a236aa2058
1. the main function for item insertion is now DoInsertItems() which allows for much more efficient addition of many new items at once 2. the items client data management is done entirely in wxItemContainer itself, the derived classes don't have to distinguish between void and object client data 3. many fixes for sorted controls, in particular implemented wxCB_SORT support in wxGTK combobox git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47730 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
112 lines
3.9 KiB
C++
112 lines
3.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/checklst.h
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// Purpose: wxCheckListBox class for wxUniversal
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 12.09.00
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// RCS-ID: $Id$
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_CHECKLST_H_
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#define _WX_UNIV_CHECKLST_H_
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// ----------------------------------------------------------------------------
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// actions
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// ----------------------------------------------------------------------------
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#define wxACTION_CHECKLISTBOX_TOGGLE _T("toggle")
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// ----------------------------------------------------------------------------
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// wxCheckListBox
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxCheckListBox : public wxCheckListBoxBase
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{
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public:
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// ctors
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wxCheckListBox() { Init(); }
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wxCheckListBox(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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int nStrings = 0,
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const wxString choices[] = NULL,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxListBoxNameStr)
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{
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Init();
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Create(parent, id, pos, size, nStrings, choices, style, validator, name);
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}
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wxCheckListBox(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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const wxArrayString& choices,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxListBoxNameStr);
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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int nStrings = 0,
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const wxString choices[] = (const wxString *) NULL,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxListBoxNameStr);
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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const wxArrayString& choices,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxListBoxNameStr);
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// implement check list box methods
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virtual bool IsChecked(unsigned int item) const;
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virtual void Check(unsigned int item, bool check = true);
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// and input handling
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virtual bool PerformAction(const wxControlAction& action,
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long numArg = -1l,
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const wxString& strArg = wxEmptyString);
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static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
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virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
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{
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return GetStdInputHandler(handlerDef);
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}
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protected:
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// override all methods which add/delete items to update m_checks array as
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// well
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virtual void OnItemInserted(unsigned int pos);
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virtual void DoDeleteOneItem(unsigned int n);
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virtual void DoClear();
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// draw the check items instead of the usual ones
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virtual void DoDrawRange(wxControlRenderer *renderer,
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int itemFirst, int itemLast);
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// take them also into account for size calculation
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virtual wxSize DoGetBestClientSize() const;
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// common part of all ctors
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void Init();
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private:
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// the array containing the checked status of the items
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wxArrayInt m_checks;
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DECLARE_DYNAMIC_CLASS(wxCheckListBox)
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};
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#endif // _WX_UNIV_CHECKLST_H_
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