wxWidgets/include/wx/aui/framemanager.h

848 lines
29 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/aui/framemanager.h
// Purpose: wxaui: wx advanced user interface - docking window manager
// Author: Benjamin I. Williams
// Modified by:
// Created: 2005-05-17
// RCS-ID: $Id$
// Copyright: (C) Copyright 2005, Kirix Corporation, All Rights Reserved.
// Licence: wxWindows Library Licence, Version 3.1
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FRAMEMANAGER_H_
#define _WX_FRAMEMANAGER_H_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_AUI
#include "wx/dynarray.h"
#include "wx/gdicmn.h"
#include "wx/window.h"
#include "wx/timer.h"
#include "wx/sizer.h"
enum wxAuiManagerDock
{
wxAUI_DOCK_NONE = 0,
wxAUI_DOCK_TOP = 1,
wxAUI_DOCK_RIGHT = 2,
wxAUI_DOCK_BOTTOM = 3,
wxAUI_DOCK_LEFT = 4,
wxAUI_DOCK_CENTER = 5,
wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER
};
enum wxAuiManagerOption
{
wxAUI_MGR_ALLOW_FLOATING = 1 << 0,
wxAUI_MGR_ALLOW_ACTIVE_PANE = 1 << 1,
wxAUI_MGR_TRANSPARENT_DRAG = 1 << 2,
wxAUI_MGR_TRANSPARENT_HINT = 1 << 3,
wxAUI_MGR_VENETIAN_BLINDS_HINT = 1 << 4,
wxAUI_MGR_RECTANGLE_HINT = 1 << 5,
wxAUI_MGR_HINT_FADE = 1 << 6,
wxAUI_MGR_NO_VENETIAN_BLINDS_FADE = 1 << 7,
wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
wxAUI_MGR_TRANSPARENT_HINT |
wxAUI_MGR_HINT_FADE |
wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
};
enum wxAuiPaneDockArtSetting
{
wxAUI_DOCKART_SASH_SIZE = 0,
wxAUI_DOCKART_CAPTION_SIZE = 1,
wxAUI_DOCKART_GRIPPER_SIZE = 2,
wxAUI_DOCKART_PANE_BORDER_SIZE = 3,
wxAUI_DOCKART_PANE_BUTTON_SIZE = 4,
wxAUI_DOCKART_BACKGROUND_COLOUR = 5,
wxAUI_DOCKART_SASH_COLOUR = 6,
wxAUI_DOCKART_ACTIVE_CAPTION_COLOUR = 7,
wxAUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR = 8,
wxAUI_DOCKART_INACTIVE_CAPTION_COLOUR = 9,
wxAUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR = 10,
wxAUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR = 11,
wxAUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR = 12,
wxAUI_DOCKART_BORDER_COLOUR = 13,
wxAUI_DOCKART_GRIPPER_COLOUR = 14,
wxAUI_DOCKART_CAPTION_FONT = 15,
wxAUI_DOCKART_GRADIENT_TYPE = 16
};
enum wxAuiPaneDockArtGradients
{
wxAUI_GRADIENT_NONE = 0,
wxAUI_GRADIENT_VERTICAL = 1,
wxAUI_GRADIENT_HORIZONTAL = 2
};
enum wxAuiPaneButtonState
{
wxAUI_BUTTON_STATE_NORMAL = 0,
wxAUI_BUTTON_STATE_HOVER = 1 << 1,
wxAUI_BUTTON_STATE_PRESSED = 1 << 2,
wxAUI_BUTTON_STATE_DISABLED = 1 << 3,
wxAUI_BUTTON_STATE_HIDDEN = 1 << 4,
wxAUI_BUTTON_STATE_CHECKED = 1 << 5
};
enum wxAuiButtonId
{
wxAUI_BUTTON_CLOSE = 101,
wxAUI_BUTTON_MAXIMIZE_RESTORE = 102,
wxAUI_BUTTON_MINIMIZE = 103,
wxAUI_BUTTON_PIN = 104,
wxAUI_BUTTON_OPTIONS = 105,
wxAUI_BUTTON_WINDOWLIST = 106,
wxAUI_BUTTON_LEFT = 107,
wxAUI_BUTTON_RIGHT = 108,
wxAUI_BUTTON_UP = 109,
wxAUI_BUTTON_DOWN = 110,
wxAUI_BUTTON_CUSTOM1 = 201,
wxAUI_BUTTON_CUSTOM2 = 202,
wxAUI_BUTTON_CUSTOM3 = 203
};
enum wxAuiPaneInsertLevel
{
wxAUI_INSERT_PANE = 0,
wxAUI_INSERT_ROW = 1,
wxAUI_INSERT_DOCK = 2
};
// forwards and array declarations
class wxAuiDockUIPart;
class wxAuiPaneButton;
class wxAuiPaneInfo;
class wxAuiDockInfo;
class wxAuiDockArt;
class wxAuiManagerEvent;
#ifndef SWIG
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockInfo, wxAuiDockInfoArray, WXDLLIMPEXP_AUI);
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockUIPart, wxAuiDockUIPartArray, WXDLLIMPEXP_AUI);
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneButton, wxAuiPaneButtonArray, WXDLLIMPEXP_AUI);
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneInfo, wxAuiPaneInfoArray, WXDLLIMPEXP_AUI);
WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiPaneInfo*, wxAuiPaneInfoPtrArray, class WXDLLIMPEXP_AUI);
WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiDockInfo*, wxAuiDockInfoPtrArray, class WXDLLIMPEXP_AUI);
#endif // SWIG
extern WXDLLIMPEXP_AUI wxAuiDockInfo wxAuiNullDockInfo;
extern WXDLLIMPEXP_AUI wxAuiPaneInfo wxAuiNullPaneInfo;
class WXDLLIMPEXP_AUI wxAuiPaneInfo
{
public:
wxAuiPaneInfo()
{
window = NULL;
frame = NULL;
state = 0;
dock_direction = wxAUI_DOCK_LEFT;
dock_layer = 0;
dock_row = 0;
dock_pos = 0;
floating_pos = wxDefaultPosition;
floating_size = wxDefaultSize;
best_size = wxDefaultSize;
min_size = wxDefaultSize;
max_size = wxDefaultSize;
dock_proportion = 0;
DefaultPane();
}
~wxAuiPaneInfo() {}
#ifndef SWIG
wxAuiPaneInfo(const wxAuiPaneInfo& c)
{
name = c.name;
caption = c.caption;
window = c.window;
frame = c.frame;
state = c.state;
dock_direction = c.dock_direction;
dock_layer = c.dock_layer;
dock_row = c.dock_row;
dock_pos = c.dock_pos;
best_size = c.best_size;
min_size = c.min_size;
max_size = c.max_size;
floating_pos = c.floating_pos;
floating_size = c.floating_size;
dock_proportion = c.dock_proportion;
buttons = c.buttons;
rect = c.rect;
}
wxAuiPaneInfo& operator=(const wxAuiPaneInfo& c)
{
name = c.name;
caption = c.caption;
window = c.window;
frame = c.frame;
state = c.state;
dock_direction = c.dock_direction;
dock_layer = c.dock_layer;
dock_row = c.dock_row;
dock_pos = c.dock_pos;
best_size = c.best_size;
min_size = c.min_size;
max_size = c.max_size;
floating_pos = c.floating_pos;
floating_size = c.floating_size;
dock_proportion = c.dock_proportion;
buttons = c.buttons;
rect = c.rect;
return *this;
}
#endif // SWIG
// Write the safe parts of a newly loaded PaneInfo structure "source" into "this"
// used on loading perspectives etc.
void SafeSet(wxAuiPaneInfo source)
{
// note source is not passed by reference so we can overwrite, to keep the
// unsafe bits of "dest"
source.window = window;
source.frame = frame;
source.buttons = buttons;
// now assign
*this = source;
}
bool IsOk() const { return window != NULL; }
bool IsFixed() const { return !HasFlag(optionResizable); }
bool IsResizable() const { return HasFlag(optionResizable); }
bool IsShown() const { return !HasFlag(optionHidden); }
bool IsFloating() const { return HasFlag(optionFloating); }
bool IsDocked() const { return !HasFlag(optionFloating); }
bool IsToolbar() const { return HasFlag(optionToolbar); }
bool IsTopDockable() const { return HasFlag(optionTopDockable); }
bool IsBottomDockable() const { return HasFlag(optionBottomDockable); }
bool IsLeftDockable() const { return HasFlag(optionLeftDockable); }
bool IsRightDockable() const { return HasFlag(optionRightDockable); }
bool IsFloatable() const { return HasFlag(optionFloatable); }
bool IsMovable() const { return HasFlag(optionMovable); }
bool IsDestroyOnClose() const { return HasFlag(optionDestroyOnClose); }
bool IsMaximized() const { return HasFlag(optionMaximized); }
bool HasCaption() const { return HasFlag(optionCaption); }
bool HasGripper() const { return HasFlag(optionGripper); }
bool HasBorder() const { return HasFlag(optionPaneBorder); }
bool HasCloseButton() const { return HasFlag(buttonClose); }
bool HasMaximizeButton() const { return HasFlag(buttonMaximize); }
bool HasMinimizeButton() const { return HasFlag(buttonMinimize); }
bool HasPinButton() const { return HasFlag(buttonPin); }
bool HasGripperTop() const { return HasFlag(optionGripperTop); }
#ifdef SWIG
%typemap(out) wxAuiPaneInfo& { $result = $self; Py_INCREF($result); }
#endif
wxAuiPaneInfo& Window(wxWindow* w) { window = w; return *this; }
wxAuiPaneInfo& Name(const wxString& n) { name = n; return *this; }
wxAuiPaneInfo& Caption(const wxString& c) { caption = c; return *this; }
wxAuiPaneInfo& Left() { dock_direction = wxAUI_DOCK_LEFT; return *this; }
wxAuiPaneInfo& Right() { dock_direction = wxAUI_DOCK_RIGHT; return *this; }
wxAuiPaneInfo& Top() { dock_direction = wxAUI_DOCK_TOP; return *this; }
wxAuiPaneInfo& Bottom() { dock_direction = wxAUI_DOCK_BOTTOM; return *this; }
wxAuiPaneInfo& Center() { dock_direction = wxAUI_DOCK_CENTER; return *this; }
wxAuiPaneInfo& Centre() { dock_direction = wxAUI_DOCK_CENTRE; return *this; }
wxAuiPaneInfo& Direction(int direction) { dock_direction = direction; return *this; }
wxAuiPaneInfo& Layer(int layer) { dock_layer = layer; return *this; }
wxAuiPaneInfo& Row(int row) { dock_row = row; return *this; }
wxAuiPaneInfo& Position(int pos) { dock_pos = pos; return *this; }
wxAuiPaneInfo& BestSize(const wxSize& size) { best_size = size; return *this; }
wxAuiPaneInfo& MinSize(const wxSize& size) { min_size = size; return *this; }
wxAuiPaneInfo& MaxSize(const wxSize& size) { max_size = size; return *this; }
wxAuiPaneInfo& BestSize(int x, int y) { best_size.Set(x,y); return *this; }
wxAuiPaneInfo& MinSize(int x, int y) { min_size.Set(x,y); return *this; }
wxAuiPaneInfo& MaxSize(int x, int y) { max_size.Set(x,y); return *this; }
wxAuiPaneInfo& FloatingPosition(const wxPoint& pos) { floating_pos = pos; return *this; }
wxAuiPaneInfo& FloatingPosition(int x, int y) { floating_pos.x = x; floating_pos.y = y; return *this; }
wxAuiPaneInfo& FloatingSize(const wxSize& size) { floating_size = size; return *this; }
wxAuiPaneInfo& FloatingSize(int x, int y) { floating_size.Set(x,y); return *this; }
wxAuiPaneInfo& Fixed() { return SetFlag(optionResizable, false); }
wxAuiPaneInfo& Resizable(bool resizable = true) { return SetFlag(optionResizable, resizable); }
wxAuiPaneInfo& Dock() { return SetFlag(optionFloating, false); }
wxAuiPaneInfo& Float() { return SetFlag(optionFloating, true); }
wxAuiPaneInfo& Hide() { return SetFlag(optionHidden, true); }
wxAuiPaneInfo& Show(bool show = true) { return SetFlag(optionHidden, !show); }
wxAuiPaneInfo& CaptionVisible(bool visible = true) { return SetFlag(optionCaption, visible); }
wxAuiPaneInfo& Maximize() { return SetFlag(optionMaximized, true); }
wxAuiPaneInfo& Restore() { return SetFlag(optionMaximized, false); }
wxAuiPaneInfo& PaneBorder(bool visible = true) { return SetFlag(optionPaneBorder, visible); }
wxAuiPaneInfo& Gripper(bool visible = true) { return SetFlag(optionGripper, visible); }
wxAuiPaneInfo& GripperTop(bool attop = true) { return SetFlag(optionGripperTop, attop); }
wxAuiPaneInfo& CloseButton(bool visible = true) { return SetFlag(buttonClose, visible); }
wxAuiPaneInfo& MaximizeButton(bool visible = true) { return SetFlag(buttonMaximize, visible); }
wxAuiPaneInfo& MinimizeButton(bool visible = true) { return SetFlag(buttonMinimize, visible); }
wxAuiPaneInfo& PinButton(bool visible = true) { return SetFlag(buttonPin, visible); }
wxAuiPaneInfo& DestroyOnClose(bool b = true) { return SetFlag(optionDestroyOnClose, b); }
wxAuiPaneInfo& TopDockable(bool b = true) { return SetFlag(optionTopDockable, b); }
wxAuiPaneInfo& BottomDockable(bool b = true) { return SetFlag(optionBottomDockable, b); }
wxAuiPaneInfo& LeftDockable(bool b = true) { return SetFlag(optionLeftDockable, b); }
wxAuiPaneInfo& RightDockable(bool b = true) { return SetFlag(optionRightDockable, b); }
wxAuiPaneInfo& Floatable(bool b = true) { return SetFlag(optionFloatable, b); }
wxAuiPaneInfo& Movable(bool b = true) { return SetFlag(optionMovable, b); }
wxAuiPaneInfo& DockFixed(bool b = true) { return SetFlag(optionDockFixed, b); }
wxAuiPaneInfo& Dockable(bool b = true)
{
return TopDockable(b).BottomDockable(b).LeftDockable(b).RightDockable(b);
}
wxAuiPaneInfo& DefaultPane()
{
state |= optionTopDockable | optionBottomDockable |
optionLeftDockable | optionRightDockable |
optionFloatable | optionMovable | optionResizable |
optionCaption | optionPaneBorder | buttonClose;
return *this;
}
wxAuiPaneInfo& CentrePane() { return CenterPane(); }
wxAuiPaneInfo& CenterPane()
{
state = 0;
return Center().PaneBorder().Resizable();
}
wxAuiPaneInfo& ToolbarPane()
{
DefaultPane();
state |= (optionToolbar | optionGripper);
state &= ~(optionResizable | optionCaption);
if (dock_layer == 0)
dock_layer = 10;
return *this;
}
wxAuiPaneInfo& SetFlag(unsigned int flag, bool option_state)
{
if (option_state)
state |= flag;
else
state &= ~flag;
return *this;
}
bool HasFlag(unsigned int flag) const
{
return (state & flag) != 0;
}
#ifdef SWIG
%typemap(out) wxAuiPaneInfo& ;
#endif
public:
// NOTE: You can add and subtract flags from this list,
// but do not change the values of the flags, because
// they are stored in a binary integer format in the
// perspective string. If you really need to change the
// values around, you'll have to ensure backwards-compatibility
// in the perspective loading code.
enum wxAuiPaneState
{
optionFloating = 1 << 0,
optionHidden = 1 << 1,
optionLeftDockable = 1 << 2,
optionRightDockable = 1 << 3,
optionTopDockable = 1 << 4,
optionBottomDockable = 1 << 5,
optionFloatable = 1 << 6,
optionMovable = 1 << 7,
optionResizable = 1 << 8,
optionPaneBorder = 1 << 9,
optionCaption = 1 << 10,
optionGripper = 1 << 11,
optionDestroyOnClose = 1 << 12,
optionToolbar = 1 << 13,
optionActive = 1 << 14,
optionGripperTop = 1 << 15,
optionMaximized = 1 << 16,
optionDockFixed = 1 << 17,
buttonClose = 1 << 21,
buttonMaximize = 1 << 22,
buttonMinimize = 1 << 23,
buttonPin = 1 << 24,
buttonCustom1 = 1 << 26,
buttonCustom2 = 1 << 27,
buttonCustom3 = 1 << 28,
savedHiddenState = 1 << 30, // used internally
actionPane = 1 << 31 // used internally
};
public:
wxString name; // name of the pane
wxString caption; // caption displayed on the window
wxWindow* window; // window that is in this pane
wxFrame* frame; // floating frame window that holds the pane
unsigned int state; // a combination of wxPaneState values
int dock_direction; // dock direction (top, bottom, left, right, center)
int dock_layer; // layer number (0 = innermost layer)
int dock_row; // row number on the docking bar (0 = first row)
int dock_pos; // position inside the row (0 = first position)
wxSize best_size; // size that the layout engine will prefer
wxSize min_size; // minimum size the pane window can tolerate
wxSize max_size; // maximum size the pane window can tolerate
wxPoint floating_pos; // position while floating
wxSize floating_size; // size while floating
int dock_proportion; // proportion while docked
wxAuiPaneButtonArray buttons; // buttons on the pane
wxRect rect; // current rectangle (populated by wxAUI)
};
class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame;
class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler
{
friend class wxAuiFloatingFrame;
public:
wxAuiManager(wxWindow* managed_wnd = NULL,
unsigned int flags = wxAUI_MGR_DEFAULT);
virtual ~wxAuiManager();
void UnInit();
void SetFlags(unsigned int flags);
unsigned int GetFlags() const;
void SetManagedWindow(wxWindow* managed_wnd);
wxWindow* GetManagedWindow() const;
static wxAuiManager* GetManager(wxWindow* window);
void SetArtProvider(wxAuiDockArt* art_provider);
wxAuiDockArt* GetArtProvider() const;
wxAuiPaneInfo& GetPane(wxWindow* window);
wxAuiPaneInfo& GetPane(const wxString& name);
wxAuiPaneInfoArray& GetAllPanes();
bool AddPane(wxWindow* window,
const wxAuiPaneInfo& pane_info);
bool AddPane(wxWindow* window,
const wxAuiPaneInfo& pane_info,
const wxPoint& drop_pos);
bool AddPane(wxWindow* window,
int direction = wxLEFT,
const wxString& caption = wxEmptyString);
bool InsertPane(wxWindow* window,
const wxAuiPaneInfo& insert_location,
int insert_level = wxAUI_INSERT_PANE);
bool DetachPane(wxWindow* window);
void Update();
wxString SavePaneInfo(wxAuiPaneInfo& pane);
void LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane);
wxString SavePerspective();
bool LoadPerspective(const wxString& perspective, bool update = true);
void SetDockSizeConstraint(double width_pct, double height_pct);
void GetDockSizeConstraint(double* width_pct, double* height_pct) const;
void ClosePane(wxAuiPaneInfo& pane_info);
void MaximizePane(wxAuiPaneInfo& pane_info);
void RestorePane(wxAuiPaneInfo& pane_info);
void RestoreMaximizedPane();
public:
virtual wxAuiFloatingFrame* CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p);
virtual bool CanDockPanel(const wxAuiPaneInfo & p);
void StartPaneDrag(
wxWindow* pane_window,
const wxPoint& offset);
wxRect CalculateHintRect(
wxWindow* pane_window,
const wxPoint& pt,
const wxPoint& offset);
void DrawHintRect(
wxWindow* pane_window,
const wxPoint& pt,
const wxPoint& offset);
virtual void ShowHint(const wxRect& rect);
virtual void HideHint();
public:
// deprecated -- please use SetManagedWindow() and
// and GetManagedWindow() instead
wxDEPRECATED( void SetFrame(wxFrame* frame) );
wxDEPRECATED( wxFrame* GetFrame() const );
protected:
void UpdateHintWindowConfig();
void DoFrameLayout();
void LayoutAddPane(wxSizer* container,
wxAuiDockInfo& dock,
wxAuiPaneInfo& pane,
wxAuiDockUIPartArray& uiparts,
bool spacer_only);
void LayoutAddDock(wxSizer* container,
wxAuiDockInfo& dock,
wxAuiDockUIPartArray& uiparts,
bool spacer_only);
wxSizer* LayoutAll(wxAuiPaneInfoArray& panes,
wxAuiDockInfoArray& docks,
wxAuiDockUIPartArray& uiparts,
bool spacer_only = false);
virtual bool ProcessDockResult(wxAuiPaneInfo& target,
const wxAuiPaneInfo& new_pos);
bool DoDrop(wxAuiDockInfoArray& docks,
wxAuiPaneInfoArray& panes,
wxAuiPaneInfo& drop,
const wxPoint& pt,
const wxPoint& action_offset = wxPoint(0,0));
wxAuiDockUIPart* HitTest(int x, int y);
wxAuiDockUIPart* GetPanePart(wxWindow* pane);
int GetDockPixelOffset(wxAuiPaneInfo& test);
void OnFloatingPaneMoveStart(wxWindow* window);
void OnFloatingPaneMoving(wxWindow* window, wxDirection dir );
void OnFloatingPaneMoved(wxWindow* window, wxDirection dir);
void OnFloatingPaneActivated(wxWindow* window);
void OnFloatingPaneClosed(wxWindow* window, wxCloseEvent& evt);
void OnFloatingPaneResized(wxWindow* window, const wxSize& size);
void Render(wxDC* dc);
void Repaint(wxDC* dc = NULL);
void ProcessMgrEvent(wxAuiManagerEvent& event);
void UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
const wxMouseEvent& event);
void GetPanePositionsAndSizes(wxAuiDockInfo& dock,
wxArrayInt& positions,
wxArrayInt& sizes);
public:
// public events (which can be invoked externally)
void OnRender(wxAuiManagerEvent& evt);
void OnPaneButton(wxAuiManagerEvent& evt);
protected:
// protected events
void OnPaint(wxPaintEvent& evt);
void OnEraseBackground(wxEraseEvent& evt);
void OnSize(wxSizeEvent& evt);
void OnSetCursor(wxSetCursorEvent& evt);
void OnLeftDown(wxMouseEvent& evt);
void OnLeftUp(wxMouseEvent& evt);
void OnMotion(wxMouseEvent& evt);
void OnLeaveWindow(wxMouseEvent& evt);
void OnChildFocus(wxChildFocusEvent& evt);
void OnHintFadeTimer(wxTimerEvent& evt);
void OnFindManager(wxAuiManagerEvent& evt);
protected:
enum
{
actionNone = 0,
actionResize,
actionClickButton,
actionClickCaption,
actionDragToolbarPane,
actionDragFloatingPane
};
protected:
wxWindow* m_frame; // the window being managed
wxAuiDockArt* m_art; // dock art object which does all drawing
unsigned int m_flags; // manager flags wxAUI_MGR_*
wxAuiPaneInfoArray m_panes; // array of panes structures
wxAuiDockInfoArray m_docks; // array of docks structures
wxAuiDockUIPartArray m_uiparts; // array of UI parts (captions, buttons, etc)
int m_action; // current mouse action
wxPoint m_action_start; // position where the action click started
wxPoint m_action_offset; // offset from upper left of the item clicked
wxAuiDockUIPart* m_action_part; // ptr to the part the action happened to
wxWindow* m_action_window; // action frame or window (NULL if none)
wxRect m_action_hintrect; // hint rectangle for the action
wxRect m_last_rect;
wxAuiDockUIPart* m_hover_button;// button uipart being hovered over
wxRect m_last_hint; // last hint rectangle
wxPoint m_last_mouse_move; // last mouse move position (see OnMotion)
bool m_skipping;
bool m_has_maximized;
double m_dock_constraint_x; // 0.0 .. 1.0; max pct of window width a dock can consume
double m_dock_constraint_y; // 0.0 .. 1.0; max pct of window height a dock can consume
wxFrame* m_hint_wnd; // transparent hint window, if supported by platform
wxTimer m_hint_fadetimer; // transparent fade timer
wxByte m_hint_fadeamt; // transparent fade amount
wxByte m_hint_fademax; // maximum value of hint fade
void* m_reserved;
#ifndef SWIG
DECLARE_EVENT_TABLE()
DECLARE_CLASS(wxAuiManager)
#endif // SWIG
};
// event declarations/classes
class WXDLLIMPEXP_AUI wxAuiManagerEvent : public wxEvent
{
public:
wxAuiManagerEvent(wxEventType type=wxEVT_NULL) : wxEvent(0, type)
{
manager = NULL;
pane = NULL;
button = 0;
veto_flag = false;
canveto_flag = true;
dc = NULL;
}
#ifndef SWIG
wxAuiManagerEvent(const wxAuiManagerEvent& c) : wxEvent(c)
{
manager = c.manager;
pane = c.pane;
button = c.button;
veto_flag = c.veto_flag;
canveto_flag = c.canveto_flag;
dc = c.dc;
}
#endif
wxEvent *Clone() const { return new wxAuiManagerEvent(*this); }
void SetManager(wxAuiManager* mgr) { manager = mgr; }
void SetPane(wxAuiPaneInfo* p) { pane = p; }
void SetButton(int b) { button = b; }
void SetDC(wxDC* pdc) { dc = pdc; }
wxAuiManager* GetManager() const { return manager; }
wxAuiPaneInfo* GetPane() const { return pane; }
int GetButton() const { return button; }
wxDC* GetDC() const { return dc; }
void Veto(bool veto = true) { veto_flag = veto; }
bool GetVeto() const { return veto_flag; }
void SetCanVeto(bool can_veto) { canveto_flag = can_veto; }
bool CanVeto() const { return canveto_flag && veto_flag; }
public:
wxAuiManager* manager;
wxAuiPaneInfo* pane;
int button;
bool veto_flag;
bool canveto_flag;
wxDC* dc;
#ifndef SWIG
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxAuiManagerEvent)
#endif
};
class WXDLLIMPEXP_AUI wxAuiDockInfo
{
public:
wxAuiDockInfo()
{
dock_direction = 0;
dock_layer = 0;
dock_row = 0;
size = 0;
min_size = 0;
resizable = true;
fixed = false;
toolbar = false;
reserved1 = false;
}
#ifndef SWIG
wxAuiDockInfo(const wxAuiDockInfo& c)
{
dock_direction = c.dock_direction;
dock_layer = c.dock_layer;
dock_row = c.dock_row;
size = c.size;
min_size = c.min_size;
resizable = c.resizable;
fixed = c.fixed;
toolbar = c.toolbar;
panes = c.panes;
rect = c.rect;
reserved1 = c.reserved1;
}
wxAuiDockInfo& operator=(const wxAuiDockInfo& c)
{
dock_direction = c.dock_direction;
dock_layer = c.dock_layer;
dock_row = c.dock_row;
size = c.size;
min_size = c.min_size;
resizable = c.resizable;
fixed = c.fixed;
toolbar = c.toolbar;
panes = c.panes;
rect = c.rect;
reserved1 = c.reserved1;
return *this;
}
#endif // SWIG
bool IsOk() const { return dock_direction != 0; }
bool IsHorizontal() const { return dock_direction == wxAUI_DOCK_TOP ||
dock_direction == wxAUI_DOCK_BOTTOM; }
bool IsVertical() const { return dock_direction == wxAUI_DOCK_LEFT ||
dock_direction == wxAUI_DOCK_RIGHT ||
dock_direction == wxAUI_DOCK_CENTER; }
public:
wxAuiPaneInfoPtrArray panes; // array of panes
wxRect rect; // current rectangle
int dock_direction; // dock direction (top, bottom, left, right, center)
int dock_layer; // layer number (0 = innermost layer)
int dock_row; // row number on the docking bar (0 = first row)
int size; // size of the dock
int min_size; // minimum size of a dock (0 if there is no min)
bool resizable; // flag indicating whether the dock is resizable
bool toolbar; // flag indicating dock contains only toolbars
bool fixed; // flag indicating that the dock operates on
// absolute coordinates as opposed to proportional
bool reserved1;
};
class WXDLLIMPEXP_AUI wxAuiDockUIPart
{
public:
enum
{
typeCaption,
typeGripper,
typeDock,
typeDockSizer,
typePane,
typePaneSizer,
typeBackground,
typePaneBorder,
typePaneButton
};
int type; // ui part type (see enum above)
int orientation; // orientation (either wxHORIZONTAL or wxVERTICAL)
wxAuiDockInfo* dock; // which dock the item is associated with
wxAuiPaneInfo* pane; // which pane the item is associated with
wxAuiPaneButton* button; // which pane button the item is associated with
wxSizer* cont_sizer; // the part's containing sizer
wxSizerItem* sizer_item; // the sizer item of the part
wxRect rect; // client coord rectangle of the part itself
};
class WXDLLIMPEXP_AUI wxAuiPaneButton
{
public:
int button_id; // id of the button (e.g. buttonClose)
};
#ifndef SWIG
extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_PANE_BUTTON;
extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_PANE_CLOSE;
extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_PANE_MAXIMIZE;
extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_PANE_RESTORE;
extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_RENDER;
extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_FIND_MANAGER;
typedef void (wxEvtHandler::*wxAuiManagerEventFunction)(wxAuiManagerEvent&);
#define wxAuiManagerEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxAuiManagerEventFunction, &func)
#define EVT_AUI_PANE_BUTTON(func) \
wx__DECLARE_EVT0(wxEVT_AUI_PANE_BUTTON, wxAuiManagerEventHandler(func))
#define EVT_AUI_PANE_CLOSE(func) \
wx__DECLARE_EVT0(wxEVT_AUI_PANE_CLOSE, wxAuiManagerEventHandler(func))
#define EVT_AUI_PANE_MAXIMIZE(func) \
wx__DECLARE_EVT0(wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEventHandler(func))
#define EVT_AUI_PANE_RESTORE(func) \
wx__DECLARE_EVT0(wxEVT_AUI_PANE_RESTORE, wxAuiManagerEventHandler(func))
#define EVT_AUI_RENDER(func) \
wx__DECLARE_EVT0(wxEVT_AUI_RENDER, wxAuiManagerEventHandler(func))
#define EVT_AUI_FIND_MANAGER(func) \
wx__DECLARE_EVT0(wxEVT_AUI_FIND_MANAGER, wxAuiManagerEventHandler(func))
#else
%constant wxEventType wxEVT_AUI_PANE_BUTTON;
%constant wxEventType wxEVT_AUI_PANE_CLOSE;
%constant wxEventType wxEVT_AUI_PANE_MAXIMIZE;
%constant wxEventType wxEVT_AUI_PANE_RESTORE;
%constant wxEventType wxEVT_AUI_RENDER;
%constant wxEventType wxEVT_AUI_FIND_MANAGER;
%pythoncode {
EVT_AUI_PANE_BUTTON = wx.PyEventBinder( wxEVT_AUI_PANE_BUTTON )
EVT_AUI_PANE_CLOSE = wx.PyEventBinder( wxEVT_AUI_PANE_CLOSE )
EVT_AUI_PANE_MAXIMIZE = wx.PyEventBinder( wxEVT_AUI_PANE_MAXIMIZE )
EVT_AUI_PANE_RESTORE = wx.PyEventBinder( wxEVT_AUI_PANE_RESTORE )
EVT_AUI_RENDER = wx.PyEventBinder( wxEVT_AUI_RENDER )
EVT_AUI_FIND_MANAGER = wx.PyEventBinder( wxEVT_AUI_FIND_MANAGER )
}
#endif // SWIG
#endif // wxUSE_AUI
#endif //_WX_FRAMEMANAGER_H_