wxWidgets/include/wx/sckint.h
Guilhem Lavaux a737331db6 * Committing new wxSocket core (socket.cpp sckint.cpp). It has to be improved ...
* Adding sckint.cpp to various makefiles.
* Fixes in threadpsx.cpp (Pause/Resume)
* Fixes in threaded event dispatching
* Added Clone() to wxObject
* Implemented Clone() in wxEvent and wxSocketEvent
* wxSocket sample save the data got from the URL in test.url (this will change)
* As I only tested wxSocket on Linux Redhat 5.2 I disabled it by default on
  Windows, Mac and Unix platforms.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2289 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-04-26 18:16:56 +00:00

145 lines
3.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: sckint.h
// Purpose: Socket internal classes
// Author: Guilhem Lavaux
// Modified by:
// Created: April 1999
// RCS-ID: $Id$
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_NETWORK_SOCKET_INT_H
#define _WX_NETWORK_SOCKET_INT_H
#ifdef __GNUG__
#pragma interface
#endif
#if wxUSE_SOCKETS
#include <wx/object.h>
#include <wx/list.h>
#include <wx/socket.h>
#include <wx/thread.h>
// Socket state
class SocketState
{
public:
// TRUE if the background notifyier is on.
bool notify_state;
// Specifies which events we want to be notified.
wxSocketBase::wxRequestNotify evt_notify_state;
// Socket flags.
wxSocketBase::wxSockFlags socket_flags;
// Pointer to the C callback function.
wxSocketBase::wxSockCbk c_callback;
char *c_callback_data;
};
// Socket request
class SockRequest
{
public:
// Buffer where to get/put data.
char *buffer;
// Size of the buffer.
size_t size;
// Number of bytes really read/written.
size_t io_nbytes;
// Error.
unsigned int error;
// Type of the request.
wxSocketBase::wxRequestNotify type;
// Timeout (in milliseconds).
unsigned int timeout;
// TRUE if the buffer has been processed.
bool done;
// TRUE if we must wait for the request completion, in the other case an
// event will be sent to the main thread when the request is finished.
bool wait;
};
class wxSocketInternal;
class SocketWaiter: public wxThread {
public:
SocketWaiter(wxSocketBase *socket, wxSocketInternal *internal);
~SocketWaiter();
// Thread Entry point
// ---
virtual void *Entry();
protected:
void ProcessReadEvent();
void ProcessWriteEvent();
public:
wxSocketBase *m_socket;
wxSocketInternal *m_internal;
int m_fd;
};
class SocketRequester: public wxThread {
public:
SocketRequester(wxSocketBase *socket, wxSocketInternal *internal);
~SocketRequester();
void ProcessWaitEvent(SockRequest *req);
void ProcessReadEvent(SockRequest *req);
void ProcessWriteEvent(SockRequest *req);
bool WaitFor(wxSocketBase::wxRequestNotify req, int millisec);
// Thread Entry point
// ---
virtual void *Entry();
public:
wxSocketBase *m_socket;
wxSocketInternal *m_internal;
int m_fd;
};
class wxSocketInternal {
public:
wxSocketInternal(wxSocketBase *socket);
~wxSocketInternal();
// wxSocket thread manager
// -----------------------
void AcquireData();
void ReleaseData();
void AcquireFD();
void ReleaseFD();
int GetFD() { return m_fd; }
void InitializeSocket();
void FinalizeSocket();
void PauseSocket();
void ResumeSocket();
void EnableWaiter();
void DisableWaiter();
void QueueRequest(SockRequest *request, bool async);
void WaitForEnd(SockRequest *request);
SockRequest *WaitForReq();
void EndRequest(SockRequest *req);
public:
wxMutex m_socket_locker, m_fd_locker, m_request_locker;
wxCondition m_socket_cond;
wxSocketBase *m_socket;
SocketWaiter *m_thread_waiter;
SocketRequester *m_thread_requester;
wxList m_requests;
int m_fd;
};
#endif
// wxUSE_SOCKETS
#endif
// _WX_NETWORK_SOCKET_INT_H