wxWidgets/include/wx/listbox.h
Vadim Zeitlin c07b0669cf Don't send selection events for an already selected item in wxMSW wxListBox.
Remember the last item for which a listbox notification event had been sent
and don't send it again if the user clicks on an already selected item. This
is consistent with wxGTK behaviour and generally makes more sense: why should
we send an event if the selection didn't really change?

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64500 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-06-05 22:58:13 +00:00

158 lines
5.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/listbox.h
// Purpose: wxListBox class interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 22.10.99
// RCS-ID: $Id$
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_LISTBOX_H_BASE_
#define _WX_LISTBOX_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_LISTBOX
#include "wx/ctrlsub.h" // base class
// forward declarations are enough here
class WXDLLIMPEXP_FWD_BASE wxArrayInt;
class WXDLLIMPEXP_FWD_BASE wxArrayString;
// ----------------------------------------------------------------------------
// global data
// ----------------------------------------------------------------------------
extern WXDLLIMPEXP_DATA_CORE(const char) wxListBoxNameStr[];
// ----------------------------------------------------------------------------
// wxListBox interface is defined by the class wxListBoxBase
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxListBoxBase : public wxControlWithItems
{
public:
wxListBoxBase() { }
virtual ~wxListBoxBase();
void InsertItems(unsigned int nItems, const wxString *items, unsigned int pos)
{ Insert(nItems, items, pos); }
void InsertItems(const wxArrayString& items, unsigned int pos)
{ Insert(items, pos); }
// multiple selection logic
virtual bool IsSelected(int n) const = 0;
virtual void SetSelection(int n) { DoSetSelection(n, true); }
void SetSelection(int n, bool select) { DoSetSelection(n, select); }
void Deselect(int n) { DoSetSelection(n, false); }
void DeselectAll(int itemToLeaveSelected = -1);
virtual bool SetStringSelection(const wxString& s, bool select);
virtual bool SetStringSelection(const wxString& s)
{
return SetStringSelection(s, true);
}
// works for single as well as multiple selection listboxes (unlike
// GetSelection which only works for listboxes with single selection)
virtual int GetSelections(wxArrayInt& aSelections) const = 0;
// set the specified item at the first visible item or scroll to max
// range.
void SetFirstItem(int n) { DoSetFirstItem(n); }
void SetFirstItem(const wxString& s);
// ensures that the given item is visible scrolling the listbox if
// necessary
virtual void EnsureVisible(int n);
// a combination of Append() and EnsureVisible(): appends the item to the
// listbox and ensures that it is visible i.e. not scrolled out of view
void AppendAndEnsureVisible(const wxString& s);
// return true if the listbox allows multiple selection
bool HasMultipleSelection() const
{
return (m_windowStyle & wxLB_MULTIPLE) ||
(m_windowStyle & wxLB_EXTENDED);
}
// override wxItemContainer::IsSorted
virtual bool IsSorted() const { return HasFlag( wxLB_SORT ); }
// emulate selecting or deselecting the item event.GetInt() (depending on
// event.GetExtraLong())
void Command(wxCommandEvent& event);
// return the index of the item at this position or wxNOT_FOUND
int HitTest(const wxPoint& point) const { return DoListHitTest(point); }
int HitTest(int x, int y) const { return DoListHitTest(wxPoint(x, y)); }
// For generating events in multiple and extended mode: compare the current
// selections with the previously recorded ones (in m_oldSelections) and
// send the appropriate event if they differ, otherwise just return false.
bool CalcAndSendEvent();
protected:
virtual void DoSetFirstItem(int n) = 0;
virtual void DoSetSelection(int n, bool select) = 0;
// there is already wxWindow::DoHitTest() so call this one differently
virtual int DoListHitTest(const wxPoint& WXUNUSED(point)) const
{ return wxNOT_FOUND; }
// Send a listbox (de)selection or double click event.
//
// Returns true if the event was processed.
bool SendEvent(wxEventType evtType, int item, bool selected);
// Array storing the indices of all selected items that we already notified
// the user code about for multi selection list boxes.
//
// TODO-OPT: wxSelectionStore would be more efficient for big list boxes.
wxArrayInt m_oldSelections;
// Update m_oldSelections with currently selected items (does nothing in
// single selection mode).
void UpdateOldSelections();
private:
wxDECLARE_NO_COPY_CLASS(wxListBoxBase);
};
// ----------------------------------------------------------------------------
// include the platform-specific class declaration
// ----------------------------------------------------------------------------
#if defined(__WXUNIVERSAL__)
#include "wx/univ/listbox.h"
#elif defined(__WXMSW__)
#include "wx/msw/listbox.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/listbox.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/listbox.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/listbox.h"
#elif defined(__WXMAC__)
#include "wx/osx/listbox.h"
#elif defined(__WXPM__)
#include "wx/os2/listbox.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/listbox.h"
#endif
#endif // wxUSE_LISTBOX
#endif
// _WX_LISTBOX_H_BASE_