wxWidgets/include/wx/object.h
Guilhem Lavaux a737331db6 * Committing new wxSocket core (socket.cpp sckint.cpp). It has to be improved ...
* Adding sckint.cpp to various makefiles.
* Fixes in threadpsx.cpp (Pause/Resume)
* Fixes in threaded event dispatching
* Added Clone() to wxObject
* Implemented Clone() in wxEvent and wxSocketEvent
* wxSocket sample save the data got from the URL in test.url (this will change)
* As I only tested wxSocket on Linux Redhat 5.2 I disabled it by default on
  Windows, Mac and Unix platforms.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2289 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-04-26 18:16:56 +00:00

283 lines
8.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: object.h
// Purpose: wxObject class, plus run-time type information macros
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_OBJECTH__
#define _WX_OBJECTH__
#ifdef __GNUG__
#pragma interface "object.h"
#endif
#include "wx/defs.h"
#include "wx/memory.h"
class WXDLLEXPORT wxObject;
#if wxUSE_DYNAMIC_CLASSES
// #ifdef __GNUWIN32__
#ifdef GetClassName
#undef GetClassName
#endif
#ifdef GetClassInfo
#undef GetClassInfo
#endif
// #endif
class WXDLLEXPORT wxClassInfo;
class WXDLLEXPORT wxInputStream;
class WXDLLEXPORT wxOutputStream;
class WXDLLEXPORT wxObjectInputStream;
class WXDLLEXPORT wxObjectOutputStream;
class WXDLLEXPORT wxHashTable;
class WXDLLEXPORT wxObject_Serialize;
#if wxUSE_IOSTREAMH
// N.B. BC++ doesn't have istream.h, ostream.h
# include <iostream.h>
#else
# include <ostream>
# if defined(__VISUALC__) || defined(__MWERKS__)
using namespace std;
# endif
#endif
/*
* Dynamic object system declarations
*/
typedef wxObject * (*wxObjectConstructorFn) (void);
class WXDLLEXPORT wxClassInfo
{
public:
wxClassInfo(wxChar *cName, wxChar *baseName1, wxChar *baseName2, int sz, wxObjectConstructorFn fn);
wxObject *CreateObject(void);
inline wxChar *GetClassName(void) const { return m_className; }
inline wxChar *GetBaseClassName1(void) const { return m_baseClassName1; }
inline wxChar *GetBaseClassName2(void) const { return m_baseClassName2; }
inline wxClassInfo* GetBaseClass1() const { return m_baseInfo1; }
inline wxClassInfo* GetBaseClass2() const { return m_baseInfo2; }
inline int GetSize(void) const { return m_objectSize; }
inline wxObjectConstructorFn GetConstructor() const { return m_objectConstructor; }
static inline wxClassInfo* GetFirst() { return sm_first; }
inline wxClassInfo* GetNext() const { return m_next; }
bool IsKindOf(wxClassInfo *info) const;
static wxClassInfo *FindClass(wxChar *c);
// Initializes parent pointers and hash table for fast searching.
static void InitializeClasses(void);
// Cleans up hash table used for fast searching.
static void CleanUpClasses(void);
public:
wxChar* m_className;
wxChar* m_baseClassName1;
wxChar* m_baseClassName2;
int m_objectSize;
wxObjectConstructorFn m_objectConstructor;
// Pointers to base wxClassInfos: set in InitializeClasses
// called from wx_main.cc
wxClassInfo* m_baseInfo1;
wxClassInfo* m_baseInfo2;
static wxClassInfo* sm_first;
wxClassInfo* m_next;
static wxHashTable* sm_classTable;
};
WXDLLEXPORT wxObject* wxCreateDynamicObject(const wxChar *name);
#if wxUSE_SERIAL
WXDLLEXPORT wxObject* wxCreateStoredObject( wxInputStream& stream );
#endif
#define DECLARE_DYNAMIC_CLASS(name) \
public:\
static wxClassInfo sm_class##name;\
wxClassInfo *GetClassInfo() const \
{ return &name::sm_class##name; }
#define DECLARE_ABSTRACT_CLASS(name) DECLARE_DYNAMIC_CLASS(name)
#define DECLARE_CLASS(name) DECLARE_DYNAMIC_CLASS(name)
//////
////// for concrete classes
//////
// Single inheritance with one base class
#define IMPLEMENT_DYNAMIC_CLASS(name, basename) \
wxObject* WXDLLEXPORT_CTORFN wxConstructorFor##name(void) \
{ return new name; }\
wxClassInfo name::sm_class##name((wxChar *) _T(#name), (wxChar *) _T(#basename), (wxChar *) NULL, (int) sizeof(name), (wxObjectConstructorFn) wxConstructorFor##name);
// Multiple inheritance with two base classes
#define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2) \
wxObject* WXDLLEXPORT_CTORFN wxConstructorFor##name(void) \
{ return new name; }\
wxClassInfo name::sm_class##name((wxChar *) _T(#name), (wxChar *) _T(#basename1), (wxChar *) _T(#basename2), (int) sizeof(name), (wxObjectConstructorFn) wxConstructorFor##name);
//////
////// for abstract classes
//////
// Single inheritance with one base class
#define IMPLEMENT_ABSTRACT_CLASS(name, basename) \
wxClassInfo name::sm_class##name((wxChar *) _T(#name), (wxChar *) _T(#basename), \
(wxChar *) NULL, (int) sizeof(name), (wxObjectConstructorFn) NULL);
// Multiple inheritance with two base classes
#define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2) \
wxClassInfo name::sm_class##name((wxChar *) _T(#name), (wxChar *) _T(#basename1), \
(wxChar *) _T(#basename2), (int) sizeof(name), (wxObjectConstructorFn) NULL);
#define IMPLEMENT_CLASS IMPLEMENT_ABSTRACT_CLASS
#define IMPLEMENT_CLASS2 IMPLEMENT_ABSTRACT_CLASS2
#define CLASSINFO(name) (&name::sm_class##name)
#else
// No dynamic class system: so stub out the macros
#define DECLARE_DYNAMIC_CLASS(name)
#define DECLARE_ABSTRACT_CLASS(name)
#define DECLARE_CLASS(name)
#define IMPLEMENT_DYNAMIC_CLASS(name, basename)
#define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2)
#define IMPLEMENT_ABSTRACT_CLASS(name, basename)
#define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2)
#define IMPLEMENT_CLASS IMPLEMENT_ABSTRACT_CLASS
#define IMPLEMENT_CLASS2 IMPLEMENT_ABSTRACT_CLASS2
#endif
#define wxIS_KIND_OF(obj, className) obj->IsKindOf(&className::sm_class##className)
// Just seems a bit nicer-looking (pretend it's not a macro)
#define wxIsKindOf(obj, className) obj->IsKindOf(&className::sm_class##className)
// Unfortunately Borland seems to need this include.
#ifdef __BORLANDC__
#if wxUSE_IOSTREAMH
#include <iostream.h>
#else
#include <iostream>
#endif
#endif
class WXDLLEXPORT wxObjectRefData;
class WXDLLEXPORT wxObject
{
public:
// This is equivalent to using the macro DECLARE_ABSTRACT_CLASS
static wxClassInfo sm_classwxObject;
wxObject(void);
virtual ~wxObject(void);
virtual wxClassInfo *GetClassInfo(void) const { return &sm_classwxObject; }
virtual wxObject *Clone(void) const;
bool IsKindOf(wxClassInfo *info) const;
#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
void * operator new (size_t size, wxChar * fileName = NULL, int lineNum = 0);
void operator delete (void * buf);
// VC++ 6.0
#if defined(__VISUALC__) && (__VISUALC__ >= 1200)
void operator delete(void *buf, char*, int);
#endif
// Causes problems for VC++
#if wxUSE_ARRAY_MEMORY_OPERATORS && !defined(__VISUALC__) && !defined( __MWERKS__)
void * operator new[] (size_t size, wxChar * fileName = NULL, int lineNum = 0);
void operator delete[] (void * buf);
#endif
#ifdef __MWERKS__
void * operator new[] (size_t size, wxChar * fileName , int lineNum = 0);
void operator delete[] (void * buf);
#endif
#endif // Debug & memory tracing
#if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT
virtual void Dump(ostream& str);
#endif
#if wxUSE_SERIAL
virtual void StoreObject( wxObjectOutputStream &stream );
virtual void LoadObject( wxObjectInputStream &stream );
#endif
// make a 'clone' of the object
void Ref(const wxObject& clone);
// destroy a reference
void UnRef(void);
inline wxObjectRefData *GetRefData(void) const { return m_refData; }
inline void SetRefData(wxObjectRefData *data) { m_refData = data; }
protected:
wxObjectRefData* m_refData;
#if wxUSE_SERIAL
wxObject_Serialize* m_serialObj;
#endif
};
/*
* wxObjectData
*/
class WXDLLEXPORT wxObjectRefData {
friend class wxObject;
public:
wxObjectRefData(void);
virtual ~wxObjectRefData(void);
inline int GetRefCount(void) const { return m_count; }
private:
int m_count;
};
#ifdef __WXDEBUG__
#ifndef WXDEBUG_NEW
#define WXDEBUG_NEW new(__TFILE__,__LINE__)
#endif
#else
#define WXDEBUG_NEW new
#endif
// Redefine new to be the debugging version. This doesn't
// work with all compilers, in which case you need to
// use WXDEBUG_NEW explicitly if you wish to use the debugging version.
#if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS && wxUSE_DEBUG_NEW_ALWAYS
#define new new(__TFILE__,__LINE__)
#endif
#endif
// _WX_OBJECTH__