217 lines
10 KiB
Markdown
217 lines
10 KiB
Markdown
# wxQt Architecture {#plat_qt_architecture}
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## Internals
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wxQT uses the same techniques like other ports to wrap the Qt toolkit classes inside the wxWidget hierarchy (especially similar to wxGTK).
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### Current (original) Approach
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An internal pointer `m_qtWindow` in wxWindow holds the reference to the QWidget (or derived) counterpart, and is accessible through the virtual method `GetHandle`.
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This pointer and other window styles are set up in the `PostCreation` method that must be called by the derived classes (mostly controls) to initialize the widget correctly.
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Not doing so will cause painting and deletion issues, as the base class will not know how to handle the Qt widget.
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wxControl even provides a protected method `QtCreateControl` that will do the common initialization (including post creation step, moving, sizing, etc., and calling the base to add the child to the parent).
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**Warning**: Take care of not calling any function that can raise an assertion before `PostCreation`, for example wxFAIL_MSG, as it will interrupt the normal initialization, hence the later cleanup will crash.
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For example, this issue was caused by WXValidateStyle in wxCheckBox::Create, that was "failing silently" in unit tests, and then raising segmentation faults when the object was later deleted (as Qt checkbox counterpart was never being deleted due the aborted initialization).
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Many controls have also other pointers to allow to map different sub-widgets and other features.
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### New (tentative) Approach
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In the other end, Top Level Windows (frames and dialogs) uses directly the internal window pointer, doing a static cast to return the correct type for GetHandle, avoiding multilevel pointer hierarchies.
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This would be the ideal solution, but not all classes could be mapped 1:1 and that could introduce potential issues (i.e. invalid static casts) and more boilerplate due to additional specific accessor methods.
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For a longer discussion of pro and cons, see [PR#43 comments](https://github.com/reingart/wxWidgets/pull/43)
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Note that some special cases are not real windows like the `wxTabFrame` (AUI), so they don't set the internal pointer and hence drawing methods should not be used at all.
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### Scroll Areas
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In both approaches, special care should be taken with scrolling areas, as Qt manages this ones slightly different to wxWidgets.
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`QtGetScrollBarsContainer` should be reimplemented to return the QScrollArea widget or similar (where the scroll bars are places).
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That widget should implement a `viewport()` (Qt idiom to differentiate the draw-able area).
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Attempts to paint directly to the scroll area itself will fail.
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This is already handled in the QtHandlePaintEvent wxWindowQt method.
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### wxWidgets to Qt symmetries
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Many wxWidgets classes maps 1:1 to Qt ones, but there are some exceptions are (1:N or N:1):
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* wxAnyButton (wxButton, wxBitmapButton, wxToggleButton): QPushButton
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* wxFrame: QMainWindow with a QWidget inside as central widget
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* wxRadioBox: QGroupBox with a QButtonGroup inside
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* wxStaticText & wxStaticBitmap: QLabel
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* wxTextCtrl: QLineEdit or QTextEdit (multiline)
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* wxWindow (wxPanel): QWidget or QScrollArea
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### Private helpers
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Qt objects needs to be sub-classed to re-implement events and connect signals (more info in [wx-dev forum](https://groups.google.com/d/msg/wx-dev/UpkJMnT3V2o/hIoJwT3qpw4J)):
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* Qt events are just virtual methods that needs to be overridden by the derived classes to handle them
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* Qt signals can be connected to QObject members or simple functions (thanks to Qt5 new signal slot syntax)
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The approach chosen was to use templates to help inherit QObject's (QWidget), providing a common base to handle events and signal infrastructure:
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* `wxQtSignalHandler< wxWindow >`: allows emitting wx events for Qt events & signals. This should be used used for all QObjects derivatives that are not widgets, for example QAction (used for shortcut / accelerators).
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* `wxQtEventSignalHandler< QWidget, wxWindow >`: derived from `wxQtSignalHandler`, also handles basic events (change, focus, mouse, keyboard, paint, close, etc.). This should be used for all QWidget derivatives (controls, top level windows, etc.)
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### Delete later
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Both templates also have some safety checks to avoid invalid spurious access to deleted wx objects (using a special pointer to the wx instance stored in the Qt object, that is reset to NULL when the wx counterpart is marked to deletion).
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This is due that in some situations, Qt object could still be referenced in the Qt event queue, so it cannot be removed immediately.
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**Important**: Currently wxQT is using Qt's `deleteLater` method to avoid this kind of issues.
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Please, don't use delete directly except you're confident it will not cause faults or other issues.
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Note that no public wxWidget class should be derived directly from QWidget as they could have different lifespans and other implications to run time type systems (RTTI).
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Some QObjects are even owned by Qt (for example: menubar, statusbar) and some parents (ie. `QTabWidget`) cannot be deleted immediately in some circumstances (they would cause segmentation faults due spurious events / signals caused by the children destruction if not correctly handled as explained previously)
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For more information about the deletion issues, see [deleteLater](https://github.com/reingart/wxWidgets/wiki/WxQtDeleteLaterNotes ) notes and [wx-dev thread](https://groups.google.com/d/msg/wx-dev/H0Xc9aQzaH4/crjFDPsEA0cJ) discussion.
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### Files Structure
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wxQT follows the same conventions used in other wxWidgets ports:
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* Source code is inside src/qt folder
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* Headers are inside include/qt folder
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There are also some `__WXQT__` guards to enable special features in common / generic code (i.e. event loop, graphic renders, grid)
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Although some Qt headers are included in public wx headers, this dependencies should be avoided as this could change in the future (decoupling completely the public wxQT headers from Qt).
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Private headers should be include/qt/private, currently they hold:
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* converter.h: conversion functions between Qt and wxWidgets for point, rect, size, string, date, orientation and keycodes
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* winevent.h: common templates for window event/signal handling (wxQtSignalHandler and wxQtEventSignalHandler)
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* utils.h: debug functions and common event utilities
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### Adding files
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To add a Qt derived class simply put it in a .h file and add the corresponding .cpp file to the build/bakefiles/files.bkl e.g.:
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<set var="QT_LOWLEVEL_HDR" hints="files">
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wx/qt/menuitem.h
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</set>
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<set var="QT_LOWLEVEL_SRC" hints="files">
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src/qt/menuitem.cpp
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</set>
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From within of the bakefiles directory, regenerate the autoconf files with:
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bakefile_gen --formats autoconf
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Generate the 'configure' script in your wxQt root directory with:
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autoconf
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**IMPORTANT NOTE**: The precompilation step (Qt's moc) is no more needed so the build rule was removed. There is no need to use `Q_OBJECT` nor `Q_SLOTS` macros.
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// include/wx/qt/menuitem.h
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class wxMenuItem : public wxMenuItemBase
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{
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// ...
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};
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class wxQtAction : public QAction
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{
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public:
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wxQtAction( wxMenuItem *menuItem, const QString &text, QObject *parent );
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private:
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void OnActionTriggered( bool checked );
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private:
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wxMenuItem *m_menuItem;
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};
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### Coding guidelines
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* If you leave out an implementation for whatever reason, then mark it with the wxMISSING_IMPLEMENTATION() macro from wx/qt/utils.h i.e.:
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void wxSomeClass::SomeMethod()
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{
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wxMISSING_IMPLEMENTATION( __FUNCTION__ );
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}
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or if only some implementation is missing like evaluating flags:
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void wxSomeClass::SomeMethod( unsigned methodFlags )
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{
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wxMISSING_IMPLEMENTATION( "methodFlags" );
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}
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* To avoid name clashes with a 3rd party library like boost, and due precompilation step was removed, don't use the internal moc keywords `signals` and `slots` nor `SIGNAL` / `SLOT` macros for `connect`. Instead, use the "New Signal Slot Qt syntax":
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class wxQtClass : public QObject
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{
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wxQtClass(): QObject()
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{
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connect(this, &QObject::objectNameChanged, this, &wxQtClass::objectNameChanged);
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}
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private: // "signal slots":
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void objectNameChanged();
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};
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### Naming conventions
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* Global helper classes and global functions should be prefixed with `wxQt` i.e.:
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class wxQtButton : public QPushButton
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{
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}
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QRect wxQtConvertRect( const wxRect & );
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* Public wxWidgets Qt classes should not use any prefix or suffix, except for special cases, for example:
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// no prefix/suffix in most clases:
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class wxButton : public wxButtonBase;
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// suffix for consistency with other ports:
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class wxWindowQt : public wxWindowBase;
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class wxTopLevelWindowQt : public wxTopLevelWindowBase; // (BTW: avoid using Native)
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// special case (to avoid ambiguity with wxQtSpinBoxBase helper
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class wxSpinCtrlQt : public wxSpinCtrlBase; // (not a wxQt helper)
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// prefix for consistency with other ports:
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class wxQtDCImpl : public wxDCImpl; // with wxMSWDCImpl, wxGTKDCImpl
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* Internal methods in publicly visible classes (like wxWindowQt) should be prefixed with `Qt` i.e.:
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class wxWindowQt : public wxWindowBase
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{
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public:
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QWidget *QtGetContainer() const;
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};
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* Internal private instance variables (like in wxWindowQt) should be prefixed with `'m_qt` i.e.:
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class wxWindow : public wxWindowBase
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{
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private:
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QWidget *m_qtWindow;
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QScrollArea *m_qtContainer;
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QPicture *m_qtPicture;
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QPainter *m_qtPainter;
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};
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* Qt derived names should use mixedCase (in helper methods, for example for `clicked` signal, following the original Qt name), but wx methods should be CamelCase (i.e. `Emit`):
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void wxQtPushButton::clicked( bool WXUNUSED(checked) )
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{
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wxAnyButton *handler = GetHandler();
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if ( handler )
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{
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wxCommandEvent event( wxEVT_BUTTON, handler->GetId() );
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EmitEvent( event );
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}
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}
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