wxWidgets/include/wx/thread.h
Robert Roebling 06cfab1738 Compilation fixes
Found out how to do wxUSE_XX 0 and 1


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1324 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-01-06 21:09:17 +00:00

265 lines
7.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: thread.h
// Purpose: Thread API
// Author: Guilhem Lavaux
// Modified by:
// Created: 04/13/98
// RCS-ID: $Id$
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __THREADH__
#define __THREADH__
#ifdef __GNUG__
#pragma interface "thread.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/setup.h"
#if wxUSE_THREADS
#include "wx/module.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
typedef enum
{
wxMUTEX_NO_ERROR = 0,
wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
wxMUTEX_BUSY, // Mutex has been already locked by ONE thread
wxMUTEX_UNLOCKED,
wxMUTEX_MISC_ERROR
} wxMutexError;
typedef enum
{
wxTHREAD_NO_ERROR = 0, // No error
wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
wxTHREAD_RUNNING, // The thread is already running
wxTHREAD_NOT_RUNNING, // The thread isn't running
wxTHREAD_MISC_ERROR // Some other error
} wxThreadError;
/* defines the interval of priority. */
#define WXTHREAD_MIN_PRIORITY 0
#define WXTHREAD_DEFAULT_PRIORITY 50
#define WXTHREAD_MAX_PRIORITY 100
// ----------------------------------------------------------------------------
// A mutex object is a synchronization object whose state is set to signaled
// when it is not owned by any thread, and nonsignaled when it is owned. Its
// name comes from its usefulness in coordinating mutually-exclusive access to
// a shared resource. Only one thread at a time can own a mutex object.
// ----------------------------------------------------------------------------
// you should consider wxMutexLocker whenever possible instead of directly
// working with wxMutex class - it is safer
class WXDLLEXPORT wxMutexInternal;
class WXDLLEXPORT wxMutex
{
public:
// constructor & destructor
wxMutex();
~wxMutex();
// Lock the mutex.
wxMutexError Lock();
// Try to lock the mutex: if it can't, returns immediately with an error.
wxMutexError TryLock();
// Unlock the mutex.
wxMutexError Unlock();
// Returns true if the mutex is locked.
bool IsLocked() const { return (m_locked > 0); }
protected:
friend class wxCondition;
int m_locked;
wxMutexInternal *p_internal;
};
// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
// this ensures that mutex is always unlocked, even if the function returns or
// throws an exception before it reaches the end
class WXDLLEXPORT wxMutexLocker
{
public:
// lock the mutex in the ctor
wxMutexLocker(wxMutex *mutex)
{ m_isOk = mutex && ((m_mutex = mutex)->Lock() == wxMUTEX_NO_ERROR); }
// returns TRUE if mutex was successfully locked in ctor
bool IsOk() const { return m_isOk; }
// unlock the mutex in dtor
~wxMutexLocker() { if ( IsOk() ) m_mutex->Unlock(); }
private:
bool m_isOk;
wxMutex *m_mutex;
};
#ifdef __WXMSW__
// ----------------------------------------------------------------------------
// Critical section: this is the same as mutex but is only visible to the
// threads of the same process. For the platforms which don't have native
// support for critical sections, they're implemented entirely in terms of
// mutexes
// ----------------------------------------------------------------------------
// you should consider wxCriticalSectionLocker whenever possible instead of
// directly working with wxCriticalSection class - it is safer
class WXDLLEXPORT wxCriticalSectionInternal;
class WXDLLEXPORT wxCriticalSection
{
public:
// ctor & dtor
wxCriticalSection();
~wxCriticalSection();
// enter the section (the same as locking a mutex)
void Enter();
// leave the critical section (same as unlocking a mutex)
void Leave();
private:
wxCriticalSectionInternal *m_critsect;
};
// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
// to th mutexes
class WXDLLEXPORT wxCriticalSectionLocker
{
public:
wxCriticalSectionLocker(wxCriticalSection *critsect)
{ (m_critsect = critsect)->Enter(); }
~wxCriticalSectionLocker()
{ m_critsect->Leave(); }
private:
wxCriticalSection *m_critsect;
};
#endif
// ----------------------------------------------------------------------------
// Condition handler.
// ----------------------------------------------------------------------------
class wxConditionInternal;
class WXDLLEXPORT wxCondition
{
public:
// constructor & destructor
wxCondition();
~wxCondition();
// Waits indefinitely.
void Wait(wxMutex& mutex);
// Waits until a signal is raised or the timeout is elapsed.
bool Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec);
// Raises a signal: only one "Waiter" is released.
void Signal();
// Broadcasts to all "Waiters".
void Broadcast();
private:
wxConditionInternal *p_internal;
};
// ----------------------------------------------------------------------------
// Thread management class
// ----------------------------------------------------------------------------
class wxThreadInternal;
class WXDLLEXPORT wxThread
{
public:
// constructor & destructor.
wxThread();
virtual ~wxThread();
// Create a new thread, this method should check there is only one thread
// running by object.
wxThreadError Create();
// Destroys the thread immediately if the defer flag isn't true.
wxThreadError Destroy();
// Pause a running thread
wxThreadError Pause();
// Resume a paused thread
wxThreadError Resume();
// Switches on the defer flag.
void DeferDestroy(bool on);
// Waits for the termination of the thread.
void *Join();
// Sets the priority to "prio". (Warning: The priority can only be set before
// the thread is created)
void SetPriority(int prio);
// Get the current priority.
int GetPriority() const;
// Get the thread ID
unsigned long GetID() const;
// Returns true if the thread is alive.
bool IsAlive() const;
// Returns true if the thread is running (not paused, not killed).
bool IsRunning() const;
// Returns true if the thread is suspended
bool IsPaused() const { return IsAlive() && !IsRunning(); }
// Returns true if current thread is the main thread (aka the GUI thread)
static bool IsMain();
// Called when thread exits.
virtual void OnExit();
protected:
// Returns TRUE if the thread was asked to terminate
bool TestDestroy();
// Exits from the current thread.
void Exit(void *status = NULL);
private:
// Entry point for the thread.
virtual void *Entry() = 0;
private:
friend class wxThreadInternal;
wxThreadInternal *p_internal;
};
// ----------------------------------------------------------------------------
// Automatic initialization
// ----------------------------------------------------------------------------
// GUI mutex handling.
void WXDLLEXPORT wxMutexGuiEnter();
void WXDLLEXPORT wxMutexGuiLeave();
#else // !wxUSE_THREADS
// no thread support
inline void WXDLLEXPORT wxMutexGuiEnter() { }
inline void WXDLLEXPORT wxMutexGuiLeave() { }
#endif // wxUSE_THREADS
#endif // __THREADH__