ce7fe42e84
Use the same short names as are used by the event table macros for the event type constants themselves. This makes them much more comfortable to use, e.g. Bind(wxEVT_BUTTON) compared to Bind(wxEVT_COMMAND_BUTTON_CLICKED). The old long names are still kept for backwards compatibility and shouldn't be removed as it doesn't really cost anything to continue providing them, but all new event types should only use the short versions. Closes #10661. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@73850 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
299 lines
7.2 KiB
C++
299 lines
7.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: samples/docview/doc.cpp
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// Purpose: Implements document functionality
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// Author: Julian Smart
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// Modified by: Vadim Zeitlin: merge with the MDI version and general cleanup
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Julian Smart
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// (c) 2008 Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if !wxUSE_DOC_VIEW_ARCHITECTURE
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#error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h!
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if wxUSE_STD_IOSTREAM
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#include "wx/ioswrap.h"
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#else
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#include "wx/txtstrm.h"
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#endif
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#include "wx/wfstream.h"
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#include "doc.h"
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#include "view.h"
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// ----------------------------------------------------------------------------
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// DrawingDocument implementation
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// ----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(DrawingDocument, wxDocument)
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DocumentOstream& DrawingDocument::SaveObject(DocumentOstream& ostream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentOstream& stream = ostream;
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#else
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wxTextOutputStream stream(ostream);
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#endif
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wxDocument::SaveObject(ostream);
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const wxInt32 count = m_doodleSegments.size();
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stream << count << '\n';
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for ( int n = 0; n < count; n++ )
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{
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m_doodleSegments[n].SaveObject(ostream);
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stream << '\n';
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}
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return ostream;
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}
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DocumentIstream& DrawingDocument::LoadObject(DocumentIstream& istream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentIstream& stream = istream;
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#else
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wxTextInputStream stream(istream);
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#endif
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wxDocument::LoadObject(istream);
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wxInt32 count = 0;
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stream >> count;
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if ( count < 0 )
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{
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wxLogWarning("Drawing document corrupted: invalid segments count.");
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#if wxUSE_STD_IOSTREAM
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istream.clear(std::ios::badbit);
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#else
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istream.Reset(wxSTREAM_READ_ERROR);
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#endif
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return istream;
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}
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for ( int n = 0; n < count; n++ )
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{
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DoodleSegment segment;
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segment.LoadObject(istream);
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m_doodleSegments.push_back(segment);
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}
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return istream;
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}
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void DrawingDocument::DoUpdate()
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{
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Modify(true);
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UpdateAllViews();
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}
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void DrawingDocument::AddDoodleSegment(const DoodleSegment& segment)
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{
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m_doodleSegments.push_back(segment);
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DoUpdate();
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}
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bool DrawingDocument::PopLastSegment(DoodleSegment *segment)
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{
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if ( m_doodleSegments.empty() )
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return false;
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if ( segment )
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*segment = m_doodleSegments.back();
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m_doodleSegments.pop_back();
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DoUpdate();
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return true;
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}
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// ----------------------------------------------------------------------------
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// DoodleSegment implementation
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// ----------------------------------------------------------------------------
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DocumentOstream& DoodleSegment::SaveObject(DocumentOstream& ostream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentOstream& stream = ostream;
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#else
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wxTextOutputStream stream(ostream);
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#endif
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const wxInt32 count = m_lines.size();
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stream << count << '\n';
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for ( int n = 0; n < count; n++ )
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{
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const DoodleLine& line = m_lines[n];
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stream
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<< line.x1 << ' '
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<< line.y1 << ' '
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<< line.x2 << ' '
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<< line.y2 << '\n';
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}
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return ostream;
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}
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DocumentIstream& DoodleSegment::LoadObject(DocumentIstream& istream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentIstream& stream = istream;
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#else
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wxTextInputStream stream(istream);
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#endif
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wxInt32 count = 0;
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stream >> count;
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for ( int n = 0; n < count; n++ )
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{
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DoodleLine line;
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stream
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>> line.x1
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>> line.y1
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>> line.x2
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>> line.y2;
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m_lines.push_back(line);
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}
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return istream;
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}
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// ----------------------------------------------------------------------------
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// wxTextDocument: wxDocument and wxTextCtrl married
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// ----------------------------------------------------------------------------
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IMPLEMENT_CLASS(wxTextDocument, wxDocument)
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bool wxTextDocument::OnCreate(const wxString& path, long flags)
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{
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if ( !wxDocument::OnCreate(path, flags) )
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return false;
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// subscribe to changes in the text control to update the document state
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// when it's modified
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GetTextCtrl()->Connect
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(
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wxEVT_TEXT,
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wxCommandEventHandler(wxTextDocument::OnTextChange),
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NULL,
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this
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);
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return true;
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}
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// Since text windows have their own method for saving to/loading from files,
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// we override DoSave/OpenDocument instead of Save/LoadObject
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bool wxTextDocument::DoSaveDocument(const wxString& filename)
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{
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return GetTextCtrl()->SaveFile(filename);
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}
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bool wxTextDocument::DoOpenDocument(const wxString& filename)
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{
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if ( !GetTextCtrl()->LoadFile(filename) )
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return false;
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// we're not modified by the user yet
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Modify(false);
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return true;
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}
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bool wxTextDocument::IsModified() const
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{
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wxTextCtrl* wnd = GetTextCtrl();
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return wxDocument::IsModified() || (wnd && wnd->IsModified());
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}
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void wxTextDocument::Modify(bool modified)
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{
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wxDocument::Modify(modified);
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wxTextCtrl* wnd = GetTextCtrl();
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if (wnd && !modified)
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{
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wnd->DiscardEdits();
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}
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}
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void wxTextDocument::OnTextChange(wxCommandEvent& event)
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{
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Modify(true);
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event.Skip();
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}
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// ----------------------------------------------------------------------------
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// TextEditDocument implementation
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// ----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(TextEditDocument, wxDocument)
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wxTextCtrl* TextEditDocument::GetTextCtrl() const
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{
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wxView* view = GetFirstView();
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return view ? wxStaticCast(view, TextEditView)->GetText() : NULL;
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}
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// ----------------------------------------------------------------------------
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// ImageDocument and ImageDetailsDocument implementation
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// ----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(ImageDocument, wxDocument)
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bool ImageDocument::DoOpenDocument(const wxString& file)
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{
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return m_image.LoadFile(file);
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}
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bool ImageDocument::OnOpenDocument(const wxString& filename)
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{
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if ( !wxDocument::OnOpenDocument(filename) )
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return false;
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// we don't have a wxDocTemplate for the image details document as it's
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// never created by wxWidgets automatically, instead just do it manually
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ImageDetailsDocument * const docDetails = new ImageDetailsDocument(this);
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docDetails->SetFilename(filename);
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new ImageDetailsView(docDetails);
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return true;
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}
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ImageDetailsDocument::ImageDetailsDocument(ImageDocument *parent)
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: wxDocument(parent)
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{
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const wxImage image = parent->GetImage();
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m_size.x = image.GetWidth();
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m_size.y = image.GetHeight();
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m_numColours = image.CountColours();
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m_type = image.GetType();
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m_hasAlpha = image.HasAlpha();
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}
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