34636400a0
2. wxDynamicClass() added and documented 3. first Motif fixes (doesn't compile yet) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2693 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
816 lines
28 KiB
C++
816 lines
28 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: window.h
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// Purpose: wxWindowBase class - the interface of wxWindow
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) wxWindows team
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WINDOW_H_BASE_
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#define _WX_WINDOW_H_BASE_
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#ifdef __GNUG__
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#pragma interface "windowbase.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers which we must include here
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// ----------------------------------------------------------------------------
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#include "wx/event.h" // the base class
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#include "wx/list.h" // defines wxWindowList
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#include "wx/cursor.h" // we have member variables of these classes
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#include "wx/font.h" // so we can't do without them
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#include "wx/colour.h"
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#include "wx/region.h"
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#if wxUSE_ACCEL
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#include "wx/accel.h"
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#endif // wxUSE_ACCEL
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// ----------------------------------------------------------------------------
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// forward declarations
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxCaret;
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class WXDLLEXPORT wxClientData;
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class WXDLLEXPORT wxControl;
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class WXDLLEXPORT wxCursor;
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class WXDLLEXPORT wxDC;
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class WXDLLEXPORT wxDropTarget;
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class WXDLLEXPORT wxItemResource;
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class WXDLLEXPORT wxLayoutConstraints;
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class WXDLLEXPORT wxResourceTable;
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class WXDLLEXPORT wxSizer;
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class WXDLLEXPORT wxToolTip;
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class WXDLLEXPORT wxValidator;
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class WXDLLEXPORT wxWindowBase;
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class WXDLLEXPORT wxWindow;
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// ----------------------------------------------------------------------------
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// (pseudo)template list classes
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// ----------------------------------------------------------------------------
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WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode);
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// ----------------------------------------------------------------------------
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// global variables
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// ----------------------------------------------------------------------------
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WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
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// ----------------------------------------------------------------------------
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// helper classes used by [SG]etClientObject/Data
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//
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// TODO move into a separate header?
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// ----------------------------------------------------------------------------
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class wxClientData
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{
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public:
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wxClientData() { }
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virtual ~wxClientData() { }
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};
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class wxStringClientData : public wxClientData
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{
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public:
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wxStringClientData() { }
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wxStringClientData( const wxString &data ) : m_data(data) { }
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void SetData( const wxString &data ) { m_data = data; }
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const wxString& GetData() const { return m_data; }
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private:
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wxString m_data;
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};
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// ----------------------------------------------------------------------------
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// wxWindowBase is the base class for all GUI controls/widgets, this is the public
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// interface of this class.
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//
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// Event handler: windows have themselves as their event handlers by default,
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// but their event handlers could be set to another object entirely. This
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// separation can reduce the amount of derivation required, and allow
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// alteration of a window's functionality (e.g. by a resource editor that
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// temporarily switches event handlers).
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxWindowBase : public wxEvtHandler
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{
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DECLARE_ABSTRACT_CLASS(wxWindowBase);
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public:
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// creating the window
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// -------------------
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// default ctor
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wxWindowBase() { InitBase(); }
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// pseudo ctor (can't be virtual, called from ctor)
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bool CreateBase(wxWindowBase *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr);
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virtual ~wxWindowBase();
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#if wxUSE_WX_RESOURCES
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// these functions are implemented in resource.cpp and resourc2.cpp
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virtual bool LoadFromResource(wxWindow *parent,
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const wxString& resourceName,
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const wxResourceTable *table = (const wxResourceTable *) NULL);
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virtual wxControl *CreateItem(const wxItemResource* childResource,
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const wxItemResource* parentResource,
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const wxResourceTable *table = (const wxResourceTable *) NULL);
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#endif // wxUSE_WX_RESOURCES
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// deleting the window
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// -------------------
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// ask the window to close itself, return TRUE if the event handler
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// honoured our request
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bool Close( bool force = FALSE );
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// the following functions delete the C++ objects (the window itself
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// or its children) as well as the GUI windows and normally should
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// never be used directly
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// delete window unconditionally (dangerous!), returns TRUE if ok
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virtual bool Destroy();
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// delete all children of this window, returns TRUE if ok
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bool DestroyChildren();
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// is the window being deleted?
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bool IsBeingDeleted() const { return m_isBeingDeleted; }
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// window attributes
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// -----------------
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// the title (or label, see below) of the window: the text which the
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// window shows
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virtual void SetTitle( const wxString & WXUNUSED(title) ) { }
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virtual wxString GetTitle() const { return ""; }
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// label is just the same as the title (but for, e.g., buttons it
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// makes more sense to speak about labels)
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virtual void SetLabel(const wxString& label) { SetTitle(label); }
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virtual wxString GetLabel() const { return GetTitle(); }
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// the window name is used for ressource setting in X, it is not the
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// same as the window title/label
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virtual void SetName( const wxString &name ) { m_windowName = name; }
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virtual wxString GetName() const { return m_windowName; }
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// window id uniquely identifies the window among its siblings unless
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// it is -1 which means "don't care"
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void SetId( wxWindowID id ) { m_windowId = id; }
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wxWindowID GetId() const { return m_windowId; }
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// generate a control id for the controls which were not given one by
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// user
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static int NewControlId() { return --ms_lastControlId; }
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// get the id of the control following the one with the given
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// (autogenerated) id
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static int NextControlId(int id) { return id - 1; }
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// get the id of the control preceding the one with the given
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// (autogenerated) id
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static int PrevControlId(int id) { return id + 1; }
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// moving/resizing
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// ---------------
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// set the window size and/or position
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void SetSize( int x, int y, int width, int height,
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int sizeFlags = wxSIZE_AUTO )
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{ DoSetSize(x, y, width, height, sizeFlags); }
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void SetSize( int width, int height )
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{ DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
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void SetSize( const wxSize& size )
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{ SetSize( size.x, size.y); }
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void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
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{ DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
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void Move( int x, int y )
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{ DoSetSize( x, y, -1, -1, wxSIZE_USE_EXISTING ); }
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void Move(const wxPoint& pt)
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{ Move(pt.x, pt.y); }
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// Z-order
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virtual void Raise() = 0;
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virtual void Lower() = 0;
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// client size is the size of area available for subwindows
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void SetClientSize( int width, int height )
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{ DoSetClientSize(width, height); }
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void SetClientSize( const wxSize& size )
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{ DoSetClientSize(size.x, size.y); }
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void SetClientSize(const wxRect& rect)
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{ SetClientSize( rect.width, rect.height ); }
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// get the window position and/or size (pointers may be NULL)
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void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
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wxPoint GetPosition() const
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{
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int w, h;
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DoGetPosition(&w, &h);
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return wxPoint(w, h);
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}
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void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
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wxSize GetSize() const
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{
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int w, h;
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DoGetSize(& w, & h);
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return wxSize(w, h);
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}
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wxRect GetRect() const
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{
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int x, y, w, h;
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GetPosition(& x, & y);
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GetSize(& w, & h);
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return wxRect(x, y, w, h);
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}
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void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
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wxSize GetClientSize() const
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{
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int w, h;
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DoGetClientSize(& w, & h);
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return wxSize(w, h);
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}
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// centre with respect to the the parent window
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void Centre( int direction = wxHORIZONTAL );
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void Center( int direction = wxHORIZONTAL ) { Centre(direction); }
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// set window size to wrap around its children
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virtual void Fit();
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// set min/max size of the window
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virtual void SetSizeHints( int minW, int minH,
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int maxW = -1, int maxH = -1,
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int incW = -1, int incH = -1 );
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// window state
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// ------------
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// returns TRUE if window was shown/hidden, FALSE if the nothing was
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// done (window was already shown/hidden)
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virtual bool Show( bool show = TRUE );
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bool Hide() { return Show(FALSE); }
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// returns TRUE if window was enabled/disabled, FALSE if nothing done
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virtual bool Enable( bool enable = TRUE );
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bool Disable() { return Enable(FALSE); }
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bool IsShown() const { return m_isShown; }
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bool IsEnabled() const { return m_isEnabled; }
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// get/set window style (setting style won't update the window and so
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// is only useful for internal usage)
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virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
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virtual long GetWindowStyleFlag() const { return m_windowStyle; }
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// just some (somewhat shorter) synonims
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void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
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long GetWindowStyle() const { return GetWindowStyleFlag(); }
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bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
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virtual bool IsRetained() const
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{ return (m_windowStyle & wxRETAINED) != 0; }
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// make the window modal (all other windows unresponsive)
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virtual void MakeModal(bool modal = TRUE);
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// focus handling
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// --------------
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// set focus to this window
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virtual void SetFocus() = 0;
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// return the window which currently has the focus or NULL
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static wxWindow *FindFocus() /* = 0: implement in derived classes */;
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// can this window have focus?
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virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
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// parent/children relations
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// -------------------------
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// get the list of children
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const wxWindowList& GetChildren() const { return m_children; }
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wxWindowList& GetChildren() { return m_children; }
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// get the parent or the parent of the parent
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wxWindow *GetParent() const { return m_parent; }
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inline wxWindow *GetGrandParent() const;
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// is this window a top level one?
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bool IsTopLevel() const;
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// it doesn't really change parent, use ReParent() instead
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void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
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// change the real parent of this window, return TRUE if the parent
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// was changed, FALSE otherwise (error or newParent == oldParent)
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virtual bool Reparent( wxWindowBase *newParent );
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// find window among the descendants of this one either by id or by
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// name (return NULL if not found)
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wxWindow *FindWindow( long id );
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wxWindow *FindWindow( const wxString& name );
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// implementation mostly
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virtual void AddChild( wxWindowBase *child );
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virtual void RemoveChild( wxWindowBase *child );
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// event handler stuff
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// -------------------
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// get the current event handler
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wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
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// replace the event handler (allows to completely subclass the
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// window)
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void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
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// push/pop event handler: allows to chain a custom event handler to
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// alreasy existing ones
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void PushEventHandler( wxEvtHandler *handler );
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wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE );
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// validators and client data
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// --------------------------
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#if wxUSE_VALIDATORS
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// a window may have an associated validator which is used to control
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// user input
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virtual void SetValidator( const wxValidator &validator );
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virtual wxValidator *GetValidator() { return m_windowValidator; }
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#endif // wxUSE_VALIDATORS
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// each window may have associated client data: either a pointer to
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// wxClientData object in which case it is managed by the window (i.e.
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// it will delete the data when it's destroyed) or an untyped pointer
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// which won't be deleted by the window
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virtual void SetClientObject( wxClientData *data )
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{
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if ( m_clientObject )
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delete m_clientObject;
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m_clientObject = data;
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}
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virtual wxClientData *GetClientObject() const { return m_clientObject; }
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virtual void SetClientData( void *data ) { m_clientData = data; }
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virtual void *GetClientData() const { return m_clientData; }
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// dialog oriented functions
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// -------------------------
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// validate the correctness of input, return TRUE if ok
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virtual bool Validate();
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// transfer data between internal and GUI representations
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virtual bool TransferDataToWindow();
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virtual bool TransferDataFromWindow();
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virtual void InitDialog();
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#if wxUSE_ACCEL
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// accelerators
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// ------------
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virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
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{ m_acceleratorTable = accel; }
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wxAcceleratorTable *GetAcceleratorTable()
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{ return &m_acceleratorTable; }
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#endif // wxUSE_ACCEL
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// dialog units translations
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// -------------------------
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wxPoint ConvertPixelsToDialog( const wxPoint& pt );
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wxPoint ConvertDialogToPixels( const wxPoint& pt );
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wxSize ConvertPixelsToDialog( const wxSize& sz )
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{
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wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
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return wxSize(pt.x, pt.y);
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}
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wxSize ConvertDialogToPixels( const wxSize& sz )
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{
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wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
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return wxSize(pt.x, pt.y);
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}
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// mouse functions
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// ---------------
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// move the mouse to the specified position
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virtual void WarpPointer(int x, int y) = 0;
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// start or end mouse capture
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virtual void CaptureMouse() = 0;
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virtual void ReleaseMouse() = 0;
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// painting the window
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// -------------------
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// mark the specified rectangle (or the whole window) as "dirty" so it
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// will be repainted
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virtual void Refresh( bool eraseBackground = TRUE,
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const wxRect *rect = (const wxRect *) NULL ) = 0;
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// clear the window entirely
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virtual void Clear() = 0;
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// adjust DC for drawing on this window
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virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
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// the update region of the window contains the areas which must be
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// repainted by the program
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const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
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wxRegion& GetUpdateRegion() { return m_updateRegion; }
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// these functions verify whether the given point/rectangle belongs to
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// (or at least intersects with) the update region
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bool IsExposed( int x, int y ) const;
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bool IsExposed( int x, int y, int w, int h ) const;
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bool IsExposed( const wxPoint& pt ) const
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{ return IsExposed(pt.x, pt.y); }
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bool IsExposed( const wxRect& rect ) const
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{ return IsExposed(rect.x, rect.y, rect.width, rect.height); }
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// colours, fonts and cursors
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// --------------------------
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// set/retrieve the window colours (system defaults are used by
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// default): Set functions return TRUE if colour was changed
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virtual bool SetBackgroundColour( const wxColour &colour );
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virtual bool SetForegroundColour( const wxColour &colour );
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wxColour GetBackgroundColour() const { return m_backgroundColour; }
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wxColour GetForegroundColour() const { return m_foregroundColour; }
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// set/retrieve the cursor for this window (SetCursor() returns TRUE
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// if the cursor was really changed)
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virtual bool SetCursor( const wxCursor &cursor );
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const wxCursor& GetCursor() const { return m_cursor; }
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wxCursor& GetCursor() { return m_cursor; }
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// set/retrieve the font for the window (SetFont() returns TRUE if the
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// font really changed)
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virtual bool SetFont( const wxFont &font ) = 0;
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const wxFont& GetFont() const { return m_font; }
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wxFont& GetFont() { return m_font; }
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#if wxUSE_CARET
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// associate a caret with the window
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void SetCaret(wxCaret *caret);
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// get the current caret (may be NULL)
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wxCaret *GetCaret() const { return m_caret; }
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#endif // wxUSE_CARET
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// get the (average) character size for the current font
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virtual int GetCharHeight() const = 0;
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virtual int GetCharWidth() const = 0;
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// get the width/height/... of the text using current or specified
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// font
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virtual void GetTextExtent(const wxString& string,
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int *x, int *y,
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int *descent = (int *) NULL,
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int *externalLeading = (int *) NULL,
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const wxFont *theFont = (const wxFont *) NULL)
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const = 0;
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// translate to/from screen/client coordinates (pointers may be NULL)
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void ClientToScreen( int *x, int *y ) const
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{ DoClientToScreen(x, y); }
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void ScreenToClient( int *x, int *y ) const
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{ DoScreenToClient(x, y); }
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wxPoint ClientToScreen(const wxPoint& pt) const
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{
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int x = pt.x, y = pt.y;
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DoClientToScreen(&x, &y);
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return wxPoint(x, y);
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}
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wxPoint ScreenToClient(const wxPoint& pt) const
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{
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int x = pt.x, y = pt.y;
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DoScreenToClient(&x, &y);
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return wxPoint(x, y);
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}
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// misc
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// ----
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void UpdateWindowUI();
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virtual bool PopupMenu( wxMenu *menu, int x, int y ) = 0;
|
|
|
|
// scrollbars
|
|
// ----------
|
|
|
|
// configure the window scrollbars
|
|
virtual void SetScrollbar( int orient,
|
|
int pos,
|
|
int thumbVisible,
|
|
int range,
|
|
bool refresh = TRUE ) = 0;
|
|
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ) = 0;
|
|
virtual int GetScrollPos( int orient ) const = 0;
|
|
virtual int GetScrollThumb( int orient ) const = 0;
|
|
virtual int GetScrollRange( int orient ) const = 0;
|
|
|
|
// scroll window to the specified position
|
|
virtual void ScrollWindow( int dx, int dy,
|
|
const wxRect* rect = (wxRect *) NULL ) = 0;
|
|
|
|
// tooltips
|
|
// --------
|
|
#if wxUSE_TOOLTIPS
|
|
// the easiest way to set a tooltip for a window is to use this method
|
|
void SetToolTip( const wxString &tip );
|
|
// attach a tooltip to the window
|
|
void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
|
|
// get the associated tooltip or NULL if none
|
|
wxToolTip* GetToolTip() const { return m_tooltip; }
|
|
#endif // wxUSE_TOOLTIPS
|
|
|
|
// drag and drop
|
|
// -------------
|
|
#if wxUSE_DRAG_AND_DROP
|
|
// set/retrieve the drop target associated with this window (may be
|
|
// NULL; it's owned by the window and will be deleted by it)
|
|
virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
|
|
virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
|
|
#endif // wxUSE_DRAG_AND_DROP
|
|
|
|
// constraints and sizers
|
|
// ----------------------
|
|
#if wxUSE_CONSTRAINTS
|
|
// set the constraints for this window or retrieve them (may be NULL)
|
|
void SetConstraints( wxLayoutConstraints *constraints );
|
|
wxLayoutConstraints *GetConstraints() const { return m_constraints; }
|
|
|
|
// when using constraints, it makes sense to update children positions
|
|
// automatically whenever the window is resized - this is done if
|
|
// autoLayout is on
|
|
void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
|
|
bool GetAutoLayout() const { return m_autoLayout; }
|
|
|
|
// do layout the window and its children
|
|
virtual bool Layout();
|
|
|
|
// implementation only
|
|
void UnsetConstraints(wxLayoutConstraints *c);
|
|
wxWindowList *GetConstraintsInvolvedIn() const
|
|
{ return m_constraintsInvolvedIn; }
|
|
void AddConstraintReference(wxWindowBase *otherWin);
|
|
void RemoveConstraintReference(wxWindowBase *otherWin);
|
|
void DeleteRelatedConstraints();
|
|
void ResetConstraints();
|
|
|
|
// these methods may be overriden for special layout algorithms
|
|
virtual void SetConstraintSizes(bool recurse = TRUE);
|
|
virtual bool LayoutPhase1(int *noChanges);
|
|
virtual bool LayoutPhase2(int *noChanges);
|
|
virtual bool DoPhase(int);
|
|
|
|
// these methods are virtual but normally won't be overridden
|
|
virtual void TransformSizerToActual(int *x, int *y) const ;
|
|
virtual void SetSizeConstraint(int x, int y, int w, int h);
|
|
virtual void MoveConstraint(int x, int y);
|
|
virtual void GetSizeConstraint(int *w, int *h) const ;
|
|
virtual void GetClientSizeConstraint(int *w, int *h) const ;
|
|
virtual void GetPositionConstraint(int *x, int *y) const ;
|
|
|
|
// sizers
|
|
// TODO: what are they and how do they work??
|
|
void SetSizer( wxSizer *sizer );
|
|
wxSizer *GetSizer() const { return m_windowSizer; }
|
|
|
|
void SetSizerParent( wxWindowBase *win ) { m_sizerParent = win; }
|
|
wxWindowBase *GetSizerParent() const { return m_sizerParent; }
|
|
|
|
virtual void SizerSetSize(int x, int y, int w, int h);
|
|
virtual void SizerMove(int x, int y);
|
|
#endif // wxUSE_CONSTRAINTS
|
|
|
|
// backward compatibility
|
|
// ----------------------
|
|
#if WXWIN_COMPATIBILITY
|
|
bool Enabled() const { return IsEnabled(); }
|
|
|
|
void SetButtonFont(const wxFont& font) { SetFont(font); }
|
|
void SetLabelFont(const wxFont& font) { SetFont(font); }
|
|
wxFont& GetLabelFont() { return GetFont(); };
|
|
wxFont& GetButtonFont() { return GetFont(); };
|
|
#endif // WXWIN_COMPATIBILITY
|
|
|
|
// implementation
|
|
// --------------
|
|
|
|
// event handlers
|
|
void OnSysColourChanged( wxSysColourChangedEvent& event );
|
|
void OnInitDialog( wxInitDialogEvent &event );
|
|
|
|
// get the haqndle of the window for the underlying window system: this
|
|
// is only used for wxWin itself or for user code which wants to call
|
|
// platform-specific APIs
|
|
virtual WXWidget GetHandle() const = 0;
|
|
|
|
protected:
|
|
// the window id - a number which uniquely identifies a window among
|
|
// its siblings unless it is -1
|
|
wxWindowID m_windowId;
|
|
|
|
// the parent window of this window (or NULL) and the list of the children
|
|
// of this window
|
|
wxWindow *m_parent;
|
|
wxWindowList m_children;
|
|
|
|
// the minimal allowed size for the window (no minimal size if variable(s)
|
|
// contain(s) -1)
|
|
int m_minWidth, m_minHeight, m_maxWidth, m_maxHeight;
|
|
|
|
// event handler for this window: usually is just 'this' but may be
|
|
// changed with SetEventHandler()
|
|
wxEvtHandler *m_eventHandler;
|
|
|
|
#if wxUSE_VALIDATORS
|
|
// associated validator or NULL if none
|
|
wxValidator *m_windowValidator;
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
#if wxUSE_DRAG_AND_DROP
|
|
wxDropTarget *m_dropTarget;
|
|
#endif // wxUSE_DRAG_AND_DROP
|
|
|
|
// visual window attributes
|
|
wxCursor m_cursor;
|
|
wxFont m_font;
|
|
wxColour m_backgroundColour, m_foregroundColour;
|
|
|
|
#if wxUSE_CARET
|
|
wxCaret *m_caret;
|
|
#endif // wxUSE_CARET
|
|
|
|
// the region which should be repainted in response to paint event
|
|
wxRegion m_updateRegion;
|
|
|
|
#if wxUSE_ACCEL
|
|
// the accelerator table for the window which translates key strokes into
|
|
// command events
|
|
wxAcceleratorTable m_acceleratorTable;
|
|
#endif // wxUSE_ACCEL
|
|
|
|
// user data associated with the window: either an object which will be
|
|
// deleted by the window when it's deleted or some raw pointer which we do
|
|
// nothing with
|
|
wxClientData *m_clientObject;
|
|
void *m_clientData;
|
|
|
|
// the tooltip for this window (may be NULL)
|
|
#if wxUSE_TOOLTIPS
|
|
wxToolTip *m_tooltip;
|
|
#endif // wxUSE_TOOLTIPS
|
|
|
|
// constraints and sizers
|
|
#if wxUSE_CONSTRAINTS
|
|
// the constraints for this window or NULL
|
|
wxLayoutConstraints *m_constraints;
|
|
|
|
// constraints this window is involved in
|
|
wxWindowList *m_constraintsInvolvedIn;
|
|
|
|
// top level and the parent sizers
|
|
// TODO what's this and how does it work?)
|
|
wxSizer *m_windowSizer;
|
|
wxWindowBase *m_sizerParent;
|
|
|
|
// Layout() window automatically when its size changes?
|
|
bool m_autoLayout:1;
|
|
#endif // wxUSE_CONSTRAINTS
|
|
|
|
// window state
|
|
bool m_isShown:1;
|
|
bool m_isEnabled:1;
|
|
bool m_isBeingDeleted:1;
|
|
|
|
// window attributes
|
|
long m_windowStyle;
|
|
wxString m_windowName;
|
|
|
|
protected:
|
|
// common part of all ctors: it is not virtual because it is called from
|
|
// ctor
|
|
void InitBase();
|
|
|
|
// get the default size for the new window if no explicit size given
|
|
// FIXME why 20 and not 30, 10 or ...?
|
|
static int WidthDefault(int w) { return w == -1 ? 20 : w; }
|
|
static int HeightDefault(int h) { return h == -1 ? 20 : h; }
|
|
|
|
// more pure virtual functions
|
|
// ---------------------------
|
|
|
|
// NB: we must have DoSomething() function when Something() is an overloaded
|
|
// method: indeed, we can't just have "virtual Something()" in case when
|
|
// the function is overloaded because then we'd have to make virtual all
|
|
// the variants (otherwise only the virtual function may be called on a
|
|
// pointer to derived class according to C++ rules) which is, in
|
|
// general, absolutely not needed. So instead we implement all
|
|
// overloaded Something()s in terms of DoSomething() which will be the
|
|
// only one to be virtual.
|
|
|
|
// coordinates translation
|
|
virtual void DoClientToScreen( int *x, int *y ) const = 0;
|
|
virtual void DoScreenToClient( int *x, int *y ) const = 0;
|
|
|
|
// retrieve the position/size of the window
|
|
virtual void DoGetPosition( int *x, int *y ) const = 0;
|
|
virtual void DoGetSize( int *width, int *height ) const = 0;
|
|
virtual void DoGetClientSize( int *width, int *height ) const = 0;
|
|
|
|
// this is the virtual function to be overriden in any derived class which
|
|
// wants to change how SetSize() or Move() works - it is called by all
|
|
// versions of these functions in the base class
|
|
virtual void DoSetSize(int x, int y,
|
|
int width, int height,
|
|
int sizeFlags = wxSIZE_AUTO) = 0;
|
|
|
|
// same as DoSetSize() for the client size
|
|
virtual void DoSetClientSize(int width, int height) = 0;
|
|
|
|
#if wxUSE_TOOLTIPS
|
|
virtual void DoSetToolTip( wxToolTip *tip );
|
|
#endif // wxUSE_TOOLTIPS
|
|
|
|
private:
|
|
// contains the last id generated by NewControlId
|
|
static int ms_lastControlId;
|
|
|
|
DECLARE_NO_COPY_CLASS(wxWindowBase);
|
|
DECLARE_EVENT_TABLE()
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// now include the declaration of wxWindow class
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if defined(__WXMSW__)
|
|
#include "wx/msw/window.h"
|
|
#elif defined(__WXMOTIF__)
|
|
#include "wx/motif/window.h"
|
|
#elif defined(__WXGTK__)
|
|
#include "wx/gtk/window.h"
|
|
#elif defined(__WXQT__)
|
|
#include "wx/qt/window.h"
|
|
#elif defined(__WXMAC__)
|
|
#include "wx/mac/window.h"
|
|
#endif
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// inline functions which couldn't be declared in the class body because of
|
|
// forward dependencies
|
|
// ----------------------------------------------------------------------------
|
|
|
|
inline wxWindow *wxWindowBase::GetGrandParent() const
|
|
{
|
|
return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// global function
|
|
// ----------------------------------------------------------------------------
|
|
|
|
WXDLLEXPORT extern wxWindow* wxGetActiveWindow();
|
|
inline WXDLLEXPORT int NewControlId() { return wxWindowBase::NewControlId(); }
|
|
|
|
#endif
|
|
// _WX_WINDOW_H_BASE_
|