wxWidgets/tests/controls/bitmaptogglebuttontest.cpp
Vadim Zeitlin 323d36e452 Add wxHAS_BITMAPTOGGLEBUTTON and test for it in the unit test.
Not all ports define wxBitmapToggleButton class currently, so add a special
symbol which is defined only if this class is indeed available and test for it
in the unit test for this class.

This fixes the tests compilation under wxX11.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65706 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-10-01 13:05:36 +00:00

125 lines
3.2 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: tests/controls/bitmaptogglebuttontest.cpp
// Purpose: wxBitmapToggleButton unit test
// Author: Steven Lamerton
// Created: 2010-07-17
// RCS-ID: $Id$
// Copyright: (c) 2010 Steven Lamerton
///////////////////////////////////////////////////////////////////////////////
#include "testprec.h"
#if wxUSE_TOGGLEBTN
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/tglbtn.h"
#ifdef wxHAS_BITMAPTOGGLEBUTTON
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif // WX_PRECOMP
#include "testableframe.h"
#include "wx/uiaction.h"
#include "wx/artprov.h"
class BitmapToggleButtonTestCase : public CppUnit::TestCase
{
public:
BitmapToggleButtonTestCase() { }
void setUp();
void tearDown();
private:
CPPUNIT_TEST_SUITE( BitmapToggleButtonTestCase );
WXUISIM_TEST( Click );
CPPUNIT_TEST( Value );
CPPUNIT_TEST_SUITE_END();
void Click();
void Value();
wxBitmapToggleButton* m_button;
DECLARE_NO_COPY_CLASS(BitmapToggleButtonTestCase)
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( BitmapToggleButtonTestCase );
// also include in it's own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( BitmapToggleButtonTestCase,
"BitmapToggleButtonTestCase" );
void BitmapToggleButtonTestCase::setUp()
{
m_button = new wxBitmapToggleButton(wxTheApp->GetTopWindow(), wxID_ANY,
wxArtProvider::GetIcon(wxART_INFORMATION,
wxART_OTHER,
wxSize(32, 32)));
m_button->Update();
m_button->Refresh();
}
void BitmapToggleButtonTestCase::tearDown()
{
wxDELETE(m_button);
}
void BitmapToggleButtonTestCase::Click()
{
#if wxUSE_UIACTIONSIMULATOR
wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
wxTestableFrame);
EventCounter count(m_button, wxEVT_COMMAND_TOGGLEBUTTON_CLICKED);
wxUIActionSimulator sim;
//We move in slightly to account for window decorations
sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
wxYield();
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount());
CPPUNIT_ASSERT(m_button->GetValue());
wxMilliSleep(1000);
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount());
CPPUNIT_ASSERT(!m_button->GetValue());
#endif // wxUSE_UIACTIONSIMULATOR
}
void BitmapToggleButtonTestCase::Value()
{
wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
wxTestableFrame);
EventCounter count(m_button, wxEVT_COMMAND_BUTTON_CLICKED);
m_button->SetValue(true);
CPPUNIT_ASSERT(m_button->GetValue());
m_button->SetValue(false);
CPPUNIT_ASSERT(!m_button->GetValue());
CPPUNIT_ASSERT_EQUAL( 0, frame->GetEventCount() );
}
#endif // wxHAS_BITMAPTOGGLEBUTTON
#endif // wxUSE_TOGGLEBTN