wxWidgets/include/wx/graphics.h
Vadim Zeitlin 7ab7ff693b Add wxGraphicsRenderer::GetName() and GetVersion() methods.
Allow the code to determine which underlying technology is used for
implementing wxGraphics API. This is needed by the unit tests to account for
the known differences between platforms and may be useful in other cases.

Closes #16154.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76380 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2014-04-20 12:45:10 +00:00

895 lines
31 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/graphics.h
// Purpose: graphics context header
// Author: Stefan Csomor
// Modified by:
// Created:
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GRAPHICS_H_
#define _WX_GRAPHICS_H_
#include "wx/defs.h"
#if wxUSE_GRAPHICS_CONTEXT
#include "wx/affinematrix2d.h"
#include "wx/geometry.h"
#include "wx/colour.h"
#include "wx/dynarray.h"
#include "wx/font.h"
#include "wx/image.h"
#include "wx/vector.h"
enum wxAntialiasMode
{
wxANTIALIAS_NONE, // should be 0
wxANTIALIAS_DEFAULT
};
enum wxInterpolationQuality
{
// default interpolation
wxINTERPOLATION_DEFAULT,
// no interpolation
wxINTERPOLATION_NONE,
// fast interpolation, suited for interactivity
wxINTERPOLATION_FAST,
// better quality
wxINTERPOLATION_GOOD,
// best quality, not suited for interactivity
wxINTERPOLATION_BEST
};
enum wxCompositionMode
{
// R = Result, S = Source, D = Destination, premultiplied with alpha
// Ra, Sa, Da their alpha components
// classic Porter-Duff compositions
// http://keithp.com/~keithp/porterduff/p253-porter.pdf
wxCOMPOSITION_INVALID = -1, /* indicates invalid/unsupported mode */
wxCOMPOSITION_CLEAR, /* R = 0 */
wxCOMPOSITION_SOURCE, /* R = S */
wxCOMPOSITION_OVER, /* R = S + D*(1 - Sa) */
wxCOMPOSITION_IN, /* R = S*Da */
wxCOMPOSITION_OUT, /* R = S*(1 - Da) */
wxCOMPOSITION_ATOP, /* R = S*Da + D*(1 - Sa) */
wxCOMPOSITION_DEST, /* R = D, essentially a noop */
wxCOMPOSITION_DEST_OVER, /* R = S*(1 - Da) + D */
wxCOMPOSITION_DEST_IN, /* R = D*Sa */
wxCOMPOSITION_DEST_OUT, /* R = D*(1 - Sa) */
wxCOMPOSITION_DEST_ATOP, /* R = S*(1 - Da) + D*Sa */
wxCOMPOSITION_XOR, /* R = S*(1 - Da) + D*(1 - Sa) */
// mathematical compositions
wxCOMPOSITION_ADD /* R = S + D */
};
class WXDLLIMPEXP_FWD_CORE wxWindowDC;
class WXDLLIMPEXP_FWD_CORE wxMemoryDC;
#if wxUSE_PRINTING_ARCHITECTURE
class WXDLLIMPEXP_FWD_CORE wxPrinterDC;
#endif
#ifdef __WXMSW__
#if wxUSE_ENH_METAFILE
class WXDLLIMPEXP_FWD_CORE wxEnhMetaFileDC;
#endif
#endif
class WXDLLIMPEXP_FWD_CORE wxGraphicsContext;
class WXDLLIMPEXP_FWD_CORE wxGraphicsPath;
class WXDLLIMPEXP_FWD_CORE wxGraphicsMatrix;
class WXDLLIMPEXP_FWD_CORE wxGraphicsFigure;
class WXDLLIMPEXP_FWD_CORE wxGraphicsRenderer;
class WXDLLIMPEXP_FWD_CORE wxGraphicsPen;
class WXDLLIMPEXP_FWD_CORE wxGraphicsBrush;
class WXDLLIMPEXP_FWD_CORE wxGraphicsFont;
class WXDLLIMPEXP_FWD_CORE wxGraphicsBitmap;
/*
* notes about the graphics context apis
*
* angles : are measured in radians, 0.0 being in direction of positiv x axis, PI/2 being
* in direction of positive y axis.
*/
// Base class of all objects used for drawing in the new graphics API, the always point back to their
// originating rendering engine, there is no dynamic unloading of a renderer currently allowed,
// these references are not counted
//
// The data used by objects like graphics pens etc is ref counted, in order to avoid unnecessary expensive
// duplication. Any operation on a shared instance that results in a modified state, uncouples this
// instance from the other instances that were shared - using copy on write semantics
//
class WXDLLIMPEXP_FWD_CORE wxGraphicsObjectRefData;
class WXDLLIMPEXP_FWD_CORE wxGraphicsBitmapData;
class WXDLLIMPEXP_FWD_CORE wxGraphicsMatrixData;
class WXDLLIMPEXP_FWD_CORE wxGraphicsPathData;
class WXDLLIMPEXP_CORE wxGraphicsObject : public wxObject
{
public:
wxGraphicsObject();
wxGraphicsObject( wxGraphicsRenderer* renderer );
virtual ~wxGraphicsObject();
bool IsNull() const;
// returns the renderer that was used to create this instance, or NULL if it has not been initialized yet
wxGraphicsRenderer* GetRenderer() const;
wxGraphicsObjectRefData* GetGraphicsData() const;
protected:
virtual wxObjectRefData* CreateRefData() const wxOVERRIDE;
virtual wxObjectRefData* CloneRefData(const wxObjectRefData* data) const wxOVERRIDE;
DECLARE_DYNAMIC_CLASS(wxGraphicsObject)
};
class WXDLLIMPEXP_CORE wxGraphicsPen : public wxGraphicsObject
{
public:
wxGraphicsPen() {}
virtual ~wxGraphicsPen() {}
private:
DECLARE_DYNAMIC_CLASS(wxGraphicsPen)
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsPen) wxNullGraphicsPen;
class WXDLLIMPEXP_CORE wxGraphicsBrush : public wxGraphicsObject
{
public:
wxGraphicsBrush() {}
virtual ~wxGraphicsBrush() {}
private:
DECLARE_DYNAMIC_CLASS(wxGraphicsBrush)
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsBrush) wxNullGraphicsBrush;
class WXDLLIMPEXP_CORE wxGraphicsFont : public wxGraphicsObject
{
public:
wxGraphicsFont() {}
virtual ~wxGraphicsFont() {}
private:
DECLARE_DYNAMIC_CLASS(wxGraphicsFont)
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsFont) wxNullGraphicsFont;
class WXDLLIMPEXP_CORE wxGraphicsBitmap : public wxGraphicsObject
{
public:
wxGraphicsBitmap() {}
virtual ~wxGraphicsBitmap() {}
// Convert bitmap to wxImage: this is more efficient than converting to
// wxBitmap first and then to wxImage and also works without X server
// connection under Unix that wxBitmap requires.
#if wxUSE_IMAGE
wxImage ConvertToImage() const;
#endif // wxUSE_IMAGE
void* GetNativeBitmap() const;
const wxGraphicsBitmapData* GetBitmapData() const
{ return (const wxGraphicsBitmapData*) GetRefData(); }
wxGraphicsBitmapData* GetBitmapData()
{ return (wxGraphicsBitmapData*) GetRefData(); }
private:
DECLARE_DYNAMIC_CLASS(wxGraphicsBitmap)
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsBitmap) wxNullGraphicsBitmap;
class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject
{
public:
wxGraphicsMatrix() {}
virtual ~wxGraphicsMatrix() {}
// concatenates the matrix
virtual void Concat( const wxGraphicsMatrix *t );
void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); }
// sets the matrix to the respective values
virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0);
// gets the component valuess of the matrix
virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL,
wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const;
// makes this the inverse matrix
virtual void Invert();
// returns true if the elements of the transformation matrix are equal ?
virtual bool IsEqual( const wxGraphicsMatrix* t) const;
bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); }
// return true if this is the identity matrix
virtual bool IsIdentity() const;
//
// transformation
//
// add the translation to this matrix
virtual void Translate( wxDouble dx , wxDouble dy );
// add the scale to this matrix
virtual void Scale( wxDouble xScale , wxDouble yScale );
// add the rotation to this matrix (radians)
virtual void Rotate( wxDouble angle );
//
// apply the transforms
//
// applies that matrix to the point
virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
// applies the matrix except for translations
virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
// returns the native representation
virtual void * GetNativeMatrix() const;
const wxGraphicsMatrixData* GetMatrixData() const
{ return (const wxGraphicsMatrixData*) GetRefData(); }
wxGraphicsMatrixData* GetMatrixData()
{ return (wxGraphicsMatrixData*) GetRefData(); }
private:
DECLARE_DYNAMIC_CLASS(wxGraphicsMatrix)
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsMatrix) wxNullGraphicsMatrix;
class WXDLLIMPEXP_CORE wxGraphicsPath : public wxGraphicsObject
{
public:
wxGraphicsPath() {}
virtual ~wxGraphicsPath() {}
//
// These are the path primitives from which everything else can be constructed
//
// begins a new subpath at (x,y)
virtual void MoveToPoint( wxDouble x, wxDouble y );
void MoveToPoint( const wxPoint2DDouble& p);
// adds a straight line from the current point to (x,y)
virtual void AddLineToPoint( wxDouble x, wxDouble y );
void AddLineToPoint( const wxPoint2DDouble& p);
// adds a cubic Bezier curve from the current point, using two control points and an end point
virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y );
void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e);
// adds another path
virtual void AddPath( const wxGraphicsPath& path );
// closes the current sub-path
virtual void CloseSubpath();
// gets the last point of the current path, (0,0) if not yet set
virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const;
wxPoint2DDouble GetCurrentPoint() const;
// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise );
void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise);
//
// These are convenience functions which - if not available natively will be assembled
// using the primitives from above
//
// adds a quadratic Bezier curve from the current point, using a control point and an end point
virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y );
// appends a rectangle as a new closed subpath
virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
// appends an ellipsis as a new closed subpath fitting the passed rectangle
virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r );
// appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r );
// appends an ellipse
virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
// appends a rounded rectangle
virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius);
// returns the native path
virtual void * GetNativePath() const;
// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
virtual void UnGetNativePath(void *p)const;
// transforms each point of this path by the matrix
virtual void Transform( const wxGraphicsMatrix& matrix );
// gets the bounding box enclosing all points (possibly including control points)
virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h)const;
wxRect2DDouble GetBox()const;
virtual bool Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle = wxODDEVEN_RULE)const;
bool Contains( const wxPoint2DDouble& c, wxPolygonFillMode fillStyle = wxODDEVEN_RULE)const;
const wxGraphicsPathData* GetPathData() const
{ return (const wxGraphicsPathData*) GetRefData(); }
wxGraphicsPathData* GetPathData()
{ return (wxGraphicsPathData*) GetRefData(); }
private:
DECLARE_DYNAMIC_CLASS(wxGraphicsPath)
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsPath) wxNullGraphicsPath;
// Describes a single gradient stop.
class wxGraphicsGradientStop
{
public:
wxGraphicsGradientStop(wxColour col = wxTransparentColour,
float pos = 0.)
: m_col(col),
m_pos(pos)
{
}
// default copy ctor, assignment operator and dtor are ok
const wxColour& GetColour() const { return m_col; }
void SetColour(const wxColour& col) { m_col = col; }
float GetPosition() const { return m_pos; }
void SetPosition(float pos)
{
wxASSERT_MSG( pos >= 0 && pos <= 1, "invalid gradient stop position" );
m_pos = pos;
}
private:
// The colour of this gradient band.
wxColour m_col;
// Its starting position: 0 is the beginning and 1 is the end.
float m_pos;
};
// A collection of gradient stops ordered by their positions (from lowest to
// highest). The first stop (index 0, position 0.0) is always the starting
// colour and the last one (index GetCount() - 1, position 1.0) is the end
// colour.
class WXDLLIMPEXP_CORE wxGraphicsGradientStops
{
public:
wxGraphicsGradientStops(wxColour startCol = wxTransparentColour,
wxColour endCol = wxTransparentColour)
{
// we can't use Add() here as it relies on having start/end stops as
// first/last array elements so do it manually
m_stops.push_back(wxGraphicsGradientStop(startCol, 0.f));
m_stops.push_back(wxGraphicsGradientStop(endCol, 1.f));
}
// default copy ctor, assignment operator and dtor are ok for this class
// Add a stop in correct order.
void Add(const wxGraphicsGradientStop& stop);
void Add(wxColour col, float pos) { Add(wxGraphicsGradientStop(col, pos)); }
// Get the number of stops.
size_t GetCount() const { return m_stops.size(); }
// Return the stop at the given index (which must be valid).
wxGraphicsGradientStop Item(unsigned n) const { return m_stops.at(n); }
// Get/set start and end colours.
void SetStartColour(wxColour col)
{ m_stops[0].SetColour(col); }
wxColour GetStartColour() const
{ return m_stops[0].GetColour(); }
void SetEndColour(wxColour col)
{ m_stops[m_stops.size() - 1].SetColour(col); }
wxColour GetEndColour() const
{ return m_stops[m_stops.size() - 1].GetColour(); }
private:
// All the stops stored in ascending order of positions.
wxVector<wxGraphicsGradientStop> m_stops;
};
class WXDLLIMPEXP_CORE wxGraphicsContext : public wxGraphicsObject
{
public:
wxGraphicsContext(wxGraphicsRenderer* renderer);
virtual ~wxGraphicsContext();
static wxGraphicsContext* Create( const wxWindowDC& dc);
static wxGraphicsContext * Create( const wxMemoryDC& dc);
#if wxUSE_PRINTING_ARCHITECTURE
static wxGraphicsContext * Create( const wxPrinterDC& dc);
#endif
#ifdef __WXMSW__
#if wxUSE_ENH_METAFILE
static wxGraphicsContext * Create( const wxEnhMetaFileDC& dc);
#endif
#endif
static wxGraphicsContext* CreateFromNative( void * context );
static wxGraphicsContext* CreateFromNativeWindow( void * window );
static wxGraphicsContext* Create( wxWindow* window );
#if wxUSE_IMAGE
// Create a context for drawing onto a wxImage. The image life time must be
// greater than that of the context itself as when the context is destroyed
// it will copy its contents to the specified image.
static wxGraphicsContext* Create(wxImage& image);
#endif // wxUSE_IMAGE
// create a context that can be used for measuring texts only, no drawing allowed
static wxGraphicsContext * Create();
// begin a new document (relevant only for printing / pdf etc) if there is a progress dialog, message will be shown
virtual bool StartDoc( const wxString& message );
// done with that document (relevant only for printing / pdf etc)
virtual void EndDoc();
// opens a new page (relevant only for printing / pdf etc) with the given size in points
// (if both are null the default page size will be used)
virtual void StartPage( wxDouble width = 0, wxDouble height = 0 );
// ends the current page (relevant only for printing / pdf etc)
virtual void EndPage();
// make sure that the current content of this context is immediately visible
virtual void Flush();
wxGraphicsPath CreatePath() const;
virtual wxGraphicsPen CreatePen(const wxPen& pen) const;
virtual wxGraphicsBrush CreateBrush(const wxBrush& brush ) const;
// sets the brush to a linear gradient, starting at (x1,y1) and ending at
// (x2,y2) with the given boundary colours or the specified stops
wxGraphicsBrush
CreateLinearGradientBrush(wxDouble x1, wxDouble y1,
wxDouble x2, wxDouble y2,
const wxColour& c1, const wxColour& c2) const;
wxGraphicsBrush
CreateLinearGradientBrush(wxDouble x1, wxDouble y1,
wxDouble x2, wxDouble y2,
const wxGraphicsGradientStops& stops) const;
// sets the brush to a radial gradient originating at (xo,yc) and ending
// on a circle around (xc,yc) with the given radius; the colours may be
// specified by just the two extremes or the full array of gradient stops
wxGraphicsBrush
CreateRadialGradientBrush(wxDouble xo, wxDouble yo,
wxDouble xc, wxDouble yc, wxDouble radius,
const wxColour& oColor, const wxColour& cColor) const;
wxGraphicsBrush
CreateRadialGradientBrush(wxDouble xo, wxDouble yo,
wxDouble xc, wxDouble yc, wxDouble radius,
const wxGraphicsGradientStops& stops) const;
// creates a font
virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) const;
virtual wxGraphicsFont CreateFont(double sizeInPixels,
const wxString& facename,
int flags = wxFONTFLAG_DEFAULT,
const wxColour& col = *wxBLACK) const;
// create a native bitmap representation
virtual wxGraphicsBitmap CreateBitmap( const wxBitmap &bitmap ) const;
#if wxUSE_IMAGE
wxGraphicsBitmap CreateBitmapFromImage(const wxImage& image) const;
#endif // wxUSE_IMAGE
// create a native bitmap representation
virtual wxGraphicsBitmap CreateSubBitmap( const wxGraphicsBitmap &bitmap, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) const;
// create a 'native' matrix corresponding to these values
virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0) const;
wxGraphicsMatrix CreateMatrix( const wxAffineMatrix2DBase& mat ) const
{
wxMatrix2D mat2D;
wxPoint2DDouble tr;
mat.Get(&mat2D, &tr);
return CreateMatrix(mat2D.m_11, mat2D.m_12, mat2D.m_21, mat2D.m_22,
tr.m_x, tr.m_y);
}
// push the current state of the context, ie the transformation matrix on a stack
virtual void PushState() = 0;
// pops a stored state from the stack
virtual void PopState() = 0;
// clips drawings to the region intersected with the current clipping region
virtual void Clip( const wxRegion &region ) = 0;
// clips drawings to the rect intersected with the current clipping region
virtual void Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0;
// resets the clipping to original extent
virtual void ResetClip() = 0;
// returns the native context
virtual void * GetNativeContext() = 0;
// returns the current shape antialiasing mode
virtual wxAntialiasMode GetAntialiasMode() const { return m_antialias; }
// sets the antialiasing mode, returns true if it supported
virtual bool SetAntialiasMode(wxAntialiasMode antialias) = 0;
// returns the current interpolation quality
virtual wxInterpolationQuality GetInterpolationQuality() const { return m_interpolation; }
// sets the interpolation quality, returns true if it supported
virtual bool SetInterpolationQuality(wxInterpolationQuality interpolation) = 0;
// returns the current compositing operator
virtual wxCompositionMode GetCompositionMode() const { return m_composition; }
// sets the compositing operator, returns true if it supported
virtual bool SetCompositionMode(wxCompositionMode op) = 0;
// returns the size of the graphics context in device coordinates
void GetSize(wxDouble* width, wxDouble* height) const
{
if ( width )
*width = m_width;
if ( height )
*height = m_height;
}
// returns the resolution of the graphics context in device points per inch
virtual void GetDPI( wxDouble* dpiX, wxDouble* dpiY);
#if 0
// sets the current alpha on this context
virtual void SetAlpha( wxDouble alpha );
// returns the alpha on this context
virtual wxDouble GetAlpha() const;
#endif
// all rendering is done into a fully transparent temporary context
virtual void BeginLayer(wxDouble opacity) = 0;
// composites back the drawings into the context with the opacity given at
// the BeginLayer call
virtual void EndLayer() = 0;
//
// transformation : changes the current transformation matrix CTM of the context
//
// translate
virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
// scale
virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
// rotate (radians)
virtual void Rotate( wxDouble angle ) = 0;
// concatenates this transform with the current transform of this context
virtual void ConcatTransform( const wxGraphicsMatrix& matrix ) = 0;
// sets the transform of this context
virtual void SetTransform( const wxGraphicsMatrix& matrix ) = 0;
// gets the matrix of this context
virtual wxGraphicsMatrix GetTransform() const = 0;
//
// setting the paint
//
// sets the pen
virtual void SetPen( const wxGraphicsPen& pen );
void SetPen( const wxPen& pen );
// sets the brush for filling
virtual void SetBrush( const wxGraphicsBrush& brush );
void SetBrush( const wxBrush& brush );
// sets the font
virtual void SetFont( const wxGraphicsFont& font );
void SetFont( const wxFont& font, const wxColour& colour );
// strokes along a path with the current pen
virtual void StrokePath( const wxGraphicsPath& path ) = 0;
// fills a path with the current brush
virtual void FillPath( const wxGraphicsPath& path, wxPolygonFillMode fillStyle = wxODDEVEN_RULE ) = 0;
// draws a path by first filling and then stroking
virtual void DrawPath( const wxGraphicsPath& path, wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
//
// text
//
void DrawText( const wxString &str, wxDouble x, wxDouble y )
{ DoDrawText(str, x, y); }
void DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle )
{ DoDrawRotatedText(str, x, y, angle); }
void DrawText( const wxString &str, wxDouble x, wxDouble y,
const wxGraphicsBrush& backgroundBrush )
{ DoDrawFilledText(str, x, y, backgroundBrush); }
void DrawText( const wxString &str, wxDouble x, wxDouble y,
wxDouble angle, const wxGraphicsBrush& backgroundBrush )
{ DoDrawRotatedFilledText(str, x, y, angle, backgroundBrush); }
virtual void GetTextExtent( const wxString &text, wxDouble *width, wxDouble *height,
wxDouble *descent = NULL, wxDouble *externalLeading = NULL ) const = 0;
virtual void GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const = 0;
//
// image support
//
virtual void DrawBitmap( const wxGraphicsBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0;
virtual void DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0;
virtual void DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0;
//
// convenience methods
//
// strokes a single line
virtual void StrokeLine( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2);
// stroke lines connecting each of the points
virtual void StrokeLines( size_t n, const wxPoint2DDouble *points);
// stroke disconnected lines from begin to end points
virtual void StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints);
// draws a polygon
virtual void DrawLines( size_t n, const wxPoint2DDouble *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
// draws a rectangle
virtual void DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
// draws an ellipse
virtual void DrawEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
// draws a rounded rectangle
virtual void DrawRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius);
// wrappers using wxPoint2DDouble TODO
// helper to determine if a 0.5 offset should be applied for the drawing operation
virtual bool ShouldOffset() const { return false; }
// indicates whether the context should try to offset for pixel boundaries, this only makes sense on
// bitmap devices like screen, by default this is turned off
virtual void EnableOffset(bool enable = true);
void DisableOffset() { EnableOffset(false); }
bool OffsetEnabled() { return m_enableOffset; }
protected:
// These fields must be initialized in the derived class ctors.
wxDouble m_width,
m_height;
wxGraphicsPen m_pen;
wxGraphicsBrush m_brush;
wxGraphicsFont m_font;
wxAntialiasMode m_antialias;
wxCompositionMode m_composition;
wxInterpolationQuality m_interpolation;
bool m_enableOffset;
protected:
// implementations of overloaded public functions: we use different names
// for them to avoid the virtual function hiding problems in the derived
// classes
virtual void DoDrawText(const wxString& str, wxDouble x, wxDouble y) = 0;
virtual void DoDrawRotatedText(const wxString& str, wxDouble x, wxDouble y,
wxDouble angle);
virtual void DoDrawFilledText(const wxString& str, wxDouble x, wxDouble y,
const wxGraphicsBrush& backgroundBrush);
virtual void DoDrawRotatedFilledText(const wxString& str,
wxDouble x, wxDouble y,
wxDouble angle,
const wxGraphicsBrush& backgroundBrush);
wxDECLARE_NO_COPY_CLASS(wxGraphicsContext);
DECLARE_ABSTRACT_CLASS(wxGraphicsContext)
};
#if 0
//
// A graphics figure allows to cache path, pen etc creations, also will be a basis for layering/grouping elements
//
class WXDLLIMPEXP_CORE wxGraphicsFigure : public wxGraphicsObject
{
public:
wxGraphicsFigure(wxGraphicsRenderer* renderer);
virtual ~wxGraphicsFigure();
void SetPath( wxGraphicsMatrix* matrix );
void SetMatrix( wxGraphicsPath* path);
// draws this object on the context
virtual void Draw( wxGraphicsContext* cg );
// returns the path of this object
wxGraphicsPath* GetPath() { return m_path; }
// returns the transformation matrix of this object, may be null if there is no transformation necessary
wxGraphicsMatrix* GetMatrix() { return m_matrix; }
private:
wxGraphicsMatrix* m_matrix;
wxGraphicsPath* m_path;
DECLARE_DYNAMIC_CLASS(wxGraphicsFigure)
};
#endif
//
// The graphics renderer is the instance corresponding to the rendering engine used, eg there is ONE core graphics renderer
// instance on OSX. This instance is pointed back to by all objects created by it. Therefore you can create eg additional
// paths at any point from a given matrix etc.
//
class WXDLLIMPEXP_CORE wxGraphicsRenderer : public wxObject
{
public:
wxGraphicsRenderer() {}
virtual ~wxGraphicsRenderer() {}
static wxGraphicsRenderer* GetDefaultRenderer();
static wxGraphicsRenderer* GetCairoRenderer();
// Context
virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc) = 0;
virtual wxGraphicsContext * CreateContext( const wxMemoryDC& dc) = 0;
#if wxUSE_PRINTING_ARCHITECTURE
virtual wxGraphicsContext * CreateContext( const wxPrinterDC& dc) = 0;
#endif
#ifdef __WXMSW__
#if wxUSE_ENH_METAFILE
virtual wxGraphicsContext * CreateContext( const wxEnhMetaFileDC& dc) = 0;
#endif
#endif
virtual wxGraphicsContext * CreateContextFromNativeContext( void * context ) = 0;
virtual wxGraphicsContext * CreateContextFromNativeWindow( void * window ) = 0;
virtual wxGraphicsContext * CreateContext( wxWindow* window ) = 0;
#if wxUSE_IMAGE
virtual wxGraphicsContext * CreateContextFromImage(wxImage& image) = 0;
#endif // wxUSE_IMAGE
// create a context that can be used for measuring texts only, no drawing allowed
virtual wxGraphicsContext * CreateMeasuringContext() = 0;
// Path
virtual wxGraphicsPath CreatePath() = 0;
// Matrix
virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0) = 0;
// Paints
virtual wxGraphicsPen CreatePen(const wxPen& pen) = 0;
virtual wxGraphicsBrush CreateBrush(const wxBrush& brush ) = 0;
// Gradient brush creation functions may not honour all the stops specified
// stops and use just its boundary colours (this is currently the case
// under OS X)
virtual wxGraphicsBrush
CreateLinearGradientBrush(wxDouble x1, wxDouble y1,
wxDouble x2, wxDouble y2,
const wxGraphicsGradientStops& stops) = 0;
virtual wxGraphicsBrush
CreateRadialGradientBrush(wxDouble xo, wxDouble yo,
wxDouble xc, wxDouble yc,
wxDouble radius,
const wxGraphicsGradientStops& stops) = 0;
// sets the font
virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) = 0;
virtual wxGraphicsFont CreateFont(double sizeInPixels,
const wxString& facename,
int flags = wxFONTFLAG_DEFAULT,
const wxColour& col = *wxBLACK) = 0;
// create a native bitmap representation
virtual wxGraphicsBitmap CreateBitmap( const wxBitmap &bitmap ) = 0;
#if wxUSE_IMAGE
virtual wxGraphicsBitmap CreateBitmapFromImage(const wxImage& image) = 0;
virtual wxImage CreateImageFromBitmap(const wxGraphicsBitmap& bmp) = 0;
#endif // wxUSE_IMAGE
// create a graphics bitmap from a native bitmap
virtual wxGraphicsBitmap CreateBitmapFromNativeBitmap( void* bitmap ) = 0;
// create a subimage from a native image representation
virtual wxGraphicsBitmap CreateSubBitmap( const wxGraphicsBitmap &bitmap, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0;
virtual wxString GetName() const = 0;
virtual void
GetVersion(int* major, int* minor = NULL, int* micro = NULL) const = 0;
private:
wxDECLARE_NO_COPY_CLASS(wxGraphicsRenderer);
DECLARE_ABSTRACT_CLASS(wxGraphicsRenderer)
};
#if wxUSE_IMAGE
inline
wxImage wxGraphicsBitmap::ConvertToImage() const
{
wxGraphicsRenderer* renderer = GetRenderer();
return renderer ? renderer->CreateImageFromBitmap(*this) : wxNullImage;
}
#endif // wxUSE_IMAGE
#endif // wxUSE_GRAPHICS_CONTEXT
#endif // _WX_GRAPHICS_H_