cc81d32f2b
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18805 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
637 lines
22 KiB
TeX
637 lines
22 KiB
TeX
\section{\class{wxApp}}\label{wxapp}
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The {\bf wxApp} class represents the application itself. It is used
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to:
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\begin{itemize}\itemsep=0pt
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\item set and get application-wide properties;
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\item implement the windowing system message or event loop;
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\item initiate application processing via \helpref{wxApp::OnInit}{wxapponinit};
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\item allow default processing of events not handled by other
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objects in the application.
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\end{itemize}
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You should use the macro IMPLEMENT\_APP(appClass) in your application implementation
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file to tell wxWindows how to create an instance of your application class.
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Use DECLARE\_APP(appClass) in a header file if you want the wxGetApp function (which returns
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a reference to your application object) to be visible to other files.
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\wxheading{Derived from}
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\helpref{wxEvtHandler}{wxevthandler}\\
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\helpref{wxObject}{wxobject}
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\wxheading{Include files}
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<wx/app.h>
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\wxheading{See also}
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\helpref{wxApp overview}{wxappoverview}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxApp::wxApp}
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\func{void}{wxApp}{\void}
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Constructor. Called implicitly with a definition of a wxApp object.
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\membersection{wxApp::\destruct{wxApp}}
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\func{void}{\destruct{wxApp}}{\void}
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Destructor. Will be called implicitly on program exit if the wxApp
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object is created on the stack.
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\membersection{wxApp::argc}\label{wxappargc}
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\member{int}{argc}
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Number of command line arguments (after environment-specific processing).
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\membersection{wxApp::argv}\label{wxappargv}
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\member{char **}{argv}
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Command line arguments (after environment-specific processing).
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\membersection{wxApp::CreateLogTarget}\label{wxappcreatelogtarget}
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\func{virtual wxLog*}{CreateLogTarget}{\void}
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Creates a wxLog class for the application to use for logging errors. The default
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implementation returns a new wxLogGui class.
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\wxheading{See also}
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\helpref{wxLog}{wxlog}
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\membersection{wxApp::Dispatch}\label{wxappdispatch}
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\func{void}{Dispatch}{\void}
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Dispatches the next event in the windowing system event queue.
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This can be used for programming event loops, e.g.
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\begin{verbatim}
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while (app.Pending())
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Dispatch();
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\end{verbatim}
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\wxheading{See also}
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\helpref{wxApp::Pending}{wxapppending}
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\membersection{wxApp::FilterEvent}\label{wxappfilterevent}
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\func{int}{FilterEvent}{\param{wxEvent\& }{event}}
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This function is called before processing any event and allows the application
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to preempt the processing of some events. If this method returns $-1$ the event
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is processed normally, otherwise either {\tt true} or {\tt false} should be
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returned and the event processing stops immediately considering that the event
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had been already processed (for the former return value) or that it is not
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going to be processed at all (for the latter one).
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\membersection{wxApp::GetAppName}\label{wxappgetappname}
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\constfunc{wxString}{GetAppName}{\void}
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Returns the application name.
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\wxheading{Remarks}
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wxWindows sets this to a reasonable default before
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calling \helpref{wxApp::OnInit}{wxapponinit}, but the application can reset it at will.
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\membersection{wxApp::GetAuto3D}\label{wxappgetauto3d}
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\constfunc{bool}{GetAuto3D}{\void}
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Returns true if 3D control mode is on, false otherwise.
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\wxheading{See also}
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\helpref{wxApp::SetAuto3D}{wxappsetauto3d}
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\membersection{wxApp::GetClassName}\label{wxappgetclassname}
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\constfunc{wxString}{GetClassName}{\void}
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Gets the class name of the application. The class name may be used in a platform specific
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manner to refer to the application.
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\wxheading{See also}
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\helpref{wxApp::SetClassName}{wxappsetclassname}
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\membersection{wxApp::GetExitOnFrameDelete}\label{wxappgetexitonframedelete}
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\constfunc{bool}{GetExitFrameOnDelete}{\void}
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Returns true if the application will exit when the top-level window is deleted, false
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otherwise.
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\wxheading{See also}
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\helpref{wxApp::SetExitOnFrameDelete}{wxappsetexitonframedelete},\\
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\helpref{wxApp shutdown overview}{wxappshutdownoverview}
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\membersection{wxApp::GetTopWindow}\label{wxappgettopwindow}
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\constfunc{virtual wxWindow *}{GetTopWindow}{\void}
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Returns a pointer to the top window.
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\wxheading{Remarks}
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If the top window hasn't been set using \helpref{wxApp::SetTopWindow}{wxappsettopwindow}, this
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function will find the first top-level window (frame or dialog) and return that.
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\wxheading{See also}
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\helpref{SetTopWindow}{wxappsettopwindow}
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\membersection{wxApp::GetUseBestVisual}\label{wxappgetusebestvisual}
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\constfunc{bool}{GetUseBestVisual}{\void}
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Returns true if the application will use the best visual on systems that support
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different visuals, false otherwise.
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\wxheading{See also}
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\helpref{SetUseBestVisual}{wxappsetusebestvisual}
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\membersection{wxApp::GetVendorName}\label{wxappgetvendorname}
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\constfunc{wxString}{GetVendorName}{\void}
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Returns the application's vendor name.
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\membersection{wxApp::ExitMainLoop}\label{wxappexitmainloop}
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\func{void}{ExitMainLoop}{\void}
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Call this to explicitly exit the main message (event) loop.
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You should normally exit the main loop (and the application) by deleting
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the top window.
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\membersection{wxApp::Initialized}\label{wxappinitialized}
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\func{bool}{Initialized}{\void}
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Returns true if the application has been initialized (i.e. if\rtfsp
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\helpref{wxApp::OnInit}{wxapponinit} has returned successfully). This can be useful for error
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message routines to determine which method of output is best for the
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current state of the program (some windowing systems may not like
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dialogs to pop up before the main loop has been entered).
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\membersection{wxApp::MainLoop}\label{wxappmainloop}
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\func{int}{MainLoop}{\void}
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Called by wxWindows on creation of the application. Override this if you wish
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to provide your own (environment-dependent) main loop.
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\wxheading{Return value}
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Returns 0 under X, and the wParam of the WM\_QUIT message under Windows.
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%% VZ: OnXXX() functions should *not* be documented
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%%
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%%\membersection{wxApp::OnActivate}\label{wxapponactivate}
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%%
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%%\func{void}{OnActivate}{\param{wxActivateEvent\& }{event}}
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%%
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%%Provide this member function to know whether the application is being
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%%activated or deactivated (Windows only).
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%%
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%%\wxheading{See also}
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%%
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%%\helpref{wxWindow::OnActivate}{wxwindowonactivate}, \helpref{wxActivateEvent}{wxactivateevent}
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%%
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%%\membersection{wxApp::OnCharHook}\label{wxapponcharhook}
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%%
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%%\func{void}{OnCharHook}{\param{wxKeyEvent\&}{ event}}
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%%
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%%This event handler function is called (under Windows only) to allow the window to intercept keyboard events
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%%before they are processed by child windows.
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%%
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%%\wxheading{Parameters}
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%%
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%%\docparam{event}{The keypress event.}
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%%
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%%\wxheading{Remarks}
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%%
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%%Use the wxEVT\_CHAR\_HOOK macro in your event table.
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%%
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%%If you use this member, you can selectively consume keypress events by calling\rtfsp
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%%\helpref{wxEvent::Skip}{wxeventskip} for characters the application is not interested in.
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%%
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%%\wxheading{See also}
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%%
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%%\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnChar}{wxwindowonchar},\rtfsp
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%%\helpref{wxWindow::OnCharHook}{wxwindowoncharhook}, \helpref{wxDialog::OnCharHook}{wxdialogoncharhook}
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\membersection{wxApp::OnAssert}\label{wxapponassert}
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\func{void}{OnAssert}{\param{const wxChar }{*file}, \param{int }{line}, \param{const wxChar }{*cond}, \param{const wxChar }{*msg}}
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This function is called when an assert failure occurs, i.e. the condition
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specified in \helpref{wxASSERT}{wxassert} macro evaluated to {\tt false}.
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It is only called in debug mode (when {\tt \_\_WXDEBUG\_\_} is defined) as
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asserts are not left in the release code at all.
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The base class version show the default assert failure dialog box proposing to
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the user to stop the program, continue or ignore all subsequent asserts.
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\wxheading{Parameters}
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\docparam{file}{the name of the source file where the assert occured}
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\docparam{line}{the line number in this file where the assert occured}
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\docparam{cond}{the condition of the failed assert in string form}
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\docparam{msg}{the message specified as argument to
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\helpref{wxASSERT\_MSG}{wxassertmsg} or \helpref{wxFAIL\_MSG}{wxfailmsg}, will
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be {\tt NULL} if just \helpref{wxASSERT}{wxassert} or \helpref{wxFAIL}{wxfail}
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was used}
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\membersection{wxApp::OnExit}\label{wxapponexit}
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\func{int}{OnExit}{\void}
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Provide this member function for any processing which needs to be
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done as the application is about to exit. OnExit is called after
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destroying all application windows and controls, but before
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wxWindows cleanup.
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\membersection{wxApp::OnCmdLineError}\label{wxapponcmdlineerror}
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\func{bool}{OnCmdLineError}{\param{wxCmdLineParser\& }{parser}}
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Called when command line parsing fails (i.e. an incorrect command line option
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was specified by the user). The default behaviour is to show the program usage
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text and abort the program.
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Return {\tt true} to continue normal execution or {\tt false} to return
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{\tt false} from \helpref{OnInit}{wxapponinit} thus terminating the program.
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\wxheading{See also}
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\helpref{OnInitCmdLine}{wxapponinitcmdline}
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\membersection{wxApp::OnCmdLineHelp}\label{wxapponcmdlinehelp}
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\func{bool}{OnCmdLineHelp}{\param{wxCmdLineParser\& }{parser}}
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Called when the help option ({\tt --help}) was specified on the command line.
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The default behaviour is to show the program usage text and abort the program.
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Return {\tt true} to continue normal execution or {\tt false} to return
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{\tt false} from \helpref{OnInit}{wxapponinit} thus terminating the program.
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\wxheading{See also}
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\helpref{OnInitCmdLine}{wxapponinitcmdline}
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\membersection{wxApp::OnCmdLineParsed}\label{wxapponcmdlineparsed}
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\func{bool}{OnCmdLineParsed}{\param{wxCmdLineParser\& }{parser}}
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Called after the command line had been successfully parsed. You may override
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this method to test for the values of the various parameters which could be
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set from the command line.
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Don't forget to call the base class version unless you want to suppress
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processing of the standard command line options.
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Return {\tt true} to continue normal execution or {\tt false} to return
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{\tt false} from \helpref{OnInit}{wxapponinit} thus terminating the program.
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\wxheading{See also}
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\helpref{OnInitCmdLine}{wxapponinitcmdline}
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\membersection{wxApp::OnFatalException}\label{wxapponfatalexception}
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\func{void}{OnFatalException}{\void}
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This function may be called if something fatal happens: an unhandled
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exception under Win32 or a a fatal signal under Unix, for example. However,
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this will not happen by default: you have to explicitly call
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\helpref{wxHandleFatalExceptions}{wxhandlefatalexceptions} to enable this.
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Generally speaking, this function should only show a message to the user and
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return. You may attempt to save unsaved data but this is not guaranteed to
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work and, in fact, probably won't.
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\wxheading{See also}
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\helpref{wxHandleFatalExcetions}{wxhandlefatalexceptions}
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%% VZ: the wxApp event handler are private and should not be documented here!
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%%
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%%\membersection{wxApp::OnIdle}\label{wxapponidle}
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%%
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%%\func{void}{OnIdle}{\param{wxIdleEvent\& }{event}}
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%%
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%%Override this member function for any processing which needs to be done
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%%when the application is idle. You should call wxApp::OnIdle from your own function,
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%%since this forwards OnIdle events to windows and also performs garbage collection for
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%%windows whose destruction has been delayed.
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%%
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%%wxWindows' strategy for OnIdle processing is as follows. After pending user interface events for an
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%%application have all been processed, wxWindows sends an OnIdle event to the application object. wxApp::OnIdle itself
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%%sends an OnIdle event to each application window, allowing windows to do idle processing such as updating
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%%their appearance. If either wxApp::OnIdle or a window OnIdle function requested more time, by
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%%calling \helpref{wxIdleEvent::RequestMore}{wxidleeventrequestmore}, wxWindows will send another OnIdle
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%%event to the application object. This will occur in a loop until either a user event is found to be
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%%pending, or OnIdle requests no more time. Then all pending user events are processed until the system
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%%goes idle again, when OnIdle is called, and so on.
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%%
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%%\wxheading{See also}
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%%
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%%\helpref{wxWindow::OnIdle}{wxwindowonidle}, \helpref{wxIdleEvent}{wxidleevent},\rtfsp
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%%\helpref{wxWindow::SendIdleEvents}{wxappsendidleevents}
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%%
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%%\membersection{wxApp::OnEndSession}\label{wxapponendsession}
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%%
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%%\func{void}{OnEndSession}{\param{wxCloseEvent\& }{event}}
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%%
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%%This is an event handler function called when the operating system or GUI session is
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%%about to close down. The application has a chance to silently save information,
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%%and can optionally close itself.
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%%
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%%Use the EVT\_END\_SESSION event table macro to handle query end session events.
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%%
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%%The default handler calls \helpref{wxWindow::Close}{wxwindowclose} with a true argument
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%%(forcing the application to close itself silently).
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%%
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%%\wxheading{Remarks}
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%%
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%%Under X, OnEndSession is called in response to the `die' event.
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%%
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%%Under Windows, OnEndSession is called in response to the WM\_ENDSESSION message.
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%%
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%%\wxheading{See also}
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%%
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%%\helpref{wxWindow::Close}{wxwindowclose},\rtfsp
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%%\helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp
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%%\helpref{wxCloseEvent}{wxcloseevent},\rtfsp
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%%\helpref{wxApp::OnQueryEndSession}{wxapponqueryendsession}
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\membersection{wxApp::OnInit}\label{wxapponinit}
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\func{bool}{OnInit}{\void}
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This must be provided by the application, and will usually create the
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application's main window, optionally calling
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\helpref{wxApp::SetTopWindow}{wxappsettopwindow}.
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Notice that if you want to to use the command line processing provided by
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wxWindows you have to call the base class version in the derived class
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OnInit().
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Return true to continue processing, false to exit the application.
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\membersection{wxApp::OnInitCmdLine}\label{wxapponinitcmdline}
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\func{void}{OnInitCmdLine}{\param{wxCmdLineParser\& }{parser}}
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Called from \helpref{OnInit}{wxapponinit} and may be used to initialize the
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parser with the command line options for this application. The base class
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versions adds support for a few standard options only.
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\membersection{wxApp::OnQueryEndSession}\label{wxapponqueryendsession}
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\func{void}{OnQueryEndSession}{\param{wxCloseEvent\& }{event}}
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This is an event handler function called when the operating system or GUI session is
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about to close down. Typically, an application will try to save unsaved documents
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at this point.
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If \helpref{wxCloseEvent::CanVeto}{wxcloseeventcanveto} returns true, the application
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is allowed to veto the shutdown by calling \helpref{wxCloseEvent::Veto}{wxcloseeventveto}.
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The application might veto the shutdown after prompting for documents to be saved, and the
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user has cancelled the save.
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Use the EVT\_QUERY\_END\_SESSION event table macro to handle query end session events.
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You should check whether the application is forcing the deletion of the window
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using \helpref{wxCloseEvent::GetForce}{wxcloseeventgetforce}. If this is true,
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destroy the window using \helpref{wxWindow::Destroy}{wxwindowdestroy}.
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If not, it is up to you whether you respond by destroying the window.
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The default handler calls \helpref{wxWindow::Close}{wxwindowclose} on the top-level window,
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and vetoes the shutdown if Close returns false. This will be sufficient for many applications.
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\wxheading{Remarks}
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Under X, OnQueryEndSession is called in response to the `save session' event.
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Under Windows, OnQueryEndSession is called in response to the WM\_QUERYENDSESSION message.
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\wxheading{See also}
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\helpref{wxWindow::Close}{wxwindowclose},\rtfsp
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\helpref{wxCloseEvent}{wxcloseevent}
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%% GD: OnXXX functions are not documented
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%%\helpref{wxApp::OnEndSession}{wxapponendsession}
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\membersection{wxApp::ProcessMessage}\label{wxappprocessmessage}
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\func{bool}{ProcessMessage}{\param{WXMSG *}{msg}}
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Windows-only function for processing a message. This function
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is called from the main message loop, checking for windows that
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may wish to process it. The function returns true if the message
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was processed, false otherwise. If you use wxWindows with another class
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library with its own message loop, you should make sure that this
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function is called to allow wxWindows to receive messages. For example,
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to allow co-existence with the Microsoft Foundation Classes, override
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the PreTranslateMessage function:
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\begin{verbatim}
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// Provide wxWindows message loop compatibility
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BOOL CTheApp::PreTranslateMessage(MSG *msg)
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{
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if (wxTheApp && wxTheApp->ProcessMessage((WXMSW *)msg))
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return true;
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else
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return CWinApp::PreTranslateMessage(msg);
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}
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\end{verbatim}
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\membersection{wxApp::Pending}\label{wxapppending}
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\func{bool}{Pending}{\void}
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Returns true if unprocessed events are in the window system event queue.
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\wxheading{See also}
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\helpref{wxApp::Dispatch}{wxappdispatch}
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\membersection{wxApp::SendIdleEvents}\label{wxappsendidleevents}
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\func{bool}{SendIdleEvents}{\void}
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Sends idle events to all top-level windows.
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\func{bool}{SendIdleEvents}{\param{wxWindow*}{ win}}
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Sends idle events to a window and its children.
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\wxheading{Remarks}
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These functions poll the top-level windows, and their children, for idle event processing.
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If true is returned, more OnIdle processing is requested by one or more window.
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\wxheading{See also}
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%% GD: OnXXX functions are not documented
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%%\helpref{wxApp::OnIdle}{wxapponidle}
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\helpref{wxIdleEvent}{wxidleevent}
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\membersection{wxApp::SetAppName}\label{wxappsetappname}
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\func{void}{SetAppName}{\param{const wxString\& }{name}}
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Sets the name of the application. The name may be used in dialogs
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(for example by the document/view framework). A default name is set by
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wxWindows.
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\wxheading{See also}
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\helpref{wxApp::GetAppName}{wxappgetappname}
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\membersection{wxApp::SetAuto3D}\label{wxappsetauto3d}
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\func{void}{SetAuto3D}{\param{const bool}{ auto3D}}
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Switches automatic 3D controls on or off.
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\wxheading{Parameters}
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\docparam{auto3D}{If true, all controls will be created with 3D appearances unless
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overridden for a control or dialog. The default is true}
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\wxheading{Remarks}
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This has an effect on Windows only.
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\wxheading{See also}
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\helpref{wxApp::GetAuto3D}{wxappgetauto3d}
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\membersection{wxApp::SetClassName}\label{wxappsetclassname}
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\func{void}{SetClassName}{\param{const wxString\& }{name}}
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Sets the class name of the application. This may be used in a platform specific
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manner to refer to the application.
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\wxheading{See also}
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\helpref{wxApp::GetClassName}{wxappgetclassname}
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\membersection{wxApp::SetExitOnFrameDelete}\label{wxappsetexitonframedelete}
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\func{void}{SetExitOnFrameDelete}{\param{bool}{ flag}}
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Allows the programmer to specify whether the application will exit when the
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top-level frame is deleted.
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\wxheading{Parameters}
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\docparam{flag}{If true (the default), the application will exit when the top-level frame is
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deleted. If false, the application will continue to run.}
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\wxheading{See also}
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\helpref{wxApp::GetExitOnFrameDelete}{wxappgetexitonframedelete},\\
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\helpref{wxApp shutdown overview}{wxappshutdownoverview}
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\membersection{wxApp::SetTopWindow}\label{wxappsettopwindow}
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\func{void}{SetTopWindow}{\param{wxWindow* }{window}}
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Sets the `top' window. You can call this from within \helpref{wxApp::OnInit}{wxapponinit} to
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let wxWindows know which is the main window. You don't have to set the top window;
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it is only a convenience so that (for example) certain dialogs without parents can use a
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specific window as the top window. If no top window is specified by the application,
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wxWindows just uses the first frame or dialog in its top-level window list, when it
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needs to use the top window.
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\wxheading{Parameters}
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\docparam{window}{The new top window.}
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\wxheading{See also}
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\helpref{wxApp::GetTopWindow}{wxappgettopwindow}, \helpref{wxApp::OnInit}{wxapponinit}
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\membersection{wxApp::SetVendorName}\label{wxappsetvendorname}
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\func{void}{SetVendorName}{\param{const wxString\& }{name}}
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Sets the name of application's vendor. The name will be used
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in registry access. A default name is set by
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wxWindows.
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\wxheading{See also}
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\helpref{wxApp::GetVendorName}{wxappgetvendorname}
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\membersection{wxApp::SetUseBestVisual}\label{wxappsetusebestvisual}
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\func{void}{SetUseBestVisual}{\param{bool}{ flag}}
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Allows the programmer to specify whether the application will use the best visual
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on systems that support several visual on the same display. This is typically the
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case under Solaris and IRIX, where the default visual is only 8-bit whereas certain
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applications are supposed to run in TrueColour mode.
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Note that this function has to be called in the constructor of the {\tt wxApp}
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instance and won't have any effect when called later on.
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This function currently only has effect under GTK.
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\wxheading{Parameters}
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\docparam{flag}{If true, the app will use the best visual.}
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\membersection{wxApp::Yield}\label{wxappyield}
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\func{bool}{Yield}{\param{bool}{ onlyIfNeeded = false}}
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Yields control to pending messages in the windowing system. This can be useful, for example, when a
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time-consuming process writes to a text window. Without an occasional
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yield, the text window will not be updated properly, and on systems with
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cooperative multitasking, such as Windows 3.1 other processes will not respond.
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Caution should be exercised, however, since yielding may allow the
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user to perform actions which are not compatible with the current task.
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Disabling menu items or whole menus during processing can avoid unwanted
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reentrance of code: see \helpref{::wxSafeYield}{wxsafeyield} for a better
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function.
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Note that Yield() will not flush the message logs. This is intentional as
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calling Yield() is usually done to quickly update the screen and popping up a
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message box dialog may be undesirable. If you do wish to flush the log
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messages immediately (otherwise it will be done during the next idle loop
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iteration), call \helpref{wxLog::FlushActive}{wxlogflushactive}.
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Calling Yield() recursively is normally an error and an assert failure is
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raised in debug build if such situation is detected. However if the the
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{\it onlyIfNeeded} parameter is {\tt true}, the method will just silently
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return {\tt false} instead.
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