wxWidgets/include/wx/xtistrm.h
Stefan Csomor 8ec1974ea1 xti streaming
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22599 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-08-05 17:24:02 +00:00

266 lines
9.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/xtistrm.h
// Purpose: streaming runtime metadata information (extended class info)
// Author: Stefan Csomor
// Modified by:
// Created: 27/07/03
// RCS-ID: $Id$
// Copyright: (c) 2003 Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_XTISTRMH__
#define _WX_XTISTRMH__
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "xtistrm.h"
#endif
#include "wx/wx.h"
#if wxUSE_EXTENDED_RTTI
const int wxInvalidObjectID = -2 ;
const int wxNullObjectID = -1 ;
// Filer contains the interfaces for streaming objects in and out of XML,
// rendering them either to objects in memory, or to code. Note: We
// consider the process of generating code to be one of *depersisting* the
// object from xml, *not* of persisting the object to code from an object
// in memory. This distincation can be confusing, and should be kept
// in mind when looking at the property streamers and callback interfaces
// listed below.
/*
Main interface for streaming out an object to XML.
*/
void WriteComponent(wxObject *Object, const wxClassInfo *ClassInfo, wxXmlNode *parent, const wxString& nodeName );
/*
Streaming callbacks for depersisting XML to code, or running objects
*/
class wxDepersister ;
/*
wxReader handles streaming in a class from a arbitrary format. While walking through
it issues calls out to interfaces to depersist the guts from the underlying storage format.
*/
class wxReader : public wxObject
{
public :
wxReader() ;
~wxReader() ;
// the only thing wxReader knows about is the class info by object ID
wxClassInfo *GetObjectClassInfo(int objectID) ;
bool HasObjectClassInfo( int objectID ) ;
void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
// Reads the component the reader is pointed at from the underlying format.
// The return value is the root object ID, which can
// then be used to ask the depersister about that object
virtual int ReadObject( wxDepersister *depersist ) = 0 ;
private :
struct wxReaderInternal;
wxReaderInternal *m_data;
} ;
/*
wxXmlReader handles streaming in a class from XML
*/
class wxXmlReader : public wxReader
{
public:
wxXmlReader(wxXmlNode *parent) { m_parent = parent ; }
~wxXmlReader() {}
// Reads a component from XML. The return value is the root object ID, which can
// then be used to ask the depersister about that object
int ReadObject(wxDepersister *callbacks);
private :
int ReadComponent(wxXmlNode *parent, wxDepersister *callbacks);
// accessor is only used as a temporary measure
wxxVariant ReadValue(wxXmlNode *Node,
wxPropertyAccessor *accessor );
wxXmlNode * m_parent ;
};
// This abstract class matches the allocate-init/create model of creation of objects.
// At runtime, these will create actual instances, and manipulate them.
// When generating code, these will just create statements of C++
// code to create the objects.
class wxDepersister
{
public :
// allocate the new object on the heap, that object will have the passed in ID
virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
// initialize the already allocated object having the ID ObjectID with the Create method
// creation parameters which are objects are having their Ids passed in objectIDValues
// having objectId <> wxInvalidObjectID
virtual void CreateObject(int ObjectID,
const wxClassInfo *ClassInfo,
int ParamCount,
wxxVariant *VariantValues ,
int *objectIDValues ,
const wxClassInfo **objectClassInfos
) = 0;
// destroy the heap-allocated object having the ID ObjectID, this may be used if an object
// is embedded in another object and set via value semantics, so the intermediate
// object can be destroyed after safely
virtual void DestroyObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
// set the corresponding property
virtual void SetProperty(int ObjectID,
const wxClassInfo *ClassInfo,
const wxPropertyInfo* PropertyInfo ,
const wxxVariant &VariantValue) = 0;
// sets the corresponding property (value is an object)
virtual void SetPropertyAsObject(int ObjectId,
const wxClassInfo *ClassInfo,
const wxPropertyInfo* PropertyInfo ,
int valueObjectId) = 0;
// sets the corresponding event handler
virtual void SetConnect(int EventSourceObjectID,
const wxClassInfo *EventSourceClassInfo,
const wxDelegateTypeInfo *delegateInfo ,
const wxClassInfo *EventSinkClassInfo ,
const wxHandlerInfo* handlerInfo ,
int EventSinkObjectID ) = 0;
};
/*
wxRuntimeDepersister implements the callbacks that will depersist
an object into a running memory image, as opposed to writing
C++ initialization code to bring the object to life.
*/
class wxRuntimeDepersister : public wxDepersister
{
struct wxRuntimeDepersisterInternal ;
wxRuntimeDepersisterInternal * m_data ;
public :
wxRuntimeDepersister() ;
~wxRuntimeDepersister() ;
// returns the object having the corresponding ID fully constructed
wxObject *GetObject(int objectID) ;
// allocate the new object on the heap, that object will have the passed in ID
virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ;
// initialize the already allocated object having the ID ObjectID with the Create method
// creation parameters which are objects are having their Ids passed in objectIDValues
// having objectId <> wxInvalidObjectID
virtual void CreateObject(int ObjectID,
const wxClassInfo *ClassInfo,
int ParamCount,
wxxVariant *VariantValues ,
int *objectIDValues,
const wxClassInfo **objectClassInfos
) ;
// destroy the heap-allocated object having the ID ObjectID, this may be used if an object
// is embedded in another object and set via value semantics, so the intermediate
// object can be destroyed after safely
virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
// set the corresponding property
virtual void SetProperty(int objectID,
const wxClassInfo *classInfo,
const wxPropertyInfo* propertyInfo ,
const wxxVariant &variantValue);
// sets the corresponding property (value is an object)
virtual void SetPropertyAsObject(int objectId,
const wxClassInfo *classInfo,
const wxPropertyInfo* propertyInfo ,
int valueObjectId) ;
// sets the corresponding event handler
virtual void SetConnect(int eventSourceObjectID,
const wxClassInfo *eventSourceClassInfo,
const wxDelegateTypeInfo *delegateInfo ,
const wxClassInfo *eventSinkClassInfo ,
const wxHandlerInfo* handlerInfo ,
int eventSinkObjectID ) ;
};
/*
wxDepersisterCode implements the callbacks that will depersist
an object into a C++ initialization function.
*/
class wxTextOutputStream ;
class wxCodeDepersister : public wxDepersister
{
private :
struct wxCodeDepersisterInternal ;
wxCodeDepersisterInternal * m_data ;
wxTextOutputStream *m_fp;
wxString ValueAsCode( const wxxVariant &param ) ;
public:
wxCodeDepersister(wxTextOutputStream *out) ;
~wxCodeDepersister() ;
// allocate the new object on the heap, that object will have the passed in ID
virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ;
// initialize the already allocated object having the ID ObjectID with the Create method
// creation parameters which are objects are having their Ids passed in objectIDValues
// having objectId <> wxInvalidObjectID
virtual void CreateObject(int objectID,
const wxClassInfo *classInfo,
int paramCount,
wxxVariant *variantValues ,
int *objectIDValues,
const wxClassInfo **objectClassInfos
) ;
// destroy the heap-allocated object having the ID ObjectID, this may be used if an object
// is embedded in another object and set via value semantics, so the intermediate
// object can be destroyed after safely
virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
// set the corresponding property
virtual void SetProperty(int objectID,
const wxClassInfo *classInfo,
const wxPropertyInfo* propertyInfo ,
const wxxVariant &variantValue);
// sets the corresponding property (value is an object)
virtual void SetPropertyAsObject(int objectId,
const wxClassInfo *classInfo,
const wxPropertyInfo* propertyInfo ,
int valueObjectId) ;
// sets the corresponding event handler
virtual void SetConnect(int eventSourceObjectID,
const wxClassInfo *eventSourceClassInfo,
const wxDelegateTypeInfo *delegateInfo ,
const wxClassInfo *eventSinkClassInfo ,
const wxHandlerInfo* handlerInfo ,
int eventSinkObjectID ) ;
};
#endif // wxUSE_EXTENDED_RTTI
#endif