wxWidgets/include/wx/propgrid/editors.h
Dimitri Schoolwerth 4c51a665c6 Fixed various typos.
Applied patch by snowleopard2 fixing a bunch of typos such as misspellings and double words in the documentation. Combined the patch with some local queued typos waiting to be committed as well as adding new typo fixes inspired by the patch.

Function names with American spelling were not changed nor was third-party code touched. The only code changes involve some changes in strings that are translated ("Can not" -> "Cannot").

Closes #13063 (again).

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67280 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-03-22 14:17:38 +00:00

557 lines
19 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/propgrid/editors.h
// Purpose: wxPropertyGrid editors
// Author: Jaakko Salli
// Modified by:
// Created: 2007-04-14
// RCS-ID: $Id$
// Copyright: (c) Jaakko Salli
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PROPGRID_EDITORS_H_
#define _WX_PROPGRID_EDITORS_H_
#include "wx/defs.h"
#if wxUSE_PROPGRID
// -----------------------------------------------------------------------
// wxPGWindowList contains list of editor windows returned by CreateControls.
class wxPGWindowList
{
public:
wxPGWindowList()
{
m_primary = m_secondary = NULL;
}
void SetSecondary( wxWindow* secondary ) { m_secondary = secondary; }
wxWindow* m_primary;
wxWindow* m_secondary;
wxPGWindowList( wxWindow* a )
{
m_primary = a;
m_secondary = NULL;
};
wxPGWindowList( wxWindow* a, wxWindow* b )
{
m_primary = a;
m_secondary = b;
};
};
// -----------------------------------------------------------------------
/** @class wxPGEditor
Base class for custom wxPropertyGrid editors.
@remarks
- Names of builtin property editors are: TextCtrl, Choice,
ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
editors include SpinCtrl and DatePickerCtrl, but using them requires
calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
- Pointer to builtin editor is available as wxPGEditor_EditorName
(eg. wxPGEditor_TextCtrl).
- To add new editor you need to register it first using static function
wxPropertyGrid::RegisterEditorClass(), with code like this:
@code
wxPGEditor *editorPointer = wxPropertyGrid::RegisterEditorClass(
new MyEditorClass(), "MyEditor");
@endcode
After that, wxPropertyGrid will take ownership of the given object, but
you should still store editorPointer somewhere, so you can pass it to
wxPGProperty::SetEditor(), or return it from
wxPGEditor::DoGetEditorClass().
@library{wxpropgrid}
@category{propgrid}
*/
class WXDLLIMPEXP_PROPGRID wxPGEditor : public wxObject
{
DECLARE_ABSTRACT_CLASS(wxPGEditor)
public:
/** Constructor. */
wxPGEditor()
: wxObject()
{
m_clientData = NULL;
}
/** Destructor. */
virtual ~wxPGEditor();
/**
Returns pointer to the name of the editor. For example,
wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access
your custom editor by string name, then you do not need to implement
this function.
*/
virtual wxString GetName() const;
/**
Instantiates editor controls.
@param propgrid
wxPropertyGrid to which the property belongs (use as parent for
control).
@param property
Property for which this method is called.
@param pos
Position, inside wxPropertyGrid, to create control(s) to.
@param size
Initial size for control(s).
@remarks
- Primary control shall use id wxPG_SUBID1, and secondary (button)
control shall use wxPG_SUBID2.
- Unlike in previous version of wxPropertyGrid, it is no longer
necessary to call wxEvtHandler::Connect() for interesting editor
events. Instead, all events from control are now automatically
forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent().
*/
virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
wxPGProperty* property,
const wxPoint& pos,
const wxSize& size) const = 0;
/** Loads value from property to the control. */
virtual void UpdateControl( wxPGProperty* property,
wxWindow* ctrl ) const = 0;
/**
Used to get the renderer to draw the value with when the control is
hidden.
Default implementation returns g_wxPGDefaultRenderer.
*/
//virtual wxPGCellRenderer* GetCellRenderer() const;
/** Draws value for given property.
*/
virtual void DrawValue( wxDC& dc,
const wxRect& rect,
wxPGProperty* property,
const wxString& text ) const;
/** Handles events. Returns true if value in control was modified
(see wxPGProperty::OnEvent for more information).
@remarks wxPropertyGrid will automatically unfocus the editor when
wxEVT_COMMAND_TEXT_ENTER is received and when it results in
property value being modified. This happens regardless of
editor type (ie. behaviour is same for any wxTextCtrl and
wxComboBox based editor).
*/
virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
wxWindow* wnd_primary, wxEvent& event ) const = 0;
/** Returns value from control, via parameter 'variant'.
Usually ends up calling property's StringToValue or IntToValue.
Returns true if value was different.
*/
virtual bool GetValueFromControl( wxVariant& variant,
wxPGProperty* property,
wxWindow* ctrl ) const;
/**
Sets new appearance for the control. Default implementation
sets foreground colour, background colour, font, plus text
for wxTextCtrl and wxComboCtrl.
@param appearance
New appearance to be applied.
@param oldAppearance
Previously applied appearance. Used to detect which
control attributes need to be changed (e.g. so we only
change background colour if really needed).
@param unspecified
@true if the new appearance represents an unspecified
property value.
*/
virtual void SetControlAppearance( wxPropertyGrid* pg,
wxPGProperty* property,
wxWindow* ctrl,
const wxPGCell& appearance,
const wxPGCell& oldAppearance,
bool unspecified ) const;
/**
Sets value in control to unspecified.
*/
virtual void SetValueToUnspecified( wxPGProperty* property,
wxWindow* ctrl ) const;
/** Sets control's value specifically from string. */
virtual void SetControlStringValue( wxPGProperty* property,
wxWindow* ctrl,
const wxString& txt ) const;
/** Sets control's value specifically from int (applies to choice etc.). */
virtual void SetControlIntValue( wxPGProperty* property,
wxWindow* ctrl,
int value ) const;
/** Inserts item to existing control. Index -1 means appending.
Default implementation does nothing. Returns index of item added.
*/
virtual int InsertItem( wxWindow* ctrl,
const wxString& label,
int index ) const;
/** Deletes item from existing control.
Default implementation does nothing.
*/
virtual void DeleteItem( wxWindow* ctrl, int index ) const;
/** Extra processing when control gains focus. For example, wxTextCtrl
based controls should select all text.
*/
virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
/** Returns true if control itself can contain the custom image. Default is
to return false.
*/
virtual bool CanContainCustomImage() const;
//
// This member is public so scripting language bindings
// wrapper code can access it freely.
void* m_clientData;
};
#define WX_PG_IMPLEMENT_INTERNAL_EDITOR_CLASS(EDITOR,CLASSNAME,BASECLASS) \
IMPLEMENT_DYNAMIC_CLASS(CLASSNAME, BASECLASS) \
wxString CLASSNAME::GetName() const \
{ \
return wxS(#EDITOR); \
} \
wxPGEditor* wxPGEditor_##EDITOR = NULL;
//
// Following are the built-in editor classes.
//
class WXDLLIMPEXP_PROPGRID wxPGTextCtrlEditor : public wxPGEditor
{
DECLARE_DYNAMIC_CLASS(wxPGTextCtrlEditor)
public:
wxPGTextCtrlEditor() {}
virtual ~wxPGTextCtrlEditor();
virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
wxPGProperty* property,
const wxPoint& pos,
const wxSize& size) const;
virtual void UpdateControl( wxPGProperty* property,
wxWindow* ctrl ) const;
virtual bool OnEvent( wxPropertyGrid* propgrid,
wxPGProperty* property,
wxWindow* primaryCtrl,
wxEvent& event ) const;
virtual bool GetValueFromControl( wxVariant& variant,
wxPGProperty* property,
wxWindow* ctrl ) const;
virtual wxString GetName() const;
//virtual wxPGCellRenderer* GetCellRenderer() const;
virtual void SetControlStringValue( wxPGProperty* property,
wxWindow* ctrl,
const wxString& txt ) const;
virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
// Provided so that, for example, ComboBox editor can use the same code
// (multiple inheritance would get way too messy).
static bool OnTextCtrlEvent( wxPropertyGrid* propgrid,
wxPGProperty* property,
wxWindow* ctrl,
wxEvent& event );
static bool GetTextCtrlValueFromControl( wxVariant& variant,
wxPGProperty* property,
wxWindow* ctrl );
};
class WXDLLIMPEXP_PROPGRID wxPGChoiceEditor : public wxPGEditor
{
DECLARE_DYNAMIC_CLASS(wxPGChoiceEditor)
public:
wxPGChoiceEditor() {}
virtual ~wxPGChoiceEditor();
virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
wxPGProperty* property,
const wxPoint& pos,
const wxSize& size) const;
virtual void UpdateControl( wxPGProperty* property,
wxWindow* ctrl ) const;
virtual bool OnEvent( wxPropertyGrid* propgrid,
wxPGProperty* property,
wxWindow* primaryCtrl,
wxEvent& event ) const;
virtual bool GetValueFromControl( wxVariant& variant,
wxPGProperty* property,
wxWindow* ctrl ) const;
virtual void SetValueToUnspecified( wxPGProperty* property,
wxWindow* ctrl ) const;
virtual wxString GetName() const;
virtual void SetControlIntValue( wxPGProperty* property,
wxWindow* ctrl,
int value ) const;
virtual void SetControlStringValue( wxPGProperty* property,
wxWindow* ctrl,
const wxString& txt ) const;
virtual int InsertItem( wxWindow* ctrl,
const wxString& label,
int index ) const;
virtual void DeleteItem( wxWindow* ctrl, int index ) const;
virtual bool CanContainCustomImage() const;
// CreateControls calls this with CB_READONLY in extraStyle
wxWindow* CreateControlsBase( wxPropertyGrid* propgrid,
wxPGProperty* property,
const wxPoint& pos,
const wxSize& sz,
long extraStyle ) const;
};
class WXDLLIMPEXP_PROPGRID wxPGComboBoxEditor : public wxPGChoiceEditor
{
DECLARE_DYNAMIC_CLASS(wxPGComboBoxEditor)
public:
wxPGComboBoxEditor() {}
virtual ~wxPGComboBoxEditor();
virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
wxPGProperty* property,
const wxPoint& pos,
const wxSize& size) const;
virtual wxString GetName() const;
virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const;
virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
wxWindow* ctrl, wxEvent& event ) const;
virtual bool GetValueFromControl( wxVariant& variant,
wxPGProperty* property,
wxWindow* ctrl ) const;
virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
};
class WXDLLIMPEXP_PROPGRID wxPGChoiceAndButtonEditor : public wxPGChoiceEditor
{
public:
wxPGChoiceAndButtonEditor() {}
virtual ~wxPGChoiceAndButtonEditor();
virtual wxString GetName() const;
virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
wxPGProperty* property,
const wxPoint& pos,
const wxSize& size) const;
DECLARE_DYNAMIC_CLASS(wxPGChoiceAndButtonEditor)
};
class WXDLLIMPEXP_PROPGRID
wxPGTextCtrlAndButtonEditor : public wxPGTextCtrlEditor
{
public:
wxPGTextCtrlAndButtonEditor() {}
virtual ~wxPGTextCtrlAndButtonEditor();
virtual wxString GetName() const;
virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
wxPGProperty* property,
const wxPoint& pos,
const wxSize& size) const;
DECLARE_DYNAMIC_CLASS(wxPGTextCtrlAndButtonEditor)
};
#if wxPG_INCLUDE_CHECKBOX
//
// Use custom check box code instead of native control
// for cleaner (ie. more integrated) look.
//
class WXDLLIMPEXP_PROPGRID wxPGCheckBoxEditor : public wxPGEditor
{
DECLARE_DYNAMIC_CLASS(wxPGCheckBoxEditor)
public:
wxPGCheckBoxEditor() {}
virtual ~wxPGCheckBoxEditor();
virtual wxString GetName() const;
virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
wxPGProperty* property,
const wxPoint& pos,
const wxSize& size) const;
virtual void UpdateControl( wxPGProperty* property,
wxWindow* ctrl ) const;
virtual bool OnEvent( wxPropertyGrid* propgrid,
wxPGProperty* property,
wxWindow* primaryCtrl,
wxEvent& event ) const;
virtual bool GetValueFromControl( wxVariant& variant,
wxPGProperty* property,
wxWindow* ctrl ) const;
virtual void SetValueToUnspecified( wxPGProperty* property,
wxWindow* ctrl ) const;
virtual void DrawValue( wxDC& dc,
const wxRect& rect,
wxPGProperty* property,
const wxString& text ) const;
//virtual wxPGCellRenderer* GetCellRenderer() const;
virtual void SetControlIntValue( wxPGProperty* property,
wxWindow* ctrl,
int value ) const;
};
#endif
// -----------------------------------------------------------------------
// Editor class registeration macro (mostly for internal use)
#define wxPGRegisterEditorClass(EDITOR) \
if ( wxPGEditor_##EDITOR == NULL ) \
{ \
wxPGEditor_##EDITOR = wxPropertyGrid::RegisterEditorClass( \
new wxPG##EDITOR##Editor ); \
}
// -----------------------------------------------------------------------
/** @class wxPGEditorDialogAdapter
Derive a class from this to adapt an existing editor dialog or function to
be used when editor button of a property is pushed.
You only need to derive class and implement DoShowDialog() to create and
show the dialog, and finally submit the value returned by the dialog
via SetValue().
@library{wxpropgrid}
@category{propgrid}
*/
class WXDLLIMPEXP_PROPGRID wxPGEditorDialogAdapter : public wxObject
{
DECLARE_ABSTRACT_CLASS(wxPGEditorDialogAdapter)
public:
wxPGEditorDialogAdapter()
: wxObject()
{
m_clientData = NULL;
}
virtual ~wxPGEditorDialogAdapter() { }
bool ShowDialog( wxPropertyGrid* propGrid, wxPGProperty* property );
virtual bool DoShowDialog( wxPropertyGrid* propGrid,
wxPGProperty* property ) = 0;
void SetValue( wxVariant value )
{
m_value = value;
}
/**
This method is typically only used if deriving class from existing
adapter with value conversion purposes.
*/
wxVariant& GetValue() { return m_value; }
//
// This member is public so scripting language bindings
// wrapper code can access it freely.
void* m_clientData;
private:
wxVariant m_value;
};
// -----------------------------------------------------------------------
/** @class wxPGMultiButton
This class can be used to have multiple buttons in a property editor.
You will need to create a new property editor class, override
CreateControls, and have it return wxPGMultiButton instance in
wxPGWindowList::SetSecondary().
*/
class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
{
public:
wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
virtual ~wxPGMultiButton() {}
wxWindow* GetButton( unsigned int i ) { return (wxWindow*) m_buttons[i]; }
const wxWindow* GetButton( unsigned int i ) const
{ return (const wxWindow*) m_buttons[i]; }
/** Utility function to be used in event handlers.
*/
int GetButtonId( unsigned int i ) const { return GetButton(i)->GetId(); }
/** Returns number of buttons.
*/
unsigned int GetCount() const { return (unsigned int) m_buttons.size(); }
void Add( const wxString& label, int id = -2 );
#if wxUSE_BMPBUTTON
void Add( const wxBitmap& bitmap, int id = -2 );
#endif
wxSize GetPrimarySize() const
{
return wxSize(m_fullEditorSize.x - m_buttonsWidth, m_fullEditorSize.y);
}
void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
protected:
void DoAddButton( wxWindow* button, const wxSize& sz );
int GenId( int id ) const;
wxArrayPtrVoid m_buttons;
wxSize m_fullEditorSize;
int m_buttonsWidth;
};
// -----------------------------------------------------------------------
#endif // wxUSE_PROPGRID
#endif // _WX_PROPGRID_EDITORS_H_