wxWidgets/samples/resource/resource.cpp
Vadim Zeitlin 2b5f62a0b2 merged 2.4 branch into the trunk
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18040 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-12-04 14:11:26 +00:00

217 lines
5.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: resource.cpp
// Purpose: Dialog resource sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
// #pragma implementation
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_RESOURCES
#error "You should set wxUSE_RESOURCES to 1 to compile this sample"
#endif
#if wxUSE_UNICODE
#error "This sample can't be compiled in Unicode mode."
#endif // wxUSE_UNICODE
#include "wx/resource.h"
#include <ctype.h>
#include "resource.h"
// If we wanted to demonstrate total platform independence,
// then we'd use the dynamic file loading form for all platforms.
// But this shows how to embed the wxWindows resources
// in the program code/executable for UNIX and Windows
// platforms.
// In order to get the ID of the controls defined in the
// dialog, we include the header automatically generated
// by DialogEd
#include "dialog1.h"
// If you have a Windows compiler that can cope with long strings,
// then you can always use the #include form for simplicity.
// NOTE: Borland's brc32.exe resource compiler doesn't recognize
// the TEXT resource, for some reason, so either run-time file loading
// or file inclusion should be used.
#if defined(__WXMSW__)
// Under Windows, some compilers can't include
// a whole .wxr file. So we use a .rc user-defined resource
// instead. dialog1 will point to the whole .wxr 'file'.
static wxChar *dialog1 = NULL;
static wxChar *menu1 = NULL;
#else
// Other platforms should have sensible compilers that
// cope with long strings.
#include "dialog1.wxr"
#include "menu1.wxr"
#endif
// Declare two frames
MyFrame *frame = (MyFrame *) NULL;
IMPLEMENT_APP(MyApp)
// Testing of ressources
MyApp::MyApp()
{
}
// The `main program' equivalent, creating the windows and returning the
// main frame
bool MyApp::OnInit(void)
{
#if defined(__WXMSW__)
// Load the .wxr 'file' from a .rc resource, under Windows.
dialog1 = wxLoadUserResource(wxT("dialog1"), wxT("WXRDATA"));
menu1 = wxLoadUserResource(wxT("menu1"), wxT("WXRDATA"));
// All resources in the file (only one in this case) get parsed
// by this call.
wxResourceParseString(dialog1);
wxResourceParseString(menu1);
#else
// Simply parse the data pointed to by the variable dialog1.
// If there were several resources, there would be several
// variables, and this would need to be called several times.
wxResourceParseData(dialog1);
wxResourceParseData(menu1);
#endif
// Create the main frame window
frame = new MyFrame( (wxFrame *) NULL, -1,
(char *) "wxWindows Resource Sample",
wxPoint(-1, -1), wxSize(300, 250) );
// Give it a status line
frame->CreateStatusBar(2);
wxMenuBar *menu_bar = wxResourceCreateMenuBar("menu1");
// Associate the menu bar with the frame
frame->SetMenuBar(menu_bar);
// Make a panel
frame->panel = new MyPanel( frame, -1, wxPoint(0, 0), wxSize(400, 400),
0, "MyMainFrame" );
frame->Show(TRUE);
SetTopWindow(frame);
return TRUE;
}
MyApp::~MyApp()
{
#if defined(__WXMSW__)
delete dialog1;
delete menu1;
#endif
}
BEGIN_EVENT_TABLE(MyPanel, wxPanel)
EVT_LEFT_DOWN( MyPanel::OnClick)
END_EVENT_TABLE()
MyPanel::MyPanel
(
wxWindow *parent, wxWindowID id, const wxPoint& pos,
const wxSize& size,
int style, const wxString &name
) : wxPanel( parent, id, pos, size, style, name )
{
}
void MyPanel::OnClick( wxMouseEvent &WXUNUSED(event2) )
{
MyFrame *frame = (MyFrame*)(wxTheApp->GetTopWindow());
wxCommandEvent event;
frame->OnTestDialog( event );
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(RESOURCE_ABOUT, MyFrame::OnAbout)
EVT_MENU(RESOURCE_QUIT, MyFrame::OnQuit)
EVT_MENU(RESOURCE_TESTDIALOG, MyFrame::OnTestDialog)
END_EVENT_TABLE()
// Define my frame constructor
MyFrame::MyFrame
(
wxWindow *parent, const wxWindowID id,
const wxString& title, const wxPoint& pos, const wxSize& size
) : wxFrame(parent, id, title, pos, size)
{
panel = (wxWindow *) NULL;
}
void MyFrame::OnAbout( wxCommandEvent& WXUNUSED(event) )
{
wxMessageBox("wxWindows resource sample.\n"
"(c) Julian Smart", "About wxWindows sample",
wxICON_INFORMATION | wxOK);
}
void MyFrame::OnQuit( wxCommandEvent& WXUNUSED(event) )
{
Close(TRUE);
}
void MyFrame::OnTestDialog(wxCommandEvent& WXUNUSED(event) )
{
MyDialog *dialog = new MyDialog;
if (dialog->LoadFromResource(this, "dialog1"))
{
wxTextCtrl *text = (wxTextCtrl *)wxFindWindowByName("multitext3", dialog);
if (text)
{
text->SetValue("wxWindows resource demo");
}
dialog->ShowModal();
}
dialog->Close(TRUE);
}
BEGIN_EVENT_TABLE(MyDialog, wxDialog)
//EVT_BUTTON(RESOURCE_OK, MyDialog::OnOk)
EVT_BUTTON(ID_BUTTON109, MyDialog::OnCancel)
END_EVENT_TABLE()
void MyDialog::OnOk(wxCommandEvent& WXUNUSED(event) )
{
// EndModal(RESOURCE_OK);
}
void MyDialog::OnCancel(wxCommandEvent& WXUNUSED(event) )
{
EndModal(ID_BUTTON109);
}