wxWidgets/include/wx/msw/sound.h
Vadim Zeitlin c559c4b3ef Change wxSound ctor from in-memory data to use size_t/void *.
This constructor previously used int and, especially annoyingly, wxByte* for
the data. Use standard void* for untyped binary data instead.

Also document this ctor as it seems to be implemented in all ports.

Closes #13451.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69178 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-09-21 15:08:02 +00:00

53 lines
1.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/sound.h
// Purpose: wxSound class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOUND_H_
#define _WX_SOUND_H_
#if wxUSE_SOUND
class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
{
public:
wxSound();
wxSound(const wxString& fileName, bool isResource = false);
wxSound(size_t size, const void* data);
virtual ~wxSound();
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = false);
// Create from data
bool Create(size_t size, const void* data);
bool IsOk() const { return m_data != NULL; }
static void Stop();
protected:
void Init() { m_data = NULL; }
bool CheckCreatedOk();
void Free();
virtual bool DoPlay(unsigned flags) const;
private:
// data of this object
class wxSoundData *m_data;
wxDECLARE_NO_COPY_CLASS(wxSound);
};
#endif // wxUSE_SOUND
#endif // _WX_SOUND_H_