wxWidgets/samples/display/display.cpp
Vadim Zeitlin e709239889 Use wxHAS_IMAGES_IN_RESOURCES instead of explicit platform checks.
Add a special symbol which is defined only if the icons and other images (e.g.
cursor) are in the separate resource files and don't need to be embedded as
XPMs in the main program.

This makes the checks more clear and more customizable as it's enough to
change wxHAS_IMAGES_IN_RESOURCES definition instead of changing many platform
checks.

Closes #14050.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70789 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2012-03-04 00:28:58 +00:00

435 lines
13 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: display.cpp
// Purpose: wxWidgets sample showing the features of wxDisplay class
// Author: Vadim Zeitlin
// Modified by: Ryan Norton & Brian Victor
// Created: 23.02.03
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx/wx.h"
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers explicitly
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/bookctrl.h"
#include "wx/sysopt.h"
#include "wx/display.h"
// the application icon (under Windows and OS/2 it is in resources)
#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
long style = wxDEFAULT_FRAME_STYLE);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnFromPoint(wxCommandEvent& event);
void OnFullScreen(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
#if wxUSE_DISPLAY
void OnChangeMode(wxCommandEvent& event);
void OnResetMode(wxCommandEvent& event);
void OnDisplayChanged(wxDisplayChangedEvent& event);
#endif // wxUSE_DISPLAY
void OnLeftClick(wxMouseEvent& event);
private:
#if wxUSE_DISPLAY
// convert video mode to textual description
wxString VideoModeToText(const wxVideoMode& mode);
#endif // wxUSE_DISPLAY
// GUI controls
wxBookCtrl *m_book;
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
// Client data class for the choice control containing the video modes
class MyVideoModeClientData : public wxClientData
{
public:
MyVideoModeClientData(const wxVideoMode& m) : mode(m) { }
const wxVideoMode mode;
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Display_FromPoint = wxID_HIGHEST + 1,
Display_FullScreen,
// controls
Display_ChangeMode,
Display_ResetMode,
Display_CurrentMode,
// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// (where it is special and put into the "Apple" menu)
Display_Quit = wxID_EXIT,
Display_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Display_Quit, MyFrame::OnQuit)
EVT_MENU(Display_FromPoint, MyFrame::OnFromPoint)
EVT_MENU(Display_FullScreen, MyFrame::OnFullScreen)
EVT_MENU(Display_About, MyFrame::OnAbout)
#if wxUSE_DISPLAY
EVT_CHOICE(Display_ChangeMode, MyFrame::OnChangeMode)
EVT_BUTTON(Display_ResetMode, MyFrame::OnResetMode)
EVT_DISPLAY_CHANGED(MyFrame::OnDisplayChanged)
#endif // wxUSE_DISPLAY
EVT_LEFT_UP(MyFrame::OnLeftClick)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
#ifdef __WXMSW__
if ( argc == 2 && !wxStricmp(argv[1], wxT("/dx")) )
{
wxSystemOptions::SetOption(wxT("msw.display.directdraw"), 1);
}
#endif // __WXMSW__
// create the main application window
MyFrame *frame = new MyFrame(_("Display wxWidgets Sample"),
wxDefaultPosition, wxDefaultSize);
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show();
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned false here, the
// application would exit immediately.
return true;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
: wxFrame(NULL, wxID_ANY, title, pos, size, style)
{
// set the frame icon
SetIcon(wxICON(sample));
#if wxUSE_MENUS
// create a menu bar
wxMenu *menuDisplay = new wxMenu;
menuDisplay->Append(Display_FromPoint, _("Find from &point..."));
menuDisplay->AppendSeparator();
menuDisplay->AppendCheckItem(Display_FullScreen, _("Full &screen\tF12"));
menuDisplay->AppendSeparator();
menuDisplay->Append(Display_Quit, _("E&xit\tAlt-X"), _("Quit this program"));
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Display_About, _("&About\tF1"), _("Show about dialog"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuDisplay, _("&Display"));
menuBar->Append(helpMenu, _("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
// create status bar
CreateStatusBar();
#endif // wxUSE_STATUSBAR
// create child controls
wxPanel *panel = new wxPanel(this, wxID_ANY);
m_book = new wxBookCtrl(panel, wxID_ANY);
const size_t count = wxDisplay::GetCount();
for ( size_t nDpy = 0; nDpy < count; nDpy++ )
{
wxDisplay display(nDpy);
wxWindow *page = new wxPanel(m_book, wxID_ANY);
// create 2 column flex grid sizer with growable 2nd column
wxFlexGridSizer *sizer = new wxFlexGridSizer(2, 10, 20);
sizer->AddGrowableCol(1);
const wxRect r(display.GetGeometry());
sizer->Add(new wxStaticText(page, wxID_ANY, wxT("Origin: ")));
sizer->Add(new wxStaticText
(
page,
wxID_ANY,
wxString::Format(wxT("(%d, %d)"),
r.x, r.y)
));
sizer->Add(new wxStaticText(page, wxID_ANY, wxT("Size: ")));
sizer->Add(new wxStaticText
(
page,
wxID_ANY,
wxString::Format(wxT("(%d, %d)"),
r.width, r.height)
));
const wxRect rc(display.GetClientArea());
sizer->Add(new wxStaticText(page, wxID_ANY, wxT("Client area: ")));
sizer->Add(new wxStaticText
(
page,
wxID_ANY,
wxString::Format(wxT("(%d, %d)-(%d, %d)"),
rc.x, rc.y, rc.width, rc.height)
));
sizer->Add(new wxStaticText(page, wxID_ANY, wxT("Name: ")));
sizer->Add(new wxStaticText(page, wxID_ANY, display.GetName()));
wxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
sizerTop->Add(sizer, 1, wxALL | wxEXPAND, 10);
#if wxUSE_DISPLAY
wxChoice *choiceModes = new wxChoice(page, Display_ChangeMode);
const wxArrayVideoModes modes = display.GetModes();
const size_t count = modes.GetCount();
for ( size_t nMode = 0; nMode < count; nMode++ )
{
const wxVideoMode& mode = modes[nMode];
choiceModes->Append(VideoModeToText(mode),
new MyVideoModeClientData(mode));
}
sizer->Add(new wxStaticText(page, wxID_ANY, wxT("&Modes: ")));
sizer->Add(choiceModes, 0, wxEXPAND);
sizer->Add(new wxStaticText(page, wxID_ANY, wxT("Current: ")));
sizer->Add(new wxStaticText(page, Display_CurrentMode,
VideoModeToText(display.GetCurrentMode())));
// add it to another sizer to have borders around it and button below
sizerTop->Add(new wxButton(page, Display_ResetMode, wxT("&Reset mode")),
0, wxALL | wxCENTRE, 5);
#endif // wxUSE_DISPLAY
page->SetSizer(sizerTop);
m_book->AddPage(page,
wxString::Format(wxT("Display %lu"),
(unsigned long)nDpy));
}
wxBoxSizer *sizer = new wxBoxSizer(wxHORIZONTAL);
sizer->Add(m_book, 1, wxEXPAND);
panel->SetSizer(sizer);
sizer->SetSizeHints(this);
}
#if wxUSE_DISPLAY
wxString MyFrame::VideoModeToText(const wxVideoMode& mode)
{
wxString s;
s.Printf(wxT("%dx%d"), mode.w, mode.h);
if ( mode.bpp )
{
s += wxString::Format(wxT(", %dbpp"), mode.bpp);
}
if ( mode.refresh )
{
s += wxString::Format(wxT(", %dHz"), mode.refresh);
}
return s;
}
#endif // wxUSE_DISPLAY
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(wxT("Demo program for wxDisplay class.\n\n(c) 2003-2006 Vadim Zeitlin"),
wxT("About Display Sample"),
wxOK | wxICON_INFORMATION,
this);
}
void MyFrame::OnFromPoint(wxCommandEvent& WXUNUSED(event))
{
#if wxUSE_STATUSBAR
SetStatusText(wxT("Press the mouse anywhere..."));
#endif // wxUSE_STATUSBAR
CaptureMouse();
}
void MyFrame::OnFullScreen(wxCommandEvent& event)
{
ShowFullScreen(event.IsChecked());
}
#if wxUSE_DISPLAY
void MyFrame::OnChangeMode(wxCommandEvent& event)
{
wxDisplay dpy(m_book->GetSelection());
// you wouldn't write this in real code, would you?
if ( !dpy.ChangeMode(((MyVideoModeClientData *)
wxDynamicCast(event.GetEventObject(), wxChoice)->
GetClientObject(event.GetInt()))->mode) )
{
wxLogError(wxT("Changing video mode failed!"));
}
}
void MyFrame::OnResetMode(wxCommandEvent& WXUNUSED(event))
{
wxDisplay dpy(m_book->GetSelection());
dpy.ResetMode();
}
#endif // wxUSE_DISPLAY
void MyFrame::OnLeftClick(wxMouseEvent& event)
{
if ( HasCapture() )
{
// mouse events are in client coords, wxDisplay works in screen ones
const wxPoint ptScreen = ClientToScreen(event.GetPosition());
int dpy = wxDisplay::GetFromPoint(ptScreen);
if ( dpy == wxNOT_FOUND )
{
wxLogError(wxT("Mouse clicked outside of display!?"));
}
wxLogStatus(this, wxT("Mouse clicked in display %d (at (%d, %d))"),
dpy, ptScreen.x, ptScreen.y);
ReleaseMouse();
}
}
#if wxUSE_DISPLAY
void MyFrame::OnDisplayChanged(wxDisplayChangedEvent& event)
{
// update the current mode text
for ( size_t n = 0; n < m_book->GetPageCount(); n++ )
{
wxStaticText *label = wxDynamicCast(m_book->GetPage(n)->
FindWindow(Display_CurrentMode),
wxStaticText);
if ( label )
label->SetLabel(VideoModeToText(wxDisplay(n).GetCurrentMode()));
}
wxLogStatus(this, wxT("Display resolution was changed."));
event.Skip();
}
#endif // wxUSE_DISPLAY