wxWidgets/contrib/samples/ogl/studio/symbols.h

72 lines
1.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: contrib/samples/ogl/studio/symbols.h
// Purpose: Symbol classes (symbol database)
// Author: Julian Smart
// Modified by:
// Created: 12/07/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _STUDIO_SYMBOLS_H_
#define _STUDIO_SYMBOLS_H_
#include "wx/docview.h"
#include "wx/string.h"
#include "wx/ogl/ogl.h" // base header of OGL, includes and adjusts wx/deprecated/setup.h
/*
* csSymbol
* Represents information about a symbol.
*/
class csSymbol: public wxObject
{
public:
csSymbol(const wxString& name, wxShape* shape);
~csSymbol();
inline void SetName(const wxString& name) { m_name = name; }
inline wxString GetName() const { return m_name; }
inline void SetShape(wxShape* shape) { m_shape = shape; }
inline wxShape* GetShape() const { return m_shape; }
inline void SetToolId(int id) { m_toolId = id; }
inline int GetToolId() const { return m_toolId; }
protected:
wxString m_name;
wxShape* m_shape;
int m_toolId;
};
/*
* A table of all possible shapes.
* We can use this to construct a palette, etc.
*/
class csSymbolDatabase: public wxObject
{
public:
csSymbolDatabase();
~csSymbolDatabase();
// Accessors
inline wxList& GetSymbols() const { return (wxList&) m_symbols; }
// Operations
void AddSymbol(csSymbol* symbol);
void ClearSymbols();
csSymbol* FindSymbol(const wxString& name) const;
csSymbol* FindSymbol(int toolId) const;
wxBitmap* CreateToolBitmap(csSymbol* symbol, const wxSize& sz);
protected:
wxList m_symbols;
int m_currentId;
};
#endif
// _STUDIO_SYMBOLS_H_