wxWidgets/include/wx/evtloop.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/evtloop.h
// Purpose: declares wxEventLoop class
// Author: Vadim Zeitlin
// Modified by:
// Created: 01.06.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_EVTLOOP_H_
#define _WX_EVTLOOP_H_
#include "wx/utils.h"
// ----------------------------------------------------------------------------
// wxEventLoopBase: interface for wxEventLoop
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxEventLoopBase
{
public:
// trivial, but needed (because of wxEventLoopBase) ctor
wxEventLoopBase() { }
// dtor
virtual ~wxEventLoopBase() { }
// use this to check whether the event loop was successfully created before
// using it
virtual bool IsOk() const { return true; }
// start the event loop, return the exit code when it is finished
virtual int Run() = 0;
// exit from the loop with the given exit code
virtual void Exit(int rc = 0) = 0;
// return true if any events are available
virtual bool Pending() const = 0;
// dispatch a single event, return false if we should exit from the loop
virtual bool Dispatch() = 0;
// same as Dispatch() but doesn't wait for longer than the specified (in
// ms) timeout, return true if an event was processed, false if we should
// exit the loop or -1 if timeout expired
virtual int DispatchTimeout(unsigned long timeout) = 0;
// return currently active (running) event loop, may be NULL
static wxEventLoopBase *GetActive() { return ms_activeLoop; }
// set currently active (running) event loop
static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; }
// is this event loop running now?
//
// notice that even if this event loop hasn't terminated yet but has just
// spawned a nested (e.g. modal) event loop, this would return false
bool IsRunning() const;
// implement this to wake up the loop: usually done by posting a dummy event
// to it (can be called from non main thread)
virtual void WakeUp() = 0;
protected:
// this function should be called before the event loop terminates, whether
// this happens normally (because of Exit() call) or abnormally (because of
// an exception thrown from inside the loop)
virtual void OnExit() { }
// the pointer to currently active loop
static wxEventLoopBase *ms_activeLoop;
wxDECLARE_NO_COPY_CLASS(wxEventLoopBase);
};
#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__)
// this class can be used to implement a standard event loop logic using
// Pending() and Dispatch()
//
// it also handles idle processing automatically
class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase
{
public:
wxEventLoopManual();
// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
virtual int Run();
// sets the "should exit" flag and wakes up the loop so that it terminates
// soon
virtual void Exit(int rc = 0);
protected:
// may be overridden to perform some action at the start of each new event
// loop iteration
virtual void OnNextIteration() { }
// the loop exit code
int m_exitcode;
// should we exit the loop?
bool m_shouldExit;
};
#endif // platforms using "manual" loop
// we're moving away from old m_impl wxEventLoop model as otherwise the user
// code doesn't have access to platform-specific wxEventLoop methods and this
// can sometimes be very useful (e.g. under MSW this is necessary for
// integration with MFC) but currently this is done for MSW only, other ports
// should follow a.s.a.p.
#if defined(__WXPALMOS__)
#include "wx/palmos/evtloop.h"
#elif defined(__WXMSW__)
#include "wx/msw/evtloop.h"
#elif defined(__WXMAC__)
#include "wx/osx/evtloop.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/evtloop.h"
#elif defined(__WXDFB__)
#include "wx/dfb/evtloop.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/evtloop.h"
#else // other platform
#include "wx/stopwatch.h" // for wxMilliClock_t
class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl;
class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase
{
public:
wxGUIEventLoop() { m_impl = NULL; }
virtual ~wxGUIEventLoop();
virtual int Run();
virtual void Exit(int rc = 0);
virtual bool Pending() const;
virtual bool Dispatch();
virtual int DispatchTimeout(unsigned long timeout)
{
// TODO: this is, of course, horribly inefficient and a proper wait with
// timeout should be implemented for all ports natively...
const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout;
for ( ;; )
{
if ( Pending() )
return Dispatch();
if ( wxGetLocalTimeMillis() >= timeEnd )
return -1;
}
}
virtual void WakeUp() { }
protected:
// the pointer to the port specific implementation class
wxEventLoopImpl *m_impl;
wxDECLARE_NO_COPY_CLASS(wxGUIEventLoop);
};
#endif // platforms
// also include the header defining wxConsoleEventLoop for Unix systems
#if defined(__UNIX__)
#include "wx/unix/evtloop.h"
#endif
// we use a class rather than a typedef because wxEventLoop is forward-declared
// in many places
#if wxUSE_GUI
class wxEventLoop : public wxGUIEventLoop { };
#else // !GUI
// we can't define wxEventLoop differently in GUI and base libraries so use
// a #define to still allow writing wxEventLoop in the user code
#if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__))
#define wxEventLoop wxConsoleEventLoop
#else // we still must define it somehow for the code below...
#define wxEventLoop wxEventLoopBase
#endif
#endif
inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
#if wxUSE_GUI
// ----------------------------------------------------------------------------
// wxModalEventLoop
// ----------------------------------------------------------------------------
// this is a naive generic implementation which uses wxWindowDisabler to
// implement modality, we will surely need platform-specific implementations
// too, this generic implementation is here only temporarily to see how it
// works
class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop
{
public:
wxModalEventLoop(wxWindow *winModal)
{
m_windowDisabler = new wxWindowDisabler(winModal);
}
protected:
virtual void OnExit()
{
delete m_windowDisabler;
m_windowDisabler = NULL;
wxGUIEventLoop::OnExit();
}
private:
wxWindowDisabler *m_windowDisabler;
};
#endif //wxUSE_GUI
// ----------------------------------------------------------------------------
// wxEventLoopActivator: helper class for wxEventLoop implementations
// ----------------------------------------------------------------------------
// this object sets the wxEventLoop given to the ctor as the currently active
// one and unsets it in its dtor, this is especially useful in presence of
// exceptions but is more tidy even when we don't use them
class wxEventLoopActivator
{
public:
wxEventLoopActivator(wxEventLoopBase *evtLoop)
{
m_evtLoopOld = wxEventLoopBase::GetActive();
wxEventLoopBase::SetActive(evtLoop);
}
~wxEventLoopActivator()
{
// restore the previously active event loop
wxEventLoopBase::SetActive(m_evtLoopOld);
}
private:
wxEventLoopBase *m_evtLoopOld;
};
#if wxUSE_CONSOLE_EVENTLOOP
class wxEventLoopGuarantor
{
public:
wxEventLoopGuarantor()
{
m_evtLoopNew = NULL;
if (!wxEventLoop::GetActive())
{
m_evtLoopNew = new wxEventLoop;
wxEventLoop::SetActive(m_evtLoopNew);
}
}
~wxEventLoopGuarantor()
{
if (m_evtLoopNew)
{
wxEventLoop::SetActive(NULL);
delete m_evtLoopNew;
}
}
private:
wxEventLoop *m_evtLoopNew;
};
#endif // wxUSE_CONSOLE_EVENTLOOP
#endif // _WX_EVTLOOP_H_