wxWidgets/include/wx/mac/classic/sound.h
Stefan Csomor 52479aefae classic/carbon split
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26305 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-03-23 17:38:49 +00:00

54 lines
1.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: sound.h
// Purpose: wxSound class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOUND_H_
#define _WX_SOUND_H_
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "sound.h"
#endif
#if wxUSE_SOUND
#include "wx/object.h"
class WXDLLEXPORT wxSound : public wxSoundBase
{
public:
wxSound();
wxSound(const wxString& fileName, bool isResource = FALSE);
wxSound(int size, const wxByte* data);
~wxSound();
public:
bool Create(const wxString& fileName, bool isResource = FALSE);
bool IsOk() const { return !m_sndname.IsEmpty(); }
protected:
// prevent collision with some BSD definitions of macro Free()
bool FreeData();
bool DoPlay(unsigned flags) const;
private:
void* m_sndChan;
wxString m_sndname;
void* m_hSnd;
int m_waveLength;
bool m_isResource;
};
#endif
#endif
// _WX_SOUND_H_