95912bddde
Use recently added wxMarkupText to implement support for markup in wxMSW wxButton. Update the button page of the widgets sample to show markup support. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67065 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
126 lines
3.9 KiB
C++
126 lines
3.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/button.h
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// Purpose: wxButton class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BUTTON_H_
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#define _WX_BUTTON_H_
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// ----------------------------------------------------------------------------
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// Pushbutton
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxButton : public wxButtonBase
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{
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public:
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wxButton() { Init(); }
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wxButton(wxWindow *parent,
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wxWindowID id,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr)
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{
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Init();
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Create(parent, id, label, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr);
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virtual ~wxButton();
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virtual wxWindow *SetDefault();
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// overridden base class methods
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virtual void SetLabel(const wxString& label);
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virtual bool SetBackgroundColour(const wxColour &colour);
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virtual bool SetForegroundColour(const wxColour &colour);
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// implementation from now on
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virtual void Command(wxCommandEvent& event);
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virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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virtual bool MSWCommand(WXUINT param, WXWORD id);
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virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
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virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
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// returns true if the platform should explicitly apply a theme border
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virtual bool CanApplyThemeBorder() const { return false; }
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protected:
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// send a notification event, return true if processed
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bool SendClickEvent();
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// default button handling
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void SetTmpDefault();
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void UnsetTmpDefault();
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// set or unset BS_DEFPUSHBUTTON style
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static void SetDefaultStyle(wxButton *btn, bool on);
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// usually overridden base class virtuals
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virtual wxSize DoGetBestSize() const;
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virtual bool DoGetAuthNeeded() const;
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virtual void DoSetAuthNeeded(bool show);
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virtual wxBitmap DoGetBitmap(State which) const;
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virtual void DoSetBitmap(const wxBitmap& bitmap, State which);
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virtual wxSize DoGetBitmapMargins() const;
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virtual void DoSetBitmapMargins(wxCoord x, wxCoord y);
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virtual void DoSetBitmapPosition(wxDirection dir);
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#if wxUSE_MARKUP
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virtual bool DoSetLabelMarkup(const wxString& markup);
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#endif // wxUSE_MARKUP
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// Increases the passed in size to account for the button image.
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//
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// Should only be called if we do have a button, i.e. if m_imageData is
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// non-NULL.
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void AdjustForBitmapSize(wxSize& size) const;
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class wxButtonImageData *m_imageData;
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#if wxUSE_MARKUP
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class wxMarkupText *m_markupText;
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#endif // wxUSE_MARKUP
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// true if the UAC symbol is shown
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bool m_authNeeded;
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private:
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void Init()
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{
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m_imageData = NULL;
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#if wxUSE_MARKUP
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m_markupText = NULL;
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#endif // wxUSE_MARKUP
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m_authNeeded = false;
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}
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// Switches button into owner-drawn mode: this is used if we need to draw
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// something not supported by the native control, such as using non default
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// colours or a bitmap on pre-XP systems.
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void MakeOwnerDrawn();
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wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxButton);
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};
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#endif // _WX_BUTTON_H_
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