wxWidgets/include/wx/msw/window.h
Vadim Zeitlin a02eb1d2b6 ProcessEvent() now saves the m_lastXXX parameters in case the event handler will
send any other events (without this it can easily lead to crash because DefWndProc
is called with garbage instead of correct parameters)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@464 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-08-07 22:25:09 +00:00

771 lines
29 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: window.h
// Purpose: wxWindow class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WINDOWH__
#define __WINDOWH__
#ifdef __GNUG__
#pragma interface "window.h"
#endif
#include "wx/gdicmn.h"
#include "wx/icon.h"
#include "wx/cursor.h"
#include "wx/pen.h"
#include "wx/font.h"
#include "wx/validate.h"
#include "wx/event.h"
#include "wx/string.h"
#include "wx/list.h"
#include "wx/region.h"
#define wxKEY_SHIFT 1
#define wxKEY_CTRL 2
/*
* Base class for frame, panel, canvas, panel items, dialog box.
*
*/
/*
* Event handler: windows have themselves as their event handlers
* by default, but their event handlers could be set to another
* object entirely. This separation can reduce the amount of
* derivation required, and allow alteration of a window's functionality
* (e.g. by a resource editor that temporarily switches event handlers).
*/
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxEvent;
class WXDLLEXPORT wxCommandEvent;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxColourMap;
class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxRectangle;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxList;
class WXDLLEXPORT wxLayoutConstraints;
class WXDLLEXPORT wxMouseEvent;
class WXDLLEXPORT wxButton;
class WXDLLEXPORT wxColour;
class WXDLLEXPORT wxBrush;
class WXDLLEXPORT wxPen;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxValidator;
#if USE_DRAG_AND_DROP
class wxDropTarget;
#endif
#if USE_WX_RESOURCES
class WXDLLEXPORT wxResourceTable;
class WXDLLEXPORT wxItemResource;
#endif
WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
class WXDLLEXPORT wxWindow: public wxEvtHandler
{
DECLARE_ABSTRACT_CLASS(wxWindow)
friend class wxUpdateIterator;
friend class wxDC;
friend class wxPaintDC;
public:
wxWindow(void);
inline wxWindow(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
m_children = new wxList;
Create(parent, id, pos, size, style, name);
}
virtual ~wxWindow(void);
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
// Fit the window around the items
virtual void Fit(void);
// Show or hide the window
virtual bool Show(bool show);
// Is the window shown?
virtual bool IsShown(void) const;
// Raise the window to the top of the Z order
virtual void Raise(void);
// Lower the window to the bottom of the Z order
virtual void Lower(void);
// Is the window enabled?
virtual bool IsEnabled(void) const;
// For compatibility
inline bool Enabled(void) const { return IsEnabled(); }
// Dialog support: override these and call
// base class members to add functionality
// that can't be done using validators.
// Transfer values to controls. If returns FALSE,
// it's an application error (pops up a dialog)
virtual bool TransferDataToWindow(void);
// Transfer values from controls. If returns FALSE,
// transfer failed: don't quit
virtual bool TransferDataFromWindow(void);
// Validate controls. If returns FALSE,
// validation failed: don't quit
virtual bool Validate(void);
// Return code for dialogs
inline void SetReturnCode(int retCode);
inline int GetReturnCode(void);
// Set the cursor
virtual void SetCursor(const wxCursor& cursor);
inline virtual wxCursor *GetCursor(void) const { return (wxCursor *)& m_windowCursor; };
// Get the window with the focus
static wxWindow *FindFocus(void);
// Get character size
virtual int GetCharHeight(void) const;
virtual int GetCharWidth(void) const;
// Get overall window size
virtual void GetSize(int *width, int *height) const;
// Get window position, relative to parent (or screen if no parent)
virtual void GetPosition(int *x, int *y) const;
// Get client (application-useable) size
virtual void GetClientSize(int *width, int *height) const;
// Set overall size and position
virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
inline virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
inline virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
// Set client size
virtual void SetClientSize(int width, int size);
// Convert client to screen coordinates
virtual void ClientToScreen(int *x, int *y) const;
// Convert screen to client coordinates
virtual void ScreenToClient(int *x, int *y) const;
// Set the focus to this window
virtual void SetFocus(void);
// Capture/release mouse
virtual void CaptureMouse(void);
virtual void ReleaseMouse(void);
// Enable or disable the window
virtual void Enable(bool enable);
#if USE_DRAG_AND_DROP
// Associate a drop target with this window (if the window already had a drop
// target, it's deleted!) and return the current drop target (may be NULL).
void SetDropTarget(wxDropTarget *pDropTarget);
wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
#endif
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
// Update region access
virtual wxRegion GetUpdateRegion() const;
virtual bool IsExposed(int x, int y, int w, int h) const;
virtual bool IsExposed(const wxPoint& pt) const;
virtual bool IsExposed(const wxRect& rect) const;
// Set/get the window title
virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
inline virtual wxString GetTitle(void) const { return wxString(""); };
// Most windows have the concept of a label; for frames, this is the
// title; for items, this is the label or button text.
inline virtual wxString GetLabel(void) const { return GetTitle(); }
// Set/get the window name (used for resource setting in X)
inline virtual wxString GetName(void) const;
inline virtual void SetName(const wxString& name);
// Centre the window
virtual void Centre(int direction) ;
inline void Center(int direction = wxHORIZONTAL) { Centre(direction); }
// Popup a menu
virtual bool PopupMenu(wxMenu *menu, int x, int y);
// Send the window a refresh event
virtual void Refresh(bool eraseBack = TRUE, const wxRectangle *rect = NULL);
#if WXWIN_COMPATIBILITY
// Set/get scroll attributes
virtual void SetScrollRange(int orient, int range, bool refresh = TRUE);
virtual void SetScrollPage(int orient, int page, bool refresh = TRUE);
virtual int OldGetScrollRange(int orient) const;
virtual int GetScrollPage(int orient) const;
#endif
// New functions that will replace the above.
virtual void SetScrollbar(int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE);
virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual int GetScrollThumb(int orient) const;
virtual void ScrollWindow(int dx, int dy, const wxRectangle *rect = NULL);
// Caret manipulation
virtual void CreateCaret(int w, int h);
virtual void CreateCaret(const wxBitmap *bitmap);
virtual void DestroyCaret(void);
virtual void ShowCaret(bool show);
virtual void SetCaretPos(int x, int y);
virtual void GetCaretPos(int *x, int *y) const;
// Tell window how much it can be sized
virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
// Set/get the window's identifier
inline int GetId() const;
inline void SetId(int id);
// Make the window modal (all other windows unresponsive)
virtual void MakeModal(bool modal);
// Get the private handle (platform-dependent)
inline void *GetHandle(void) const;
// Set/get the window's relatives
inline wxWindow *GetParent(void) const;
inline void SetParent(wxWindow *p) ;
inline wxWindow *GetGrandParent(void) const;
inline wxList *GetChildren() const;
// Set/get the window's font
virtual void SetFont(const wxFont& f);
inline virtual wxFont *GetFont(void) const;
// Set/get the window's validator
void SetValidator(const wxValidator& validator);
inline wxValidator *GetValidator(void) const;
// Set/get the window's style
inline void SetWindowStyleFlag(long flag);
inline long GetWindowStyleFlag(void) const;
// Set/get double-clickability
// TODO: we probably wish to get rid of this, and
// always allow double clicks.
inline void SetDoubleClick(bool flag);
inline bool GetDoubleClick(void) const;
inline void AllowDoubleClick(bool value) { SetDoubleClick(value); }
// Old way to handle a control command
virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
// Set/get event handler
inline void SetEventHandler(wxEvtHandler *handler);
inline wxEvtHandler *GetEventHandler(void) const;
// Push/pop event handler (i.e. allow a chain of event handlers
// be searched)
void PushEventHandler(wxEvtHandler *handler) ;
wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
// Close the window by calling OnClose, posting a deletion
virtual bool Close(bool force = FALSE);
// Destroy the window (delayed, if a managed window)
virtual bool Destroy(void) ;
// Mode for telling default OnSize members to
// call Layout(), if not using Sizers, just top-down constraints
inline void SetAutoLayout(bool a);
inline bool GetAutoLayout(void) const;
// Set/get constraints
inline wxLayoutConstraints *GetConstraints(void) const;
void SetConstraints(wxLayoutConstraints *c);
// Set/get window background colour
inline virtual void SetBackgroundColour(const wxColour& col);
inline virtual wxColour GetBackgroundColour(void) const;
// Set/get window foreground colour
inline virtual void SetForegroundColour(const wxColour& col);
inline virtual wxColour GetForegroundColour(void) const;
// TODO: are these really necessary???
// Set/get window default background colour (for children to inherit)
inline virtual void SetDefaultBackgroundColour(const wxColour& col);
inline virtual wxColour GetDefaultBackgroundColour(void) const;
// Set/get window default foreground colour (for children to inherit)
inline virtual void SetDefaultForegroundColour(const wxColour& col);
inline virtual wxColour GetDefaultForegroundColour(void) const;
// For backward compatibility
inline virtual void SetButtonFont(const wxFont& font) { SetFont(font); }
inline virtual void SetLabelFont(const wxFont& font) { SetFont(font); }
inline virtual wxFont *GetLabelFont(void) const { return GetFont(); };
inline virtual wxFont *GetButtonFont(void) const { return GetFont(); };
// Get the default button, if there is one
inline virtual wxButton *GetDefaultItem(void) const;
inline virtual void SetDefaultItem(wxButton *but);
// Override to define new behaviour for default action (e.g. double clicking
// on a listbox)
virtual void OnDefaultAction(wxControl *initiatingItem);
// Resource loading
#if USE_WX_RESOURCES
virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
virtual wxControl *CreateItem(const wxItemResource *childResource, const wxResourceTable *table = NULL);
#endif
// Native resource loading
virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
virtual wxWindow* GetWindowChild1(wxWindowID& id);
virtual wxWindow* GetWindowChild(wxWindowID& id);
virtual void GetTextExtent(const wxString& string, int *x, int *y,
int *descent = NULL,
int *externalLeading = NULL,
const wxFont *theFont = NULL, bool use16 = FALSE) const;
// Is the window retained?
inline bool IsRetained(void) const;
// Warp the pointer the given position
virtual void WarpPointer(int x_pos, int y_pos) ;
// Clear the window
virtual void Clear(void);
// Find a window by id or name
virtual wxWindow *FindWindow(long id);
virtual wxWindow *FindWindow(const wxString& name);
// Constraint operations
bool Layout(void);
void SetSizer(wxSizer *sizer); // Adds sizer child to this window
inline wxSizer *GetSizer(void) const ;
inline wxWindow *GetSizerParent(void) const ;
inline void SetSizerParent(wxWindow *win);
// Do Update UI processing for controls
void UpdateWindowUI(void);
void OnEraseBackground(wxEraseEvent& event);
void OnChar(wxKeyEvent& event);
void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent& event);
// Does this window want to accept keyboard focus?
virtual bool AcceptsFocus() const;
public:
////////////////////////////////////////////////////////////////////////
//// IMPLEMENTATION
// For implementation purposes - sometimes decorations make the client area
// smaller
virtual wxPoint GetClientAreaOrigin() const;
// Makes an adjustment to the window position (for example, a frame that has
// a toolbar that it manages itself).
virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin(void);
virtual long Default(void);
virtual bool MSWCommand(WXUINT param, WXWORD id);
virtual bool MSWNotify(WXWPARAM wParam, WXLPARAM lParam);
virtual wxWindow *FindItem(int id) const;
virtual wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const ;
virtual void PreDelete(WXHDC dc); // Allows system cleanup
// TO DO: how many of these need to be virtual?
virtual WXHWND GetHWND(void) const ;
virtual void SetHWND(WXHWND hWnd);
// Make a Windows extended style from the given wxWindows window style
virtual WXDWORD MakeExtendedStyle(long style, bool eliminateBorders = TRUE);
// Determine whether 3D effects are wanted
virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
virtual void AddChild(wxWindow *child); // Adds reference to the child object
virtual void RemoveChild(wxWindow *child); // Removes reference to child
// (but doesn't delete the child object)
virtual void DestroyChildren(void); // Removes and destroys all children
inline bool IsBeingDeleted(void);
// MSW only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
// Constraint implementation
void UnsetConstraints(wxLayoutConstraints *c);
inline wxList *GetConstraintsInvolvedIn(void) const ;
// Back-pointer to other windows we're involved with, so if we delete
// this window, we must delete any constraints we're involved with.
void AddConstraintReference(wxWindow *otherWin);
void RemoveConstraintReference(wxWindow *otherWin);
void DeleteRelatedConstraints(void);
virtual void ResetConstraints(void);
virtual void SetConstraintSizes(bool recurse = TRUE);
virtual bool LayoutPhase1(int *noChanges);
virtual bool LayoutPhase2(int *noChanges);
virtual bool DoPhase(int);
// Transforms from sizer coordinate space to actual
// parent coordinate space
virtual void TransformSizerToActual(int *x, int *y) const ;
// Set size with transformation to actual coordinates if nec.
virtual void SizerSetSize(int x, int y, int w, int h);
virtual void SizerMove(int x, int y);
// Only set/get the size/position of the constraint (if any)
virtual void SetSizeConstraint(int x, int y, int w, int h);
virtual void MoveConstraint(int x, int y);
virtual void GetSizeConstraint(int *w, int *h) const ;
virtual void GetClientSizeConstraint(int *w, int *h) const ;
virtual void GetPositionConstraint(int *x, int *y) const ;
wxObject *GetChild(int number) const ;
void MSWCreate(int id, wxWindow *parent, const char *wclass, wxWindow *wx_win, const char *title,
int x, int y, int width, int height,
WXDWORD style, const char *dialog_template = NULL,
WXDWORD exendedStyle = 0);
// Actually defined in wx_canvs.cc since requires wxCanvas declaration
virtual void MSWDeviceToLogical(float *x, float *y) const ;
// Create an appropriate wxWindow from a HWND
virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
// Make sure the window style reflects the HWND style (roughly)
virtual void AdoptAttributesFromHWND(void);
// Setup background and foreground colours correctly
virtual void SetupColours(void);
// Saves the last message information before calling base version
virtual bool ProcessEvent(wxEvent& event);
// Handlers
virtual void MSWOnCreate(WXLPCREATESTRUCT cs);
virtual bool MSWOnPaint(void);
virtual WXHICON MSWOnQueryDragIcon(void) { return 0; }
virtual void MSWOnSize(int x, int y, WXUINT flag);
virtual void MSWOnWindowPosChanging(void *lpPos);
virtual void MSWOnHScroll(WXWORD nSBCode, WXWORD pos, WXHWND control);
virtual void MSWOnVScroll(WXWORD nSBCode, WXWORD pos, WXHWND control);
virtual bool MSWOnCommand(WXWORD id, WXWORD cmd, WXHWND control);
virtual long MSWOnSysCommand(WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWOnNotify(WXWPARAM wParam, WXLPARAM lParam);
virtual WXHBRUSH MSWOnCtlColor(WXHDC dc, WXHWND pWnd, WXUINT nCtlColor,
WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWOnColorChange(WXHWND hWnd, WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
virtual long MSWOnPaletteChanged(WXHWND hWndPalChange);
virtual long MSWOnQueryNewPalette();
virtual bool MSWOnEraseBkgnd(WXHDC pDC);
virtual void MSWOnMenuHighlight(WXWORD item, WXWORD flags, WXHMENU sysmenu);
virtual void MSWOnInitMenuPopup(WXHMENU menu, int pos, bool isSystem);
virtual bool MSWOnClose(void);
virtual bool MSWOnDestroy(void);
virtual bool MSWOnSetFocus(WXHWND wnd);
virtual bool MSWOnKillFocus(WXHWND wnd);
virtual void MSWOnDropFiles(WXWPARAM wParam);
virtual bool MSWOnInitDialog(WXHWND hWndFocus);
virtual void MSWOnShow(bool show, int status);
// TODO: rationalise these functions into 1 or 2 which take the
// event type as argument.
virtual void MSWOnLButtonDown(int x, int y, WXUINT flags);
virtual void MSWOnLButtonUp(int x, int y, WXUINT flags);
virtual void MSWOnLButtonDClick(int x, int y, WXUINT flags);
virtual void MSWOnMButtonDown(int x, int y, WXUINT flags);
virtual void MSWOnMButtonUp(int x, int y, WXUINT flags);
virtual void MSWOnMButtonDClick(int x, int y, WXUINT flags);
virtual void MSWOnRButtonDown(int x, int y, WXUINT flags);
virtual void MSWOnRButtonUp(int x, int y, WXUINT flags);
virtual void MSWOnRButtonDClick(int x, int y, WXUINT flags);
virtual void MSWOnMouseMove(int x, int y, WXUINT flags);
virtual void MSWOnMouseEnter(int x, int y, WXUINT flags);
virtual void MSWOnMouseLeave(int x, int y, WXUINT flags);
virtual void MSWOnChar(WXWORD wParam, WXLPARAM lParam, bool isASCII = FALSE);
virtual bool MSWOnActivate(int flag, bool minimized, WXHWND activate);
virtual long MSWOnMDIActivate(long flag, WXHWND activate, WXHWND deactivate);
virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
virtual bool MSWOnMeasureItem(int id, WXMEASUREITEMSTRUCT *item);
virtual void MSWOnJoyDown(int joystick, int x, int y, WXUINT flags);
virtual void MSWOnJoyUp(int joystick, int x, int y, WXUINT flags);
virtual void MSWOnJoyMove(int joystick, int x, int y, WXUINT flags);
virtual void MSWOnJoyZMove(int joystick, int z, WXUINT flags);
virtual long MSWGetDlgCode();
// Window procedure
virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
// Calls an appropriate default window procedure
virtual long MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWProcessMessage(WXMSG* pMsg);
virtual bool MSWTranslateMessage(WXMSG* pMsg);
virtual void MSWDestroyWindow(void);
// Detach "Window" menu from menu bar so it doesn't get deleted
void MSWDetachWindowMenu(void);
inline WXFARPROC MSWGetOldWndProc() const;
inline void MSWSetOldWndProc(WXFARPROC proc);
// Define for each class of dialog and control
virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
inline void SetShowing(bool show);
inline bool IsUserEnabled(void) const;
inline bool GetUseCtl3D(void) const ;
inline bool GetTransparentBackground(void) const ;
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// Transfers data to any child controls
void OnInitDialog(wxInitDialogEvent& event);
// Sends an OnInitDialog event, which in turns transfers data to
// to the window via validators.
virtual void InitDialog(void);
////////////////////////////////////////////////////////////////////////
//// PROTECTED DATA
protected:
int m_windowId;
long m_windowStyle; // Store the window's style
wxEvtHandler * m_windowEventHandler; // Usually is 'this'
wxLayoutConstraints * m_constraints; // Constraints for this window
wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
wxSizer * m_windowSizer; // Window's top-level sizer (if any)
wxWindow * m_sizerParent; // Window's parent sizer (if any)
bool m_autoLayout; // Whether to call Layout() in OnSize
wxWindow * m_windowParent; // Each window always knows its parent
wxValidator * m_windowValidator;
// Old window proc, for subclassed controls
WXFARPROC m_oldWndProc;
bool m_useCtl3D; // Using CTL3D for this control
bool m_inOnSize; // Protection against OnSize reentry
#ifndef __WIN32__
// Pointer to global memory, for EDIT controls that need
// special treatment to reduce USER area consumption.
WXHGLOBAL m_globalHandle;
#endif
bool m_winEnabled;
int m_minSizeX;
int m_minSizeY;
int m_maxSizeX;
int m_maxSizeY;
// Caret data
int m_caretWidth;
int m_caretHeight;
bool m_caretEnabled;
bool m_caretShown;
wxFont m_windowFont; // Window's font
bool m_isShown;
bool m_doubleClickAllowed ;
wxCursor m_windowCursor; // Window's cursor
bool m_winCaptured;
wxString m_windowName; // Window name
#if USE_EXTENDED_STATICS
wxList m_staticItems;
#endif
wxButton * m_defaultItem;
wxColour m_backgroundColour ;
wxColour m_defaultBackgroundColour;
wxColour m_foregroundColour ;
wxColour m_defaultForegroundColour;
bool m_backgroundTransparent;
int m_xThumbSize;
int m_yThumbSize;
float m_lastXPos;
float m_lastYPos;
int m_lastEvent;
bool m_mouseInWindow;
#if USE_DRAG_AND_DROP
wxDropTarget *m_pDropTarget; // the current drop target or NULL
#endif //USE_DRAG_AND_DROP
public:
WXHWND m_hWnd; // MS Windows window handle
WXUINT m_lastMsg;
WXWPARAM m_lastWParam;
WXLPARAM m_lastLParam;
wxRegion m_updateRegion;
/*
wxRectangle m_updateRect; // Bounding box for screen damage area
#ifdef __WIN32__
WXHRGN m_updateRgn; // NT allows access to the rectangle list
#endif
*/
// WXHANDLE m_acceleratorTable;
WXHMENU m_hMenu; // Menu, if any
wxList * m_children; // Window's children
int m_returnCode;
bool m_isBeingDeleted; // Fudge because can't access parent
// when being deleted
DECLARE_EVENT_TABLE()
};
////////////////////////////////////////////////////////////////////////
//// INLINES
inline void *wxWindow::GetHandle(void) const { return (void *)GetHWND(); }
inline int wxWindow::GetId() const { return m_windowId; }
inline void wxWindow::SetId(int id) { m_windowId = id; }
inline wxWindow *wxWindow::GetParent(void) const { return m_windowParent; }
inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
inline wxWindow *wxWindow::GetGrandParent(void) const { return (m_windowParent ? m_windowParent->m_windowParent : NULL); }
inline wxList *wxWindow::GetChildren() const { return m_children; }
inline wxFont *wxWindow::GetFont(void) const { return (wxFont *) & m_windowFont; }
inline wxString wxWindow::GetName(void) const { return m_windowName; }
inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
inline long wxWindow::GetWindowStyleFlag(void) const { return m_windowStyle; }
inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
inline void wxWindow::SetDoubleClick(bool flag) { m_doubleClickAllowed = flag; }
inline bool wxWindow::GetDoubleClick(void) const { return m_doubleClickAllowed; }
inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
inline wxEvtHandler *wxWindow::GetEventHandler(void) const { return m_windowEventHandler; }
inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
inline bool wxWindow::GetAutoLayout(void) const { return m_autoLayout; }
inline wxLayoutConstraints *wxWindow::GetConstraints(void) const { return m_constraints; }
inline void wxWindow::SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; };
inline wxColour wxWindow::GetBackgroundColour(void) const { return m_backgroundColour; };
inline void wxWindow::SetForegroundColour(const wxColour& col) { m_foregroundColour = col; };
inline wxColour wxWindow::GetForegroundColour(void) const { return m_foregroundColour; };
inline void wxWindow::SetDefaultForegroundColour(const wxColour& col) { m_defaultForegroundColour = col; };
inline wxColour wxWindow::GetDefaultForegroundColour(void) const { return m_defaultForegroundColour; };
inline void wxWindow::SetDefaultBackgroundColour(const wxColour& col) { m_defaultBackgroundColour = col; };
inline wxColour wxWindow::GetDefaultBackgroundColour(void) const { return m_defaultBackgroundColour; };
inline wxButton *wxWindow::GetDefaultItem(void) const { return m_defaultItem; }
inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
inline bool wxWindow::IsRetained(void) const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
inline void wxWindow::SetShowing(bool show) { m_isShown = show; }
inline wxList *wxWindow::GetConstraintsInvolvedIn(void) const { return m_constraintsInvolvedIn; }
inline wxSizer *wxWindow::GetSizer(void) const { return m_windowSizer; }
inline wxWindow *wxWindow::GetSizerParent(void) const { return m_sizerParent; }
inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
inline WXFARPROC wxWindow::MSWGetOldWndProc() const { return m_oldWndProc; }
inline void wxWindow::MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
inline wxValidator *wxWindow::GetValidator(void) const { return m_windowValidator; }
inline bool wxWindow::IsUserEnabled(void) const { return m_winEnabled; }
inline bool wxWindow::GetUseCtl3D(void) const { return m_useCtl3D; }
inline bool wxWindow::GetTransparentBackground(void) const { return m_backgroundTransparent; }
inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
inline int wxWindow::GetReturnCode(void) { return m_returnCode; }
inline bool wxWindow::IsBeingDeleted(void) { return m_isBeingDeleted; }
// Window specific (so far)
wxWindow* WXDLLEXPORT wxGetActiveWindow(void);
// OBSOLETE
#if 0
// Allows iteration through damaged rectangles in OnPaint
class WXDLLEXPORT wxUpdateIterator
{
int rects; // How many rects in Update region
int current; // Current rectangle index
void *rp; // current rectangle
#ifdef __WIN32__
WXRGNDATA *rlist; // Storage for regiondata
#endif
public:
wxUpdateIterator(wxWindow* wnd);
~wxUpdateIterator(void);
operator int (void);
wxUpdateIterator* operator ++(int);
void GetRect(wxRectangle *rect);
int GetX();
int GetY();
int GetW();
int GetH();
};
#endif
WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
int WXDLLEXPORT wxCharCodeMSWToWX(int keySym);
int WXDLLEXPORT wxCharCodeWXToMSW(int id, bool *IsVirtual);
// Allocates control ids
int WXDLLEXPORT NewControlId(void);
#endif
// __WINDOWH__