wxWidgets/include/wx/msw/bitmap.h
Vadim Zeitlin ac04aa9943 Make wxBitmap::ConvertToDisabled() available in all ports.
This method was defined in wxBitmapBase which is not used by wxMSW (and wxOS2)
so it wasn't available there. Move the definition of the method inline and
reuse it for all ports, making it part of either wxBitmapBase or wxBitmap as
appropriate.

This is clearly ugly but we still have no good solution for deriving wxBitmap
from wxBitmapBase in wxMSW as it already inherits from MSW-specific wxGDIImage
there.

Also document that ConvertToDisabled() is only available when wxUSE_IMAGE==1.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66086 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-11-10 13:51:51 +00:00

300 lines
10 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/bitmap.h
// Purpose: wxBitmap class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#include "wx/msw/gdiimage.h"
#include "wx/palette.h"
class WXDLLIMPEXP_FWD_CORE wxBitmap;
class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
class WXDLLIMPEXP_FWD_CORE wxBitmapRefData;
class WXDLLIMPEXP_FWD_CORE wxControl;
class WXDLLIMPEXP_FWD_CORE wxCursor;
class WXDLLIMPEXP_FWD_CORE wxDC;
#if wxUSE_WXDIB
class WXDLLIMPEXP_FWD_CORE wxDIB;
#endif
class WXDLLIMPEXP_FWD_CORE wxIcon;
class WXDLLIMPEXP_FWD_CORE wxMask;
class WXDLLIMPEXP_FWD_CORE wxPalette;
class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
// What kind of transparency should a bitmap copied from an icon or cursor
// have?
enum wxBitmapTransparency
{
wxBitmapTransparency_Auto, // default: copy alpha if the source has it
wxBitmapTransparency_None, // never create alpha
wxBitmapTransparency_Always // always use alpha
};
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
// NOTE: for wxMSW we don't use the wxBitmapBase base class declared in bitmap.h!
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxBitmap : public wxGDIImage
{
public:
// default ctor creates an invalid bitmap, you must Create() it later
wxBitmap() { }
// Initialize with raw data
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
wxBitmap(const char* const* data);
#ifdef wxNEEDS_CHARPP
wxBitmap(char** data)
{
*this = wxBitmap(const_cast<const char* const*>(data));
}
#endif
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
// New constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// Create a new, uninitialized bitmap of the given size and depth (if it
// is omitted, will create a bitmap compatible with the display)
//
// NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor
// taking a DC argument if you want to force using DDB in this case
wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); }
// Create a bitmap compatible with the given DC
wxBitmap(int width, int height, const wxDC& dc);
#if wxUSE_IMAGE
// Convert from wxImage
wxBitmap(const wxImage& image, int depth = -1)
{ (void)CreateFromImage(image, depth); }
// Create a DDB compatible with the given DC from wxImage
wxBitmap(const wxImage& image, const wxDC& dc)
{ (void)CreateFromImage(image, dc); }
#endif // wxUSE_IMAGE
// we must have this, otherwise icons are silently copied into bitmaps using
// the copy ctor but the resulting bitmap is invalid!
wxBitmap(const wxIcon& icon,
wxBitmapTransparency transp = wxBitmapTransparency_Auto)
{
CopyFromIcon(icon, transp);
}
wxBitmap& operator=(const wxIcon& icon)
{
(void)CopyFromIcon(icon);
return *this;
}
wxBitmap& operator=(const wxCursor& cursor)
{
(void)CopyFromCursor(cursor);
return *this;
}
virtual ~wxBitmap();
#if wxUSE_IMAGE
wxImage ConvertToImage() const;
wxBitmap ConvertToDisabled(unsigned char brightness = 255) const;
#endif // wxUSE_IMAGE
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
// NB: This should not be called from user code. It is for wx internal
// use only.
wxBitmap GetSubBitmapOfHDC( const wxRect& rect, WXHDC hdc ) const;
// copies the contents and mask of the given (colour) icon to the bitmap
bool CopyFromIcon(const wxIcon& icon,
wxBitmapTransparency transp = wxBitmapTransparency_Auto);
// copies the contents and mask of the given cursor to the bitmap
bool CopyFromCursor(const wxCursor& cursor,
wxBitmapTransparency transp = wxBitmapTransparency_Auto);
#if wxUSE_WXDIB
// copies from a device independent bitmap
bool CopyFromDIB(const wxDIB& dib);
#endif
virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
virtual bool Create(int width, int height, const wxDC& dc);
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
wxBitmapRefData *GetBitmapData() const
{ return (wxBitmapRefData *)m_refData; }
// raw bitmap access support functions
void *GetRawData(wxPixelDataBase& data, int bpp);
void UngetRawData(wxPixelDataBase& data);
#if wxUSE_PALETTE
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
#endif // wxUSE_PALETTE
wxMask *GetMask() const;
wxBitmap GetMaskBitmap() const;
void SetMask(wxMask *mask);
// these functions are internal and shouldn't be used, they risk to
// disappear in the future
bool HasAlpha() const;
void UseAlpha();
// implementation only from now on
// -------------------------------
public:
void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
void SetSelectedInto(wxDC *dc);
wxDC *GetSelectedInto() const;
protected:
virtual wxGDIImageRefData *CreateData() const;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
// creates an uninitialized bitmap, called from Create()s above
bool DoCreate(int w, int h, int depth, WXHDC hdc);
#if wxUSE_IMAGE
// creates the bitmap from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, int depth);
// creates a DDB from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, const wxDC& dc);
// common part of the 2 methods above (hdc may be 0)
bool CreateFromImage(const wxImage& image, int depth, WXHDC hdc);
#endif // wxUSE_IMAGE
private:
// common part of CopyFromIcon/CopyFromCursor for Win32
bool
CopyFromIconOrCursor(const wxGDIImage& icon,
wxBitmapTransparency transp = wxBitmapTransparency_Auto);
DECLARE_DYNAMIC_CLASS(wxBitmap)
};
// ----------------------------------------------------------------------------
// wxMask: a mono bitmap used for drawing bitmaps transparently.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxMask : public wxObject
{
public:
wxMask();
// Copy constructor
wxMask(const wxMask &mask);
// Construct a mask from a bitmap and a colour indicating the transparent
// area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a bitmap and a palette index indicating the
// transparent area
wxMask(const wxBitmap& bitmap, int paletteIndex);
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
// construct a mask from the givne bitmap handle
wxMask(WXHBITMAP hbmp) { m_maskBitmap = hbmp; }
virtual ~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
// Implementation
WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
protected:
WXHBITMAP m_maskBitmap;
DECLARE_DYNAMIC_CLASS(wxMask)
};
// ----------------------------------------------------------------------------
// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
// NOTE: for wxMSW we don't use the wxBitmapHandler class declared in bitmap.h!
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxBitmapHandler : public wxGDIImageHandler
{
public:
wxBitmapHandler() { }
wxBitmapHandler(const wxString& name, const wxString& ext, wxBitmapType type)
: wxGDIImageHandler(name, ext, type) { }
// implement wxGDIImageHandler's pure virtuals:
virtual bool Create(wxGDIImage *image,
const void* data,
wxBitmapType type,
int width, int height, int depth = 1);
virtual bool Load(wxGDIImage *image,
const wxString& name,
wxBitmapType type,
int desiredWidth, int desiredHeight);
virtual bool Save(const wxGDIImage *image,
const wxString& name,
wxBitmapType type) const;
// make wxBitmapHandler compatible with the wxBitmapHandler interface
// declared in bitmap.h, even if it's derived from wxGDIImageHandler:
virtual bool Create(wxBitmap *bitmap,
const void* data,
wxBitmapType type,
int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap,
const wxString& name,
wxBitmapType type,
int desiredWidth, int desiredHeight);
virtual bool SaveFile(const wxBitmap *bitmap,
const wxString& name,
wxBitmapType type,
const wxPalette *palette = NULL) const;
private:
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
};
#endif
// _WX_BITMAP_H_