wxWidgets/include/wx/msw/button.h
Vadim Zeitlin 95912bddde Add markup support to wxMSW wxButton and show it in the sample.
Use recently added wxMarkupText to implement support for markup in wxMSW
wxButton.

Update the button page of the widgets sample to show markup support.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67065 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-02-27 12:48:26 +00:00

126 lines
3.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/button.h
// Purpose: wxButton class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BUTTON_H_
#define _WX_BUTTON_H_
// ----------------------------------------------------------------------------
// Pushbutton
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxButton : public wxButtonBase
{
public:
wxButton() { Init(); }
wxButton(wxWindow *parent,
wxWindowID id,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Init();
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual ~wxButton();
virtual wxWindow *SetDefault();
// overridden base class methods
virtual void SetLabel(const wxString& label);
virtual bool SetBackgroundColour(const wxColour &colour);
virtual bool SetForegroundColour(const wxColour &colour);
// implementation from now on
virtual void Command(wxCommandEvent& event);
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWCommand(WXUINT param, WXWORD id);
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
// returns true if the platform should explicitly apply a theme border
virtual bool CanApplyThemeBorder() const { return false; }
protected:
// send a notification event, return true if processed
bool SendClickEvent();
// default button handling
void SetTmpDefault();
void UnsetTmpDefault();
// set or unset BS_DEFPUSHBUTTON style
static void SetDefaultStyle(wxButton *btn, bool on);
// usually overridden base class virtuals
virtual wxSize DoGetBestSize() const;
virtual bool DoGetAuthNeeded() const;
virtual void DoSetAuthNeeded(bool show);
virtual wxBitmap DoGetBitmap(State which) const;
virtual void DoSetBitmap(const wxBitmap& bitmap, State which);
virtual wxSize DoGetBitmapMargins() const;
virtual void DoSetBitmapMargins(wxCoord x, wxCoord y);
virtual void DoSetBitmapPosition(wxDirection dir);
#if wxUSE_MARKUP
virtual bool DoSetLabelMarkup(const wxString& markup);
#endif // wxUSE_MARKUP
// Increases the passed in size to account for the button image.
//
// Should only be called if we do have a button, i.e. if m_imageData is
// non-NULL.
void AdjustForBitmapSize(wxSize& size) const;
class wxButtonImageData *m_imageData;
#if wxUSE_MARKUP
class wxMarkupText *m_markupText;
#endif // wxUSE_MARKUP
// true if the UAC symbol is shown
bool m_authNeeded;
private:
void Init()
{
m_imageData = NULL;
#if wxUSE_MARKUP
m_markupText = NULL;
#endif // wxUSE_MARKUP
m_authNeeded = false;
}
// Switches button into owner-drawn mode: this is used if we need to draw
// something not supported by the native control, such as using non default
// colours or a bitmap on pre-XP systems.
void MakeOwnerDrawn();
wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxButton);
};
#endif // _WX_BUTTON_H_