43c48e1e53
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56553 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
437 lines
13 KiB
Objective-C
437 lines
13 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: region.h
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// Purpose: interface of wxRegionIterator
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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Types of results returned from a call to wxRegion::Contains().
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*/
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enum wxRegionContain
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{
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/** The specified value is not contained within this region. */
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wxOutRegion = 0,
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/**
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The specified value is partially contained within this region.
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On Windows, this result is not supported. ::wxInRegion will be returned
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instead.
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*/
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wxPartRegion = 1,
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/**
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The specified value is fully contained within this region.
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On Windows, this result will be returned even if only part of the specified
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value is contained in this region.
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*/
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wxInRegion = 2
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};
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/**
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@class wxRegionIterator
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This class is used to iterate through the rectangles in a region,
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typically when examining the damaged regions of a window within an OnPaint call.
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To use it, construct an iterator object on the stack and loop through the
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regions, testing the object and incrementing the iterator at the end of the
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loop.
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See wxPaintEvent for an example of use.
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@library{wxcore}
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@category{gdi}
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@stdobjects
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::wxNullRegion
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@see wxPaintEvent
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*/
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class wxRegionIterator : public wxObject
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{
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public:
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/**
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Default constructor.
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*/
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wxRegionIterator();
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/**
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Creates an iterator object given a region.
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*/
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wxRegionIterator(const wxRegion& region);
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/**
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An alias for GetHeight().
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*/
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wxCoord GetH() const;
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/**
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Returns the height value for the current region.
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*/
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wxCoord GetHeight() const;
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/**
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Returns the current rectangle.
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*/
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wxRect GetRect() const;
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/**
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An alias for GetWidth().
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*/
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wxCoord GetW() const;
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/**
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Returns the width value for the current region.
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*/
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wxCoord GetWidth() const;
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/**
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Returns the x value for the current region.
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*/
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wxCoord GetX() const;
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/**
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Returns the y value for the current region.
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*/
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wxCoord GetY() const;
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/**
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Returns @true if there are still some rectangles; otherwise returns @false.
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*/
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bool HaveRects() const;
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/**
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Resets the iterator to the beginning of the rectangles.
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*/
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void Reset();
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/**
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Resets the iterator to the given region.
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*/
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void Reset(const wxRegion& region);
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/**
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Increment operator. Increments the iterator to the next region.
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@beginWxPythonOnly
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A wxPython alias for this operator is called Next.
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@endWxPythonOnly
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*/
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void operator ++();
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/**
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Returns @true if there are still some rectangles; otherwise returns @false.
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You can use this to test the iterator object as if it were of type @c bool.
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*/
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operator bool() const;
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};
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/**
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@class wxRegion
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A wxRegion represents a simple or complex region on a device context or window.
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This class uses @ref overview_refcount "reference counting and copy-on-write"
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internally so that assignments between two instances of this class are very
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cheap. You can therefore use actual objects instead of pointers without
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efficiency problems. If an instance of this class is changed it will create
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its own data internally so that other instances, which previously shared the
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data using the reference counting, are not affected.
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@stdobjects
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- ::wxNullRegion
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@library{wxcore}
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@category{data,gdi}
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@see wxRegionIterator
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*/
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class wxRegion : public wxGDIObject
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{
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public:
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/**
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Default constructor.
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*/
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wxRegion();
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/**
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Constructs a rectangular region with the given position and size.
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*/
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wxRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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/**
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Constructs a rectangular region from the top left point and the bottom right
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point.
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*/
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wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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/**
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Constructs a rectangular region a wxRect object.
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*/
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wxRegion(const wxRect& rect);
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/**
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Copy constructor, uses @ref overview_refcount.
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*/
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wxRegion(const wxRegion& region);
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/**
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Constructs a region corresponding to the polygon made of @a n points
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in the provided array.
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@a fillStyle parameter may have values @c wxWINDING_RULE or @c wxODDEVEN_RULE.
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*/
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wxRegion(size_t n, const wxPoint* points, int fillStyle = wxWINDING_RULE);
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/**
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Constructs a region using a bitmap. See Union() for more details.
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*/
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wxRegion(const wxBitmap& bmp);
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/**
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Constructs a region using the non-transparent pixels of a bitmap. See
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Union() for more details.
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*/
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wxRegion(const wxBitmap& bmp, const wxColour& transColour,
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int tolerance = 0);
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/**
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Destructor.
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See @ref overview_refcount_destruct "reference-counted object destruction" for
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more info.
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*/
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virtual ~wxRegion();
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/**
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Clears the current region.
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*/
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virtual void Clear();
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/**
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Returns a value indicating whether the given point is contained within the region.
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@return The return value is one of @c wxOutRegion and @c wxInRegion.
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*/
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wxRegionContain Contains(long& x, long& y) const;
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/**
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Returns a value indicating whether the given point is contained within the region.
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@return The return value is one of @c wxOutRegion and @c wxInRegion.
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*/
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wxRegionContain Contains(const wxPoint& pt) const;
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/**
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Returns a value indicating whether the given rectangle is contained within the
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region.
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@return One of ::wxOutRegion, ::wxPartRegion or ::wxInRegion.
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@note On Windows, only ::wxOutRegion and ::wxInRegion are returned; a value
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::wxInRegion then indicates that all or some part of the region is
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contained in this region.
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*/
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wxRegionContain Contains(long& x, long& y, long& width, long& height) const;
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/**
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Returns a value indicating whether the given rectangle is contained within the
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region.
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@return One of ::wxOutRegion, ::wxPartRegion or ::wxInRegion.
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@note On Windows, only ::wxOutRegion and ::wxInRegion are returned; a value
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::wxInRegion then indicates that all or some part of the region is
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contained in this region.
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*/
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wxRegionContain Contains(const wxRect& rect) const;
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/**
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Convert the region to a black and white bitmap with the white pixels
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being inside the region.
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*/
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wxBitmap ConvertToBitmap() const;
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//@{
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/**
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Returns the outer bounds of the region.
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*/
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void GetBox(wxCoord& x, wxCoord& y, wxCoord& width,
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wxCoord& height) const;
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const wxRect GetBox() const;
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//@}
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/**
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Finds the intersection of this region and another, rectangular region,
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specified using position and size.
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@return @true if successful, @false otherwise.
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@remarks Creates the intersection of the two regions, that is, the parts
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which are in both regions. The result is stored in this
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region.
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*/
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bool Intersect(wxCoord x, wxCoord y, wxCoord width,
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wxCoord height);
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/**
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Finds the intersection of this region and another, rectangular region.
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@return @true if successful, @false otherwise.
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@remarks Creates the intersection of the two regions, that is, the parts
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which are in both regions. The result is stored in this
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region.
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*/
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bool Intersect(const wxRect& rect);
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/**
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Finds the intersection of this region and another region.
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@return @true if successful, @false otherwise.
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@remarks Creates the intersection of the two regions, that is, the parts
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which are in both regions. The result is stored in this
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region.
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*/
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bool Intersect(const wxRegion& region);
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/**
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Returns @true if the region is empty, @false otherwise.
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*/
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virtual bool IsEmpty() const;
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/**
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Returns @true if the region is equal to, i.e. covers the same area as,
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another one.
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@note If both this region and @a region are invalid, they are
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considered to be equal.
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*/
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bool IsEqual(const wxRegion& region) const;
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//@{
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/**
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Moves the region by the specified offsets in horizontal and vertical
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directions.
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@return @true if successful, @false otherwise (the region is unchanged
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then).
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*/
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bool Offset(wxCoord x, wxCoord y);
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bool Offset(const wxPoint& pt);
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//@}
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/**
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Subtracts a rectangular region from this region.
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@return @true if successful, @false otherwise.
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@remarks This operation combines the parts of 'this' region that are not
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part of the second region. The result is stored in this
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region.
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*/
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bool Subtract(const wxRect& rect);
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/**
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Subtracts a region from this region.
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@return @true if successful, @false otherwise.
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@remarks This operation combines the parts of 'this' region that are not
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part of the second region. The result is stored in this
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region.
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*/
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bool Subtract(const wxRegion& region);
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/**
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Finds the union of this region and another, rectangular region, specified using
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position and size.
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@return @true if successful, @false otherwise.
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@remarks This operation creates a region that combines all of this region
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and the second region. The result is stored in this
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region.
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*/
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bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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/**
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Finds the union of this region and another, rectangular region.
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@return @true if successful, @false otherwise.
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@remarks This operation creates a region that combines all of this region
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and the second region. The result is stored in this
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region.
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*/
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bool Union(const wxRect& rect);
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/**
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Finds the union of this region and another region.
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@return @true if successful, @false otherwise.
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@remarks This operation creates a region that combines all of this region
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and the second region. The result is stored in this
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region.
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*/
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bool Union(const wxRegion& region);
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/**
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Finds the union of this region and the non-transparent pixels of a
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bitmap. The bitmap's mask is used to determine transparency. If the
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bitmap doesn't have a mask, the bitmap's full dimensions are used.
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@return @true if successful, @false otherwise.
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@remarks This operation creates a region that combines all of this region
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and the second region. The result is stored in this
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region.
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*/
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bool Union(const wxBitmap& bmp);
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/**
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Finds the union of this region and the non-transparent pixels of a
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bitmap. Colour to be treated as transparent is specified in the
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@a transColour argument, along with an optional colour tolerance value.
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@return @true if successful, @false otherwise.
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@remarks This operation creates a region that combines all of this region
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and the second region. The result is stored in this
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region.
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*/
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bool Union(const wxBitmap& bmp, const wxColour& transColour,
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int tolerance = 0);
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/**
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Finds the Xor of this region and another, rectangular region, specified using
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position and size.
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@return @true if successful, @false otherwise.
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@remarks This operation creates a region that combines all of this region
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and the second region, except for any overlapping
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areas. The result is stored in this region.
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*/
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bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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/**
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Finds the Xor of this region and another, rectangular region.
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@return @true if successful, @false otherwise.
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@remarks This operation creates a region that combines all of this region
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and the second region, except for any overlapping
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areas. The result is stored in this region.
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*/
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bool Xor(const wxRect& rect);
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/**
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Finds the Xor of this region and another region.
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@return @true if successful, @false otherwise.
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@remarks This operation creates a region that combines all of this region
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and the second region, except for any overlapping
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areas. The result is stored in this region.
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*/
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bool Xor(const wxRegion& region);
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/**
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Assignment operator, using @ref overview_refcount.
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*/
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wxRegion& operator=(const wxRegion& region);
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};
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/**
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An empty region.
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*/
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wxRegion wxNullRegion;
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