2cc44337c6
Follow the documentation advice and prefer to use the ctor taking wxFontInfo as it makes the code slightly shorter and more readable.
600 lines
18 KiB
C++
600 lines
18 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: pyramid.cpp
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// Purpose: OpenGL version >= 3.2 sample
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// Author: Manuel Martin
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// Created: 2015/11/16
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// Copyright: (c) 2015 Manuel Martin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if !wxUSE_GLCANVAS
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#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
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#endif
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// Due to oglpfuncs.h needs to be included before gl.h (to avoid some declarations),
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// we include glcanvas.h after oglstuff.h
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#include "oglstuff.h"
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#include "wx/glcanvas.h"
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#include "pyramid.h"
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// the application icon (under Windows and OS/2 it is in resources and even
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// though we could still include the XPM here it would be unused)
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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#include "../../sample.xpm"
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#endif
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Pyramid_Quit, MyFrame::OnQuit)
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EVT_MENU(Pyramid_About, MyFrame::OnAbout)
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#if wxUSE_LOGWINDOW
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EVT_MENU(Pyramid_LogW, MyFrame::OnLogWindow)
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#endif // wxUSE_LOGWINDOW
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wxEND_EVENT_TABLE()
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wxIMPLEMENT_APP(MyApp);
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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// create the main application window
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MyFrame* frame = new MyFrame("wxWidgets OpenGL Pyramid Sample");
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//Exit if the required visual attributes or OGL context couldn't be created
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if ( ! frame->OGLAvailable() )
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return false;
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// As of October 2015 GTK+ needs the frame to be shown before we call SetCurrent()
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frame->Show(true);
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return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title)
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: wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(500, 400))
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{
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// set the frame icon
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SetIcon(wxICON(sample));
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#if wxUSE_MENUS
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// create a menu bar
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wxMenu *fileMenu = new wxMenu;
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// the "About" item should be in the help menu
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(Pyramid_About, "&About\tF1", "Show about dialog");
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#if wxUSE_LOGWINDOW
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fileMenu->Append(Pyramid_LogW, "&Log window", "Open the log window");
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fileMenu->AppendSeparator();
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#endif // wxUSE_LOGWINDOW
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fileMenu->Append(Pyramid_Quit, "E&xit\tAlt-X", "Quit this program");
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(fileMenu, "&File");
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menuBar->Append(helpMenu, "&Help");
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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#if wxUSE_STATUSBAR
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// create a status bar just for fun (by default with 1 pane only)
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CreateStatusBar(2);
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SetStatusText("Welcome to wxWidgets!");
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#endif // wxUSE_STATUSBAR
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#if wxUSE_LOGWINDOW
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//Open a log window, don't show it though
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m_LogWin = new wxLogWindow(NULL, "Pyramid log window", false, false);
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wxLog::SetActiveTarget(m_LogWin);
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#endif // wxUSE_LOGWINDOW
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// The canvas
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m_mycanvas = NULL;
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wxGLAttributes vAttrs;
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// Defaults should be accepted
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vAttrs.PlatformDefaults().Defaults().EndList();
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bool accepted = wxGLCanvas::IsDisplaySupported(vAttrs) ;
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if ( accepted )
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{
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#if wxUSE_LOGWINDOW
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wxLogMessage("The display supports required visual attributes.");
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#endif // wxUSE_LOGWINDOW
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}
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else
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{
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#if wxUSE_LOGWINDOW
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wxLogMessage("First try with OpenGL default visual attributes failed.");
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#endif // wxUSE_LOGWINDOW
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// Try again without sample buffers
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vAttrs.Reset();
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vAttrs.PlatformDefaults().RGBA().DoubleBuffer().Depth(16).EndList();
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accepted = wxGLCanvas::IsDisplaySupported(vAttrs) ;
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if ( !accepted )
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{
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wxMessageBox("Visual attributes for OpenGL are not accepted.\nThe app will exit now.",
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"Error with OpenGL", wxOK | wxICON_ERROR);
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}
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else
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{
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#if wxUSE_LOGWINDOW
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wxLogMessage("Second try with other visual attributes worked.");
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#endif // wxUSE_LOGWINDOW
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}
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}
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if ( accepted )
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m_mycanvas = new MyGLCanvas(this, vAttrs);
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SetMinSize(wxSize(250, 200));
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// true is to force the frame to close
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Close(true);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxMessageBox(wxString::Format
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(
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"Welcome to %s!\n"
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"\n"
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"This is the wxWidgets OpenGL Pyramid sample.\n"
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"%s\n",
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wxVERSION_STRING,
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m_OGLString
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),
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"About wxWidgets pyramid sample",
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wxOK | wxICON_INFORMATION,
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this);
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}
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#if wxUSE_LOGWINDOW
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void MyFrame::OnLogWindow(wxCommandEvent& WXUNUSED(event))
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{
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if ( m_LogWin->GetFrame()->IsIconized() )
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m_LogWin->GetFrame()->Restore();
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if ( ! m_LogWin->GetFrame()->IsShown() )
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m_LogWin->Show();
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m_LogWin->GetFrame()->SetFocus();
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}
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#endif // wxUSE_LOGWINDOW
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bool MyFrame::OGLAvailable()
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{
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//Test if visual attributes were accepted.
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if ( ! m_mycanvas )
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return false;
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//Test if OGL context could be created.
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return m_mycanvas->OglCtxAvailable();
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}
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// ----------------------------------------------------------------------------
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// Function for receiving messages from OGLstuff and passing them to the log window
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// ----------------------------------------------------------------------------
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void fOGLErrHandler(int err, int glerr, const GLchar* glMsg)
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{
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#if wxUSE_LOGWINDOW
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wxString msg;
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switch (err)
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{
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case myoglERR_SHADERCREATE:
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msg = _("Error in shader creation.");
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break;
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case myoglERR_SHADERCOMPILE:
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msg = _("Error in shader compilation.");
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break;
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case myoglERR_SHADERLINK:
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msg = _("Error in shader linkage.");
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break;
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case myoglERR_SHADERLOCATION:
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msg = _("Error: Can't get uniforms locations.");
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break;
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case myoglERR_BUFFER:
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msg = _("Error: Can't load buffer. Likely out of GPU memory.");
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break;
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case myoglERR_TEXTIMAGE:
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msg = _("Error: Can't load texture. Likely out of GPU memory.");
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break;
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case myoglERR_DRAWING_TRI:
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msg = _("Error: Can't draw the triangles.");
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break;
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case myoglERR_DRAWING_STR:
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msg = _("Error: Can't draw the string.");
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break;
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case myoglERR_JUSTLOG:
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msg = _("Log info: ");
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break;
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default:
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msg = _("Not a GL message.");
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}
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if ( glerr != GL_NO_ERROR )
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msg += wxString::Format(_(" GL error %d. "), glerr);
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else if ( err == 0 )
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msg = _("Information: ");
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else if ( err != myoglERR_JUSTLOG )
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msg += _(" GL reports: ");
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if ( glMsg != NULL )
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msg += wxString::FromUTF8( reinterpret_cast<const char *>(glMsg) );
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wxLogMessage(msg);
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#endif // wxUSE_LOGWINDOW
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}
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// ----------------------------------------------------------------------------
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// These two functions allow us to convert a wxString into a RGBA pixels array
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// ----------------------------------------------------------------------------
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// Creates a 4-bytes-per-pixel, RGBA array from a wxImage.
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// If the image has alpha channel, it's used. If not, pixels with 'cTrans' color
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// get 'cAlpha' alpha; an the rest of pixels get alpha=255 (opaque).
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//
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// NOTE: The returned pointer must be deleted somewhere in the app.
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unsigned char* MyImgToArray(const wxImage& img, const wxColour& cTrans, unsigned char cAlpha)
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{
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int w = img.GetWidth();
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int h = img.GetHeight();
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int siz = w * h;
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unsigned char *resArr = new unsigned char [siz * 4];
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unsigned char *res = resArr;
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unsigned char *sdata = img.GetData();
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unsigned char *alpha = NULL;
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if ( img.HasAlpha() )
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alpha = img.GetAlpha();
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// Pixel by pixel
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for ( int i = 0; i < siz; i++ )
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{ //copy the colour
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res[0] = sdata[0] ;
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res[1] = sdata[1] ;
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res[2] = sdata[2] ;
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if ( alpha != NULL )
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{ //copy alpha
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res[3] = alpha[i] ;
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}
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else
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{ // Colour cTrans gets cAlpha transparency
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if ( res[0] == cTrans.Red() && res[1] == cTrans.Green() && res[2] == cTrans.Blue() )
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res[3] = cAlpha;
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else
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res[3] = 255 ;
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}
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sdata += 3 ;
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res += 4 ;
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}
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return resArr;
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}
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// Creates an array of bytes that defines the pixels of the string.
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// The background color has cAlpha transparency. 0=transparent, 255=opaque
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//
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// NOTE: The returned pointer must be deleted somewhere in the app.
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unsigned char* MyTextToPixels(const wxString& sText, // The string
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const wxFont& sFont, // Font to use
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const wxColour& sForeColo, // Foreground colour
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const wxColour& sBackColo, // Background colour
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unsigned char cAlpha, // Background transparency
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int* width, int* height) // Image sizes
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{
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if ( sText.IsEmpty() )
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return NULL;
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// The dc where we temporally draw
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wxMemoryDC mdc;
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mdc.SetFont(sFont);
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// Measure
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mdc.GetMultiLineTextExtent(sText, width, height);
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/* This code should be used for old graphics cards.
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But this sample uses OGL Core Profile, so the card is not that old.
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// Adjust sizes to power of two. Needed for old cards.
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int sizP2 = 4;
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while ( sizP2 < *width )
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sizP2 *= 2;
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*width = sizP2;
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sizP2 = 4;
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while ( sizP2 < *height )
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sizP2 *= 2;
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*height = sizP2;
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*/
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// Now we know dimensions, let's draw into a memory dc
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wxBitmap bmp(*width, *height, 24);
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mdc.SelectObject(bmp);
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// If we have multiline string, perhaps not all of the bmp is used
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wxBrush brush(sBackColo);
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mdc.SetBackground(brush);
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mdc.Clear(); // Make sure all of bmp is cleared
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// Colours
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mdc.SetBackgroundMode(wxPENSTYLE_SOLID);
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mdc.SetTextBackground(sBackColo);
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mdc.SetTextForeground(sForeColo);
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// We draw the string and get it as an image.
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// NOTE: OpenGL axis are bottom to up. Be aware when setting the texture coords.
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mdc.DrawText(sText, 0, 0);
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mdc.SelectObject(wxNullBitmap); // bmp must be detached from wxMemoryDC
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// Bytes from the image. Background pixels become transparent with the
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// cAlpha transparency value.
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unsigned char *res = MyImgToArray(bmp.ConvertToImage(), sBackColo, cAlpha);
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return res;
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}
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// ----------------------------------------------------------------------------
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// The canvas inside the frame. Our OpenGL connection
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// ----------------------------------------------------------------------------
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wxBEGIN_EVENT_TABLE(MyGLCanvas, wxGLCanvas)
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EVT_PAINT(MyGLCanvas::OnPaint)
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EVT_SIZE(MyGLCanvas::OnSize)
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EVT_MOUSE_EVENTS(MyGLCanvas::OnMouse)
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wxEND_EVENT_TABLE()
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//We create a wxGLContext in this constructor.
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//We do OGL initialization at OnSize().
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MyGLCanvas::MyGLCanvas(MyFrame* parent, const wxGLAttributes& canvasAttrs)
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: wxGLCanvas(parent, canvasAttrs)
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{
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m_parent = parent;
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m_oglManager = NULL;
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m_winHeight = 0; // We have not been sized yet
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// Explicitly create a new rendering context instance for this canvas.
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wxGLContextAttrs ctxAttrs;
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#ifndef __WXMAC__
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// An impossible context, just to test IsOk()
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ctxAttrs.PlatformDefaults().OGLVersion(99, 2).EndList();
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m_oglContext = new wxGLContext(this, NULL, &ctxAttrs);
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if ( !m_oglContext->IsOK() )
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{
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#if wxUSE_LOGWINDOW
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wxLogMessage("Trying to set OpenGL 99.2 failed, as expected.");
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#endif // wxUSE_LOGWINDOW
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delete m_oglContext;
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ctxAttrs.Reset();
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#endif //__WXMAC__
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ctxAttrs.PlatformDefaults().CoreProfile().OGLVersion(3, 2).EndList();
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m_oglContext = new wxGLContext(this, NULL, &ctxAttrs);
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#ifndef __WXMAC__
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}
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#endif //__WXMAC__
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if ( !m_oglContext->IsOK() )
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{
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wxMessageBox("This sample needs an OpenGL 3.2 capable driver.\nThe app will end now.",
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"OpenGL version error", wxOK | wxICON_INFORMATION, this);
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delete m_oglContext;
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m_oglContext = NULL;
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}
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else
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{
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#if wxUSE_LOGWINDOW
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wxLogMessage("OpenGL Core Profile 3.2 successfully set.");
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#endif // wxUSE_LOGWINDOW
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}
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}
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MyGLCanvas::~MyGLCanvas()
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{
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if ( m_oglContext )
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SetCurrent(*m_oglContext);
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if ( m_oglManager )
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{
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delete m_oglManager;
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m_oglManager = NULL;
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}
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if ( m_oglContext )
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{
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delete m_oglContext;
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m_oglContext = NULL;
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}
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}
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bool MyGLCanvas::oglInit()
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{
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if ( !m_oglContext )
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return false;
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// The current context must be set before we get OGL pointers
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SetCurrent(*m_oglContext);
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// Initialize our OGL pointers
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if ( !myOGLManager::Init() )
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{
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wxMessageBox("Error: Some OpenGL pointer to function failed.",
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"OpenGL initialization error", wxOK | wxICON_INFORMATION, this);
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return false;
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}
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// Create our OGL manager, pass our OGL error handler
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m_oglManager = new myOGLManager(&fOGLErrHandler);
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// Get the GL version for the current OGL context
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wxString sglVer = "\nUsing OpenGL version: ";
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sglVer += wxString::FromUTF8(
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reinterpret_cast<const char *>(m_oglManager->GetGLVersion()) );
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// Also Vendor and Renderer
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sglVer += "\nVendor: ";
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sglVer += wxString::FromUTF8(
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reinterpret_cast<const char *>(m_oglManager->GetGLVendor()) );
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sglVer += "\nRenderer: ";
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sglVer += wxString::FromUTF8(
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reinterpret_cast<const char *>(m_oglManager->GetGLRenderer()) );
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// For the menu "About" info
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m_parent->SetOGLString(sglVer);
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// Load some data into GPU
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m_oglManager->SetShadersAndTriangles();
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// This string will be placed on a face of the pyramid
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int swi = 0, shi = 0; //Image sizes
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wxString stg("wxWidgets");
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// Set the font. Use a big pointsize so as to smoothing edges.
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wxFont font(wxFontInfo(48).Family(wxFONTFAMILY_MODERN));
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if ( !font.IsOk() )
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font = *wxSWISS_FONT;
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wxColour bgrdColo(*wxBLACK);
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wxColour foreColo(160, 0, 200); // Dark purple
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// Build an array with the pixels. Background fully transparent
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unsigned char* sPixels = MyTextToPixels(stg, font, foreColo, bgrdColo, 0,
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&swi, &shi);
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// Send it to GPU
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m_oglManager->SetStringOnPyr(sPixels, swi, shi);
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delete[] sPixels; // That memory was allocated at MyTextToPixels
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// This string is placed at left bottom of the window. Its size doesn't
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// change with window size.
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stg = "Rotate the pyramid with\nthe left mouse button";
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font.SetPointSize(14);
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bgrdColo = wxColour(40, 40, 255);
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foreColo = wxColour(*wxWHITE);
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unsigned char* stPixels = MyTextToPixels(stg, font, foreColo, bgrdColo, 80,
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&swi, &shi);
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m_oglManager->SetImmutableString(stPixels, swi, shi);
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delete[] stPixels;
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return true;
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}
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void MyGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
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{
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// This is a dummy, to avoid an endless succession of paint messages.
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// OnPaint handlers must always create a wxPaintDC.
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wxPaintDC dc(this);
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// Avoid painting when we have not yet a size
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if ( m_winHeight < 1 || !m_oglManager )
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return;
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// This should not be needed, while we have only one canvas
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SetCurrent(*m_oglContext);
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|
|
// Do the magic
|
|
m_oglManager->Render();
|
|
|
|
SwapBuffers();
|
|
}
|
|
|
|
//Note:
|
|
// You may wonder why OpenGL initialization was not done at wxGLCanvas ctor.
|
|
// The reason is due to GTK+/X11 working asynchronously, we can't call
|
|
// SetCurrent() before the window is shown on screen (GTK+ doc's say that the
|
|
// window must be realized first).
|
|
// In wxGTK, window creation and sizing requires several size-events. At least
|
|
// one of them happens after GTK+ has notified the realization. We use this
|
|
// circumstance and do initialization then.
|
|
|
|
void MyGLCanvas::OnSize(wxSizeEvent& event)
|
|
{
|
|
event.Skip();
|
|
|
|
// If this window is not fully initialized, dismiss this event
|
|
if ( !IsShownOnScreen() )
|
|
return;
|
|
|
|
if ( !m_oglManager )
|
|
{
|
|
//Now we have a context, retrieve pointers to OGL functions
|
|
if ( !oglInit() )
|
|
return;
|
|
//Some GPUs need an additional forced paint event
|
|
PostSizeEvent();
|
|
}
|
|
|
|
// This is normally only necessary if there is more than one wxGLCanvas
|
|
// or more than one wxGLContext in the application.
|
|
SetCurrent(*m_oglContext);
|
|
|
|
// It's up to the application code to update the OpenGL viewport settings.
|
|
m_winHeight = event.GetSize().y;
|
|
m_oglManager->SetViewport(0, 0, event.GetSize().x, m_winHeight);
|
|
|
|
// Generate paint event without erasing the background.
|
|
Refresh(false);
|
|
}
|
|
|
|
void MyGLCanvas::OnMouse(wxMouseEvent& event)
|
|
{
|
|
event.Skip();
|
|
|
|
// GL 0 Y-coordinate is at bottom of the window
|
|
int oglwinY = m_winHeight - event.GetY();
|
|
|
|
if ( event.LeftIsDown() )
|
|
{
|
|
if ( ! event.Dragging() )
|
|
{
|
|
// Store positions
|
|
m_oglManager->OnMouseButDown(event.GetX(), oglwinY);
|
|
}
|
|
else
|
|
{
|
|
// Rotation
|
|
m_oglManager->OnMouseRotDragging( event.GetX(), oglwinY );
|
|
|
|
// Generate paint event without erasing the background.
|
|
Refresh(false);
|
|
}
|
|
}
|
|
}
|
|
|