3654a12d6a
Also check for wxUSE_XPM for consistency.
125 lines
4.5 KiB
C++
125 lines
4.5 KiB
C++
//-----------------------------------------------------------------------------
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// Name: xrcdemo.cpp
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// Purpose: XML resources sample: Main application file
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// Author: Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik
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// Copyright: (c) Robert O'Connor and Vaclav Slavik
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// Licence: wxWindows licence
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Standard wxWidgets headers
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//-----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// For all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWidgets headers)
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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//-----------------------------------------------------------------------------
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// Header of this .cpp file
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//-----------------------------------------------------------------------------
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#include "xrcdemo.h"
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//-----------------------------------------------------------------------------
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// Remaining headers: Needed wx headers, then wx/contrib headers, then app one
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//-----------------------------------------------------------------------------
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#include "wx/image.h" // wxImage
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#include "wx/xrc/xmlres.h" // XRC XML resources
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#if wxUSE_RIBBON
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#include "wx/xrc/xh_ribbon.h"
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#endif // wxUSE_RIBBON
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#if wxUSE_AUI
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#include "wx/xrc/xh_aui.h"
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#include "wx/xrc/xh_auitoolb.h"
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#endif // wxUSE_AUI
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#include "wx/cshelp.h" // wxSimpleHelpProvider for helptext
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#include "myframe.h"
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//-----------------------------------------------------------------------------
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// wxWidgets macro: Declare the application.
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//-----------------------------------------------------------------------------
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. the_app and
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// not wxApp).
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wxIMPLEMENT_APP(MyApp);
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//-----------------------------------------------------------------------------
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// Public methods
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//-----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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// If there is any of a certain format of image in the xrcs, then first
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// load a handler for that image type. This example uses XPMs & a gif, but
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// if you want PNGs, then add a PNG handler, etc. See wxImage::AddHandler()
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// documentation for the types of image handlers available.
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#if wxUSE_XPM
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wxImage::AddHandler(new wxXPMHandler);
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#endif
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#if wxUSE_GIF
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wxImage::AddHandler(new wxGIFHandler);
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#endif
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// Initialize all the XRC handlers. Always required (unless you feel like
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// going through and initializing a handler of each control type you will
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// be using (ie initialize the spinctrl handler, initialize the textctrl
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// handler). However, if you are only using a few control types, it will
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// save some space to only initialize the ones you will be using. See
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// wxXRC docs for details.
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wxXmlResource::Get()->InitAllHandlers();
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#if wxUSE_RIBBON
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wxXmlResource::Get()->AddHandler(new wxRibbonXmlHandler);
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#endif
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#if wxUSE_AUI
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wxXmlResource::Get()->AddHandler(new wxAuiXmlHandler);
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wxXmlResource::Get()->AddHandler(new wxAuiToolBarXmlHandler);
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#endif
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// Load all of the XRC files that will be used. You can put everything
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// into one giant XRC file if you wanted, but then they become more
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// diffcult to manage, and harder to reuse in later projects.
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if ( !wxXmlResource::Get()->LoadAllFiles("rc") )
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return false;
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#if wxUSE_HELP
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// Use the simple help provider to show the context-sensitive help
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wxHelpProvider::Set( new wxSimpleHelpProvider );
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#endif // wxUSE_HELP
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// Make an instance of your derived frame. Passing NULL (the default value
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// of MyFrame's constructor is NULL) as the frame doesn't have a parent
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// since it is the main application window.
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MyFrame *frame = new MyFrame();
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// Show the frame as it's created initially hidden.
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frame->Show(true);
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// Return true to tell program to continue (false would terminate).
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return true;
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}
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