4da635e2dc
Don't return anything from it, just warn directly -- this is what all the existing callers did, so it's simpler if the function just does it itself instead of forcing them to check its return value. Also reset m_painted after yielding, so that YieldUntilPainted() could be called again, if necessary.
109 lines
3.0 KiB
C++
109 lines
3.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/window/setsize.cpp
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// Purpose: Tests for SetSize() and related wxWindow methods
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// Author: Vadim Zeitlin
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// Created: 2008-05-25
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// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "testprec.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/frame.h"
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#include "wx/window.h"
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#endif // WX_PRECOMP
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#include "wx/scopedptr.h"
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#include "asserthelper.h"
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#include "waitforpaint.h"
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// ----------------------------------------------------------------------------
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// tests helpers
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// ----------------------------------------------------------------------------
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namespace
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{
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// Helper class overriding DoGetBestSize() for testing purposes.
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class MyWindow : public wxWindow
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{
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public:
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MyWindow(wxWindow* parent)
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: wxWindow(parent, wxID_ANY)
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{
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}
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protected:
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virtual wxSize DoGetBestSize() const wxOVERRIDE { return wxSize(50, 250); }
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};
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} // anonymous namespace
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// ----------------------------------------------------------------------------
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// tests themselves
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// ----------------------------------------------------------------------------
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TEST_CASE("wxWindow::SetSize", "[window][size]")
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{
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wxScopedPtr<wxWindow> w(new MyWindow(wxTheApp->GetTopWindow()));
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SECTION("Simple")
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{
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const wxSize size(127, 35);
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w->SetSize(size);
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CHECK( size == w->GetSize() );
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}
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SECTION("With min size")
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{
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w->SetMinSize(wxSize(100, 100));
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const wxSize size(200, 50);
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w->SetSize(size);
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CHECK( size == w->GetSize() );
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}
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}
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TEST_CASE("wxWindow::GetBestSize", "[window][size][best-size]")
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{
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wxScopedPtr<wxWindow> w(new MyWindow(wxTheApp->GetTopWindow()));
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CHECK( wxSize(50, 250) == w->GetBestSize() );
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w->SetMinSize(wxSize(100, 100));
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CHECK( wxSize(100, 250) == w->GetBestSize() );
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w->SetMaxSize(wxSize(200, 200));
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CHECK( wxSize(100, 200) == w->GetBestSize() );
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}
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TEST_CASE("wxWindow::MovePreservesSize", "[window][size][move]")
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{
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wxScopedPtr<wxWindow>
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w(new wxFrame(wxTheApp->GetTopWindow(), wxID_ANY, "Test child frame"));
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// Unfortunately showing the window is asynchronous, at least when using
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// X11, so we have to wait for some time before retrieving its true
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// geometry. And it's not clear how long should we wait, so we do it until
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// we get the first paint event -- by then the window really should have
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// its final size.
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WaitForPaint waitForPaint(w.get());
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w->Show();
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waitForPaint.YieldUntilPainted();
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const wxRect rectOrig = w->GetRect();
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// Check that moving the window doesn't change its size.
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w->Move(rectOrig.GetPosition() + wxPoint(100, 100));
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CHECK( w->GetSize() == rectOrig.GetSize() );
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}
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