wxWidgets/samples/shaped/shaped.cpp

473 lines
13 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: shaped.cpp
// Purpose: Shaped Window sample
// Author: Robin Dunn
// Modified by:
// Created: 28-Mar-2003
// RCS-ID: $Id$
// Copyright: (c) Robin Dunn
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/log.h"
#include "wx/frame.h"
#include "wx/panel.h"
#include "wx/stattext.h"
#include "wx/menu.h"
#include "wx/layout.h"
#include "wx/msgdlg.h"
#include "wx/image.h"
#endif
#include "wx/dcclient.h"
#include "wx/image.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// menu ids
enum
{
Show_Shaped = 100,
Show_Transparent,
// must be consecutive and in the same order as wxShowEffect enum elements
Show_Effect_First,
Show_Effect_Roll = Show_Effect_First,
Show_Effect_Slide,
Show_Effect_Blend,
Show_Effect_Expand,
Show_Effect_Last = Show_Effect_Expand
};
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Main frame just contains the menu items invoking the other tests
class MainFrame : public wxFrame
{
public:
MainFrame();
private:
void OnShowShaped(wxCommandEvent& event);
void OnShowTransparent(wxCommandEvent& event);
void OnShowEffect(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
};
// Define a new frame type: this is going to the frame showing the
// effect of wxFRAME_SHAPED
class ShapedFrame : public wxFrame
{
public:
// ctor(s)
ShapedFrame(wxFrame *parent);
void SetWindowShape();
// event handlers (these functions should _not_ be virtual)
void OnDoubleClick(wxMouseEvent& evt);
void OnLeftDown(wxMouseEvent& evt);
void OnLeftUp(wxMouseEvent& evt);
void OnMouseMove(wxMouseEvent& evt);
void OnExit(wxMouseEvent& evt);
void OnPaint(wxPaintEvent& evt);
void OnWindowCreate(wxWindowCreateEvent& evt);
private:
bool m_hasShape;
wxBitmap m_bmp;
wxPoint m_delta;
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
// Define a new frame type: this is going to the frame showing the
// effect of wxWindow::SetTransparent and of
// wxWindow::SetBackgroundStyle(wxBG_STYLE_TRANSPARENT)
class SeeThroughFrame : public wxFrame
{
public:
// ctor(s)
SeeThroughFrame();
// event handlers (these functions should _not_ be virtual)
void OnDoubleClick(wxMouseEvent& evt);
void OnPaint(wxPaintEvent& evt);
private:
enum State
{
STATE_SEETHROUGH,
STATE_TRANSPARENT,
STATE_OPAQUE,
STATE_MAX
};
State m_currentState;
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
class EffectFrame : public wxFrame
{
public:
EffectFrame(wxWindow *parent,
wxShowEffect effect,
// TODO: add menu command to the main frame to allow changing
// these parameters
unsigned timeout = 1000,
wxDirection dir = wxBOTTOM)
: wxFrame(parent, wxID_ANY,
wxString::Format("Frame shown with %s effect",
GetEffectName(effect)),
wxDefaultPosition, wxSize(450, 300)),
m_effect(effect),
m_timeout(timeout),
m_dir(dir)
{
new wxStaticText(this, wxID_ANY,
wxString::Format("Effect: %s", GetEffectName(effect)),
wxPoint(20, 20));
new wxStaticText(this, wxID_ANY,
wxString::Format("Timeout: %ums", m_timeout),
wxPoint(20, 60));
ShowWithEffect(m_effect, m_timeout, m_dir);
Connect(wxEVT_CLOSE_WINDOW, wxCloseEventHandler(EffectFrame::OnClose));
}
private:
static const char *GetEffectName(wxShowEffect effect)
{
static const char *names[] =
{
"roll", "slide", "fade", "expand",
};
wxCOMPILE_TIME_ASSERT( WXSIZEOF(names) == wxSHOW_EFFECT_MAX,
EffectNamesMismatch );
return names[effect];
}
void OnClose(wxCloseEvent& event)
{
HideWithEffect(m_effect, m_timeout, m_dir);
event.Skip();
}
wxShowEffect m_effect;
unsigned m_timeout;
wxDirection m_dir;
};
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
IMPLEMENT_APP(MyApp)
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
wxInitAllImageHandlers();
new MainFrame;
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned false here, the
// application would exit immediately.
return true;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MainFrame, wxFrame)
EVT_MENU(Show_Shaped, MainFrame::OnShowShaped)
EVT_MENU(Show_Transparent, MainFrame::OnShowTransparent)
EVT_MENU_RANGE(Show_Effect_First, Show_Effect_Last, MainFrame::OnShowEffect)
END_EVENT_TABLE()
MainFrame::MainFrame()
: wxFrame(NULL, wxID_ANY, "wxWidgets Shaped Sample",
wxDefaultPosition, wxSize(200, 100))
{
wxMenuBar * const mbar = new wxMenuBar;
wxMenu * const menuFrames = new wxMenu;
menuFrames->Append(Show_Shaped, "Show &shaped window\tCtrl-S");
menuFrames->Append(Show_Transparent, "Show &transparent window\tCtrl-T");
menuFrames->AppendSeparator();
menuFrames->Append(Show_Effect_Roll, "Show &rolled effect\tCtrl-R");
menuFrames->Append(Show_Effect_Slide, "Show s&lide effect\tCtrl-L");
menuFrames->Append(Show_Effect_Blend, "Show &fade effect\tCtrl-F");
menuFrames->Append(Show_Effect_Expand, "Show &expand effect\tCtrl-E");
menuFrames->AppendSeparator();
menuFrames->Append(wxID_EXIT, "E&xit");
mbar->Append(menuFrames, "&Show");
SetMenuBar(mbar);
Show();
}
void MainFrame::OnShowShaped(wxCommandEvent& WXUNUSED(event))
{
ShapedFrame *shapedFrame = new ShapedFrame(this);
shapedFrame->Show(true);
}
void MainFrame::OnShowTransparent(wxCommandEvent& WXUNUSED(event))
{
SeeThroughFrame *seeThroughFrame = new SeeThroughFrame();
seeThroughFrame->Show(true);
}
void MainFrame::OnShowEffect(wxCommandEvent& event)
{
int effect = wxSHOW_EFFECT_ROLL + event.GetId() - Show_Effect_Roll;
static wxDirection direction = wxLEFT;
direction = (wxDirection)(((int)direction)<< 1);
if ( direction > wxDOWN )
direction = wxLEFT ;
new EffectFrame(this, wx_static_cast(wxShowEffect, effect),1000,direction);
}
// ----------------------------------------------------------------------------
// shaped frame
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(ShapedFrame, wxFrame)
EVT_LEFT_DCLICK(ShapedFrame::OnDoubleClick)
EVT_LEFT_DOWN(ShapedFrame::OnLeftDown)
EVT_LEFT_UP(ShapedFrame::OnLeftUp)
EVT_MOTION(ShapedFrame::OnMouseMove)
EVT_RIGHT_UP(ShapedFrame::OnExit)
EVT_PAINT(ShapedFrame::OnPaint)
#ifdef __WXGTK__
EVT_WINDOW_CREATE(ShapedFrame::OnWindowCreate)
#endif
END_EVENT_TABLE()
// frame constructor
ShapedFrame::ShapedFrame(wxFrame *parent)
: wxFrame(parent, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxSize(100, 100),
0
| wxFRAME_SHAPED
| wxSIMPLE_BORDER
| wxFRAME_NO_TASKBAR
| wxSTAY_ON_TOP
)
{
m_hasShape = false;
m_bmp = wxBitmap(_T("star.png"), wxBITMAP_TYPE_PNG);
SetSize(wxSize(m_bmp.GetWidth(), m_bmp.GetHeight()));
SetToolTip(wxT("Right-click to close"));
#ifndef __WXGTK__
// On wxGTK we can't do this yet because the window hasn't been created
// yet so we wait until the EVT_WINDOW_CREATE event happens. On wxMSW and
// wxMac the window has been created at this point so we go ahead and set
// the shape now.
SetWindowShape();
#endif
}
void ShapedFrame::SetWindowShape()
{
wxRegion region(m_bmp, *wxWHITE);
m_hasShape = SetShape(region);
}
void ShapedFrame::OnDoubleClick(wxMouseEvent& WXUNUSED(evt))
{
if (m_hasShape)
{
wxRegion region;
SetShape(region);
m_hasShape = false;
}
else
SetWindowShape();
}
void ShapedFrame::OnLeftDown(wxMouseEvent& evt)
{
CaptureMouse();
wxPoint pos = ClientToScreen(evt.GetPosition());
wxPoint origin = GetPosition();
int dx = pos.x - origin.x;
int dy = pos.y - origin.y;
m_delta = wxPoint(dx, dy);
}
void ShapedFrame::OnLeftUp(wxMouseEvent& WXUNUSED(evt))
{
if (HasCapture())
{
ReleaseMouse();
}
}
void ShapedFrame::OnMouseMove(wxMouseEvent& evt)
{
wxPoint pt = evt.GetPosition();
if (evt.Dragging() && evt.LeftIsDown())
{
wxPoint pos = ClientToScreen(pt);
Move(wxPoint(pos.x - m_delta.x, pos.y - m_delta.y));
}
}
void ShapedFrame::OnExit(wxMouseEvent& WXUNUSED(evt))
{
Close();
}
void ShapedFrame::OnPaint(wxPaintEvent& WXUNUSED(evt))
{
wxPaintDC dc(this);
dc.DrawBitmap(m_bmp, 0, 0, true);
}
void ShapedFrame::OnWindowCreate(wxWindowCreateEvent& WXUNUSED(evt))
{
SetWindowShape();
}
// ----------------------------------------------------------------------------
// see-through frame
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(SeeThroughFrame, wxFrame)
EVT_LEFT_DCLICK(SeeThroughFrame::OnDoubleClick)
EVT_PAINT(SeeThroughFrame::OnPaint)
END_EVENT_TABLE()
SeeThroughFrame::SeeThroughFrame()
: wxFrame(NULL, wxID_ANY, "Transparency test: double click here",
wxPoint(100, 30), wxSize(300, 300),
wxDEFAULT_FRAME_STYLE |
wxFULL_REPAINT_ON_RESIZE |
wxSTAY_ON_TOP),
m_currentState(STATE_SEETHROUGH)
{
SetBackgroundColour(wxColour(255, 255, 255, 255));
SetBackgroundStyle(wxBG_STYLE_TRANSPARENT);
}
// Paints a grid of varying hue and alpha
void SeeThroughFrame::OnPaint(wxPaintEvent& WXUNUSED(evt))
{
wxPaintDC dc(this);
dc.SetPen(wxNullPen);
int xcount = 8;
int ycount = 8;
float xstep = 1. / xcount;
float ystep = 1. / ycount;
int width = GetClientSize().GetWidth();
int height = GetClientSize().GetHeight();
for ( float x = 0.; x < 1.; x += xstep )
{
for ( float y = 0.; y < 1.; y += ystep )
{
wxImage::RGBValue v = wxImage::HSVtoRGB(wxImage::HSVValue(x, 1., 1.));
dc.SetBrush(wxBrush(wxColour(v.red, v.green, v.blue,
(int)(255*(1. - y)))));
int x1 = (int)(x * width);
int y1 = (int)(y * height);
int x2 = (int)((x + xstep) * width);
int y2 = (int)((y + ystep) * height);
dc.DrawRectangle(x1, y1, x2 - x1, y2 - y1);
}
}
}
// Switches between colour and transparent background on doubleclick
void SeeThroughFrame::OnDoubleClick(wxMouseEvent& WXUNUSED(evt))
{
m_currentState = (State)((m_currentState + 1) % STATE_MAX);
switch ( m_currentState )
{
case STATE_OPAQUE:
SetBackgroundStyle(wxBG_STYLE_COLOUR);
SetTransparent(255);
SetTitle("Opaque");
break;
case STATE_SEETHROUGH:
SetBackgroundStyle(wxBG_STYLE_TRANSPARENT);
SetTransparent(255);
SetTitle("See through");
break;
case STATE_TRANSPARENT:
SetBackgroundStyle(wxBG_STYLE_COLOUR);
SetTransparent(128);
SetTitle("Semi-transparent");
break;
case STATE_MAX:
wxFAIL_MSG( "unreachable" );
}
Refresh();
}