wxWidgets/include/wx/msw/button.h
Vadim Zeitlin 3571e1add4 Add new wxCommandLinkButton class.
A command link button wraps a native MSW control under recent Windows versions
and is implemented generically as a simple bitmap button elsewhere.

In the future, GTK implementation should allow using a different font for the
button label and its note.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65327 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-08-17 14:48:50 +00:00

105 lines
3.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/button.h
// Purpose: wxButton class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BUTTON_H_
#define _WX_BUTTON_H_
// ----------------------------------------------------------------------------
// Pushbutton
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxButton : public wxButtonBase
{
public:
wxButton() { m_imageData = NULL; }
wxButton(wxWindow *parent,
wxWindowID id,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
m_imageData = NULL;
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual ~wxButton();
virtual wxWindow *SetDefault();
// overridden base class methods
virtual void SetLabel(const wxString& label);
virtual bool SetBackgroundColour(const wxColour &colour);
virtual bool SetForegroundColour(const wxColour &colour);
// implementation from now on
virtual void Command(wxCommandEvent& event);
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWCommand(WXUINT param, WXWORD id);
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
// returns true if the platform should explicitly apply a theme border
virtual bool CanApplyThemeBorder() const { return false; }
private:
void MakeOwnerDrawn();
protected:
// send a notification event, return true if processed
bool SendClickEvent();
// default button handling
void SetTmpDefault();
void UnsetTmpDefault();
// set or unset BS_DEFPUSHBUTTON style
static void SetDefaultStyle(wxButton *btn, bool on);
// usually overridden base class virtuals
virtual wxSize DoGetBestSize() const;
virtual bool DoGetAuthNeeded() const;
virtual void DoSetAuthNeeded(bool show);
virtual wxBitmap DoGetBitmap(State which) const;
virtual void DoSetBitmap(const wxBitmap& bitmap, State which);
virtual wxSize DoGetBitmapMargins() const;
virtual void DoSetBitmapMargins(wxCoord x, wxCoord y);
virtual void DoSetBitmapPosition(wxDirection dir);
// Increases the passed in size if necessary to account for the
// button image, if any
void AdjustForBitmapSize(wxSize& size) const;
class wxButtonImageData *m_imageData;
// true if the UAC symbol is shown
bool m_authNeeded;
private:
wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxButton);
};
#endif // _WX_BUTTON_H_