wxWidgets/wxPython/contrib/activex/wxie/wxIEApp.cpp
Robin Dunn b7c75283f2 Lindsay Mathieson's newest wxActiveX class has been wrapped into a new
extension module called wx.activex.  Lots of demo and lib updates to
go along with it.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26301 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-03-23 05:29:50 +00:00

100 lines
4.0 KiB
C++

/*
wxActiveX Library Licence, Version 3
====================================
Copyright (C) 2003 Lindsay Mathieson [, ...]
Everyone is permitted to copy and distribute verbatim copies
of this licence document, but changing it is not allowed.
wxActiveX LIBRARY LICENCE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Library General Public Licence as published by
the Free Software Foundation; either version 2 of the Licence, or (at
your option) any later version.
This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library
General Public Licence for more details.
You should have received a copy of the GNU Library General Public Licence
along with this software, usually in a file named COPYING.LIB. If not,
write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA.
EXCEPTION NOTICE
1. As a special exception, the copyright holders of this library give
permission for additional uses of the text contained in this release of
the library as licenced under the wxActiveX Library Licence, applying
either version 3 of the Licence, or (at your option) any later version of
the Licence as published by the copyright holders of version 3 of the
Licence document.
2. The exception is that you may use, copy, link, modify and distribute
under the user's own terms, binary object code versions of works based
on the Library.
3. If you copy code from files distributed under the terms of the GNU
General Public Licence or the GNU Library General Public Licence into a
copy of this library, as this licence permits, the exception does not
apply to the code that you add in this way. To avoid misleading anyone as
to the status of such modified files, you must delete this exception
notice from such code and/or adjust the licensing conditions notice
accordingly.
4. If you write modifications of your own for this library, it is your
choice whether to permit this exception to apply to your modifications.
If you do not wish that, you must delete the exception notice from such
code and/or adjust the licensing conditions notice accordingly.
*/
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#if defined(__WXGTK__) || defined(__WXMOTIF__)
#include "wx/wx.h"
#endif
#include "wx/wxprec.h"
#include "wxIEApp.h"
#include "wxIEFrm.h"
#include "resource.h"
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. wxIEApp and
// not wxApp)
IMPLEMENT_APP(wxIEApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool wxIEApp::OnInit()
{
// create the main application window
wxIEFrame *frame = new wxIEFrame(wxT("IE Test"));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(TRUE);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}