wxWidgets/include/wx/osx/listctrl.h
2009-02-17 11:24:19 +00:00

424 lines
14 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: listctrl.h
// Purpose: wxListCtrl class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_LISTCTRL_H_
#define _WX_LISTCTRL_H_
#include "wx/defs.h"
#include "wx/generic/listctrl.h"
#define wxMAC_ALWAYS_USE_GENERIC_LISTCTRL wxT("mac.listctrl.always_use_generic")
class wxMacDataBrowserListCtrlControl;
class wxListCtrlTextCtrlWrapper;
class wxListCtrlRenameTimer;
WX_DECLARE_EXPORTED_LIST(wxListItem, wxColumnList);
class WXDLLIMPEXP_CORE wxListCtrl: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxListCtrl)
public:
/*
* Public interface
*/
wxListCtrl() { Init(); }
wxListCtrl(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListCtrlNameStr)
{
Init();
Create(parent, id, pos, size, style, validator, name);
}
virtual ~wxListCtrl();
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListCtrlNameStr);
// Attributes
////////////////////////////////////////////////////////////////////////////
// Gets information about this column
bool GetColumn(int col, wxListItem& item) const;
// Sets information about this column
// TODO: NOT const to be compatible with wxGenericListCtrl API
bool SetColumn(int col, wxListItem& item) ;
// Gets the column width
int GetColumnWidth(int col) const;
// Sets the column width
bool SetColumnWidth(int col, int width) ;
// Gets the number of items that can fit vertically in the
// visible area of the list control (list or report view)
// or the total number of items in the list control (icon
// or small icon view)
int GetCountPerPage() const;
// Gets the edit control for editing labels.
wxTextCtrl* GetEditControl() const;
// Gets information about the item
bool GetItem(wxListItem& info) const ;
// Sets information about the item
bool SetItem(wxListItem& info) ;
// Sets a string field at a particular column
long SetItem(long index, int col, const wxString& label, int imageId = -1);
// Gets the item state
int GetItemState(long item, long stateMask) const ;
// Sets the item state
bool SetItemState(long item, long state, long stateMask) ;
void AssignImageList(wxImageList *imageList, int which);
// Sets the item image
bool SetItemImage(long item, int image, int selImage = -1) ;
bool SetItemColumnImage(long item, long column, int image);
// Gets the item text
wxString GetItemText(long item) const ;
// Sets the item text
void SetItemText(long item, const wxString& str) ;
void SetItemTextColour(long item, const wxColour& colour) ;
wxColour GetItemTextColour(long item) const;
void SetItemBackgroundColour(long item, const wxColour& colour) ;
wxColour GetItemBackgroundColour(long item) const;
void SetItemFont( long item, const wxFont &f);
wxFont GetItemFont( long item ) const;
// Gets the item data
long GetItemData(long item) const ;
// Sets the item data
bool SetItemPtrData(long item, wxUIntPtr data);
bool SetItemData(long item, long data) { return SetItemPtrData(item, data); }
// Gets the item rectangle
bool GetItemRect(long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS) const ;
// Gets the item rectangle of a subitem
bool GetSubItemRect( long item, long subItem, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const;
// Gets the item position
bool GetItemPosition(long item, wxPoint& pos) const ;
// Sets the item position
bool SetItemPosition(long item, const wxPoint& pos) ;
// Gets the number of items in the list control
int GetItemCount() const;
// Gets the number of columns in the list control
int GetColumnCount() const;
void SetItemSpacing( int spacing, bool isSmall = false );
wxSize GetItemSpacing() const;
// Gets the number of selected items in the list control
int GetSelectedItemCount() const;
wxRect GetViewRect() const;
// Gets the text colour of the listview
wxColour GetTextColour() const;
// Sets the text colour of the listview
void SetTextColour(const wxColour& col);
// Gets the index of the topmost visible item when in
// list or report view
long GetTopItem() const ;
// are we in report mode?
bool InReportView() const { return HasFlag(wxLC_REPORT); }
bool IsVirtual() const { return HasFlag(wxLC_VIRTUAL); }
// Add or remove a single window style
void SetSingleStyle(long style, bool add = true) ;
// Set the whole window style
void SetWindowStyleFlag(long style) ;
// Searches for an item, starting from 'item'.
// item can be -1 to find the first item that matches the
// specified flags.
// Returns the item or -1 if unsuccessful.
long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const ;
// Implementation: converts wxWidgets style to MSW style.
// Can be a single style flag or a bit list.
// oldStyle is 'normalised' so that it doesn't contain
// conflicting styles.
long ConvertToMSWStyle(long& oldStyle, long style) const;
// Gets one of the three image lists
wxImageList *GetImageList(int which) const ;
// Sets the image list
// N.B. There's a quirk in the Win95 list view implementation.
// If in wxLC_LIST mode, it'll *still* display images by the labels if
// there's a small-icon image list set for the control - even though you
// haven't specified wxLIST_MASK_IMAGE when inserting.
// So you have to set a NULL small-icon image list to be sure that
// the wxLC_LIST mode works without icons. Of course, you may want icons...
void SetImageList(wxImageList *imageList, int which) ;
// Operations
////////////////////////////////////////////////////////////////////////////
// Arranges the items
bool Arrange(int flag = wxLIST_ALIGN_DEFAULT);
// Deletes an item
bool DeleteItem(long item);
// Deletes all items
bool DeleteAllItems() ;
// Deletes a column
bool DeleteColumn(int col);
// Deletes all columns
bool DeleteAllColumns();
// Clears items, and columns if there are any.
void ClearAll();
// Edit the label
wxTextCtrl* EditLabel(long item, wxClassInfo* textControlClass = CLASSINFO(wxTextCtrl));
// End label editing, optionally cancelling the edit
bool EndEditLabel(bool cancel);
// Ensures this item is visible
bool EnsureVisible(long item) ;
// Find an item whose label matches this string, starting from the item after 'start'
// or the beginning if 'start' is -1.
long FindItem(long start, const wxString& str, bool partial = false);
// Find an item whose data matches this data, starting from the item after 'start'
// or the beginning if 'start' is -1.
long FindItem(long start, long data);
// Find an item nearest this position in the specified direction, starting from
// the item after 'start' or the beginning if 'start' is -1.
long FindItem(long start, const wxPoint& pt, int direction);
// Determines which item (if any) is at the specified point,
// giving details in 'flags' (see wxLIST_HITTEST_... flags above)
// Request the subitem number as well at the given coordinate.
long HitTest(const wxPoint& point, int& flags, long* ptrSubItem = NULL) const;
// Inserts an item, returning the index of the new item if successful,
// -1 otherwise.
// TOD: Should also have some further convenience functions
// which don't require setting a wxListItem object
long InsertItem(wxListItem& info);
// Insert a string item
long InsertItem(long index, const wxString& label);
// Insert an image item
long InsertItem(long index, int imageIndex);
// Insert an image/string item
long InsertItem(long index, const wxString& label, int imageIndex);
// For list view mode (only), inserts a column.
long InsertColumn(long col, wxListItem& info);
long InsertColumn(long col, const wxString& heading, int format = wxLIST_FORMAT_LEFT,
int width = -1);
// Scrolls the list control. If in icon, small icon or report view mode,
// x specifies the number of pixels to scroll. If in list view mode, x
// specifies the number of columns to scroll.
// If in icon, small icon or list view mode, y specifies the number of pixels
// to scroll. If in report view mode, y specifies the number of lines to scroll.
bool ScrollList(int dx, int dy);
// Sort items.
// fn is a function which takes 3 long arguments: item1, item2, data.
// item1 is the long data associated with a first item (NOT the index).
// item2 is the long data associated with a second item (NOT the index).
// data is the same value as passed to SortItems.
// The return value is a negative number if the first item should precede the second
// item, a positive number of the second item should precede the first,
// or zero if the two items are equivalent.
// data is arbitrary data to be passed to the sort function.
bool SortItems(wxListCtrlCompare fn, long data);
wxMacDataBrowserListCtrlControl* GetListPeer() const;
// these functions are only used for virtual list view controls, i.e. the
// ones with wxLC_VIRTUAL style
void SetItemCount(long count);
void RefreshItem(long item);
void RefreshItems(long itemFrom, long itemTo);
// return the text for the given column of the given item
virtual wxString OnGetItemText(long item, long column) const;
// return the icon for the given item. In report view, OnGetItemImage will
// only be called for the first column. See OnGetItemColumnImage for
// details.
virtual int OnGetItemImage(long item) const;
// return the icon for the given item and column.
virtual int OnGetItemColumnImage(long item, long column) const;
// return the attribute for the item (may return NULL if none)
virtual wxListItemAttr *OnGetItemAttr(long item) const;
/* Why should we need this function? Leave for now.
* We might need it because item data may have changed,
* but the display needs refreshing (in string callback mode)
// Updates an item. If the list control has the wxLI_AUTO_ARRANGE style,
// the items will be rearranged.
bool Update(long item);
*/
void Command(wxCommandEvent& event) { ProcessCommand(event); };
wxListCtrlCompare GetCompareFunc() { return m_compareFunc; };
long GetCompareFuncData() { return m_compareFuncData; };
// public overrides needed for pimpl approach
virtual bool SetFont(const wxFont& font);
virtual bool SetForegroundColour(const wxColour& colour);
virtual bool SetBackgroundColour(const wxColour& colour);
virtual wxColour GetBackgroundColour() const;
// functions for editing/timer
void OnRenameTimer();
bool OnRenameAccept(long itemEdit, const wxString& value);
void OnRenameCancelled(long itemEdit);
void ChangeCurrent(long current);
void ResetCurrent() { ChangeCurrent((long)-1); }
bool HasCurrent() const { return m_current != (long)-1; }
void OnLeftDown(wxMouseEvent& event);
void OnDblClick(wxMouseEvent& event);
void FinishEditing(wxTextCtrl *text)
{
delete text;
m_textctrlWrapper = NULL;
SetFocus();
}
virtual int GetScrollPos(int orient) const;
void OnRightDown(wxMouseEvent& event);
void OnMiddleDown(wxMouseEvent& event);
void OnChar(wxKeyEvent& event);
virtual void SetFocus();
void FireMouseEvent(wxEventType eventType, wxPoint position);
virtual void SetDropTarget( wxDropTarget *dropTarget );
virtual wxDropTarget* GetDropTarget() const;
// with CG, we need to get the context from an kEventControlDraw event
// unfortunately, the DataBrowser callbacks don't provide the context
// and we need it, so we need to set/remove it before and after draw
// events so we can access it in the callbacks.
void MacSetDrawingContext(void* context) { m_cgContext = context; }
void* MacGetDrawingContext() { return m_cgContext; }
virtual wxVisualAttributes GetDefaultAttributes() const
{
return GetClassDefaultAttributes(GetWindowVariant());
}
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
protected:
// protected overrides needed for pimpl approach
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual wxSize DoGetBestSize() const;
long m_current;
wxListCtrlTextCtrlWrapper *m_textctrlWrapper;
wxListCtrlRenameTimer *m_renameTimer;
// common part of all ctors
void Init();
wxGenericListCtrl* m_genericImpl; // allow use of the generic impl.
wxMacDataBrowserListCtrlControl* m_dbImpl;
void* m_macListCtrlEventHandler;
void* m_cgContext;
wxListCtrlCompare m_compareFunc;
long m_compareFuncData;
wxTextCtrl* m_textCtrl; // The control used for editing a label
wxImageList * m_imageListNormal; // The image list for normal icons
wxImageList * m_imageListSmall; // The image list for small icons
wxImageList * m_imageListState; // The image list state icons (not implemented yet)
wxColumnList m_colsInfo; // for storing info about each column
wxColour m_textColor;
wxColour m_bgColor;
// keep track of whether or not we should delete the image list ourselves.
bool m_ownsImageListNormal,
m_ownsImageListSmall,
m_ownsImageListState;
long m_baseStyle; // Basic Windows style flags, for recreation purposes
int m_colCount; // Windows doesn't have GetColumnCount so must
// keep track of inserted/deleted columns
int m_count; // for virtual lists, store item count
private:
int CalcColumnAutoWidth(int col) const;
DECLARE_EVENT_TABLE()
};
#endif
// _WX_LISTCTRL_H_