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#include "wx/univ/bmpbuttn.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/bmpbuttn.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/bmpbuttn.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/bmpbuttn.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/bmpbuttn.h"
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#elif defined(__WXMAC__)
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#include "wx/osx/bmpbuttn.h"
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#elif defined(__WXQT__)
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#include "wx/qt/bmpbuttn.h"
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#endif
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#endif // wxUSE_BMPBUTTON
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#endif // _WX_BMPBUTTON_H_BASE_
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