wxWidgets/samples/opengl/penguin/penguin.dsp
2003-01-03 18:37:28 +00:00

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7.6 KiB
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# Microsoft Developer Studio Project File - Name="glpenguin" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=glpenguin - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "penguin.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "penguin.mak" CFG="glpenguin - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "glpenguin - Win32 Release DLL" (based on "Win32 (x86) Application")
!MESSAGE "glpenguin - Win32 Debug DLL" (based on "Win32 (x86) Application")
!MESSAGE "glpenguin - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "glpenguin - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
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# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "glpenguin - Win32 Release DLL"
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# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
# ADD CPP /nologo /MD /W4 /O2 /I "../../../include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D "_MT" /D wxUSE_GUI=1 /D "WXUSINGDLL" /YX /FD /I../../..\lib\mswdll /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD LINK32 ../../..\lib\wxmsw250.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
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# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../../../include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D "_MT" /D wxUSE_GUI=1 /D "__WXDEBUG__" /D WXDEBUG=1 /D "WXUSINGDLL" /YX /FD /I../../..\lib\mswdlld /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD LINK32 ../../..\lib\wxmsw250d.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ELSEIF "$(CFG)" == "glpenguin - Win32 Release"
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# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
# ADD CPP /nologo /MD /W4 /O2 /I "../../../include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D "_MT" /D wxUSE_GUI=1 /YX /FD /I../../..\lib\msw /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /i "../../../include" /d "NDEBUG"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 ../../..\lib\zlib.lib ../../..\lib\regex.lib ../../..\lib\png.lib ../../..\lib\jpeg.lib ../../..\lib\tiff.lib ../../..\lib\wxmsw.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "glpenguin - Win32 Debug"
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../../../include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D "_MT" /D wxUSE_GUI=1 /D "__WXDEBUG__" /D WXDEBUG=1 /YX /FD /I../../..\lib\mswd /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib glu32.lib ../../..\lib\zlibd.lib ../../..\lib\regexd.lib ../../..\lib\pngd.lib ../../..\lib\jpegd.lib ../../..\lib\tiffd.lib ../../..\lib\wxmswd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "glpenguin - Win32 Release DLL"
# Name "glpenguin - Win32 Debug DLL"
# Name "glpenguin - Win32 Release"
# Name "glpenguin - Win32 Debug"
# Begin Source File
SOURCE=.\lw.cpp
# End Source File
# Begin Source File
SOURCE=.\penguin.cpp
# End Source File
# Begin Source File
SOURCE=.\penguin.rc
# End Source File
# Begin Source File
SOURCE=.\trackball.c
# End Source File
# End Target
# End Project