bca8c756a3
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@60463 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
167 lines
5.9 KiB
Objective-C
167 lines
5.9 KiB
Objective-C
///////////////////////////////////////////////////////////////////////////////
|
|
// Name: wx/mousemanager.h
|
|
// Purpose: documentation of wxMouseEventsManager class
|
|
// Author: Vadim Zeitlin
|
|
// Created: 2009-04-20
|
|
// RCS-ID: $Id$
|
|
// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
|
|
// Licence: wxWindows licence
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
@class wxMouseEventsManager
|
|
|
|
Helper for handling mouse input events in windows containing multiple
|
|
items.
|
|
|
|
This class handles mouse events and synthesizes high-level notifications
|
|
such as clicks and drag events from low level mouse button presses and
|
|
mouse movement events. It is useful because handling the mouse events is
|
|
less obvious than might seem at a first glance: for example, clicks on an
|
|
object should only be generated if the mouse was both pressed and released
|
|
over it and not just released (so it requires storing the previous state)
|
|
and dragging shouldn't start before the mouse moves away far enough.
|
|
|
|
This class encapsulates all these dull details for controls containing
|
|
multiple items which can be identified by a positive integer index and you
|
|
just need to implement its pure virtual functions to use it.
|
|
|
|
Notice that this class supposes that all items can be identified by an
|
|
integer "index" but it doesn't need to be an ordinal index of the item
|
|
(although this is the most common case) -- it can be any value which can
|
|
be used to uniquely identify an item.
|
|
|
|
@library{core}
|
|
@category{events}
|
|
*/
|
|
class wxMouseEventsManager : public wxEvtHandler
|
|
{
|
|
public:
|
|
/**
|
|
Constructor creates the manager for the window.
|
|
|
|
A mouse event manager is always associated with a window and must be
|
|
destroyed by the window when it is destroyed (it doesn't need to be
|
|
allocated on the heap however).
|
|
*/
|
|
wxMouseEventsManager(wxWindow *win);
|
|
|
|
protected:
|
|
/**
|
|
Must be overridden to return the item at the given position.
|
|
|
|
@param pos
|
|
The position to test, in physical coordinates.
|
|
@return
|
|
The index of the item at the given position or wxNOT_FOUND if there
|
|
is no item there.
|
|
*/
|
|
virtual int MouseHitTest(const wxPoint& pos) = 0;
|
|
|
|
/**
|
|
Must be overridden to react to mouse clicks.
|
|
|
|
This method is called when the user clicked (i.e. pressed and released
|
|
mouse over the @e same item) and should normally generate a
|
|
notification about this click and return true if it was handled or
|
|
false otherwise, determining whether the original mouse event is
|
|
skipped or not.
|
|
|
|
@param item
|
|
The item which was clicked.
|
|
@return
|
|
@true if the mouse event was processed and @false otherwise.
|
|
*/
|
|
virtual bool MouseClicked(int item) = 0;
|
|
|
|
/**
|
|
Must be overridden to allow or deny dragging of the item.
|
|
|
|
This method is called when the user attempts to start dragging the
|
|
given item.
|
|
|
|
@param item
|
|
The item which is going to be dragged.
|
|
@param pos
|
|
The position from where it is being dragged.
|
|
@return
|
|
@true to allow the item to be dragged (in which case
|
|
MouseDragging() and MouseDragEnd() will be called later, unless
|
|
MouseDragCancelled() is called instead) or @false to forbid it.
|
|
*/
|
|
virtual bool MouseDragBegin(int item, const wxPoint& pos) = 0;
|
|
|
|
/**
|
|
Must be overridden to provide feed back while an item is being dragged.
|
|
|
|
This method is called while the item is being dragged and should
|
|
normally update the feedback shown on screen (usually this is done
|
|
using wxOverlay).
|
|
|
|
Notice that this method will never be called for the items for which
|
|
MouseDragBegin() returns @false. Consequently, if MouseDragBegin()
|
|
always returns @false you can do nothing in this method.
|
|
|
|
@param item
|
|
The item being dragged.
|
|
@param pos
|
|
The current position of the item.
|
|
|
|
@see MouseDragEnd()
|
|
*/
|
|
virtual void MouseDragging(int item, const wxPoint& pos) = 0;
|
|
|
|
/**
|
|
Must be overridden to handle item drop.
|
|
|
|
This method is called when the mouse is released after dragging the
|
|
item. Normally the item should be positioned at the new location.
|
|
|
|
@param item
|
|
The item which was dragged and now dropped.
|
|
@param pos
|
|
The position at which the item was dropped.
|
|
|
|
@see MouseDragBegin(), MouseDragging()
|
|
*/
|
|
virtual void MouseDragEnd(int item, const wxPoint& pos) = 0;
|
|
|
|
/**
|
|
Must be overridden to handle cancellation of mouse dragging.
|
|
|
|
This method is called when mouse capture is lost while dragging the
|
|
item and normally should remove the visual feedback drawn by
|
|
MouseDragging() as well as reset any internal variables set in
|
|
MouseDragBegin().
|
|
|
|
@see wxMouseCaptureLostEvent
|
|
*/
|
|
virtual void MouseDragCancelled(int item) = 0;
|
|
|
|
|
|
/**
|
|
May be overridden to update the state of an item when it is pressed.
|
|
|
|
This method is called when the item is becomes pressed and can be used
|
|
to change its appearance when this happens. It is mostly useful for
|
|
button-like items and doesn't need to be overridden if the items
|
|
shouldn't change their appearance when pressed.
|
|
|
|
@param item
|
|
The item being pressed.
|
|
*/
|
|
virtual void MouseClickBegin(int item);
|
|
|
|
/**
|
|
Must be overridden to reset the item appearance changed by
|
|
MouseClickBegin().
|
|
|
|
This method is called if the mouse capture was lost while the item was
|
|
pressed and must be overridden to restore the default item appearance
|
|
if it was changed in MouseClickBegin().
|
|
|
|
@see MouseDragCancelled(), wxMouseCaptureLostEvent
|
|
*/
|
|
virtual void MouseClickCancelled(int item);
|
|
};
|